sdl renderer
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'
This commit is contained in:
@@ -847,6 +847,8 @@ $_.send = function(actor, message, reply) {
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}
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$_.send[prosperon.DOC] = "sends a message to another actor..."
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$_.blast = $_.send;
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var cmd = use('cmd')
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cmd.process(prosperon.argv.slice())
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35
scripts/modules/device.js
Normal file
35
scripts/modules/device.js
Normal file
@@ -0,0 +1,35 @@
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// helpful render devices. width and height in pixels; diagonal in inches.
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return {
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pc: { width: 1920, height: 1080 },
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macbook_m2: { width: 2560, height: 1664, diagonal: 13.6 },
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ds_top: { width: 400, height: 240, diagonal: 3.53 },
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ds_bottom: { width: 320, height: 240, diagonal: 3.02 },
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playdate: { width: 400, height: 240, diagonal: 2.7 },
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switch: { width: 1280, height: 720, diagonal: 6.2 },
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switch_lite: { width: 1280, height: 720, diagonal: 5.5 },
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switch_oled: { width: 1280, height: 720, diagonal: 7 },
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dsi: { width: 256, height: 192, diagonal: 3.268 },
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ds: { width: 256, height: 192, diagonal: 3 },
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dsixl: { width: 256, height: 192, diagonal: 4.2 },
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ipad_air_m2: { width: 2360, height: 1640, diagonal: 11.97 },
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iphone_se: { width: 1334, height: 750, diagonal: 4.7 },
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iphone_12_pro: { width: 2532, height: 1170, diagonal: 6.06 },
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iphone_15: { width: 2556, height: 1179, diagonal: 6.1 },
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gba: { width: 240, height: 160, diagonal: 2.9 },
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gameboy: { width: 160, height: 144, diagonal: 2.48 },
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gbc: { width: 160, height: 144, diagonal: 2.28 },
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steamdeck: { width: 1280, height: 800, diagonal: 7 },
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vita: { width: 960, height: 544, diagonal: 5 },
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psp: { width: 480, height: 272, diagonal: 4.3 },
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imac_m3: { width: 4480, height: 2520, diagonal: 23.5 },
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macbook_pro_m3: { width: 3024, height: 1964, diagonal: 14.2 },
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ps1: { width: 320, height: 240, diagonal: 5 },
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ps2: { width: 640, height: 480 },
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snes: { width: 256, height: 224 },
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gamecube: { width: 640, height: 480 },
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n64: { width: 320, height: 240 },
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c64: { width: 320, height: 200 },
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macintosh: { width: 512, height: 342 },
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gamegear: { width: 160, height: 144, diagonal: 3.2 }
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};
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@@ -3,6 +3,7 @@ var graphics = use('graphics')
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var math = use('math')
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var util = use('util')
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var os = use('os')
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var geometry = use('geomtry')
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var draw = {}
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draw[prosperon.DOC] = `
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@@ -13,15 +14,15 @@ for lines, rectangles, text, sprite drawing, etc.
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var whiteimage = {}
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whiteimage.surface = graphics.make_surface([1,1])
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whiteimage.surface.rect({x:0,y:0,width:1,height:1}, [1,1,1,1])
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whiteimage.texture = prosperon.gpu.load_texture(whiteimage.surface)
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render.load_texture(whiteimage)
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draw.point = function (pos, size, color = Color.blue) {
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render._main.point(pos, color)
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draw.rectangle({x:pos.x,y:pos.y, width:size,height:size})
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}
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draw.point[prosperon.DOC] = `
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:param pos: A 2D position ([x, y]) where the point should be drawn.
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:param size: The size of the point (not currently affecting rendering).
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:param color: The color of the point, defaults to Color.blue.
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:param size: The size of the point.
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:param color: The color of the point, defaults to white.
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:return: None
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`
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@@ -63,9 +64,9 @@ draw.arrow = function render_arrow(start, end, color = Color.red, wingspan = 4,
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var dir = math.norm(end.sub(start))
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var wing1 = [math.rotate(dir, wingangle).scale(wingspan).add(end), end]
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var wing2 = [math.rotate(dir, -wingangle).scale(wingspan).add(end), end]
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render.line([start, end], color)
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render.line(wing1, color)
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render.line(wing2, color)
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draw.line([start, end], color)
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draw.line(wing1, color)
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draw.line(wing2, color)
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}
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draw.arrow[prosperon.DOC] = `
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:param start: The start position of the arrow ([x, y]).
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@@ -101,7 +102,7 @@ draw.tile = function(image, rect, color = Color.white, tile = tile_def, pipeline
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if (!image) throw Error('Need an image to render.')
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if (typeof image === "string")
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image = graphics.texture(image)
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var mesh = render._main.tile(image.texture, {x:0,y:0,width:image.texture.width,height:image.texture.height}, rect, tile)
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var mesh = geometry.tile(image.texture, {x:0,y:0,width:image.texture.width,height:image.texture.height}, rect, tile)
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render.queue({
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type:'geometry',
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mesh,
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@@ -134,7 +135,7 @@ draw.slice9 = function slice9(image, rect = [0,0], slice = 0, color = Color.whit
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if (!image) throw Error('Need an image to render.')
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if (typeof image === "string")
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image = graphics.texture(image)
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var mesh = render._main.slice9(image.texture, rect, util.normalizeSpacing(slice), info)
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var mesh = geometry.slice9(image.texture, rect, util.normalizeSpacing(slice), info)
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render.queue({
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type: 'geometry',
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mesh,
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@@ -224,7 +225,7 @@ draw.sprites[prosperon.DOC] = `
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`
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draw.circle = function render_circle(pos, radius, color, inner_radius = 1, pipeline) {
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render.rectangle({x:pos.x, y:pos.y, width:radius*2,height:radius*2}, color, circle_pipeline)
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draw.rectangle({x:pos.x, y:pos.y, width:radius*2,height:radius*2}, color, circle_pipeline)
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}
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draw.circle[prosperon.DOC] = `
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:param pos: Center of the circle ([x, y]).
