fix syntax

This commit is contained in:
2026-02-17 16:04:38 -06:00
parent d30653189a
commit 56c9da8c1a
3 changed files with 558 additions and 587 deletions

398
fbx.c
View File

@@ -6,18 +6,20 @@
static JSValue make_float_array(JSContext *js, const double *arr, int count)
{
JSValue a = JS_NewArray(js);
JS_FRAME(js);
JS_ROOT(a, JS_NewArray(js));
for (int i = 0; i < count; i++)
JS_SetPropertyNumber(js, a, i, JS_NewFloat64(js, arr[i]));
return a;
JS_SetPropertyNumber(js, a.val, i, JS_NewFloat64(js, arr[i]));
JS_RETURN(a.val);
}
static JSValue make_float_array_f(JSContext *js, const float *arr, int count)
{
JSValue a = JS_NewArray(js);
JS_FRAME(js);
JS_ROOT(a, JS_NewArray(js));
for (int i = 0; i < count; i++)
JS_SetPropertyNumber(js, a, i, JS_NewFloat64(js, arr[i]));
return a;
JS_SetPropertyNumber(js, a.val, i, JS_NewFloat64(js, arr[i]));
JS_RETURN(a.val);
}
JSValue js_fbx_decode(JSContext *js, JSValue this_val, int argc, JSValueConst *argv)
@@ -36,7 +38,8 @@ JSValue js_fbx_decode(JSContext *js, JSValue this_val, int argc, JSValueConst *a
if (!scene)
return JS_ThrowReferenceError(js, "failed to parse FBX: %s", error.description.data);
JSValue obj = JS_NewObject(js);
JS_FRAME(js);
JS_ROOT(obj, JS_NewObject(js));
// Count total vertices and indices across all meshes
size_t total_vertices = 0;
@@ -141,66 +144,73 @@ JSValue js_fbx_decode(JSContext *js, JSValue this_val, int argc, JSValueConst *a
}
// Create buffer
JSValue buffers_arr = JS_NewArray(js);
JSValue buf = JS_NewObject(js);
JS_SetPropertyStr(js, buf, "blob", js_new_blob_stoned_copy(js, buffer_data, total_buffer_size));
JS_SetPropertyStr(js, buf, "byte_length", JS_NewInt64(js, total_buffer_size));
JS_SetPropertyNumber(js, buffers_arr, 0, buf);
JS_SetPropertyStr(js, obj, "buffers", buffers_arr);
JS_ROOT(buffers_arr, JS_NewArray(js));
{
JS_ROOT(buf, JS_NewObject(js));
JS_SetPropertyStr(js, buf.val, "blob", js_new_blob_stoned_copy(js, buffer_data, total_buffer_size));
JS_SetPropertyStr(js, buf.val, "byte_length", JS_NewInt64(js, total_buffer_size));
JS_SetPropertyNumber(js, buffers_arr.val, 0, buf.val);
}
JS_SetPropertyStr(js, obj.val, "buffers", buffers_arr.val);
// Create views
JSValue views_arr = JS_NewArray(js);
JS_ROOT(views_arr, JS_NewArray(js));
int view_idx = 0;
JSValue pos_view = JS_NewObject(js);
JS_SetPropertyStr(js, pos_view, "buffer", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, pos_view, "byte_offset", JS_NewInt64(js, 0));
JS_SetPropertyStr(js, pos_view, "byte_length", JS_NewInt64(js, pos_size));
JS_SetPropertyStr(js, pos_view, "byte_stride", JS_NULL);
JS_SetPropertyStr(js, pos_view, "usage", JS_NewString(js, "vertex"));
int pos_view_idx = view_idx;
JS_SetPropertyNumber(js, views_arr, view_idx++, pos_view);
{
JS_ROOT(pos_view, JS_NewObject(js));
JS_SetPropertyStr(js, pos_view.val, "buffer", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, pos_view.val, "byte_offset", JS_NewInt64(js, 0));
JS_SetPropertyStr(js, pos_view.val, "byte_length", JS_NewInt64(js, pos_size));
JS_SetPropertyStr(js, pos_view.val, "byte_stride", JS_NULL);
JS_SetPropertyStr(js, pos_view.val, "usage", JS_NewString(js, "vertex"));
JS_SetPropertyNumber(js, views_arr.val, view_idx++, pos_view.val);
}
int pos_view_idx = 0;
int norm_view_idx = -1;
if (global_has_normals) {
JSValue norm_view = JS_NewObject(js);
JS_SetPropertyStr(js, norm_view, "buffer", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, norm_view, "byte_offset", JS_NewInt64(js, pos_size));
JS_SetPropertyStr(js, norm_view, "byte_length", JS_NewInt64(js, norm_size));
JS_SetPropertyStr(js, norm_view, "byte_stride", JS_NULL);
JS_SetPropertyStr(js, norm_view, "usage", JS_NewString(js, "vertex"));
JS_ROOT(norm_view, JS_NewObject(js));
JS_SetPropertyStr(js, norm_view.val, "buffer", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, norm_view.val, "byte_offset", JS_NewInt64(js, pos_size));
JS_SetPropertyStr(js, norm_view.val, "byte_length", JS_NewInt64(js, norm_size));
JS_SetPropertyStr(js, norm_view.val, "byte_stride", JS_NULL);
JS_SetPropertyStr(js, norm_view.val, "usage", JS_NewString(js, "vertex"));
norm_view_idx = view_idx;
JS_SetPropertyNumber(js, views_arr, view_idx++, norm_view);
JS_SetPropertyNumber(js, views_arr.val, view_idx++, norm_view.val);
}
int uv_view_idx = -1;
if (global_has_uvs) {
JSValue uv_view = JS_NewObject(js);
JS_SetPropertyStr(js, uv_view, "buffer", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, uv_view, "byte_offset", JS_NewInt64(js, pos_size + norm_size));
JS_SetPropertyStr(js, uv_view, "byte_length", JS_NewInt64(js, uv_size));
JS_SetPropertyStr(js, uv_view, "byte_stride", JS_NULL);
JS_SetPropertyStr(js, uv_view, "usage", JS_NewString(js, "vertex"));
JS_ROOT(uv_view, JS_NewObject(js));
JS_SetPropertyStr(js, uv_view.val, "buffer", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, uv_view.val, "byte_offset", JS_NewInt64(js, pos_size + norm_size));
JS_SetPropertyStr(js, uv_view.val, "byte_length", JS_NewInt64(js, uv_size));
JS_SetPropertyStr(js, uv_view.val, "byte_stride", JS_NULL);
JS_SetPropertyStr(js, uv_view.val, "usage", JS_NewString(js, "vertex"));
uv_view_idx = view_idx;
JS_SetPropertyNumber(js, views_arr, view_idx++, uv_view);
JS_SetPropertyNumber(js, views_arr.val, view_idx++, uv_view.val);
}
JSValue idx_view = JS_NewObject(js);
JS_SetPropertyStr(js, idx_view, "buffer", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, idx_view, "byte_offset", JS_NewInt64(js, pos_size + norm_size + uv_size));
JS_SetPropertyStr(js, idx_view, "byte_length", JS_NewInt64(js, idx_size));
JS_SetPropertyStr(js, idx_view, "byte_stride", JS_NULL);
JS_SetPropertyStr(js, idx_view, "usage", JS_NewString(js, "index"));
int idx_view_idx = view_idx;
JS_SetPropertyNumber(js, views_arr, view_idx++, idx_view);
{
JS_ROOT(idx_view, JS_NewObject(js));
JS_SetPropertyStr(js, idx_view.val, "buffer", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, idx_view.val, "byte_offset", JS_NewInt64(js, pos_size + norm_size + uv_size));
JS_SetPropertyStr(js, idx_view.val, "byte_length", JS_NewInt64(js, idx_size));
JS_SetPropertyStr(js, idx_view.val, "byte_stride", JS_NULL);
JS_SetPropertyStr(js, idx_view.val, "usage", JS_NewString(js, "index"));
int idx_view_idx_tmp = view_idx;
JS_SetPropertyNumber(js, views_arr.val, view_idx++, idx_view.val);
}
int idx_view_idx = view_idx - 1;
JS_SetPropertyStr(js, obj, "views", views_arr);
JS_SetPropertyStr(js, obj.val, "views", views_arr.val);
// Create accessors per mesh
JSValue accessors_arr = JS_NewArray(js);
JS_ROOT(accessors_arr, JS_NewArray(js));
int acc_idx = 0;
JSValue meshes_arr = JS_NewArray(js);
JS_ROOT(meshes_arr, JS_NewArray(js));
for (size_t mi = 0; mi < scene->meshes.count; mi++) {
ufbx_mesh *mesh = scene->meshes.data[mi];
@@ -208,155 +218,161 @@ JSValue js_fbx_decode(JSContext *js, JSValue this_val, int argc, JSValueConst *a
// Position accessor
int mesh_pos_acc = acc_idx;
JSValue spa = JS_NewObject(js);
JS_SetPropertyStr(js, spa, "view", JS_NewInt32(js, pos_view_idx));
JS_SetPropertyStr(js, spa, "byte_offset", JS_NewInt64(js, info->vertex_start * 3 * sizeof(float)));
JS_SetPropertyStr(js, spa, "count", JS_NewInt64(js, info->vertex_count));
JS_SetPropertyStr(js, spa, "component_type", JS_NewString(js, "f32"));
JS_SetPropertyStr(js, spa, "type", JS_NewString(js, "vec3"));
JS_SetPropertyStr(js, spa, "normalized", JS_FALSE);
JS_SetPropertyStr(js, spa, "min", JS_NULL);
JS_SetPropertyStr(js, spa, "max", JS_NULL);
JS_SetPropertyNumber(js, accessors_arr, acc_idx++, spa);
{
JS_ROOT(spa, JS_NewObject(js));
JS_SetPropertyStr(js, spa.val, "view", JS_NewInt32(js, pos_view_idx));
JS_SetPropertyStr(js, spa.val, "byte_offset", JS_NewInt64(js, info->vertex_start * 3 * sizeof(float)));
JS_SetPropertyStr(js, spa.val, "count", JS_NewInt64(js, info->vertex_count));
JS_SetPropertyStr(js, spa.val, "component_type", JS_NewString(js, "f32"));
JS_SetPropertyStr(js, spa.val, "type", JS_NewString(js, "vec3"));
JS_SetPropertyStr(js, spa.val, "normalized", JS_FALSE);
JS_SetPropertyStr(js, spa.val, "min", JS_NULL);
JS_SetPropertyStr(js, spa.val, "max", JS_NULL);
JS_SetPropertyNumber(js, accessors_arr.val, acc_idx++, spa.val);
}
int mesh_norm_acc = -1;
if (global_has_normals) {
mesh_norm_acc = acc_idx;
JSValue sna = JS_NewObject(js);
JS_SetPropertyStr(js, sna, "view", JS_NewInt32(js, norm_view_idx));
JS_SetPropertyStr(js, sna, "byte_offset", JS_NewInt64(js, info->vertex_start * 3 * sizeof(float)));
JS_SetPropertyStr(js, sna, "count", JS_NewInt64(js, info->vertex_count));
JS_SetPropertyStr(js, sna, "component_type", JS_NewString(js, "f32"));
JS_SetPropertyStr(js, sna, "type", JS_NewString(js, "vec3"));
JS_SetPropertyStr(js, sna, "normalized", JS_FALSE);
JS_SetPropertyStr(js, sna, "min", JS_NULL);
JS_SetPropertyStr(js, sna, "max", JS_NULL);
JS_SetPropertyNumber(js, accessors_arr, acc_idx++, sna);
JS_ROOT(sna, JS_NewObject(js));
JS_SetPropertyStr(js, sna.val, "view", JS_NewInt32(js, norm_view_idx));
JS_SetPropertyStr(js, sna.val, "byte_offset", JS_NewInt64(js, info->vertex_start * 3 * sizeof(float)));
JS_SetPropertyStr(js, sna.val, "count", JS_NewInt64(js, info->vertex_count));
JS_SetPropertyStr(js, sna.val, "component_type", JS_NewString(js, "f32"));
JS_SetPropertyStr(js, sna.val, "type", JS_NewString(js, "vec3"));
JS_SetPropertyStr(js, sna.val, "normalized", JS_FALSE);
JS_SetPropertyStr(js, sna.val, "min", JS_NULL);
JS_SetPropertyStr(js, sna.val, "max", JS_NULL);
JS_SetPropertyNumber(js, accessors_arr.val, acc_idx++, sna.val);
}
int mesh_uv_acc = -1;
if (global_has_uvs) {
mesh_uv_acc = acc_idx;
