Files
retro3d/examples/cube.ce
2025-12-17 00:49:13 -06:00

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// Simple Cube Demo for lance3d
// Usage: cell run examples/cube.ce
var time_mod = use('time')
var lance3d = use('core')
var math = use('math/radians')
// Camera orbit state
var cam_distance = 5
var cam_yaw = 0
var cam_pitch = 0.4
var auto_rotate = true
// Models and materials
var cube = null
var cube_mat = null
var ground = null
var ground_mat = null
// Timing
var last_time = 0
function _init() {
log.console("lance3d Cube Demo")
// Initialize lance3d with PS1 style
lance3d.set_style("ps1")
// Create a cube mesh
cube = lance3d.make_cube(1, 1, 1)
cube_mat = {
color_map: null,
paint: [0.8, 0.3, 0.2, 1],
coverage: "opaque",
face: "single",
lamp: "lit"
}
// Create ground plane
ground = lance3d.make_plane(10, 10)
ground_mat = {
color_map: null,
paint: [0.3, 0.5, 0.3, 1],
coverage: "opaque",
face: "single",
lamp: "lit"
}
// Set up lighting
lance3d.set_lighting({
sun_dir: [0.5, 1.0, 0.3],
sun_color: [1.0, 0.95, 0.9],
ambient: [0.3, 0.3, 0.35]
})
last_time = time_mod.number()
log.console("")
log.console("Controls:")
log.console(" WASD - Orbit camera")
log.console(" Space - Toggle auto-rotate")
log.console(" ESC - Exit")
// Start the main loop
frame()
}
function _update(dt) {
// Auto rotate
if (auto_rotate) {
cam_yaw += 0.5 * dt
}
// Handle input for camera orbit
if (lance3d._state.keys_held['a']) {
cam_yaw -= 2.0 * dt
auto_rotate = false
}
if (lance3d._state.keys_held['d']) {
cam_yaw += 2.0 * dt
auto_rotate = false
}
if (lance3d._state.keys_held['w']) {
cam_pitch += 2.0 * dt
if (cam_pitch > 1.5) cam_pitch = 1.5
}
if (lance3d._state.keys_held['s']) {
cam_pitch -= 2.0 * dt
if (cam_pitch < -1.5) cam_pitch = -1.5
}
// Toggle auto-rotate
if (lance3d._state.keys_pressed['space']) {
auto_rotate = !auto_rotate
}
// Exit on escape
if (lance3d._state.keys_held['escape']) {
$_.stop()
}
}
function _draw() {
// Clear
lance3d.clear(0.1, 0.05, 0.15, 1.0)
// Set up camera
lance3d.camera_perspective(60, 0.1, 100)
// Calculate camera position from orbit
var cam_x = math.sine(cam_yaw) * math.cosine(cam_pitch) * cam_distance
var cam_y = math.sine(cam_pitch) * cam_distance + 0.5
var cam_z = math.cosine(cam_yaw) * math.cosine(cam_pitch) * cam_distance
lance3d.camera_look_at(cam_x, cam_y, cam_z, 0, 0.5, 0)
// Draw the cube with transform
var cube_transform = lance3d.translation_matrix(0, 0.5, 0)
lance3d.draw_mesh(cube, cube_transform, cube_mat)
// Draw ground plane
lance3d.draw_mesh(ground, null, ground_mat)
}
function frame() {
// Begin frame
lance3d._begin_frame()
// Process events
if (!lance3d._process_events()) {
log.console("Exiting...")
$_.stop()
return
}
// Calculate delta time
var now = time_mod.number()
var dt = now - last_time
last_time = now
// Update
_update(dt)
// Draw
_draw()
// End frame
lance3d._end_frame()
// Schedule next frame
$_.delay(frame, 1/60)
}
// Start
_init()