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@@ -4,7 +4,7 @@
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This sets up a lot of different modules to be used altogether
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*/
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var render = use('render') // The refactored file above
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var render = use('render')
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var layout = use('clay')
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var input = use('input')
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var emitter = use('emitter')
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@@ -36,12 +36,18 @@ function step() {
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if (imgui) imgui.prosperon_menu();
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// Now do the GPU present (calls gpupresent in render.js)
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render._main.present()
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render.present()
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tracy.end_frame()
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}
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function start()
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{
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}
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// Return or export them so you can call from a main script
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return {
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start,
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step
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}
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@@ -1,7 +1,6 @@
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var Color = use('color')
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var os = use('os')
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var graphics = use('graphics')
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//var render = use('render')
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var ex = {}
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@@ -111,7 +110,7 @@ ex.draw = function()
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/* var diff = graphics.texture(this.diffuse)
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if (!diff) throw new Error("emitter does not have a proper diffuse texture")
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var mesh = render._main.make_sprite_mesh(this.particles)
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var mesh = graphics.make_sprite_mesh(this.particles)
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if (mesh.num_indices === 0) return
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render.queue({
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type:'geometry',
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@@ -1,4 +1,5 @@
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var graphics = this
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graphics[prosperon.DOC] = `
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Provides functionality for loading and managing images, fonts, textures, and sprite meshes.
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Includes both JavaScript and C-implemented routines for creating geometry buffers, performing
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@@ -7,6 +8,7 @@ rectangle packing, etc.
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var io = use('io')
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var res = use('resources')
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var render = use('render')
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function calc_image_size(img) {
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if (!img.texture || !img.rect) return
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@@ -25,26 +27,24 @@ function create_image(path) {
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switch (path.ext()) {
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case 'gif':
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newimg = graphics.make_gif(data);
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if (newimg.surface) {
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newimg.texture = prosperon.gpu.load_texture(newimg.surface);
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} else {
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for (var frame of newimg.frames) {
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frame.texture = prosperon.gpu.load_texture(frame.surface);
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}
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if (newimg.surface)
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render.load_texture(newimg)
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else {
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for (var frame of newimg.frames)
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render.load_texture(frame)
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}
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break;
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case 'ase':
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case 'aseprite':
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newimg = graphics.make_aseprite(data);
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if (newimg.surface) {
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newimg.texture = prosperon.gpu.load_texture(newimg.surface);
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} else {
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if (newimg.surface)
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render.load_texture(newimg)
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else {
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for (var anim in newimg) {
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var a = newimg[anim];
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for (var frame of a.frames) {
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frame.texture = prosperon.gpu.load_texture(frame.surface);
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}
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for (var frame of a.frames)
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render.load_texture(frame)
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}
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}
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break;
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@@ -53,7 +53,7 @@ function create_image(path) {
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newimg = {
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surface: graphics.make_texture(data)
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};
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newimg.texture = prosperon.gpu.load_texture(newimg.surface);
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render.load_texture(newimg)
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break;
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}
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@@ -191,7 +191,7 @@ graphics.get_font = function get_font(path, size) {
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var data = io.slurpbytes(fullpath)
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fontcache[fontstr] = graphics.make_font(data, size)
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fontcache[fontstr].texture = prosperon.gpu.load_texture(fontcache[fontstr].surface)
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render.load_texture(fontcache[fontstr])
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return fontcache[fontstr]
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}
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graphics.get_font[prosperon.DOC] = `
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@@ -5,34 +5,7 @@ var os = use('os')
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var controller = use('controller')
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var tracy = use('tracy')
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var graphics = use('graphics')
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var default_conf = {
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title:`Prosperon [${prosperon.version}-${prosperon.revision}]`,
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width: 1280,
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height: 720,
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icon: graphics.make_texture(io.slurpbytes('icons/moon.gif')),
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high_dpi:0,
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alpha:1,
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fullscreen:0,
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sample_count:1,
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enable_clipboard:true,
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enable_dragndrop: true,
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max_dropped_files: 1,
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swap_interval: 1,
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name: "Prosperon",
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version:prosperon.version + "-" + prosperon.revision,
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identifier: "world.pockle.prosperon",
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creator: "Pockle World LLC",
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copyright: "Copyright Pockle World 2025",
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type: "game",
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url: "https://prosperon.dev"
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}
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var config = use('config.js')
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config.__proto__ = default_conf
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prosperon.camera = use('ext/camera').make()
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prosperon.camera.size = [config.width,config.height]
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var imgui = use('imgui')
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||||
var base_pipeline = {
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vertex: "sprite.vert",
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@@ -97,6 +70,8 @@ sprite_pipeline.blend = {
|
||||
op_alpha: "add"
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};
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|
||||
var context;
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|
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sprite_pipeline.target = {
|
||||
color_targets: [{
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||||
format:"rgba8",
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||||
@@ -105,18 +80,6 @@ sprite_pipeline.target = {
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||||
depth: "d32 float s8"
|
||||
};
|
||||
|
||||
var appy = {};
|
||||
appy.inputs = {};
|
||||
if (os.platform() === "macos") {
|
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appy.inputs["S-q"] = os.exit;
|
||||
}
|
||||
|
||||
appy.inputs["M-f4"] = os.exit;
|
||||
|
||||
controller.player[0].control(appy);
|
||||
|
||||
prosperon.window = prosperon.engine_start(config);
|
||||
|
||||
var driver = "vulkan"
|
||||
switch(os.platform()) {
|
||||
case "Linux":
|
||||
@@ -131,20 +94,6 @@ switch(os.platform()) {
|
||||
break
|
||||
}
|
||||
|
||||
render._main = prosperon.window.make_gpu(false,driver)
|
||||
prosperon.gpu = render._main
|
||||
render._main.window = prosperon.window
|
||||
render._main.claim_window(prosperon.window)
|
||||
render._main.set_swapchain('sdr', 'vsync')
|
||||
|
||||
var whiteimage = {}
|
||||
whiteimage.surface = graphics.make_surface([1,1])
|
||||
whiteimage.surface.rect({x:0,y:0,width:1,height:1}, [1,1,1,1])
|
||||
whiteimage.texture = render._main.load_texture(whiteimage.surface)
|
||||
|
||||
var imgui = use('imgui')
|
||||
if (imgui) imgui.init(render._main, prosperon.window)
|
||||
|
||||
var unit_transform = os.make_transform();
|
||||
|
||||
var cur = {};
|
||||
@@ -153,8 +102,8 @@ cur.samplers = [];
|
||||
|
||||
var tbuffer;
|
||||
function full_upload(buffers) {
|
||||
var cmds = render._main.acquire_cmd_buffer();
|
||||
tbuffer = render._main.upload(cmds, buffers, tbuffer);
|
||||
var cmds = context.acquire_cmd_buffer();
|
||||
tbuffer = context.upload(cmds, buffers, tbuffer);
|
||||
cmds.submit();
|
||||
}
|
||||
|
||||
@@ -284,7 +233,7 @@ function make_pipeline(pipeline) {
|
||||
// 1) Reflection data for vertex shader
|
||||
var refl = pipeline.vertex.reflection
|
||||
if (!refl || !refl.inputs || !Array.isArray(refl.inputs)) {
|
||||
pipeline.gpu = render._main.make_pipeline(pipeline);
|
||||
pipeline.gpu = context.make_pipeline(pipeline);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -335,7 +284,7 @@ function make_pipeline(pipeline) {
|
||||
pipeline.vertex_buffer_descriptions = buffer_descriptions
|
||||
pipeline.vertex_attributes = attributes
|
||||
|
||||
pipeline.gpu = render._main.make_pipeline(pipeline);
|
||||
pipeline.gpu = context.make_pipeline(pipeline);
|
||||
}
|
||||
|
||||
make_pipeline[prosperon.DOC] = `Create and store a GPU pipeline object if it has not already been created.