JSValue sua = JS_NewObject(js);
JS_SetPropertyStr(js, sua, "view", JS_NewInt32(js, uv_view_idx));
JS_SetPropertyStr(js, sua, "byte_offset", JS_NewInt64(js, info->vertex_start * 2 * sizeof(float)));
JS_SetPropertyStr(js, sua, "count", JS_NewInt64(js, info->vertex_count));
JS_SetPropertyStr(js, sua, "component_type", JS_NewString(js, "f32"));
JS_SetPropertyStr(js, sua, "type", JS_NewString(js, "vec2"));
JS_SetPropertyStr(js, sua, "normalized", JS_FALSE);
JS_SetPropertyStr(js, sua, "min", JS_NULL);
JS_SetPropertyStr(js, sua, "max", JS_NULL);
JS_SetPropertyNumber(js, accessors_arr, acc_idx++, sua);
JS_ROOT(sua, JS_NewObject(js));
JS_SetPropertyStr(js, sua.val, "view", JS_NewInt32(js, uv_view_idx));
JS_SetPropertyStr(js, sua.val, "byte_offset", JS_NewInt64(js, info->vertex_start * 2 * sizeof(float)));
JS_SetPropertyStr(js, sua.val, "count", JS_NewInt64(js, info->vertex_count));
JS_SetPropertyStr(js, sua.val, "component_type", JS_NewString(js, "f32"));
JS_SetPropertyStr(js, sua.val, "type", JS_NewString(js, "vec2"));
JS_SetPropertyStr(js, sua.val, "normalized", JS_FALSE);
JS_SetPropertyStr(js, sua.val, "min", JS_NULL);
JS_SetPropertyStr(js, sua.val, "max", JS_NULL);
JS_SetPropertyNumber(js, accessors_arr.val, acc_idx++, sua.val);
}
int mesh_idx_acc = acc_idx;
JSValue sia = JS_NewObject(js);
JS_SetPropertyStr(js, sia, "view", JS_NewInt32(js, idx_view_idx));
JS_SetPropertyStr(js, sia, "byte_offset", JS_NewInt64(js, info->index_start * (use_32bit ? sizeof(uint32_t) : sizeof(uint16_t))));
JS_SetPropertyStr(js, sia, "count", JS_NewInt64(js, info->index_count));
JS_SetPropertyStr(js, sia, "component_type", JS_NewString(js, use_32bit ? "u32" : "u16"));
JS_SetPropertyStr(js, sia, "type", JS_NewString(js, "scalar"));
JS_SetPropertyStr(js, sia, "normalized", JS_FALSE);
JS_SetPropertyStr(js, sia, "min", JS_NULL);
JS_SetPropertyStr(js, sia, "max", JS_NULL);
JS_SetPropertyNumber(js, accessors_arr, acc_idx++, sia);
{
JS_ROOT(sia, JS_NewObject(js));
JS_SetPropertyStr(js, sia.val, "view", JS_NewInt32(js, idx_view_idx));
JS_SetPropertyStr(js, sia.val, "byte_offset", JS_NewInt64(js, info->index_start * (use_32bit ? sizeof(uint32_t) : sizeof(uint16_t))));
JS_SetPropertyStr(js, sia.val, "count", JS_NewInt64(js, info->index_count));
JS_SetPropertyStr(js, sia.val, "component_type", JS_NewString(js, use_32bit ? "u32" : "u16"));
JS_SetPropertyStr(js, sia.val, "type", JS_NewString(js, "scalar"));
JS_SetPropertyStr(js, sia.val, "normalized", JS_FALSE);
JS_SetPropertyStr(js, sia.val, "min", JS_NULL);
JS_SetPropertyStr(js, sia.val, "max", JS_NULL);
JS_SetPropertyNumber(js, accessors_arr.val, acc_idx++, sia.val);
}
// Create mesh
JSValue m = JS_NewObject(js);
JS_SetPropertyStr(js, m, "name", mesh->element.name.length > 0 ? JS_NewString(js, mesh->element.name.data) : JS_NULL);
JS_ROOT(m, JS_NewObject(js));
JS_SetPropertyStr(js, m.val, "name", mesh->element.name.length > 0 ? JS_NewString(js, mesh->element.name.data) : JS_NULL);
JSValue prims_arr = JS_NewArray(js);
JSValue prim = JS_NewObject(js);
JS_SetPropertyStr(js, prim, "topology", JS_NewString(js, "triangles"));
JS_ROOT(prims_arr, JS_NewArray(js));
{
JS_ROOT(prim, JS_NewObject(js));
JS_SetPropertyStr(js, prim.val, "topology", JS_NewString(js, "triangles"));
JSValue attrs = JS_NewObject(js);
JS_SetPropertyStr(js, attrs, "POSITION", JS_NewInt32(js, mesh_pos_acc));
if (mesh_norm_acc >= 0)
JS_SetPropertyStr(js, attrs, "NORMAL", JS_NewInt32(js, mesh_norm_acc));
if (mesh_uv_acc >= 0)
JS_SetPropertyStr(js, attrs, "TEXCOORD_0", JS_NewInt32(js, mesh_uv_acc));
JS_SetPropertyStr(js, prim, "attributes", attrs);
JS_ROOT(attrs, JS_NewObject(js));
JS_SetPropertyStr(js, attrs.val, "POSITION", JS_NewInt32(js, mesh_pos_acc));
if (mesh_norm_acc >= 0)
JS_SetPropertyStr(js, attrs.val, "NORMAL", JS_NewInt32(js, mesh_norm_acc));
if (mesh_uv_acc >= 0)
JS_SetPropertyStr(js, attrs.val, "TEXCOORD_0", JS_NewInt32(js, mesh_uv_acc));
JS_SetPropertyStr(js, prim.val, "attributes", attrs.val);
JS_SetPropertyStr(js, prim, "indices", JS_NewInt32(js, mesh_idx_acc));
JS_SetPropertyStr(js, prim, "material", mesh->materials.count > 0 ? JS_NewInt32(js, mesh->materials.data[0]->typed_id) : JS_NULL);
JS_SetPropertyStr(js, prim.val, "indices", JS_NewInt32(js, mesh_idx_acc));
JS_SetPropertyStr(js, prim.val, "material", mesh->materials.count > 0 ? JS_NewInt32(js, mesh->materials.data[0]->typed_id) : JS_NULL);
JS_SetPropertyNumber(js, prims_arr, 0, prim);
JS_SetPropertyStr(js, m, "primitives", prims_arr);
JS_SetPropertyNumber(js, prims_arr.val, 0, prim.val);
}
JS_SetPropertyStr(js, m.val, "primitives", prims_arr.val);
JS_SetPropertyNumber(js, meshes_arr, mi, m);
JS_SetPropertyNumber(js, meshes_arr.val, mi, m.val);
}
JS_SetPropertyStr(js, obj, "accessors", accessors_arr);
JS_SetPropertyStr(js, obj, "meshes", meshes_arr);
JS_SetPropertyStr(js, obj.val, "accessors", accessors_arr.val);
JS_SetPropertyStr(js, obj.val, "meshes", meshes_arr.val);
// Materials
JSValue materials_arr = JS_NewArray(js);
JS_ROOT(materials_arr, JS_NewArray(js));
for (size_t i = 0; i < scene->materials.count; i++) {
ufbx_material *mat = scene->materials.data[i];
JSValue m = JS_NewObject(js);
JS_SetPropertyStr(js, m, "name", mat->element.name.length > 0 ? JS_NewString(js, mat->element.name.data) : JS_NULL);
JS_ROOT(m, JS_NewObject(js));
JS_SetPropertyStr(js, m.val, "name", mat->element.name.length > 0 ? JS_NewString(js, mat->element.name.data) : JS_NULL);
JSValue pbr = JS_NewObject(js);
JS_ROOT(pbr, JS_NewObject(js));
float bc[4] = {
(float)mat->pbr.base_color.value_vec4.x,
(float)mat->pbr.base_color.value_vec4.y,
(float)mat->pbr.base_color.value_vec4.z,
(float)mat->pbr.base_color.value_vec4.w
};
JS_SetPropertyStr(js, pbr, "base_color_factor", make_float_array_f(js, bc, 4));
JS_SetPropertyStr(js, pbr, "base_color_texture", JS_NULL);
JS_SetPropertyStr(js, pbr, "metallic_factor", JS_NewFloat64(js, mat->pbr.metalness.value_real));
JS_SetPropertyStr(js, pbr, "roughness_factor", JS_NewFloat64(js, mat->pbr.roughness.value_real));
JS_SetPropertyStr(js, pbr, "metallic_roughness_texture", JS_NULL);
JS_SetPropertyStr(js, pbr, "normal_texture", JS_NULL);
JS_SetPropertyStr(js, pbr, "occlusion_texture", JS_NULL);
JS_SetPropertyStr(js, pbr.val, "base_color_factor", make_float_array_f(js, bc, 4));
JS_SetPropertyStr(js, pbr.val, "base_color_texture", JS_NULL);
JS_SetPropertyStr(js, pbr.val, "metallic_factor", JS_NewFloat64(js, mat->pbr.metalness.value_real));
JS_SetPropertyStr(js, pbr.val, "roughness_factor", JS_NewFloat64(js, mat->pbr.roughness.value_real));
JS_SetPropertyStr(js, pbr.val, "metallic_roughness_texture", JS_NULL);
JS_SetPropertyStr(js, pbr.val, "normal_texture", JS_NULL);
JS_SetPropertyStr(js, pbr.val, "occlusion_texture", JS_NULL);
float ef[3] = {
(float)mat->pbr.emission_color.value_vec3.x,
(float)mat->pbr.emission_color.value_vec3.y,
(float)mat->pbr.emission_color.value_vec3.z
};
JS_SetPropertyStr(js, pbr, "emissive_factor", make_float_array_f(js, ef, 3));
JS_SetPropertyStr(js, pbr, "emissive_texture", JS_NULL);
JS_SetPropertyStr(js, m, "pbr", pbr);
JS_SetPropertyStr(js, pbr.val, "emissive_factor", make_float_array_f(js, ef, 3));
JS_SetPropertyStr(js, pbr.val, "emissive_texture", JS_NULL);
JS_SetPropertyStr(js, m.val, "pbr", pbr.val);
JS_SetPropertyStr(js, m, "alpha_mode", JS_NewString(js, "OPAQUE"));
JS_SetPropertyStr(js, m, "alpha_cutoff", JS_NewFloat64(js, 0.5));
JS_SetPropertyStr(js, m, "double_sided", JS_FALSE);
JS_SetPropertyStr(js, m.val, "alpha_mode", JS_NewString(js, "OPAQUE"));
JS_SetPropertyStr(js, m.val, "alpha_cutoff", JS_NewFloat64(js, 0.5));
JS_SetPropertyStr(js, m.val, "double_sided", JS_FALSE);
JS_SetPropertyNumber(js, materials_arr, i, m);
JS_SetPropertyNumber(js, materials_arr.val, i, m.val);
}
JS_SetPropertyStr(js, obj, "materials", materials_arr);
JS_SetPropertyStr(js, obj.val, "materials", materials_arr.val);
// Images/textures (simplified - just list texture files)
JSValue images_arr = JS_NewArray(js);
JS_ROOT(images_arr, JS_NewArray(js));
for (size_t i = 0; i < scene->texture_files.count; i++) {
ufbx_texture_file *tf = &scene->texture_files.data[i];
JSValue im = JS_NewObject(js);
JS_SetPropertyStr(js, im, "kind", JS_NewString(js, "uri"));
JS_SetPropertyStr(js, im, "uri", tf->filename.length > 0 ? JS_NewString(js, tf->filename.data) : JS_NULL);
JS_SetPropertyStr(js, im, "mime", JS_NULL);
JS_SetPropertyNumber(js, images_arr, i, im);
JS_ROOT(im, JS_NewObject(js));
JS_SetPropertyStr(js, im.val, "kind", JS_NewString(js, "uri"));
JS_SetPropertyStr(js, im.val, "uri", tf->filename.length > 0 ? JS_NewString(js, tf->filename.data) : JS_NULL);
JS_SetPropertyStr(js, im.val, "mime", JS_NULL);
JS_SetPropertyNumber(js, images_arr.val, i, im.val);
}
JS_SetPropertyStr(js, obj, "images", images_arr);
JS_SetPropertyStr(js, obj.val, "images", images_arr.val);
JSValue textures_arr = JS_NewArray(js);
JS_ROOT(textures_arr, JS_NewArray(js));
for (size_t i = 0; i < scene->textures.count; i++) {
ufbx_texture *tex = scene->textures.data[i];
JSValue t = JS_NewObject(js);
JS_SetPropertyStr(js, t, "image", tex->file_index != UFBX_NO_INDEX ? JS_NewInt32(js, tex->file_index) : JS_NULL);
JS_SetPropertyStr(js, t, "sampler", JS_NULL);
JS_SetPropertyNumber(js, textures_arr, i, t);
JS_ROOT(t, JS_NewObject(js));
JS_SetPropertyStr(js, t.val, "image", tex->file_index != UFBX_NO_INDEX ? JS_NewInt32(js, tex->file_index) : JS_NULL);
JS_SetPropertyStr(js, t.val, "sampler", JS_NULL);
JS_SetPropertyNumber(js, textures_arr.val, i, t.val);
}
JS_SetPropertyStr(js, obj, "textures", textures_arr);
