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2025-11-29 12:40:59 -06:00
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# Cell
Cell is an actor system, intended to make it easy to parallelize programs.
Programs are written in cell, but cell also makes it trivial to interface with C code.
## Packages
Each cell package has a .cell directory at its root. .ce files within this directory can be launched as cell actors, and .cm files can be imported with the 'use' statement.
### File search
When a file is imported, cell will search the following locations:
- The current package
- Imported packages
- The cell standard library
Files leading with an underscore are not available to import from a package (but are OK for within a package)
For example, consider this project:
prosperon/
prosperon/sprite.cm
prosperon/render.cm
prosperon/_help.cm
prosperon/ui/
prosperon/ui/button.cm
sprite.cm can use(render); but an outside package must use(prosperon/render). sprite can use(help), but an outside package cannot use(prosperon/help).
### Importing packages
Each package has a list of packages it depends on. They can use their own naming convention for them. Packages are imported from URLs, so, gitea.pockle.world/john/prosperon imports 'prosperon'; but, when importing, you can say, 'renderer = gitea.pockle.world/john/prosperon', and that means you can use(renderer/sprite), etc.
## Modules
Modules have a .cm extension. Modules return a single value.
## Programs
Programs have a .ce extension. Programs do not return a value.
## The scripting language
Cell is basically javascript, but with some key modifications:
- blobs instead of arraybuffers, which are written and read bit by bit
- All equivalences are hard; there is only != and ==, and they do what !== and === do in javascript
- There is no undefined, only null
- 'var' acts like let, and 'def' acts like const; there is no let and const
- logging is done with the global 'log' object; log.console outputs to console, log.error outputs an error, etc.
- All numbers are dec64, and are all therefore exact; no floating point rounding errors.
- All closures act like _ =>, and close over the 'this' variable
- Arrays are distinct from objects
- There is no 'delete' operator, just assign to null
- There is no 'with'
- There are no property descriptors, objects are more like records that can hold functions, numbers, anything.
- stone() makes an object immutable, forever

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@@ -359,7 +359,7 @@ static JSValue js_os_dylib_symbol(JSContext *js, JSValue self, int argc, JSValue
return JS_ThrowTypeError(js, "symbol name must be a string");
}
void *symbol;
JSValue (*symbol)(JSContext *js);
#ifdef _WIN32
symbol = GetProcAddress((HMODULE)handle, symbol_name);
#else
@@ -380,7 +380,7 @@ static JSValue js_os_dylib_symbol(JSContext *js, JSValue self, int argc, JSValue
}
// Return the symbol as a pointer value
return JS_NewInt64(js, (int64_t)(uintptr_t)symbol);
return symbol(js);
}
static const JSCFunctionListEntry js_os_funcs[] = {