|
||||
@@ -362,7 +311,7 @@ function make_shader(sh_file) {
|
||||
entrypoint: shader_type === "msl" ? "main0" : "main"
|
||||
}
|
||||
|
||||
shader.gpu = render._main.make_shader(shader)
|
||||
shader.gpu = context.make_shader(shader)
|
||||
shader.reflection = refl;
|
||||
shader_cache[file] = shader
|
||||
shader.file = sh_file
|
||||
@@ -375,43 +324,6 @@ make_shader[prosperon.DOC] = `Load and compile a shader from disk, caching the r
|
||||
:return: A shader object with GPU and reflection data attached.
|
||||
`
|
||||
|
||||
// helpful render devices. width and height in pixels; diagonal in inches.
|
||||
render.device = {
|
||||
pc: { width: 1920, height: 1080 },
|
||||
macbook_m2: { width: 2560, height: 1664, diagonal: 13.6 },
|
||||
ds_top: { width: 400, height: 240, diagonal: 3.53 },
|
||||
ds_bottom: { width: 320, height: 240, diagonal: 3.02 },
|
||||
playdate: { width: 400, height: 240, diagonal: 2.7 },
|
||||
switch: { width: 1280, height: 720, diagonal: 6.2 },
|
||||
switch_lite: { width: 1280, height: 720, diagonal: 5.5 },
|
||||
switch_oled: { width: 1280, height: 720, diagonal: 7 },
|
||||
dsi: { width: 256, height: 192, diagonal: 3.268 },
|
||||
ds: { width: 256, height: 192, diagonal: 3 },
|
||||
dsixl: { width: 256, height: 192, diagonal: 4.2 },
|
||||
ipad_air_m2: { width: 2360, height: 1640, diagonal: 11.97 },
|
||||
iphone_se: { width: 1334, height: 750, diagonal: 4.7 },
|
||||
iphone_12_pro: { width: 2532, height: 1170, diagonal: 6.06 },
|
||||
iphone_15: { width: 2556, height: 1179, diagonal: 6.1 },
|
||||
gba: { width: 240, height: 160, diagonal: 2.9 },
|
||||
gameboy: { width: 160, height: 144, diagonal: 2.48 },
|
||||
gbc: { width: 160, height: 144, diagonal: 2.28 },
|
||||
steamdeck: { width: 1280, height: 800, diagonal: 7 },
|
||||
vita: { width: 960, height: 544, diagonal: 5 },
|
||||
psp: { width: 480, height: 272, diagonal: 4.3 },
|
||||
imac_m3: { width: 4480, height: 2520, diagonal: 23.5 },
|
||||
macbook_pro_m3: { width: 3024, height: 1964, diagonal: 14.2 },
|
||||
ps1: { width: 320, height: 240, diagonal: 5 },
|
||||
ps2: { width: 640, height: 480 },
|
||||
snes: { width: 256, height: 224 },
|
||||
gamecube: { width: 640, height: 480 },
|
||||
n64: { width: 320, height: 240 },
|
||||
c64: { width: 320, height: 200 },
|
||||
macintosh: { width: 512, height: 342 },
|
||||
gamegear: { width: 160, height: 144, diagonal: 3.2 }
|
||||
};
|
||||
|
||||
render.device.doc = `Device resolutions given as [x,y,inches diagonal].`;
|
||||
|
||||
var render_queue = [];
|
||||
var hud_queue = [];
|
||||
|
||||
@@ -439,7 +351,7 @@ function upload_model(model) {
|
||||
if (typeof model[i] !== 'object') continue;
|
||||
bufs.push(model[i]);
|
||||
}
|
||||
render._main.upload(this, bufs);
|
||||
context.upload(this, bufs);
|
||||
}
|
||||
|
||||
upload_model[prosperon.DOC] = `Upload all buffer-like properties of the given model to the GPU.
|
||||
@@ -555,7 +467,7 @@ function render_camera(cmds, camera) {
|
||||
main_color.height = main_depth.height = camera.size.y;
|
||||
camera.target = {
|
||||
color_targets: [{
|
||||
texture: render._main.texture(main_color),
|
||||
texture: context.texture(main_color),
|
||||
mip_level:0,
|
||||
layer: 0,
|
||||
load:"clear",
|
||||
@@ -563,7 +475,7 @@ function render_camera(cmds, camera) {
|
||||
clear: cornflower
|
||||
}],
|
||||
depth_stencil: {
|
||||
texture: render._main.texture(main_depth),
|
||||
texture: context.texture(main_depth),
|
||||
clear:1,
|
||||
load:"dont_care",
|
||||
store:"dont_care",
|
||||
@@ -657,9 +569,9 @@ render_camera[prosperon.DOC] = `Render a scene using the provided camera, drawin
|
||||
`
|
||||
|
||||
var swaps = [];
|
||||
function gpupresent() {
|
||||
render.present = function() {
|
||||
os.clean_transforms();
|
||||
var cmds = render._main.acquire_cmd_buffer();
|
||||
var cmds = context.acquire_cmd_buffer();
|
||||
render_camera(cmds, prosperon.camera);
|
||||
var swapchain_tex = cmds.acquire_swapchain();
|
||||
if (!swapchain_tex)
|
||||
@@ -689,7 +601,7 @@ function gpupresent() {
|
||||
}
|
||||
}
|
||||
|
||||
gpupresent[prosperon.DOC] = `Perform the per-frame rendering and present the final swapchain image, including imgui pass if available.