JS_SetPropertyStr(js, obj.val, "textures", textures_arr.val);
JS_SetPropertyStr(js, obj, "samplers", JS_NewArray(js));
JS_SetPropertyStr(js, obj.val, "samplers", JS_NewArray(js));
// Nodes
JSValue nodes_arr = JS_NewArray(js);
JS_ROOT(nodes_arr, JS_NewArray(js));
for (size_t i = 0; i < scene->nodes.count; i++) {
ufbx_node *node = scene->nodes.data[i];
JSValue n = JS_NewObject(js);
JS_SetPropertyStr(js, n, "name", node->element.name.length > 0 ? JS_NewString(js, node->element.name.data) : JS_NULL);
JS_ROOT(n, JS_NewObject(js));
JS_SetPropertyStr(js, n.val, "name", node->element.name.length > 0 ? JS_NewString(js, node->element.name.data) : JS_NULL);
// Find mesh index if this node has a mesh
int mesh_idx = -1;
@@ -368,99 +384,101 @@ JSValue js_fbx_decode(JSContext *js, JSValue this_val, int argc, JSValueConst *a
}
}
}
JS_SetPropertyStr(js, n, "mesh", mesh_idx >= 0 ? JS_NewInt32(js, mesh_idx) : JS_NULL);
JS_SetPropertyStr(js, n.val, "mesh", mesh_idx >= 0 ? JS_NewInt32(js, mesh_idx) : JS_NULL);
JSValue children = JS_NewArray(js);
JS_ROOT(children, JS_NewArray(js));
for (size_t ci = 0; ci < node->children.count; ci++) {
// Find child node index
for (size_t ni = 0; ni < scene->nodes.count; ni++) {
if (scene->nodes.data[ni] == node->children.data[ci]) {
JS_SetPropertyNumber(js, children, ci, JS_NewInt32(js, ni));
JS_SetPropertyNumber(js, children.val, ci, JS_NewInt32(js, ni));
break;
}
}
}
JS_SetPropertyStr(js, n, "children", children);
JS_SetPropertyStr(js, n.val, "children", children.val);
JS_SetPropertyStr(js, n, "matrix", JS_NULL);
double t[3] = {node->local_transform.translation.x, node->local_transform.translation.y, node->local_transform.translation.z};
double r[4] = {node->local_transform.rotation.x, node->local_transform.rotation.y, node->local_transform.rotation.z, node->local_transform.rotation.w};
double s[3] = {node->local_transform.scale.x, node->local_transform.scale.y, node->local_transform.scale.z};
JS_SetPropertyStr(js, n, "translation", make_float_array(js, t, 3));
JS_SetPropertyStr(js, n, "rotation", make_float_array(js, r, 4));
JS_SetPropertyStr(js, n, "scale", make_float_array(js, s, 3));
JS_SetPropertyStr(js, n, "skin", JS_NULL);
JS_SetPropertyStr(js, n.val, "matrix", JS_NULL);
double tr[3] = {node->local_transform.translation.x, node->local_transform.translation.y, node->local_transform.translation.z};
double ro[4] = {node->local_transform.rotation.x, node->local_transform.rotation.y, node->local_transform.rotation.z, node->local_transform.rotation.w};
double sc[3] = {node->local_transform.scale.x, node->local_transform.scale.y, node->local_transform.scale.z};
JS_SetPropertyStr(js, n.val, "translation", make_float_array(js, tr, 3));
JS_SetPropertyStr(js, n.val, "rotation", make_float_array(js, ro, 4));
JS_SetPropertyStr(js, n.val, "scale", make_float_array(js, sc, 3));
JS_SetPropertyStr(js, n.val, "skin", JS_NULL);
JS_SetPropertyNumber(js, nodes_arr, i, n);
JS_SetPropertyNumber(js, nodes_arr.val, i, n.val);
}
JS_SetPropertyStr(js, obj, "nodes", nodes_arr);
JS_SetPropertyStr(js, obj.val, "nodes", nodes_arr.val);
// Scenes - FBX has one implicit scene with root node
JSValue scenes_arr = JS_NewArray(js);
JSValue scene_obj = JS_NewObject(js);
JSValue scene_nodes = JS_NewArray(js);
// Find root node index
for (size_t i = 0; i < scene->nodes.count; i++) {
if (scene->nodes.data[i] == scene->root_node) {
JS_SetPropertyNumber(js, scene_nodes, 0, JS_NewInt32(js, i));
break;
JS_ROOT(scenes_arr, JS_NewArray(js));
{
JS_ROOT(scene_obj, JS_NewObject(js));
JS_ROOT(scene_nodes, JS_NewArray(js));
// Find root node index
for (size_t i = 0; i < scene->nodes.count; i++) {
if (scene->nodes.data[i] == scene->root_node) {
JS_SetPropertyNumber(js, scene_nodes.val, 0, JS_NewInt32(js, i));
break;
}
}
JS_SetPropertyStr(js, scene_obj.val, "nodes", scene_nodes.val);
JS_SetPropertyNumber(js, scenes_arr.val, 0, scene_obj.val);
}
JS_SetPropertyStr(js, scene_obj, "nodes", scene_nodes);
JS_SetPropertyNumber(js, scenes_arr, 0, scene_obj);
JS_SetPropertyStr(js, obj, "scenes", scenes_arr);
JS_SetPropertyStr(js, obj, "scene", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, obj.val, "scenes", scenes_arr.val);
JS_SetPropertyStr(js, obj.val, "scene", JS_NewInt32(js, 0));
// Animations
JSValue anims_arr = JS_NewArray(js);
JS_ROOT(anims_arr, JS_NewArray(js));
for (size_t ai = 0; ai < scene->anim_stacks.count; ai++) {
ufbx_anim_stack *stack = scene->anim_stacks.data[ai];
JSValue a = JS_NewObject(js);
JS_SetPropertyStr(js, a, "name", stack->element.name.length > 0 ? JS_NewString(js, stack->element.name.data) : JS_NULL);
JS_SetPropertyStr(js, a, "samplers", JS_NewArray(js));
JS_SetPropertyStr(js, a, "channels", JS_NewArray(js));
JS_SetPropertyNumber(js, anims_arr, ai, a);
JS_ROOT(a, JS_NewObject(js));
JS_SetPropertyStr(js, a.val, "name", stack->element.name.length > 0 ? JS_NewString(js, stack->element.name.data) : JS_NULL);
JS_SetPropertyStr(js, a.val, "samplers", JS_NewArray(js));
JS_SetPropertyStr(js, a.val, "channels", JS_NewArray(js));
JS_SetPropertyNumber(js, anims_arr.val, ai, a.val);
}
JS_SetPropertyStr(js, obj, "animations", anims_arr);
JS_SetPropertyStr(js, obj.val, "animations", anims_arr.val);
// Skins
JSValue skins_arr = JS_NewArray(js);
JS_ROOT(skins_arr, JS_NewArray(js));
for (size_t i = 0; i < scene->skin_deformers.count; i++) {
ufbx_skin_deformer *skin = scene->skin_deformers.data[i];
JSValue s = JS_NewObject(js);
JS_SetPropertyStr(js, s, "name", skin->element.name.length > 0 ? JS_NewString(js, skin->element.name.data) : JS_NULL);
JS_ROOT(s, JS_NewObject(js));
JS_SetPropertyStr(js, s.val, "name", skin->element.name.length > 0 ? JS_NewString(js, skin->element.name.data) : JS_NULL);
JSValue joints = JS_NewArray(js);
JS_ROOT(joints, JS_NewArray(js));
for (size_t ci = 0; ci < skin->clusters.count; ci++) {
ufbx_skin_cluster *cluster = skin->clusters.data[ci];
if (cluster->bone_node) {
for (size_t ni = 0; ni < scene->nodes.count; ni++) {
if (scene->nodes.data[ni] == cluster->bone_node) {
JS_SetPropertyNumber(js, joints, ci, JS_NewInt32(js, ni));
JS_SetPropertyNumber(js, joints.val, ci, JS_NewInt32(js, ni));
break;
}
}
}
}
JS_SetPropertyStr(js, s, "joints", joints);
JS_SetPropertyStr(js, s, "inverse_bind_matrices", JS_NULL);
JS_SetPropertyStr(js, s, "skeleton", JS_NULL);
JS_SetPropertyStr(js, s.val, "joints", joints.val);
JS_SetPropertyStr(js, s.val, "inverse_bind_matrices", JS_NULL);
JS_SetPropertyStr(js, s.val, "skeleton", JS_NULL);
JS_SetPropertyNumber(js, skins_arr, i, s);
JS_SetPropertyNumber(js, skins_arr.val, i, s.val);
}
JS_SetPropertyStr(js, obj, "skins", skins_arr);
JS_SetPropertyStr(js, obj.val, "skins", skins_arr.val);
// Extensions
JSValue exts = JS_NewObject(js);
JS_SetPropertyStr(js, exts, "used", JS_NewArray(js));
JS_SetPropertyStr(js, exts, "required", JS_NewArray(js));
JS_SetPropertyStr(js, obj, "extensions", exts);
JS_ROOT(exts, JS_NewObject(js));
JS_SetPropertyStr(js, exts.val, "used", JS_NewArray(js));
JS_SetPropertyStr(js, exts.val, "required", JS_NewArray(js));
JS_SetPropertyStr(js, obj.val, "extensions", exts.val);
free(mesh_infos);
free(buffer_data);
ufbx_free_scene(scene);
return obj;
JS_RETURN(obj.val);
}
static const JSCFunctionListEntry js_fbx_funcs[] = {

343
gltf.c
View File

@@ -71,26 +71,28 @@ static const char *attribute_name(cgltf_attribute_type t, int index)
static JSValue make_float_array(JSContext *js, const float *arr, int count)
{
JSValue a = JS_NewArray(js);
JS_FRAME(js);
JS_ROOT(a, JS_NewArray(js));
for (int i = 0; i < count; i++)
JS_SetPropertyNumber(js, a, i, JS_NewFloat64(js, arr[i]));
return a;
JS_SetPropertyNumber(js, a.val, i, JS_NewFloat64(js, arr[i]));
JS_RETURN(a.val);
}
static JSValue make_texture_info(JSContext *js, cgltf_texture_view *tv, cgltf_data *data)
{
if (!tv->texture) return JS_NULL;
JSValue o = JS_NewObject(js);
JS_SetPropertyStr(js, o, "texture", JS_NewInt32(js, (int)(tv->texture - data->textures)));
JS_SetPropertyStr(js, o, "texcoord", JS_NewInt32(js, tv->texcoord));
JS_FRAME(js);
JS_ROOT(o, JS_NewObject(js));
JS_SetPropertyStr(js, o.val, "texture", JS_NewInt32(js, (int)(tv->texture - data->textures)));
JS_SetPropertyStr(js, o.val, "texcoord", JS_NewInt32(js, tv->texcoord));
if (tv->has_transform) {
JSValue tr = JS_NewObject(js);
JS_SetPropertyStr(js, tr, "offset", make_float_array(js, tv->transform.offset, 2));
JS_SetPropertyStr(js, tr, "scale", make_float_array(js, tv->transform.scale, 2));
JS_SetPropertyStr(js, tr, "rotation", JS_NewFloat64(js, tv->transform.rotation));
JS_SetPropertyStr(js, o, "transform", tr);
JS_ROOT(tr, JS_NewObject(js));
JS_SetPropertyStr(js, tr.val, "offset", make_float_array(js, tv->transform.offset, 2));
JS_SetPropertyStr(js, tr.val, "scale", make_float_array(js, tv->transform.scale, 2));
JS_SetPropertyStr(js, tr.val, "rotation", JS_NewFloat64(js, tv->transform.rotation));
JS_SetPropertyStr(js, o.val, "transform", tr.val);
}
return o;
JS_RETURN(o.val);
}
JSValue js_gltf_decode(JSContext *js, JSValue this_val, int argc, JSValueConst *argv)
@@ -112,259 +114,260 @@ JSValue js_gltf_decode(JSContext *js, JSValue this_val, int argc, JSValueConst *
return JS_ThrowReferenceError(js, "failed to load glTF buffers: %d", result);
}
JSValue obj = JS_NewObject(js);
JS_FRAME(js);
JS_ROOT(obj, JS_NewObject(js));
// Buffers
JSValue buffers_arr = JS_NewArray(js);
JS_ROOT(buffers_arr, JS_NewArray(js));
for (cgltf_size i = 0; i < data->buffers_count; i++) {
cgltf_buffer *buf = &data->buffers[i];
JSValue b = JS_NewObject(js);
JS_ROOT(b, JS_NewObject(js));
