2025-02-09 - 2026-02-09
Overview
2 Releases published by 1 user
Published
v0.9.2
v0.9.2
Published
v0.9.1
0.9.1
12 Issues closed from 1 user
Closed
#28 Simplify thread queues + thread affinity
Closed
#10 wota and nota surprisingly slow encoding for a single integer
Closed
#33 GUID function is slow
Closed
#1 qjs_nota slow for an array of small objects
Closed
#19 Make it so an overling calling "stop" on an actor kills it, even if it's in a turn
Closed
#14 Carefully manage dying state when making new actors
Closed
#12 Remove access to 'stone' member of blobs so you must use the stone function to stone them
Closed
#18 Actor symbol transmission
Closed
#13 Actor named 'use' starts infinite loop
Closed
#3 Don't rely on regex for module/program detection
Closed
#5 Add +documentation+ symbol to C level source
Closed
#8 Transmitting webcam NV12 surface doesn't work
43 Issues created by 1 user
Opened
#1 qjs_nota slow for an array of small objects
Opened
#2 Text rendering via clay/layout is off
Opened
#3 Don't rely on regex for module/program detection
Opened
#4 Use PGO
Opened
#5 Add +documentation+ symbol to C level source
Opened
#6 Ideas from S7 Scheme
Opened
#7 No copy stone blobs for wota messages
Opened
#8 Transmitting webcam NV12 surface doesn't work
Opened
#9 Modify QuickJS -> Cell
Opened
#10 wota and nota surprisingly slow encoding for a single integer
Opened
#11 Function proxy a la Misty
Opened
#12 Remove access to 'stone' member of blobs so you must use the stone function to stone them
Opened
#13 Actor named 'use' starts infinite loop
Opened
#14 Carefully manage dying state when making new actors
Opened
#15 Use actor symbol so equality operator works
Opened
#16 Running tests/send periodically results in memory errors
Opened
#17 using mod that is patched but private results in crash
Opened
#18 Actor symbol transmission
Opened
#19 Make it so an overling calling "stop" on an actor kills it, even if it's in a turn
Opened
#20 Compile C modules
Opened
#21 qjs_http improvements
Opened
#22 Docs as a sidecar?
Opened
#23 Get endowments correct
Opened
#24 Separate out actor scheduler
Opened
#25 Interrupt long running actors
Opened
#26 Improve actor startup time and memory usage
Opened
#27 Replace PhysFS with actors
Opened
#28 Simplify thread queues + thread affinity
Opened
#29 Use a michael-scott MPMC queue for actor mailboxes
Opened
#30 Make new actor startups happen in due time, on any thread
Opened
#31 Push wota and nota into quickjs core
Opened
#32 Wota decoding very slow for large objects
Opened
#33 GUID function is slow
Opened
#34 quickjs bump arena/semi space collector
Opened
#35 Use Dec64 for all numbers
Opened
#36 Add CDB "constant database" as a file format
Opened
#37 quickjs speed increases
Opened
#38 script memory / Mimalloc optimization
Opened
#39 No error displayed when trying to use a file like this:
Opened
#40 Remove 'new' keyword from cell
Opened
#41 New keyword being used on 'use' doesn't work
Opened
#42 Keyword même
Opened
#43 Clean up SDL GPU plugin