|
||||
render.present[prosperon.DOC] = `Perform the per-frame rendering and present the final swapchain image, including imgui pass if available.
|
||||
|
||||
:return: None
|
||||
`
|
||||
@@ -701,7 +613,7 @@ var stencil_write = {
|
||||
pass_op: "replace"
|
||||
};
|
||||
|
||||
var stencil_writer = function stencil_writer(ref) {
|
||||
function stencil_writer(ref) {
|
||||
var pipe = Object.create(base_pipeline);
|
||||
Object.assign(pipe, {
|
||||
stencil: {
|
||||
@@ -717,10 +629,8 @@ var stencil_writer = function stencil_writer(ref) {
|
||||
return pipe;
|
||||
}.hashify();
|
||||
|
||||
render.stencil_writer = stencil_writer;
|
||||
|
||||
// objects by default draw where the stencil buffer is 0
|
||||
render.fillmask = function fillmask(ref) {
|
||||
function fillmask(ref) {
|
||||
var pipe = stencil_writer(ref);
|
||||
render.use_shader('screenfill.cg', pipe);
|
||||
render.draw(shape.quad);
|
||||
@@ -739,7 +649,7 @@ var stencil_invert = {
|
||||
pass_op: "invert"
|
||||
};
|
||||
|
||||
render.mask = function mask(image, pos, scale, rotation = 0, ref = 1) {
|
||||
function mask(image, pos, scale, rotation = 0, ref = 1) {
|
||||
if (typeof image === 'string')
|
||||
image = graphics.texture(image);
|
||||
|
||||
@@ -771,7 +681,7 @@ render.mask[prosperon.DOC] = `Draw an image to the stencil buffer, marking its a
|
||||
`
|
||||
|
||||
render.viewport = function(rect) {
|
||||
render._main.viewport(rect);
|
||||
context.viewport(rect);
|
||||
}
|
||||
|
||||
render.viewport[prosperon.DOC] = `Set the GPU viewport to the specified rectangle.
|
||||
@@ -790,19 +700,7 @@ render.scissor[prosperon.DOC] = `Set the GPU scissor region to the specified rec
|
||||
:return: None
|
||||
`
|
||||
|
||||
// Some initialization
|
||||
shader_type = render._main.shader_format()[0];
|
||||
|
||||
std_sampler = render._main.make_sampler({
|
||||
min_filter: "nearest",
|
||||
mag_filter: "nearest",
|
||||
mipmap_mode: "nearest",
|
||||
address_mode_u: "repeat",
|
||||
address_mode_v: "repeat",
|
||||
address_mode_w: "repeat"
|
||||
});
|
||||
|
||||
render._main.present = gpupresent;
|
||||
var std_sampler
|
||||
|
||||
if (tracy) tracy.gpu_init()
|
||||
|
||||
@@ -839,4 +737,54 @@ render.setup_hud[prosperon.DOC] = `Switch the current queue to the HUD render qu
|
||||
:return: None
|
||||
`
|
||||
|
||||
render.initialize = function(config)
|
||||
{
|
||||
var default_conf = {
|
||||
title:`Prosperon [${prosperon.version}-${prosperon.revision}]`,
|
||||
width: 1280,
|
||||
height: 720,
|
||||
icon: graphics.make_texture(io.slurpbytes('icons/moon.gif')),
|
||||
high_dpi:0,
|
||||
alpha:1,
|
||||
fullscreen:0,
|
||||
sample_count:1,
|
||||
enable_clipboard:true,
|
||||
enable_dragndrop: true,
|
||||
max_dropped_files: 1,
|
||||
swap_interval: 1,
|
||||
name: "Prosperon",
|
||||
version:prosperon.version + "-" + prosperon.revision,
|
||||
identifier: "world.pockle.prosperon",
|
||||
creator: "Pockle World LLC",
|
||||
copyright: "Copyright Pockle World 2025",
|
||||
type: "game",
|
||||
url: "https://prosperon.dev"
|
||||
}
|
||||
|
||||
config.__proto__ = default_conf
|
||||
|
||||
prosperon.camera = use('ext/camera').make()
|
||||
prosperon.camera.size = [config.width,config.height]
|
||||
|
||||
prosperon.window = prosperon.engine_start(config)
|
||||
|
||||
context = prosperon.window.make_gpu(false,driver)
|
||||
context.window = prosperon.window
|
||||
context.claim_window(prosperon.window)
|
||||
context.set_swapchain('sdr', 'vsync')
|
||||
|
||||
if (imgui) imgui.init(context, prosperon.window)
|
||||
|
||||
shader_type = context.shader_format()[0];
|
||||
|
||||
std_sampler = context.make_sampler({
|
||||
min_filter: "nearest",
|
||||
mag_filter: "nearest",
|
||||
mipmap_mode: "nearest",
|
||||
address_mode_u: "repeat",
|
||||
address_mode_v: "repeat",
|
||||
address_mode_w: "repeat"
|
||||
});
|
||||
}
|
||||
|
||||
return render
|
||||
|
||||
@@ -1,546 +1,48 @@
|
||||
var render = {}
|
||||
|
||||
var io = use('io')
|
||||
var os = use('os')
|
||||
var controller = use('controller')
|
||||
var tracy = use('tracy')
|
||||
var graphics = use('graphics')
|
||||
var context
|
||||
|
||||
var default_conf = {
|
||||
title:`Prosperon [${prosperon.version}-${prosperon.revision}]`,
|
||||
width: 1280,
|
||||
height: 720,
|
||||
icon: graphics.make_texture(io.slurpbytes('icons/moon.gif')),
|
||||
high_dpi:0,
|
||||
alpha:1,
|
||||
fullscreen:0,
|
||||
sample_count:1,
|
||||
enable_clipboard:true,
|
||||
enable_dragndrop: true,
|
||||
max_dropped_files: 1,
|
||||
swap_interval: 1,
|
||||
name: "Prosperon",
|
||||
version:prosperon.version + "-" + prosperon.revision,
|
||||
identifier: "world.pockle.prosperon",
|
||||
creator: "Pockle World LLC",
|
||||
copyright: "Copyright Pockle World 2025",
|
||||
type: "game",
|
||||
url: "https://prosperon.dev"
|
||||
render.initialize = function(config)
|
||||
{
|
||||
prosperon.window = prosperon.engine_start(config)
|
||||
context = prosperon.window.make_renderer()
|
||||
}
|
||||
|
||||
var config = use('config.js')
|
||||
config.__proto__ = default_conf
|
||||
// img here is the engine surface
|
||||
render.load_texture(img)
|
||||
{
|
||||
if (!img.surface)
|
||||
throw new Error('Image must have a surface.')