if (buf->data && buf->size > 0)
JS_SetPropertyStr(js, b, "blob", js_new_blob_stoned_copy(js, buf->data, buf->size));
JS_SetPropertyStr(js, b.val, "blob", js_new_blob_stoned_copy(js, buf->data, buf->size));
else
JS_SetPropertyStr(js, b, "blob", JS_NULL);
JS_SetPropertyStr(js, b, "byte_length", JS_NewInt64(js, buf->size));
JS_SetPropertyNumber(js, buffers_arr, i, b);
JS_SetPropertyStr(js, b.val, "blob", JS_NULL);
JS_SetPropertyStr(js, b.val, "byte_length", JS_NewInt64(js, buf->size));
JS_SetPropertyNumber(js, buffers_arr.val, i, b.val);
}
JS_SetPropertyStr(js, obj, "buffers", buffers_arr);
JS_SetPropertyStr(js, obj.val, "buffers", buffers_arr.val);
// Buffer views
JSValue views_arr = JS_NewArray(js);
JS_ROOT(views_arr, JS_NewArray(js));
for (cgltf_size i = 0; i < data->buffer_views_count; i++) {
cgltf_buffer_view *bv = &data->buffer_views[i];
JSValue v = JS_NewObject(js);
JS_SetPropertyStr(js, v, "buffer", JS_NewInt32(js, (int)(bv->buffer - data->buffers)));
JS_SetPropertyStr(js, v, "byte_offset", JS_NewInt64(js, bv->offset));
JS_SetPropertyStr(js, v, "byte_length", JS_NewInt64(js, bv->size));
JS_SetPropertyStr(js, v, "byte_stride", bv->stride ? JS_NewInt32(js, bv->stride) : JS_NULL);
JS_ROOT(v, JS_NewObject(js));
JS_SetPropertyStr(js, v.val, "buffer", JS_NewInt32(js, (int)(bv->buffer - data->buffers)));
JS_SetPropertyStr(js, v.val, "byte_offset", JS_NewInt64(js, bv->offset));
JS_SetPropertyStr(js, v.val, "byte_length", JS_NewInt64(js, bv->size));
JS_SetPropertyStr(js, v.val, "byte_stride", bv->stride ? JS_NewInt32(js, bv->stride) : JS_NULL);
const char *usage = "unknown";
if (bv->type == cgltf_buffer_view_type_vertices) usage = "vertex";
else if (bv->type == cgltf_buffer_view_type_indices) usage = "index";
JS_SetPropertyStr(js, v, "usage", JS_NewString(js, usage));
JS_SetPropertyNumber(js, views_arr, i, v);
JS_SetPropertyStr(js, v.val, "usage", JS_NewString(js, usage));
JS_SetPropertyNumber(js, views_arr.val, i, v.val);
}
JS_SetPropertyStr(js, obj, "views", views_arr);
JS_SetPropertyStr(js, obj.val, "views", views_arr.val);
// Accessors
JSValue accessors_arr = JS_NewArray(js);
JS_ROOT(accessors_arr, JS_NewArray(js));
for (cgltf_size i = 0; i < data->accessors_count; i++) {
cgltf_accessor *acc = &data->accessors[i];
JSValue a = JS_NewObject(js);
JS_ROOT(a, JS_NewObject(js));
if (acc->buffer_view)
JS_SetPropertyStr(js, a, "view", JS_NewInt32(js, (int)(acc->buffer_view - data->buffer_views)));
JS_SetPropertyStr(js, a.val, "view", JS_NewInt32(js, (int)(acc->buffer_view - data->buffer_views)));
else
JS_SetPropertyStr(js, a, "view", JS_NULL);
JS_SetPropertyStr(js, a, "byte_offset", JS_NewInt64(js, acc->offset));
JS_SetPropertyStr(js, a, "count", JS_NewInt64(js, acc->count));
JS_SetPropertyStr(js, a, "component_type", JS_NewString(js, component_type_str(acc->component_type)));
JS_SetPropertyStr(js, a, "type", JS_NewString(js, type_str(acc->type)));
JS_SetPropertyStr(js, a, "normalized", JS_NewBool(js, acc->normalized));
JS_SetPropertyStr(js, a.val, "view", JS_NULL);
JS_SetPropertyStr(js, a.val, "byte_offset", JS_NewInt64(js, acc->offset));
JS_SetPropertyStr(js, a.val, "count", JS_NewInt64(js, acc->count));
JS_SetPropertyStr(js, a.val, "component_type", JS_NewString(js, component_type_str(acc->component_type)));
JS_SetPropertyStr(js, a.val, "type", JS_NewString(js, type_str(acc->type)));
JS_SetPropertyStr(js, a.val, "normalized", JS_NewBool(js, acc->normalized));
if (acc->has_min) {
int n = cgltf_num_components(acc->type);
JS_SetPropertyStr(js, a, "min", make_float_array(js, acc->min, n));
JS_SetPropertyStr(js, a.val, "min", make_float_array(js, acc->min, n));
} else {
JS_SetPropertyStr(js, a, "min", JS_NULL);
JS_SetPropertyStr(js, a.val, "min", JS_NULL);
}
if (acc->has_max) {
int n = cgltf_num_components(acc->type);
JS_SetPropertyStr(js, a, "max", make_float_array(js, acc->max, n));
JS_SetPropertyStr(js, a.val, "max", make_float_array(js, acc->max, n));
} else {
JS_SetPropertyStr(js, a, "max", JS_NULL);
JS_SetPropertyStr(js, a.val, "max", JS_NULL);
}
JS_SetPropertyNumber(js, accessors_arr, i, a);
JS_SetPropertyNumber(js, accessors_arr.val, i, a.val);
}
JS_SetPropertyStr(js, obj, "accessors", accessors_arr);
JS_SetPropertyStr(js, obj.val, "accessors", accessors_arr.val);
// Meshes
JSValue meshes_arr = JS_NewArray(js);
JS_ROOT(meshes_arr, JS_NewArray(js));
for (cgltf_size mi = 0; mi < data->meshes_count; mi++) {
cgltf_mesh *mesh = &data->meshes[mi];
JSValue m = JS_NewObject(js);
JS_SetPropertyStr(js, m, "name", mesh->name ? JS_NewString(js, mesh->name) : JS_NULL);
JS_ROOT(m, JS_NewObject(js));
JS_SetPropertyStr(js, m.val, "name", mesh->name ? JS_NewString(js, mesh->name) : JS_NULL);
JSValue prims_arr = JS_NewArray(js);
JS_ROOT(prims_arr, JS_NewArray(js));
for (cgltf_size pi = 0; pi < mesh->primitives_count; pi++) {
cgltf_primitive *prim = &mesh->primitives[pi];
JSValue p = JS_NewObject(js);
JS_SetPropertyStr(js, p, "topology", JS_NewString(js, topology_str(prim->type)));
JS_ROOT(p, JS_NewObject(js));
JS_SetPropertyStr(js, p.val, "topology", JS_NewString(js, topology_str(prim->type)));
JSValue attrs = JS_NewObject(js);
JS_ROOT(attrs, JS_NewObject(js));
for (cgltf_size ai = 0; ai < prim->attributes_count; ai++) {
cgltf_attribute *attr = &prim->attributes[ai];
const char *name = attribute_name(attr->type, attr->index);
JS_SetPropertyStr(js, attrs, name, JS_NewInt32(js, (int)(attr->data - data->accessors)));
JS_SetPropertyStr(js, attrs.val, name, JS_NewInt32(js, (int)(attr->data - data->accessors)));
}
JS_SetPropertyStr(js, p, "attributes", attrs);
JS_SetPropertyStr(js, p.val, "attributes", attrs.val);
if (prim->indices)
JS_SetPropertyStr(js, p, "indices", JS_NewInt32(js, (int)(prim->indices - data->accessors)));
JS_SetPropertyStr(js, p.val, "indices", JS_NewInt32(js, (int)(prim->indices - data->accessors)));
else
JS_SetPropertyStr(js, p, "indices", JS_NULL);
JS_SetPropertyStr(js, p.val, "indices", JS_NULL);
if (prim->material)
JS_SetPropertyStr(js, p, "material", JS_NewInt32(js, (int)(prim->material - data->materials)));
JS_SetPropertyStr(js, p.val, "material", JS_NewInt32(js, (int)(prim->material - data->materials)));
else
JS_SetPropertyStr(js, p, "material", JS_NULL);
JS_SetPropertyStr(js, p.val, "material", JS_NULL);
JS_SetPropertyNumber(js, prims_arr, pi, p);
JS_SetPropertyNumber(js, prims_arr.val, pi, p.val);
}
JS_SetPropertyStr(js, m, "primitives", prims_arr);
JS_SetPropertyNumber(js, meshes_arr, mi, m);
JS_SetPropertyStr(js, m.val, "primitives", prims_arr.val);
JS_SetPropertyNumber(js, meshes_arr.val, mi, m.val);
}
JS_SetPropertyStr(js, obj, "meshes", meshes_arr);
JS_SetPropertyStr(js, obj.val, "meshes", meshes_arr.val);
// Images
JSValue images_arr = JS_NewArray(js);
JS_ROOT(images_arr, JS_NewArray(js));
for (cgltf_size i = 0; i < data->images_count; i++) {
cgltf_image *img = &data->images[i];
JSValue im = JS_NewObject(js);
JS_ROOT(im, JS_NewObject(js));
if (img->buffer_view) {
JS_SetPropertyStr(js, im, "kind", JS_NewString(js, "buffer_view"));
JS_SetPropertyStr(js, im, "view", JS_NewInt32(js, (int)(img->buffer_view - data->buffer_views)));
JS_SetPropertyStr(js, im.val, "kind", JS_NewString(js, "buffer_view"));
JS_SetPropertyStr(js, im.val, "view", JS_NewInt32(js, (int)(img->buffer_view - data->buffer_views)));
} else if (img->uri) {
JS_SetPropertyStr(js, im, "kind", JS_NewString(js, "uri"));
JS_SetPropertyStr(js, im, "uri", JS_NewString(js, img->uri));
JS_SetPropertyStr(js, im.val, "kind", JS_NewString(js, "uri"));
JS_SetPropertyStr(js, im.val, "uri", JS_NewString(js, img->uri));
}
JS_SetPropertyStr(js, im, "mime", img->mime_type ? JS_NewString(js, img->mime_type) : JS_NULL);
JS_SetPropertyNumber(js, images_arr, i, im);
JS_SetPropertyStr(js, im.val, "mime", img->mime_type ? JS_NewString(js, img->mime_type) : JS_NULL);
JS_SetPropertyNumber(js, images_arr.val, i, im.val);
}
JS_SetPropertyStr(js, obj, "images", images_arr);
JS_SetPropertyStr(js, obj.val, "images", images_arr.val);
// Textures
JSValue textures_arr = JS_NewArray(js);
JS_ROOT(textures_arr, JS_NewArray(js));
for (cgltf_size i = 0; i < data->textures_count; i++) {
cgltf_texture *tex = &data->textures[i];
JSValue t = JS_NewObject(js);
JS_SetPropertyStr(js, t, "image", tex->image ? JS_NewInt32(js, (int)(tex->image - data->images)) : JS_NULL);
JS_SetPropertyStr(js, t, "sampler", tex->sampler ? JS_NewInt32(js, (int)(tex->sampler - data->samplers)) : JS_NULL);
JS_SetPropertyNumber(js, textures_arr, i, t);
JS_ROOT(t, JS_NewObject(js));
JS_SetPropertyStr(js, t.val, "image", tex->image ? JS_NewInt32(js, (int)(tex->image - data->images)) : JS_NULL);
JS_SetPropertyStr(js, t.val, "sampler", tex->sampler ? JS_NewInt32(js, (int)(tex->sampler - data->samplers)) : JS_NULL);
JS_SetPropertyNumber(js, textures_arr.val, i, t.val);
}
JS_SetPropertyStr(js, obj, "textures", textures_arr);
JS_SetPropertyStr(js, obj.val, "textures", textures_arr.val);
// Samplers
JSValue samplers_arr = JS_NewArray(js);
JS_ROOT(samplers_arr, JS_NewArray(js));
for (cgltf_size i = 0; i < data->samplers_count; i++) {
cgltf_sampler *samp = &data->samplers[i];
JSValue s = JS_NewObject(js);
JS_SetPropertyStr(js, s, "min_filter", JS_NewInt32(js, samp->min_filter));
JS_SetPropertyStr(js, s, "mag_filter", JS_NewInt32(js, samp->mag_filter));
JS_SetPropertyStr(js, s, "wrap_s", JS_NewInt32(js, samp->wrap_s));
JS_SetPropertyStr(js, s, "wrap_t", JS_NewInt32(js, samp->wrap_t));
JS_SetPropertyNumber(js, samplers_arr, i, s);
JS_ROOT(s, JS_NewObject(js));
JS_SetPropertyStr(js, s.val, "min_filter", JS_NewInt32(js, samp->min_filter));
JS_SetPropertyStr(js, s.val, "mag_filter", JS_NewInt32(js, samp->mag_filter));
JS_SetPropertyStr(js, s.val, "wrap_s", JS_NewInt32(js, samp->wrap_s));
JS_SetPropertyStr(js, s.val, "wrap_t", JS_NewInt32(js, samp->wrap_t));
JS_SetPropertyNumber(js, samplers_arr.val, i, s.val);
}
JS_SetPropertyStr(js, obj, "samplers", samplers_arr);
JS_SetPropertyStr(js, obj.val, "samplers", samplers_arr.val);
// Materials
JSValue materials_arr = JS_NewArray(js);
JS_ROOT(materials_arr, JS_NewArray(js));
for (cgltf_size i = 0; i < data->materials_count; i++) {
cgltf_material *mat = &data->materials[i];
JSValue m = JS_NewObject(js);
JS_SetPropertyStr(js, m, "name", mat->name ? JS_NewString(js, mat->name) : JS_NULL);
JS_ROOT(m, JS_NewObject(js));
JS_SetPropertyStr(js, m.val, "name", mat->name ? JS_NewString(js, mat->name) : JS_NULL);
JSValue pbr = JS_NewObject(js);
JS_ROOT(pbr, JS_NewObject(js));
if (mat->has_pbr_metallic_roughness) {
cgltf_pbr_metallic_roughness *pmr = &mat->pbr_metallic_roughness;
JS_SetPropertyStr(js, pbr, "base_color_factor", make_float_array(js, pmr->base_color_factor, 4));
JS_SetPropertyStr(js, pbr, "base_color_texture", make_texture_info(js, &pmr->base_color_texture, data));
JS_SetPropertyStr(js, pbr, "metallic_factor", JS_NewFloat64(js, pmr->metallic_factor));
JS_SetPropertyStr(js, pbr, "roughness_factor", JS_NewFloat64(js, pmr->roughness_factor));
JS_SetPropertyStr(js, pbr, "metallic_roughness_texture", make_texture_info(js, &pmr->metallic_roughness_texture, data));
JS_SetPropertyStr(js, pbr.val, "base_color_factor", make_float_array(js, pmr->base_color_factor, 4));
JS_SetPropertyStr(js, pbr.val, "base_color_texture", make_texture_info(js, &pmr->base_color_texture, data));
JS_SetPropertyStr(js, pbr.val, "metallic_factor", JS_NewFloat64(js, pmr->metallic_factor));
JS_SetPropertyStr(js, pbr.val, "roughness_factor", JS_NewFloat64(js, pmr->roughness_factor));
JS_SetPropertyStr(js, pbr.val, "metallic_roughness_texture", make_texture_info(js, &pmr->metallic_roughness_texture, data));
}
JS_SetPropertyStr(js, pbr, "normal_texture", make_texture_info(js, &mat->normal_texture, data));
JS_SetPropertyStr(js, pbr, "occlusion_texture", make_texture_info(js, &mat->occlusion_texture, data));
JS_SetPropertyStr(js, pbr, "emissive_factor", make_float_array(js, mat->emissive_factor, 3));
JS_SetPropertyStr(js, pbr, "emissive_texture", make_texture_info(js, &mat->emissive_texture, data));
JS_SetPropertyStr(js, m, "pbr", pbr);
JS_SetPropertyStr(js, pbr.val, "normal_texture", make_texture_info(js, &mat->normal_texture, data));
JS_SetPropertyStr(js, pbr.val, "occlusion_texture", make_texture_info(js, &mat->occlusion_texture, data));
JS_SetPropertyStr(js, pbr.val, "emissive_factor", make_float_array(js, mat->emissive_factor, 3));
JS_SetPropertyStr(js, pbr.val, "emissive_texture", make_texture_info(js, &mat->emissive_texture, data));
JS_SetPropertyStr(js, m.val, "pbr", pbr.val);
const char *alpha_mode = "OPAQUE";
if (mat->alpha_mode == cgltf_alpha_mode_mask) alpha_mode = "MASK";
else if (mat->alpha_mode == cgltf_alpha_mode_blend) alpha_mode = "BLEND";
JS_SetPropertyStr(js, m, "alpha_mode", JS_NewString(js, alpha_mode));
JS_SetPropertyStr(js, m, "alpha_cutoff", JS_NewFloat64(js, mat->alpha_cutoff));
JS_SetPropertyStr(js, m, "double_sided", JS_NewBool(js, mat->double_sided));
JS_SetPropertyStr(js, m, "unlit", JS_NewBool(js, mat->unlit));
JS_SetPropertyStr(js, m.val, "alpha_mode", JS_NewString(js, alpha_mode));
JS_SetPropertyStr(js, m.val, "alpha_cutoff", JS_NewFloat64(js, mat->alpha_cutoff));
JS_SetPropertyStr(js, m.val, "double_sided", JS_NewBool(js, mat->double_sided));
JS_SetPropertyStr(js, m.val, "unlit", JS_NewBool(js, mat->unlit));
JS_SetPropertyNumber(js, materials_arr, i, m);
JS_SetPropertyNumber(js, materials_arr.val, i, m.val);
}
JS_SetPropertyStr(js, obj, "materials", materials_arr);
JS_SetPropertyStr(js, obj.val, "materials", materials_arr.val);
// Nodes
JSValue nodes_arr = JS_NewArray(js);
JS_ROOT(nodes_arr, JS_NewArray(js));
for (cgltf_size i = 0; i < data->nodes_count; i++) {
cgltf_node *node = &data->nodes[i];
JSValue n = JS_NewObject(js);
JS_SetPropertyStr(js, n, "name", node->name ? JS_NewString(js, node->name) : JS_NULL);
JS_SetPropertyStr(js, n, "mesh", node->mesh ? JS_NewInt32(js, (int)(node->mesh - data->meshes)) : JS_NULL);
JS_ROOT(n, JS_NewObject(js));
JS_SetPropertyStr(js, n.val, "name", node->name ? JS_NewString(js, node->name) : JS_NULL);
JS_SetPropertyStr(js, n.val, "mesh", node->mesh ? JS_NewInt32(js, (int)(node->mesh - data->meshes)) : JS_NULL);
JSValue children = JS_NewArray(js);
JS_ROOT(children, JS_NewArray(js));
for (cgltf_size ci = 0; ci < node->children_count; ci++)
JS_SetPropertyNumber(js, children, ci, JS_NewInt32(js, (int)(node->children[ci] - data->nodes)));
JS_SetPropertyStr(js, n, "children", children);
JS_SetPropertyNumber(js, children.val, ci, JS_NewInt32(js, (int)(node->children[ci] - data->nodes)));
JS_SetPropertyStr(js, n.val, "children", children.val);
if (node->has_matrix) {
JS_SetPropertyStr(js, n, "matrix", make_float_array(js, node->matrix, 16));
JS_SetPropertyStr(js, n, "translation", JS_NULL);
JS_SetPropertyStr(js, n, "rotation", JS_NULL);
JS_SetPropertyStr(js, n, "scale", JS_NULL);
JS_SetPropertyStr(js, n.val, "matrix", make_float_array(js, node->matrix, 16));
JS_SetPropertyStr(js, n.val, "translation", JS_NULL);
JS_SetPropertyStr(js, n.val, "rotation", JS_NULL);
JS_SetPropertyStr(js, n.val, "scale", JS_NULL);
} else {
JS_SetPropertyStr(js, n, "matrix", JS_NULL);
JS_SetPropertyStr(js, n, "translation", make_float_array(js, node->translation, 3));
JS_SetPropertyStr(js, n, "rotation", make_float_array(js, node->rotation, 4));
JS_SetPropertyStr(js, n, "scale", make_float_array(js, node->scale, 3));
JS_SetPropertyStr(js, n.val, "matrix", JS_NULL);
JS_SetPropertyStr(js, n.val, "translation", make_float_array(js, node->translation, 3));
JS_SetPropertyStr(js, n.val, "rotation", make_float_array(js, node->rotation, 4));
JS_SetPropertyStr(js, n.val, "scale", make_float_array(js, node->scale, 3));
}
JS_SetPropertyStr(js, n, "skin", node->skin ? JS_NewInt32(js, (int)(node->skin - data->skins)) : JS_NULL);
JS_SetPropertyNumber(js, nodes_arr, i, n);
JS_SetPropertyStr(js, n.val, "skin", node->skin ? JS_NewInt32(js, (int)(node->skin - data->skins)) : JS_NULL);
JS_SetPropertyNumber(js, nodes_arr.val, i, n.val);
}
JS_SetPropertyStr(js, obj, "nodes", nodes_arr);
JS_SetPropertyStr(js, obj.val, "nodes", nodes_arr.val);
// Scenes
JSValue scenes_arr = JS_NewArray(js);
JS_ROOT(scenes_arr, JS_NewArray(js));
for (cgltf_size i = 0; i < data->scenes_count; i++) {
cgltf_scene *scene = &data->scenes[i];
JSValue s = JS_NewObject(js);
JSValue snodes = JS_NewArray(js);
JS_ROOT(s, JS_NewObject(js));
JS_ROOT(snodes, JS_NewArray(js));
for (cgltf_size ni = 0; ni < scene->nodes_count; ni++)
JS_SetPropertyNumber(js, snodes, ni, JS_NewInt32(js, (int)(scene->nodes[ni] - data->nodes)));
JS_SetPropertyStr(js, s, "nodes", snodes);
JS_SetPropertyNumber(js, scenes_arr, i, s);
JS_SetPropertyNumber(js, snodes.val, ni, JS_NewInt32(js, (int)(scene->nodes[ni] - data->nodes)));
JS_SetPropertyStr(js, s.val, "nodes", snodes.val);
JS_SetPropertyNumber(js, scenes_arr.val, i, s.val);
}
JS_SetPropertyStr(js, obj, "scenes", scenes_arr);
JS_SetPropertyStr(js, obj, "scene", data->scene ? JS_NewInt32(js, (int)(data->scene - data->scenes)) : JS_NULL);
JS_SetPropertyStr(js, obj.val, "scenes", scenes_arr.val);
JS_SetPropertyStr(js, obj.val, "scene", data->scene ? JS_NewInt32(js, (int)(data->scene - data->scenes)) : JS_NULL);
// Animations
JSValue anims_arr = JS_NewArray(js);
JS_ROOT(anims_arr, JS_NewArray(js));
for (cgltf_size ai = 0; ai < data->animations_count; ai++) {
cgltf_animation *anim = &data->animations[ai];
JSValue a = JS_NewObject(js);
JS_SetPropertyStr(js, a, "name", anim->name ? JS_NewString(js, anim->name) : JS_NULL);
JS_ROOT(a, JS_NewObject(js));
JS_SetPropertyStr(js, a.val, "name", anim->name ? JS_NewString(js, anim->name) : JS_NULL);
JSValue samplers = JS_NewArray(js);
JS_ROOT(samps, JS_NewArray(js));
for (cgltf_size si = 0; si < anim->samplers_count; si++) {
cgltf_animation_sampler *samp = &anim->samplers[si];
JSValue s = JS_NewObject(js);
JS_SetPropertyStr(js, s, "input", samp->input ? JS_NewInt32(js, (int)(samp->input - data->accessors)) : JS_NULL);
JS_SetPropertyStr(js, s, "output", samp->output ? JS_NewInt32(js, (int)(samp->output - data->accessors)) : JS_NULL);
JS_ROOT(s, JS_NewObject(js));
JS_SetPropertyStr(js, s.val, "input", samp->input ? JS_NewInt32(js, (int)(samp->input - data->accessors)) : JS_NULL);
JS_SetPropertyStr(js, s.val, "output", samp->output ? JS_NewInt32(js, (int)(samp->output - data->accessors)) : JS_NULL);
const char *interp = "LINEAR";
if (samp->interpolation == cgltf_interpolation_type_step) interp = "STEP";
else if (samp->interpolation == cgltf_interpolation_type_cubic_spline) interp = "CUBICSPLINE";
JS_SetPropertyStr(js, s, "interpolation", JS_NewString(js, interp));
JS_SetPropertyNumber(js, samplers, si, s);
JS_SetPropertyStr(js, s.val, "interpolation", JS_NewString(js, interp));
JS_SetPropertyNumber(js, samps.val, si, s.val);
}
JS_SetPropertyStr(js, a, "samplers", samplers);
JS_SetPropertyStr(js, a.val, "samplers", samps.val);
JSValue channels = JS_NewArray(js);
JS_ROOT(channels, JS_NewArray(js));
for (cgltf_size ci = 0; ci < anim->channels_count; ci++) {
cgltf_animation_channel *chan = &anim->channels[ci];
JSValue c = JS_NewObject(js);
JS_ROOT(c, JS_NewObject(js));
// Find sampler index within this animation