|
||||
|
||||
prosperon.camera = use('ext/camera').make()
|
||||
prosperon.camera.size = [config.width,config.height]
|
||||
|
||||
var base_pipeline = {
|
||||
vertex: "sprite.vert",
|
||||
fragment: "sprite.frag",
|
||||
primitive: "triangle", // point, line, linestrip, triangle, trianglestrip
|
||||
fill: true, // false for lines
|
||||
depth: {
|
||||
compare: "greater_equal", // never/less/equal/less_equal/greater/not_equal/greater_equal/always
|
||||
test: false,
|
||||
write: false,
|
||||
bias: 0,
|
||||
bias_slope_scale: 0,
|
||||
bias_clamp: 0
|
||||
},
|
||||
stencil: {
|
||||
enabled: true,
|
||||
front: {
|
||||
compare: "equal", // never/less/equal/less_equal/greater/neq/greq/always
|
||||
fail: "keep", // keep/zero/replace/incr_clamp/decr_clamp/invert/incr_wrap/decr_wrap
|
||||
depth_fail: "keep",
|
||||
pass: "keep"
|
||||
},
|
||||
back: {
|
||||
compare: "equal", // never/less/equal/less_equal/greater/neq/greq/always
|
||||
fail: "keep", // keep/zero/replace/incr_clamp/decr_clamp/invert/incr_wrap/decr_wrap
|
||||
depth_fail: "keep",
|
||||
pass: "keep"
|
||||
},
|
||||
test: true,
|
||||
compare_mask: 0,
|
||||
write_mask: 0
|
||||
},
|
||||
blend: {
|
||||
enabled: false,
|
||||
src_rgb: "zero", // zero/one/src_color/one_minus_src_color/dst_color/one_minus_dst_color/src_alpha/one_minus_src_alpha/dst_alpha/one_minus_dst_alpha/constant_color/one_minus_constant_color/src_alpha_saturate
|
||||
dst_rgb: "zero",
|
||||
op_rgb: "add", // add/sub/rev_sub/min/max
|
||||
src_alpha: "one",
|
||||
dst_alpha: "zero",
|
||||
op_alpha: "add"
|
||||
},
|
||||
cull: "none", // none/front/back
|
||||
face: "cw", // cw/ccw
|
||||
alpha_to_coverage: false,
|
||||
multisample: {
|
||||
count: 1, // number of multisamples
|
||||
mask: 0xFFFFFFFF,
|
||||
domask: false
|
||||
},
|
||||
label: "scripted pipeline",
|
||||
target: {}
|
||||
}
|
||||
|
||||
var sprite_pipeline = Object.create(base_pipeline);
|
||||
sprite_pipeline.blend = {
|
||||
enabled:true,
|
||||
src_rgb: "src_alpha", // zero/one/src_color/one_minus_src_color/dst_color/one_minus_dst_color/src_alpha/one_minus_src_alpha/dst_alpha/one_minus_dst_alpha/constant_color/one_minus_constant_color/src_alpha_saturate
|
||||
dst_rgb: "one_minus_src_alpha",
|
||||
op_rgb: "add", // add/sub/rev_sub/min/max
|
||||
src_alpha: "one",
|
||||
dst_alpha: "zero",
|
||||
op_alpha: "add"
|
||||
};
|
||||
|
||||
sprite_pipeline.target = {
|
||||
color_targets: [{
|
||||
format:"rgba8",
|
||||
blend:sprite_pipeline.blend
|
||||
}],
|
||||
depth: "d32 float s8"
|
||||
};
|
||||
|
||||
prosperon.window = prosperon.engine_start(config);
|
||||
|
||||
var driver = "vulkan"
|
||||
switch(os.platform()) {
|
||||
case "Linux":
|
||||
driver = "vulkan"
|
||||
break
|
||||
case "Windows":
|
||||
driver = "direct3d12"
|
||||
break
|
||||
case "macOS":
|
||||
driver = "metal"
|
||||
break
|
||||
}
|
||||
|
||||
render._main = prosperon.window.make_renderer(driver)
|
||||
prosperon.gpu = render._main
|
||||
render._main.window = prosperon.window
|
||||
|
||||
//var imgui = use('imgui')
|
||||
//if (imgui) imgui.init(render._main, prosperon.window)
|
||||
|
||||
var imgui
|
||||
|
||||
var unit_transform = os.make_transform();
|
||||
|
||||
var cornflower = [62/255,96/255,113/255,1];
|
||||
|
||||
var sprite_model_ubo = {
|
||||
model: unit_transform,
|
||||
color: [1,1,1,1]
|
||||
};
|
||||
|
||||
// helpful render devices. width and height in pixels; diagonal in inches.
|
||||
render.device = {
|
||||
pc: { width: 1920, height: 1080 },
|
||||
macbook_m2: { width: 2560, height: 1664, diagonal: 13.6 },
|
||||
ds_top: { width: 400, height: 240, diagonal: 3.53 },
|
||||
ds_bottom: { width: 320, height: 240, diagonal: 3.02 },
|
||||
playdate: { width: 400, height: 240, diagonal: 2.7 },
|
||||
switch: { width: 1280, height: 720, diagonal: 6.2 },
|
||||
switch_lite: { width: 1280, height: 720, diagonal: 5.5 },
|
||||
switch_oled: { width: 1280, height: 720, diagonal: 7 },
|
||||
dsi: { width: 256, height: 192, diagonal: 3.268 },
|
||||
ds: { width: 256, height: 192, diagonal: 3 },
|
||||
dsixl: { width: 256, height: 192, diagonal: 4.2 },
|
||||
ipad_air_m2: { width: 2360, height: 1640, diagonal: 11.97 },
|
||||
iphone_se: { width: 1334, height: 750, diagonal: 4.7 },
|
||||
iphone_12_pro: { width: 2532, height: 1170, diagonal: 6.06 },
|
||||
iphone_15: { width: 2556, height: 1179, diagonal: 6.1 },
|
||||
gba: { width: 240, height: 160, diagonal: 2.9 },
|
||||
gameboy: { width: 160, height: 144, diagonal: 2.48 },
|
||||
gbc: { width: 160, height: 144, diagonal: 2.28 },
|
||||
steamdeck: { width: 1280, height: 800, diagonal: 7 },
|
||||
vita: { width: 960, height: 544, diagonal: 5 },
|
||||
psp: { width: 480, height: 272, diagonal: 4.3 },
|
||||
imac_m3: { width: 4480, height: 2520, diagonal: 23.5 },
|
||||
macbook_pro_m3: { width: 3024, height: 1964, diagonal: 14.2 },
|
||||
ps1: { width: 320, height: 240, diagonal: 5 },
|
||||
ps2: { width: 640, height: 480 },
|
||||
snes: { width: 256, height: 224 },
|
||||
gamecube: { width: 640, height: 480 },
|
||||
n64: { width: 320, height: 240 },
|
||||
c64: { width: 320, height: 200 },
|
||||
macintosh: { width: 512, height: 342 },
|
||||
gamegear: { width: 160, height: 144, diagonal: 3.2 }
|
||||
};
|
||||
|
||||
render.device.doc = `Device resolutions given as [x,y,inches diagonal].`;
|
||||
|
||||
var render_queue = [];
|
||||
var hud_queue = [];
|
||||
|
||||
var current_queue = render_queue;
|
||||
|
||||
var std_sampler = {
|
||||
min_filter: "nearest",
|
||||
mag_filter: "nearest",
|
||||
mipmap: "linear",
|
||||
u: "repeat",
|
||||
v: "repeat",
|
||||
w: "repeat",
|
||||
mip_bias: 0,
|
||||
max_anisotropy: 0,
|
||||
compare_op: "none",
|
||||
min_lod: 0,
|
||||
max_lod: 0,
|
||||
anisotropy: false,
|
||||
compare: false
|
||||
};
|
||||
|
||||
function group_sprites_by_texture(sprites, mesh) {
|
||||
if (sprites.length === 0) return;
|
||||
for (var i = 0; i < sprites.length; i++) {
|
||||
sprites[i].mesh = mesh;
|
||||
sprites[i].first_index = i*6;
|
||||
sprites[i].num_indices = 6;
|
||||
}
|
||||
return;
|
||||
// The code below is an alternate approach to grouping by image. Currently not in use.
|
||||
/*
|
||||
var groups = [];
|
||||
var group = {image:sprites[0].image, first_index:0};
|
||||
var count = 1;
|
||||
for (var i = 1; i < sprites.length; i++) {
|
||||
if (sprites[i].image === group.image) {
|
||||
count++;
|
||||
continue;
|
||||
}
|
||||
group.num_indices = count*6;
|
||||
var newgroup = {image:sprites[i].image, first_index:group.first_index+group.num_indices};
|
||||
group = newgroup;
|
||||
groups.push(group);
|
||||
count=1;
|
||||
}
|
||||
group.num_indices = count*6;
|
||||
return groups;
|
||||
*/
|
||||
}
|
||||
|
||||
group_sprites_by_texture[prosperon.DOC] = `Assign each sprite to the provided mesh, generating index data as needed.
|
||||
|
||||
:param sprites: An array of sprite objects.
|
||||
:param mesh: A mesh object (pos, color, uv, indices, etc.) to link to each sprite.
|
||||
:return: None
|
||||
`
|
||||
|
||||
var main_color = {
|
||||
type:"2d",
|
||||
format: "rgba8",
|
||||
layers: 1,
|
||||
mip_levels: 1,
|
||||
samples: 0,
|
||||
sampler:true,
|
||||
color_target:true
|
||||
};
|
||||
|
||||
var main_depth = {
|
||||
type: "2d",
|
||||
format: "d32 float s8",
|
||||
layers:1,
|
||||
mip_levels:1,
|
||||
samples:0,
|
||||
sampler:true,
|
||||
depth_target:true
|
||||
};
|
||||
|
||||
function render_camera(cmds, camera) {
|
||||
var pass;
|
||||
delete camera.target // TODO: HORRIBLE
|
||||
if (!camera.target) {
|
||||
main_color.width = main_depth.width = camera.size.x;
|
||||
main_color.height = main_depth.height = camera.size.y;
|
||||
camera.target = {
|
||||
color_targets: [{
|
||||
texture: render._main.texture(main_color),
|
||||
mip_level:0,
|
||||
layer: 0,
|
||||
load:"clear",
|
||||
store:"store",
|
||||
clear: cornflower
|
||||
}],
|
||||
depth_stencil: {
|
||||
texture: render._main.texture(main_depth),
|
||||
clear:1,
|
||||
load:"dont_care",
|
||||
store:"dont_care",
|
||||
stencil_load:"dont_care",
|
||||
stencil_store:"dont_care",
|
||||
stencil_clear:0
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
var buffers = [];
|
||||
buffers = buffers.concat(graphics.queue_sprite_mesh(render_queue));
|
||||
var unique_meshes = [...new Set(render_queue.map(x => x.mesh))];
|
||||
for (var q of unique_meshes)
|
||||
buffers = buffers.concat([q.pos, q.color, q.uv, q.indices]);
|
||||
|
||||
buffers = buffers.concat(graphics.queue_sprite_mesh(hud_queue));
|
||||
for (var q of hud_queue)
|
||||
if (q.type === 'geometry') buffers = buffers.concat([q.mesh.pos, q.mesh.color, q.mesh.uv, q.mesh.indices]);
|
||||
|
||||
full_upload(buffers)
|
||||
|
||||
var pass = cmds.render_pass(camera.target);
|
||||
|
||||
var pipeline = sprite_pipeline;
|
||||
bind_pipeline(pass,pipeline);
|
||||
|
||||
var camslot = get_pipeline_ubo_slot(pipeline, 'TransformBuffer');
|
||||
if (typeof camslot !== 'undefined')
|
||||
cmds.camera(camera, camslot);
|
||||
|
||||
modelslot = get_pipeline_ubo_slot(pipeline, "model");
|
||||
if (typeof modelslot !== 'undefined') {
|
||||
var ubo = ubo_obj_to_array(pipeline, 'model', sprite_model_ubo);
|
||||
cmds.push_vertex_uniform_data(modelslot, ubo);
|
||||
}
|
||||
|
||||
var mesh;
|
||||
var img;
|
||||
var modelslot;
|
||||
|
||||
cmds.push_debug_group("draw")
|
||||
for (var group of render_queue) {
|
||||
if (mesh != group.mesh) {
|
||||
mesh = group.mesh;
|
||||
bind_model(pass,pipeline,mesh);
|
||||
}
|
||||
|
||||
if (group.image && img != group.image) {
|
||||
img = group.image;
|
||||
img.sampler = std_sampler;
|
||||
bind_mat(pass,pipeline,{diffuse:img});
|
||||
}
|
||||
|
||||
pass.draw_indexed(group.num_indices, 1, group.first_index, 0, 0);
|
||||
}
|
||||
cmds.pop_debug_group()
|
||||
|
||||
cmds.push_debug_group("hud")
|
||||
var camslot = get_pipeline_ubo_slot(pipeline, 'TransformBuffer');
|
||||
if (typeof camslot !== 'undefined')
|
||||
cmds.hud(camera.size, camslot);
|
||||
|
||||
for (var group of hud_queue) {
|
||||
if (mesh != group.mesh) {
|
||||
mesh = group.mesh;
|
||||
bind_model(pass,pipeline,mesh);
|
||||
}
|
||||
|
||||
if (group.image && img != group.image) {
|
||||
img = group.image;
|
||||
img.sampler = std_sampler;
|
||||
bind_mat(pass,pipeline,{diffuse:img});
|
||||
}
|
||||
if (img.texture)
|
||||
throw new Error('Image has already been uploaded to GPU.')