int samp_idx = -1;
for (cgltf_size si = 0; si < anim->samplers_count; si++) {
if (&anim->samplers[si] == chan->sampler) { samp_idx = (int)si; break; }
}
JS_SetPropertyStr(js, c, "sampler", JS_NewInt32(js, samp_idx));
JSValue target = JS_NewObject(js);
JS_SetPropertyStr(js, target, "node", chan->target_node ? JS_NewInt32(js, (int)(chan->target_node - data->nodes)) : JS_NULL);
JS_SetPropertyStr(js, c.val, "sampler", JS_NewInt32(js, samp_idx));
JS_ROOT(target, JS_NewObject(js));
JS_SetPropertyStr(js, target.val, "node", chan->target_node ? JS_NewInt32(js, (int)(chan->target_node - data->nodes)) : JS_NULL);
const char *path = "unknown";
switch (chan->target_path) {
case cgltf_animation_path_type_translation: path = "translation"; break;
@@ -373,46 +376,46 @@ JSValue js_gltf_decode(JSContext *js, JSValue this_val, int argc, JSValueConst *
case cgltf_animation_path_type_weights: path = "weights"; break;
default: break;
}
JS_SetPropertyStr(js, target, "path", JS_NewString(js, path));
JS_SetPropertyStr(js, c, "target", target);
JS_SetPropertyNumber(js, channels, ci, c);
JS_SetPropertyStr(js, target.val, "path", JS_NewString(js, path));
JS_SetPropertyStr(js, c.val, "target", target.val);
JS_SetPropertyNumber(js, channels.val, ci, c.val);
}
JS_SetPropertyStr(js, a, "channels", channels);
JS_SetPropertyStr(js, a.val, "channels", channels.val);
JS_SetPropertyNumber(js, anims_arr, ai, a);
JS_SetPropertyNumber(js, anims_arr.val, ai, a.val);
}
JS_SetPropertyStr(js, obj, "animations", anims_arr);
JS_SetPropertyStr(js, obj.val, "animations", anims_arr.val);
// Skins
JSValue skins_arr = JS_NewArray(js);
JS_ROOT(skins_arr, JS_NewArray(js));
for (cgltf_size i = 0; i < data->skins_count; i++) {
cgltf_skin *skin = &data->skins[i];
JSValue s = JS_NewObject(js);
JS_SetPropertyStr(js, s, "name", skin->name ? JS_NewString(js, skin->name) : JS_NULL);
JSValue joints = JS_NewArray(js);
JS_ROOT(s, JS_NewObject(js));
JS_SetPropertyStr(js, s.val, "name", skin->name ? JS_NewString(js, skin->name) : JS_NULL);
JS_ROOT(joints, JS_NewArray(js));
for (cgltf_size ji = 0; ji < skin->joints_count; ji++)
JS_SetPropertyNumber(js, joints, ji, JS_NewInt32(js, (int)(skin->joints[ji] - data->nodes)));
JS_SetPropertyStr(js, s, "joints", joints);
JS_SetPropertyStr(js, s, "inverse_bind_matrices", skin->inverse_bind_matrices ? JS_NewInt32(js, (int)(skin->inverse_bind_matrices - data->accessors)) : JS_NULL);
JS_SetPropertyStr(js, s, "skeleton", skin->skeleton ? JS_NewInt32(js, (int)(skin->skeleton - data->nodes)) : JS_NULL);
JS_SetPropertyNumber(js, skins_arr, i, s);
JS_SetPropertyNumber(js, joints.val, ji, JS_NewInt32(js, (int)(skin->joints[ji] - data->nodes)));
JS_SetPropertyStr(js, s.val, "joints", joints.val);
JS_SetPropertyStr(js, s.val, "inverse_bind_matrices", skin->inverse_bind_matrices ? JS_NewInt32(js, (int)(skin->inverse_bind_matrices - data->accessors)) : JS_NULL);
JS_SetPropertyStr(js, s.val, "skeleton", skin->skeleton ? JS_NewInt32(js, (int)(skin->skeleton - data->nodes)) : JS_NULL);
JS_SetPropertyNumber(js, skins_arr.val, i, s.val);
}
JS_SetPropertyStr(js, obj, "skins", skins_arr);
JS_SetPropertyStr(js, obj.val, "skins", skins_arr.val);
// Extensions
JSValue exts = JS_NewObject(js);
JSValue used = JS_NewArray(js);
JS_ROOT(exts, JS_NewObject(js));
JS_ROOT(used, JS_NewArray(js));
for (cgltf_size i = 0; i < data->extensions_used_count; i++)
JS_SetPropertyNumber(js, used, i, JS_NewString(js, data->extensions_used[i]));
JS_SetPropertyStr(js, exts, "used", used);
JSValue required = JS_NewArray(js);
JS_SetPropertyNumber(js, used.val, i, JS_NewString(js, data->extensions_used[i]));
JS_SetPropertyStr(js, exts.val, "used", used.val);
JS_ROOT(required, JS_NewArray(js));
for (cgltf_size i = 0; i < data->extensions_required_count; i++)
JS_SetPropertyNumber(js, required, i, JS_NewString(js, data->extensions_required[i]));
JS_SetPropertyStr(js, exts, "required", required);
JS_SetPropertyStr(js, obj, "extensions", exts);
JS_SetPropertyNumber(js, required.val, i, JS_NewString(js, data->extensions_required[i]));
JS_SetPropertyStr(js, exts.val, "required", required.val);
JS_SetPropertyStr(js, obj.val, "extensions", exts.val);
cgltf_free(data);
return obj;
JS_RETURN(obj.val);
}
static const JSCFunctionListEntry js_gltf_funcs[] = {

404
obj.c
View File

@@ -28,10 +28,11 @@ static void obj_file_reader(void *ctx, const char *filename, int is_mtl, const c
static JSValue make_float_array(JSContext *js, const float *arr, int count)
{
JSValue a = JS_NewArray(js);
JS_FRAME(js);
JS_ROOT(a, JS_NewArray(js));
for (int i = 0; i < count; i++)
JS_SetPropertyNumber(js, a, i, JS_NewFloat64(js, arr[i]));
return a;
JS_SetPropertyNumber(js, a.val, i, JS_NewFloat64(js, arr[i]));
JS_RETURN(a.val);
}
JSValue js_obj_decode(JSContext *js, JSValue this_val, int argc, JSValueConst *argv)
@@ -55,7 +56,8 @@ JSValue js_obj_decode(JSContext *js, JSValue this_val, int argc, JSValueConst *a
if (result != TINYOBJ_SUCCESS)
return JS_ThrowReferenceError(js, "failed to parse OBJ file");
JSValue obj = JS_NewObject(js);
JS_FRAME(js);
JS_ROOT(obj, JS_NewObject(js));
// Build unified buffer with all vertex data for all shapes
// First pass: count total vertices across all shapes
@@ -90,7 +92,7 @@ JSValue js_obj_decode(JSContext *js, JSValue this_val, int argc, JSValueConst *a
// Allocate and fill buffer
uint8_t *buffer_data = malloc(total_buffer_size);
float *positions = (float *)buffer_data;
float *normals = global_has_normals ? (float *)(buffer_data + pos_size) : NULL;
float *normals_buf = global_has_normals ? (float *)(buffer_data + pos_size) : NULL;
float *uvs = global_has_uvs ? (float *)(buffer_data + pos_size + norm_size) : NULL;
void *indices = buffer_data + pos_size + norm_size + uv_size;
@@ -119,16 +121,16 @@ JSValue js_obj_decode(JSContext *js, JSValue this_val, int argc, JSValueConst *a
}
// Normal
if (normals) {
if (normals_buf) {
int vn_idx = idx.vn_idx;
if (vn_idx >= 0 && vn_idx < (int)(attrib.num_normals)) {
normals[v * 3 + 0] = attrib.normals[vn_idx * 3 + 0];
normals[v * 3 + 1] = attrib.normals[vn_idx * 3 + 1];
normals[v * 3 + 2] = attrib.normals[vn_idx * 3 + 2];
normals_buf[v * 3 + 0] = attrib.normals[vn_idx * 3 + 0];
normals_buf[v * 3 + 1] = attrib.normals[vn_idx * 3 + 1];
normals_buf[v * 3 + 2] = attrib.normals[vn_idx * 3 + 2];
} else {
normals[v * 3 + 0] = 0;
normals[v * 3 + 1] = 1;
normals[v * 3 + 2] = 0;
normals_buf[v * 3 + 0] = 0;
normals_buf[v * 3 + 1] = 1;
normals_buf[v * 3 + 2] = 0;
}
}
@@ -156,135 +158,75 @@ JSValue js_obj_decode(JSContext *js, JSValue this_val, int argc, JSValueConst *a
}
// Create buffer
JSValue buffers_arr = JS_NewArray(js);
JSValue buf = JS_NewObject(js);
JS_SetPropertyStr(js, buf, "blob", js_new_blob_stoned_copy(js, buffer_data, total_buffer_size));
JS_SetPropertyStr(js, buf, "byte_length", JS_NewInt64(js, total_buffer_size));
JS_SetPropertyNumber(js, buffers_arr, 0, buf);
JS_SetPropertyStr(js, obj, "buffers", buffers_arr);
JS_ROOT(buffers_arr, JS_NewArray(js));
{
JS_ROOT(buf, JS_NewObject(js));
JS_SetPropertyStr(js, buf.val, "blob", js_new_blob_stoned_copy(js, buffer_data, total_buffer_size));
JS_SetPropertyStr(js, buf.val, "byte_length", JS_NewInt64(js, total_buffer_size));
JS_SetPropertyNumber(js, buffers_arr.val, 0, buf.val);
}
JS_SetPropertyStr(js, obj.val, "buffers", buffers_arr.val);
// Create views
JSValue views_arr = JS_NewArray(js);
JS_ROOT(views_arr, JS_NewArray(js));
int view_idx = 0;
// Position view
JSValue pos_view = JS_NewObject(js);
JS_SetPropertyStr(js, pos_view, "buffer", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, pos_view, "byte_offset", JS_NewInt64(js, 0));
JS_SetPropertyStr(js, pos_view, "byte_length", JS_NewInt64(js, pos_size));
JS_SetPropertyStr(js, pos_view, "byte_stride", JS_NULL);
JS_SetPropertyStr(js, pos_view, "usage", JS_NewString(js, "vertex"));
JS_SetPropertyNumber(js, views_arr, view_idx++, pos_view);
{
JS_ROOT(pos_view, JS_NewObject(js));
JS_SetPropertyStr(js, pos_view.val, "buffer", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, pos_view.val, "byte_offset", JS_NewInt64(js, 0));
JS_SetPropertyStr(js, pos_view.val, "byte_length", JS_NewInt64(js, pos_size));
JS_SetPropertyStr(js, pos_view.val, "byte_stride", JS_NULL);
JS_SetPropertyStr(js, pos_view.val, "usage", JS_NewString(js, "vertex"));
JS_SetPropertyNumber(js, views_arr.val, view_idx++, pos_view.val);
}
int pos_view_idx = 0;
int norm_view_idx = -1;
if (global_has_normals) {
JSValue norm_view = JS_NewObject(js);
JS_SetPropertyStr(js, norm_view, "buffer", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, norm_view, "byte_offset", JS_NewInt64(js, pos_size));
JS_SetPropertyStr(js, norm_view, "byte_length", JS_NewInt64(js, norm_size));
JS_SetPropertyStr(js, norm_view, "byte_stride", JS_NULL);
JS_SetPropertyStr(js, norm_view, "usage", JS_NewString(js, "vertex"));
JS_ROOT(norm_view, JS_NewObject(js));
JS_SetPropertyStr(js, norm_view.val, "buffer", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, norm_view.val, "byte_offset", JS_NewInt64(js, pos_size));
JS_SetPropertyStr(js, norm_view.val, "byte_length", JS_NewInt64(js, norm_size));
JS_SetPropertyStr(js, norm_view.val, "byte_stride", JS_NULL);
JS_SetPropertyStr(js, norm_view.val, "usage", JS_NewString(js, "vertex"));
norm_view_idx = view_idx;
JS_SetPropertyNumber(js, views_arr, view_idx++, norm_view);
JS_SetPropertyNumber(js, views_arr.val, view_idx++, norm_view.val);
}
int uv_view_idx = -1;
if (global_has_uvs) {
JSValue uv_view = JS_NewObject(js);