|
||||
|
||||
pass.draw_indexed(group.num_indices, 1, group.first_index, 0, 0);
|
||||
}
|
||||
cmds.pop_debug_group();
|
||||
|
||||
pass?.end();
|
||||
|
||||
render_queue = [];
|
||||
hud_queue = [];
|
||||
img.texture = context.load_texture(img.surface)
|
||||
}
|
||||
|
||||
render_camera[prosperon.DOC] = `Render a scene using the provided camera, drawing both render queue and HUD queue items.
|
||||
|
||||
:param cmds: A command buffer obtained from the GPU context.
|
||||
:param camera: The camera object (with size, optional target, etc.).
|
||||
:return: None
|
||||
`
|
||||
|
||||
var swaps = [];
|
||||
function gpupresent() {
|
||||
os.clean_transforms();
|
||||
var cmds = render._main.acquire_cmd_buffer();
|
||||
render_camera(cmds, prosperon.camera);
|
||||
var swapchain_tex = cmds.acquire_swapchain();
|
||||
if (!swapchain_tex)
|
||||
cmds.cancel();
|
||||
else {
|
||||
var torect = prosperon.camera.draw_rect(prosperon.window.size);
|
||||
torect.texture = swapchain_tex;
|
||||
if (swapchain_tex) {
|
||||
cmds.blit({
|
||||
src: prosperon.camera.target.color_targets[0].texture,
|
||||
dst: torect,
|
||||
filter:"nearest",
|
||||
load: "clear"
|
||||
});
|
||||
|
||||
if (imgui) { // draws any imgui commands present
|
||||
cmds.push_debug_group("imgui")
|
||||
imgui.prepend(cmds);
|
||||
var pass = cmds.render_pass({
|
||||
color_targets:[{texture:swapchain_tex}]});
|
||||
imgui.endframe(cmds,pass);
|
||||
pass.end();
|
||||
cmds.pop_debug_group()
|
||||
}
|
||||
}
|
||||
cmds.submit()
|
||||
}
|
||||
}
|
||||
|
||||
gpupresent[prosperon.DOC] = `Perform the per-frame rendering and present the final swapchain image, including imgui pass if available.
|
||||
|
||||
:return: None
|
||||
`
|
||||
|
||||
var stencil_write = {
|
||||
compare: "always",
|
||||
fail_op: "replace",
|
||||
depth_fail_op: "replace",
|
||||
pass_op: "replace"
|
||||
};
|
||||
|
||||
var stencil_writer = function stencil_writer(ref) {
|
||||
var pipe = Object.create(base_pipeline);
|
||||
Object.assign(pipe, {
|
||||
stencil: {
|
||||
enabled: true,
|
||||
front: stencil_write,
|
||||
back: stencil_write,
|
||||
write:true,
|
||||
read:true,
|
||||
ref:ref
|
||||
},
|
||||
write_mask: colormask.none
|
||||
});
|
||||
return pipe;
|
||||
}.hashify();
|
||||
|
||||
render.stencil_writer = stencil_writer;
|
||||
|
||||
// objects by default draw where the stencil buffer is 0
|
||||
render.fillmask = function fillmask(ref) {
|
||||
var pipe = stencil_writer(ref);
|
||||
render.use_shader('screenfill.cg', pipe);
|
||||
render.draw(shape.quad);
|
||||
}
|
||||
|
||||
render.fillmask[prosperon.DOC] = `Draw a fullscreen shape using a 'screenfill' shader to populate the stencil buffer with a given reference.
|
||||
|
||||
:param ref: The stencil reference value to write.
|
||||
:return: None
|
||||
`
|
||||
|
||||
var stencil_invert = {
|
||||
compare: "always",
|
||||
fail_op: "invert",
|
||||
depth_fail_op: "invert",
|
||||
pass_op: "invert"
|
||||
};
|
||||
|
||||
render.mask = function mask(image, pos, scale, rotation = 0, ref = 1) {
|
||||
if (typeof image === 'string')
|
||||
image = graphics.texture(image);
|
||||
|
||||
var tex = image.texture;
|
||||
if (scale) scale = scale.div([tex.width,tex.height]);
|
||||
else scale = [1,1,1]
|
||||
render.queue = function(cmd)
|
||||
{
|
||||
switch(cmd.type) {
|
||||
case "geometry":
|
||||
context.geometry(cmd.texture, cmd.mesh)
|
||||
break;
|
||||
|
||||
var pipe = stencil_writer(ref);
|
||||
render.use_shader('sprite.cg', pipe);
|
||||
var t = os.make_transform();
|
||||
t.trs(pos, undefined, scale);
|
||||
set_model(t);
|
||||
render.use_mat({
|
||||
diffuse:image.texture,
|
||||
rect: image.rect,
|
||||
shade: Color.white
|
||||
});
|
||||
render.draw(shape.quad);
|
||||
case "hardware_line":
|
||||
context.line(cmd.points, cmd.color)
|
||||
break;
|
||||
|
||||
case "hardware_point":
|
||||
context.points(cmd.points, cmd.color)
|
||||
break;
|
||||
|
||||
case "scissor":
|
||||
context.clip(cmd.rect)
|
||||
break;
|
||||
|
||||
case "viewport":
|
||||
context.viewport(cmd.rect)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
render.mask[prosperon.DOC] = `Draw an image to the stencil buffer, marking its area with a specified reference value.
|
||||
|
||||
:param image: A texture or string path (which is converted to a texture).
|
||||
:param pos: The translation (x, y) for the image placement.
|
||||
:param scale: Optional scaling applied to the texture.
|
||||
:param rotation: Optional rotation in radians (unused by default).
|
||||
:param ref: The stencil reference value to write.
|
||||
:return: None
|
||||
`
|
||||
|
||||
render.viewport = function(rect) {
|
||||
render._main.viewport(rect);
|
||||
}
|
||||
|
||||
render.viewport[prosperon.DOC] = `Set the GPU viewport to the specified rectangle.
|
||||
|
||||
:param rect: A rectangle [x, y, width, height].
|
||||
:return: None
|
||||
`
|
||||
|
||||
render.scissor = function(rect) {
|
||||
render.viewport(rect)
|
||||
}
|
||||
|
||||
render.scissor[prosperon.DOC] = `Set the GPU scissor region to the specified rectangle (alias of render.viewport).
|
||||
|
||||
:param rect: A rectangle [x, y, width, height].
|
||||
:return: None
|
||||
`
|
||||
|
||||
// Some initialization
|
||||
shader_type = render._main.shader_format()[0];
|
||||
|
||||
std_sampler = render._main.make_sampler({
|
||||
min_filter: "nearest",
|
||||
mag_filter: "nearest",
|
||||
mipmap_mode: "nearest",
|
||||
address_mode_u: "repeat",
|
||||
address_mode_v: "repeat",
|
||||
address_mode_w: "repeat"
|
||||
});
|
||||
|
||||
render._main.present = gpupresent;
|
||||
|
||||
if (tracy) tracy.gpu_init()
|
||||
render.queue = function(cmd) {
|
||||
if (Array.isArray(cmd))
|
||||
for (var i of cmd) current_queue.push(i)
|
||||
else
|
||||
current_queue.push(cmd)
|
||||
}
|
||||
|
||||
render.queue[prosperon.DOC] = `Enqueue one or more draw commands. These commands are batched until render_camera is called.
|
||||
|
||||
:param cmd: Either a single command object or an array of command objects.
|
||||
:return: None
|
||||
`
|
||||
|
||||
render.setup_draw = function() {
|
||||
current_queue = render_queue;
|
||||
prosperon.draw();
|
||||
}
|
||||
|
||||
render.setup_draw[prosperon.DOC] = `Switch the current queue to the primary scene render queue, then invoke 'prosperon.draw' if defined.
|
||||
|
||||
:return: None
|
||||
`
|
||||
|
||||
render.setup_hud = function() {
|
||||
current_queue = hud_queue;
|
||||
prosperon.hud();
|
||||
}
|
||||
|
||||
render.setup_hud[prosperon.DOC] = `Switch the current queue to the HUD render queue, then invoke 'prosperon.hud' if defined.
|
||||
|
||||
:return: None
|
||||
`
|
||||
|
||||
return render
|
||||
|
||||
@@ -3128,6 +3128,7 @@ JSC_CCALL(renderer_make_sprite_mesh,
|
||||
)
|
||||
|
||||
|
||||
|
||||
static const JSCFunctionListEntry js_SDL_Renderer_funcs[] = {
|
||||
MIST_FUNC_DEF(SDL_Renderer, draw_color, 1),
|
||||
MIST_FUNC_DEF(SDL_Renderer, present, 0),
|
||||
@@ -4664,8 +4665,6 @@ static const JSCFunctionListEntry js_SDL_GPUDevice_funcs[] = {
|
||||
MIST_FUNC_DEF(gpu, wait_for_fences, 2),
|
||||
MIST_FUNC_DEF(gpu, query_fence, 1),
|
||||
MIST_FUNC_DEF(gpu, shader_format, 0),
|
||||
MIST_FUNC_DEF(gpu, slice9, 3),
|
||||
MIST_FUNC_DEF(gpu, tile, 4),
|
||||
};
|
||||
|
||||
JSC_CCALL(renderpass_bind_pipeline,
|
||||
@@ -5994,6 +5993,8 @@ static const JSCFunctionListEntry js_geometry_funcs[] = {
|
||||
MIST_FUNC_DEF(geometry, rect_point_inside, 2),
|
||||
MIST_FUNC_DEF(geometry, rect_pos, 1),
|
||||
MIST_FUNC_DEF(geometry, rect_move, 2),
|
||||
MIST_FUNC_DEF(gpu, tile, 4),
|
||||
MIST_FUNC_DEF(gpu, slice9, 3),
|
||||
};
|
||||
|
||||
JSC_SCALL(os_env,
|
||||
|
||||
@@ -901,15 +901,6 @@ static int event2wota_count_props(const SDL_Event *event)
|
||||
break;
|
||||
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
count += 4; // window, which, state, pos, d_pos => actually 5 keys
|
||||
// "pos" is 1 key, "d_pos" is another => total is 6 keys
|
||||
// Let's break that down carefully:
|
||||
// "window"
|
||||
// "which"
|
||||
// "state"
|
||||
// "pos"
|
||||
// "d_pos"
|
||||
// That is 5 additional keys, so overall = 2 (base) + 5 = 7
|
||||
count += 5;
|
||||
break;
|
||||
|
||||
|
||||
17
tests/dull.js
Normal file
17
tests/dull.js
Normal file
@@ -0,0 +1,17 @@
|
||||
var render = use('render')
|
||||
|
||||
for (var i in render) console.log(i)
|
||||
|
||||
function loop()
|
||||
{
|
||||
prosperon.gpu.draw_color([1,1,1,1])
|
||||
prosperon.gpu.clear()
|
||||
ren.draw_color([0,0,0,1])
|
||||
draw.rectangle({x:50,y:50,width:50,height:50})
|
||||
prosperon.gpu.present()
|
||||
$_.delay(loop, 1/60)
|
||||
}
|
||||
|
||||
loop()
|
||||
|
||||
$_.delay($_.stop, 3)
|
||||
@@ -1,4 +1,4 @@
|
||||
var draw = use('draw2d')
|
||||
//var draw = use('draw2d')
|
||||
|
||||
prosperon.win = prosperon.engine_start({
|
||||
title:`Prosperon [${prosperon.version}-${prosperon.revision}]`,
|
||||
|
||||
Reference in New Issue
Block a user