JS_SetPropertyStr(js, uv_view, "buffer", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, uv_view, "byte_offset", JS_NewInt64(js, pos_size + norm_size));
JS_SetPropertyStr(js, uv_view, "byte_length", JS_NewInt64(js, uv_size));
JS_SetPropertyStr(js, uv_view, "byte_stride", JS_NULL);
JS_SetPropertyStr(js, uv_view, "usage", JS_NewString(js, "vertex"));
JS_ROOT(uv_view, JS_NewObject(js));
JS_SetPropertyStr(js, uv_view.val, "buffer", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, uv_view.val, "byte_offset", JS_NewInt64(js, pos_size + norm_size));
JS_SetPropertyStr(js, uv_view.val, "byte_length", JS_NewInt64(js, uv_size));
JS_SetPropertyStr(js, uv_view.val, "byte_stride", JS_NULL);
JS_SetPropertyStr(js, uv_view.val, "usage", JS_NewString(js, "vertex"));
uv_view_idx = view_idx;
JS_SetPropertyNumber(js, views_arr, view_idx++, uv_view);
JS_SetPropertyNumber(js, views_arr.val, view_idx++, uv_view.val);
}
// Index view
JSValue idx_view = JS_NewObject(js);
JS_SetPropertyStr(js, idx_view, "buffer", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, idx_view, "byte_offset", JS_NewInt64(js, pos_size + norm_size + uv_size));
JS_SetPropertyStr(js, idx_view, "byte_length", JS_NewInt64(js, idx_size));
JS_SetPropertyStr(js, idx_view, "byte_stride", JS_NULL);
JS_SetPropertyStr(js, idx_view, "usage", JS_NewString(js, "index"));
int idx_view_idx = view_idx;
JS_SetPropertyNumber(js, views_arr, view_idx++, idx_view);
int idx_view_idx;
{
JS_ROOT(idx_view, JS_NewObject(js));
JS_SetPropertyStr(js, idx_view.val, "buffer", JS_NewInt32(js, 0));
JS_SetPropertyStr(js, idx_view.val, "byte_offset", JS_NewInt64(js, pos_size + norm_size + uv_size));
JS_SetPropertyStr(js, idx_view.val, "byte_length", JS_NewInt64(js, idx_size));
JS_SetPropertyStr(js, idx_view.val, "byte_stride", JS_NULL);
JS_SetPropertyStr(js, idx_view.val, "usage", JS_NewString(js, "index"));
idx_view_idx = view_idx;
JS_SetPropertyNumber(js, views_arr.val, view_idx++, idx_view.val);
}
JS_SetPropertyStr(js, obj, "views", views_arr);
JS_SetPropertyStr(js, obj.val, "views", views_arr.val);
// Create accessors
JSValue accessors_arr = JS_NewArray(js);
// Build per-shape accessors and meshes
JS_ROOT(accessors_arr, JS_NewArray(js));
int acc_idx = 0;
// Position accessor
JSValue pos_acc = JS_NewObject(js);
JS_SetPropertyStr(js, pos_acc, "view", JS_NewInt32(js, pos_view_idx));
JS_SetPropertyStr(js, pos_acc, "byte_offset", JS_NewInt64(js, 0));
JS_SetPropertyStr(js, pos_acc, "count", JS_NewInt64(js, total_vertices));
JS_SetPropertyStr(js, pos_acc, "component_type", JS_NewString(js, "f32"));
JS_SetPropertyStr(js, pos_acc, "type", JS_NewString(js, "vec3"));
JS_SetPropertyStr(js, pos_acc, "normalized", JS_FALSE);
JS_SetPropertyStr(js, pos_acc, "min", JS_NULL);
JS_SetPropertyStr(js, pos_acc, "max", JS_NULL);
int pos_acc_idx = acc_idx;
JS_SetPropertyNumber(js, accessors_arr, acc_idx++, pos_acc);
int norm_acc_idx = -1;
if (global_has_normals) {
JSValue norm_acc = JS_NewObject(js);
JS_SetPropertyStr(js, norm_acc, "view", JS_NewInt32(js, norm_view_idx));
JS_SetPropertyStr(js, norm_acc, "byte_offset", JS_NewInt64(js, 0));
JS_SetPropertyStr(js, norm_acc, "count", JS_NewInt64(js, total_vertices));
JS_SetPropertyStr(js, norm_acc, "component_type", JS_NewString(js, "f32"));
JS_SetPropertyStr(js, norm_acc, "type", JS_NewString(js, "vec3"));
JS_SetPropertyStr(js, norm_acc, "normalized", JS_FALSE);
JS_SetPropertyStr(js, norm_acc, "min", JS_NULL);
JS_SetPropertyStr(js, norm_acc, "max", JS_NULL);
norm_acc_idx = acc_idx;
JS_SetPropertyNumber(js, accessors_arr, acc_idx++, norm_acc);
}
int uv_acc_idx = -1;
if (global_has_uvs) {
JSValue uv_acc = JS_NewObject(js);
JS_SetPropertyStr(js, uv_acc, "view", JS_NewInt32(js, uv_view_idx));
JS_SetPropertyStr(js, uv_acc, "byte_offset", JS_NewInt64(js, 0));
JS_SetPropertyStr(js, uv_acc, "count", JS_NewInt64(js, total_vertices));
JS_SetPropertyStr(js, uv_acc, "component_type", JS_NewString(js, "f32"));
JS_SetPropertyStr(js, uv_acc, "type", JS_NewString(js, "vec2"));
JS_SetPropertyStr(js, uv_acc, "normalized", JS_FALSE);
JS_SetPropertyStr(js, uv_acc, "min", JS_NULL);
JS_SetPropertyStr(js, uv_acc, "max", JS_NULL);
uv_acc_idx = acc_idx;
JS_SetPropertyNumber(js, accessors_arr, acc_idx++, uv_acc);
}
// Index accessor
JSValue idx_acc = JS_NewObject(js);
JS_SetPropertyStr(js, idx_acc, "view", JS_NewInt32(js, idx_view_idx));
JS_SetPropertyStr(js, idx_acc, "byte_offset", JS_NewInt64(js, 0));
JS_SetPropertyStr(js, idx_acc, "count", JS_NewInt64(js, total_vertices));
JS_SetPropertyStr(js, idx_acc, "component_type", JS_NewString(js, use_32bit ? "u32" : "u16"));
JS_SetPropertyStr(js, idx_acc, "type", JS_NewString(js, "scalar"));
JS_SetPropertyStr(js, idx_acc, "normalized", JS_FALSE);
JS_SetPropertyStr(js, idx_acc, "min", JS_NULL);
JS_SetPropertyStr(js, idx_acc, "max", JS_NULL);
int idx_acc_idx = acc_idx;
JS_SetPropertyNumber(js, accessors_arr, acc_idx++, idx_acc);
JS_SetPropertyStr(js, obj, "accessors", accessors_arr);
// Create meshes - each shape becomes a mesh with one primitive
// But we need per-shape accessors since they reference different ranges
// Actually, for OBJ we'll create per-shape accessors that point to subranges
// Rebuild accessors per shape
JS_FreeValue(js, accessors_arr);
accessors_arr = JS_NewArray(js);
acc_idx = 0;
JSValue meshes_arr = JS_NewArray(js);
JS_ROOT(meshes_arr, JS_NewArray(js));
vertex_offset = 0;
for (size_t si = 0; si < num_shapes; si++) {
@@ -293,167 +235,175 @@ JSValue js_obj_decode(JSContext *js, JSValue this_val, int argc, JSValueConst *a
// Create accessors for this shape
int shape_pos_acc = acc_idx;
JSValue spa = JS_NewObject(js);
JS_SetPropertyStr(js, spa, "view", JS_NewInt32(js, pos_view_idx));
JS_SetPropertyStr(js, spa, "byte_offset", JS_NewInt64(js, vertex_offset * 3 * sizeof(float)));
JS_SetPropertyStr(js, spa, "count", JS_NewInt64(js, shape_vertices));
JS_SetPropertyStr(js, spa, "component_type", JS_NewString(js, "f32"));
JS_SetPropertyStr(js, spa, "type", JS_NewString(js, "vec3"));
JS_SetPropertyStr(js, spa, "normalized", JS_FALSE);
JS_SetPropertyStr(js, spa, "min", JS_NULL);
JS_SetPropertyStr(js, spa, "max", JS_NULL);
JS_SetPropertyNumber(js, accessors_arr, acc_idx++, spa);
{
JS_ROOT(spa, JS_NewObject(js));
JS_SetPropertyStr(js, spa.val, "view", JS_NewInt32(js, pos_view_idx));
JS_SetPropertyStr(js, spa.val, "byte_offset", JS_NewInt64(js, vertex_offset * 3 * sizeof(float)));
JS_SetPropertyStr(js, spa.val, "count", JS_NewInt64(js, shape_vertices));
JS_SetPropertyStr(js, spa.val, "component_type", JS_NewString(js, "f32"));
JS_SetPropertyStr(js, spa.val, "type", JS_NewString(js, "vec3"));
JS_SetPropertyStr(js, spa.val, "normalized", JS_FALSE);
JS_SetPropertyStr(js, spa.val, "min", JS_NULL);
JS_SetPropertyStr(js, spa.val, "max", JS_NULL);
JS_SetPropertyNumber(js, accessors_arr.val, acc_idx++, spa.val);
}
int shape_norm_acc = -1;
if (global_has_normals) {
shape_norm_acc = acc_idx;
JSValue sna = JS_NewObject(js);
JS_SetPropertyStr(js, sna, "view", JS_NewInt32(js, norm_view_idx));
JS_SetPropertyStr(js, sna, "byte_offset", JS_NewInt64(js, vertex_offset * 3 * sizeof(float)));
JS_SetPropertyStr(js, sna, "count", JS_NewInt64(js, shape_vertices));
JS_SetPropertyStr(js, sna, "component_type", JS_NewString(js, "f32"));
JS_SetPropertyStr(js, sna, "type", JS_NewString(js, "vec3"));
JS_SetPropertyStr(js, sna, "normalized", JS_FALSE);
JS_SetPropertyStr(js, sna, "min", JS_NULL);
JS_SetPropertyStr(js, sna, "max", JS_NULL);
JS_SetPropertyNumber(js, accessors_arr, acc_idx++, sna);
JS_ROOT(sna, JS_NewObject(js));
JS_SetPropertyStr(js, sna.val, "view", JS_NewInt32(js, norm_view_idx));
JS_SetPropertyStr(js, sna.val, "byte_offset", JS_NewInt64(js, vertex_offset * 3 * sizeof(float)));
JS_SetPropertyStr(js, sna.val, "count", JS_NewInt64(js, shape_vertices));
JS_SetPropertyStr(js, sna.val, "component_type", JS_NewString(js, "f32"));
JS_SetPropertyStr(js, sna.val, "type", JS_NewString(js, "vec3"));
JS_SetPropertyStr(js, sna.val, "normalized", JS_FALSE);
JS_SetPropertyStr(js, sna.val, "min", JS_NULL);
JS_SetPropertyStr(js, sna.val, "max", JS_NULL);
JS_SetPropertyNumber(js, accessors_arr.val, acc_idx++, sna.val);
}
int shape_uv_acc = -1;
if (global_has_uvs) {
shape_uv_acc = acc_idx;
JSValue sua = JS_NewObject(js);
JS_SetPropertyStr(js, sua, "view", JS_NewInt32(js, uv_view_idx));
JS_SetPropertyStr(js, sua, "byte_offset", JS_NewInt64(js, vertex_offset * 2 * sizeof(float)));
JS_SetPropertyStr(js, sua, "count", JS_NewInt64(js, shape_vertices));
JS_SetPropertyStr(js, sua, "component_type", JS_NewString(js, "f32"));
JS_SetPropertyStr(js, sua, "type", JS_NewString(js, "vec2"));
JS_SetPropertyStr(js, sua, "normalized", JS_FALSE);
JS_SetPropertyStr(js, sua, "min", JS_NULL);
JS_SetPropertyStr(js, sua, "max", JS_NULL);
JS_SetPropertyNumber(js, accessors_arr, acc_idx++, sua);
JS_ROOT(sua, JS_NewObject(js));
JS_SetPropertyStr(js, sua.val, "view", JS_NewInt32(js, uv_view_idx));
JS_SetPropertyStr(js, sua.val, "byte_offset", JS_NewInt64(js, vertex_offset * 2 * sizeof(float)));
JS_SetPropertyStr(js, sua.val, "count", JS_NewInt64(js, shape_vertices));
JS_SetPropertyStr(js, sua.val, "component_type", JS_NewString(js, "f32"));
JS_SetPropertyStr(js, sua.val, "type", JS_NewString(js, "vec2"));
JS_SetPropertyStr(js, sua.val, "normalized", JS_FALSE);
JS_SetPropertyStr(js, sua.val, "min", JS_NULL);
JS_SetPropertyStr(js, sua.val, "max", JS_NULL);
JS_SetPropertyNumber(js, accessors_arr.val, acc_idx++, sua.val);
}
int shape_idx_acc = acc_idx;
JSValue sia = JS_NewObject(js);
JS_SetPropertyStr(js, sia, "view", JS_NewInt32(js, idx_view_idx));
JS_SetPropertyStr(js, sia, "byte_offset", JS_NewInt64(js, vertex_offset * (use_32bit ? sizeof(uint32_t) : sizeof(uint16_t))));
JS_SetPropertyStr(js, sia, "count", JS_NewInt64(js, shape_vertices));
JS_SetPropertyStr(js, sia, "component_type", JS_NewString(js, use_32bit ? "u32" : "u16"));
JS_SetPropertyStr(js, sia, "type", JS_NewString(js, "scalar"));
JS_SetPropertyStr(js, sia, "normalized", JS_FALSE);
JS_SetPropertyStr(js, sia, "min", JS_NULL);
JS_SetPropertyStr(js, sia, "max", JS_NULL);
JS_SetPropertyNumber(js, accessors_arr, acc_idx++, sia);
{
JS_ROOT(sia, JS_NewObject(js));
JS_SetPropertyStr(js, sia.val, "view", JS_NewInt32(js, idx_view_idx));
JS_SetPropertyStr(js, sia.val, "byte_offset", JS_NewInt64(js, vertex_offset * (use_32bit ? sizeof(uint32_t) : sizeof(uint16_t))));
JS_SetPropertyStr(js, sia.val, "count", JS_NewInt64(js, shape_vertices));
JS_SetPropertyStr(js, sia.val, "component_type", JS_NewString(js, use_32bit ? "u32" : "u16"));
JS_SetPropertyStr(js, sia.val, "type", JS_NewString(js, "scalar"));
JS_SetPropertyStr(js, sia.val, "normalized", JS_FALSE);
JS_SetPropertyStr(js, sia.val, "min", JS_NULL);
JS_SetPropertyStr(js, sia.val, "max", JS_NULL);
JS_SetPropertyNumber(js, accessors_arr.val, acc_idx++, sia.val);
}
// Create mesh
JSValue mesh = JS_NewObject(js);
JS_SetPropertyStr(js, mesh, "name", shape->name ? JS_NewString(js, shape->name) : JS_NULL);
JS_ROOT(mesh, JS_NewObject(js));
JS_SetPropertyStr(js, mesh.val, "name", shape->name ? JS_NewString(js, shape->name) : JS_NULL);
JSValue prims_arr = JS_NewArray(js);
JSValue prim = JS_NewObject(js);
JS_SetPropertyStr(js, prim, "topology", JS_NewString(js, "triangles"));
JS_ROOT(prims_arr, JS_NewArray(js));
{
JS_ROOT(prim, JS_NewObject(js));
JS_SetPropertyStr(js, prim.val, "topology", JS_NewString(js, "triangles"));
JSValue attrs = JS_NewObject(js);
JS_SetPropertyStr(js, attrs, "POSITION", JS_NewInt32(js, shape_pos_acc));
if (shape_norm_acc >= 0)
JS_SetPropertyStr(js, attrs, "NORMAL", JS_NewInt32(js, shape_norm_acc));
if (shape_uv_acc >= 0)
JS_SetPropertyStr(js, attrs, "TEXCOORD_0", JS_NewInt32(js, shape_uv_acc));
JS_SetPropertyStr(js, prim, "attributes", attrs);
JS_ROOT(attrs, JS_NewObject(js));
JS_SetPropertyStr(js, attrs.val, "POSITION", JS_NewInt32(js, shape_pos_acc));
if (shape_norm_acc >= 0)
JS_SetPropertyStr(js, attrs.val, "NORMAL", JS_NewInt32(js, shape_norm_acc));
if (shape_uv_acc >= 0)
JS_SetPropertyStr(js, attrs.val, "TEXCOORD_0", JS_NewInt32(js, shape_uv_acc));
JS_SetPropertyStr(js, prim.val, "attributes", attrs.val);
JS_SetPropertyStr(js, prim, "indices", JS_NewInt32(js, shape_idx_acc));
JS_SetPropertyStr(js, prim, "material", JS_NULL);
JS_SetPropertyStr(js, prim.val, "indices", JS_NewInt32(js, shape_idx_acc));
JS_SetPropertyStr(js, prim.val, "material", JS_NULL);
JS_SetPropertyNumber(js, prims_arr, 0, prim);
JS_SetPropertyStr(js, mesh, "primitives", prims_arr);
JS_SetPropertyNumber(js, prims_arr.val, 0, prim.val);
}
JS_SetPropertyStr(js, mesh.val, "primitives", prims_arr.val);
JS_SetPropertyNumber(js, meshes_arr, si, mesh);
JS_SetPropertyNumber(js, meshes_arr.val, si, mesh.val);
vertex_offset += shape_vertices;
}
JS_SetPropertyStr(js, obj, "accessors", accessors_arr);
JS_SetPropertyStr(js, obj, "meshes", meshes_arr);
JS_SetPropertyStr(js, obj.val, "accessors", accessors_arr.val);
JS_SetPropertyStr(js, obj.val, "meshes", meshes_arr.val);
// Materials from OBJ
JSValue materials_arr = JS_NewArray(js);
JS_ROOT(materials_arr, JS_NewArray(js));
for (size_t i = 0; i < num_materials; i++) {
tinyobj_material_t *mat = &materials[i];
JSValue m = JS_NewObject(js);
JS_SetPropertyStr(js, m, "name", mat->name ? JS_NewString(js, mat->name) : JS_NULL);
JS_ROOT(m, JS_NewObject(js));
JS_SetPropertyStr(js, m.val, "name", mat->name ? JS_NewString(js, mat->name) : JS_NULL);
JSValue pbr = JS_NewObject(js);
JS_ROOT(pbr, JS_NewObject(js));
float bc[4] = {mat->diffuse[0], mat->diffuse[1], mat->diffuse[2], 1.0f};
JS_SetPropertyStr(js, pbr, "base_color_factor", make_float_array(js, bc, 4));
JS_SetPropertyStr(js, pbr, "base_color_texture", JS_NULL);
JS_SetPropertyStr(js, pbr, "metallic_factor", JS_NewFloat64(js, 0.0));
JS_SetPropertyStr(js, pbr, "roughness_factor", JS_NewFloat64(js, 1.0));
JS_SetPropertyStr(js, pbr, "metallic_roughness_texture", JS_NULL);
JS_SetPropertyStr(js, pbr, "normal_texture", JS_NULL);
JS_SetPropertyStr(js, pbr, "occlusion_texture", JS_NULL);
JS_SetPropertyStr(js, pbr.val, "base_color_factor", make_float_array(js, bc, 4));
JS_SetPropertyStr(js, pbr.val, "base_color_texture", JS_NULL);
JS_SetPropertyStr(js, pbr.val, "metallic_factor", JS_NewFloat64(js, 0.0));
JS_SetPropertyStr(js, pbr.val, "roughness_factor", JS_NewFloat64(js, 1.0));
JS_SetPropertyStr(js, pbr.val, "metallic_roughness_texture", JS_NULL);
JS_SetPropertyStr(js, pbr.val, "normal_texture", JS_NULL);
JS_SetPropertyStr(js, pbr.val, "occlusion_texture", JS_NULL);
float ef[3] = {mat->emission[0], mat->emission[1], mat->emission[2]};
JS_SetPropertyStr(js, pbr, "emissive_factor", make_float_array(js, ef, 3));
JS_SetPropertyStr(js, pbr, "emissive_texture", JS_NULL);
JS_SetPropertyStr(js, m, "pbr", pbr);
JS_SetPropertyStr(js, pbr.val, "emissive_factor", make_float_array(js, ef, 3));
JS_SetPropertyStr(js, pbr.val, "emissive_texture", JS_NULL);
JS_SetPropertyStr(js, m.val, "pbr", pbr.val);
JS_SetPropertyStr(js, m, "alpha_mode", JS_NewString(js, "OPAQUE"));
JS_SetPropertyStr(js, m, "alpha_cutoff", JS_NewFloat64(js, 0.5));
JS_SetPropertyStr(js, m, "double_sided", JS_FALSE);
JS_SetPropertyStr(js, m.val, "alpha_mode", JS_NewString(js, "OPAQUE"));
JS_SetPropertyStr(js, m.val, "alpha_cutoff", JS_NewFloat64(js, 0.5));
JS_SetPropertyStr(js, m.val, "double_sided", JS_FALSE);
JS_SetPropertyNumber(js, materials_arr, i, m);
JS_SetPropertyNumber(js, materials_arr.val, i, m.val);
}
JS_SetPropertyStr(js, obj, "materials", materials_arr);
JS_SetPropertyStr(js, obj.val, "materials", materials_arr.val);
// Empty arrays for unsupported features
JS_SetPropertyStr(js, obj, "images", JS_NewArray(js));
JS_SetPropertyStr(js, obj, "textures", JS_NewArray(js));
JS_SetPropertyStr(js, obj, "samplers", JS_NewArray(js));
JS_SetPropertyStr(js, obj.val, "images", JS_NewArray(js));
JS_SetPropertyStr(js, obj.val, "textures", JS_NewArray(js));
JS_SetPropertyStr(js, obj.val, "samplers", JS_NewArray(js));
// Nodes - one node per mesh
JSValue nodes_arr = JS_NewArray(js);
JSValue scene_nodes = JS_NewArray(js);
JS_ROOT(nodes_arr, JS_NewArray(js));
JS_ROOT(scene_nodes, JS_NewArray(js));
for (size_t i = 0; i < num_shapes; i++) {
JSValue n = JS_NewObject(js);
JS_SetPropertyStr(js, n, "name", shapes[i].name ? JS_NewString(js, shapes[i].name) : JS_NULL);
JS_SetPropertyStr(js, n, "mesh", JS_NewInt32(js, i));
JS_SetPropertyStr(js, n, "children", JS_NewArray(js));
JS_SetPropertyStr(js, n, "matrix", JS_NULL);
JS_ROOT(n, JS_NewObject(js));
JS_SetPropertyStr(js, n.val, "name", shapes[i].name ? JS_NewString(js, shapes[i].name) : JS_NULL);
JS_SetPropertyStr(js, n.val, "mesh", JS_NewInt32(js, i));
JS_SetPropertyStr(js, n.val, "children", JS_NewArray(js));
JS_SetPropertyStr(js, n.val, "matrix", JS_NULL);
float t[3] = {0, 0, 0};
float r[4] = {0, 0, 0, 1};
float s[3] = {1, 1, 1};
JS_SetPropertyStr(js, n, "translation", make_float_array(js, t, 3));
JS_SetPropertyStr(js, n, "rotation", make_float_array(js, r, 4));
JS_SetPropertyStr(js, n, "scale", make_float_array(js, s, 3));
JS_SetPropertyStr(js, n, "skin", JS_NULL);
JS_SetPropertyNumber(js, nodes_arr, i, n);
JS_SetPropertyNumber(js, scene_nodes, i, JS_NewInt32(js, i));
JS_SetPropertyStr(js, n.val, "translation", make_float_array(js, t, 3));
JS_SetPropertyStr(js, n.val, "rotation", make_float_array(js, r, 4));
JS_SetPropertyStr(js, n.val, "scale", make_float_array(js, s, 3));
JS_SetPropertyStr(js, n.val, "skin", JS_NULL);
JS_SetPropertyNumber(js, nodes_arr.val, i, n.val);
JS_SetPropertyNumber(js, scene_nodes.val, i, JS_NewInt32(js, i));
}
JS_SetPropertyStr(js, obj, "nodes", nodes_arr);
JS_SetPropertyStr(js, obj.val, "nodes", nodes_arr.val);
// Scenes
JSValue scenes_arr = JS_NewArray(js);
JSValue scene = JS_NewObject(js);
JS_SetPropertyStr(js, scene, "nodes", scene_nodes);
JS_SetPropertyNumber(js, scenes_arr, 0, scene);
JS_SetPropertyStr(js, obj, "scenes", scenes_arr);
JS_SetPropertyStr(js, obj, "scene", JS_NewInt32(js, 0));
JS_ROOT(scenes_arr, JS_NewArray(js));
{
JS_ROOT(sc, JS_NewObject(js));
JS_SetPropertyStr(js, sc.val, "nodes", scene_nodes.val);
JS_SetPropertyNumber(js, scenes_arr.val, 0, sc.val);
}
JS_SetPropertyStr(js, obj.val, "scenes", scenes_arr.val);
JS_SetPropertyStr(js, obj.val, "scene", JS_NewInt32(js, 0));
// Empty arrays for animations/skins
JS_SetPropertyStr(js, obj, "animations", JS_NewArray(js));
JS_SetPropertyStr(js, obj, "skins", JS_NewArray(js));
JS_SetPropertyStr(js, obj.val, "animations", JS_NewArray(js));
JS_SetPropertyStr(js, obj.val, "skins", JS_NewArray(js));
// Extensions
JSValue exts = JS_NewObject(js);
JS_SetPropertyStr(js, exts, "used", JS_NewArray(js));
JS_SetPropertyStr(js, exts, "required", JS_NewArray(js));
JS_SetPropertyStr(js, obj, "extensions", exts);
JS_ROOT(exts, JS_NewObject(js));
JS_SetPropertyStr(js, exts.val, "used", JS_NewArray(js));
JS_SetPropertyStr(js, exts.val, "required", JS_NewArray(js));
JS_SetPropertyStr(js, obj.val, "extensions", exts.val);
free(buffer_data);
tinyobj_attrib_free(&attrib);
tinyobj_shapes_free(shapes, num_shapes);
tinyobj_materials_free(materials, num_materials);
return obj;
JS_RETURN(obj.val);
}
static const JSCFunctionListEntry js_obj_funcs[] = {