use colorf
This commit is contained in:
10
meson.build
10
meson.build
@@ -24,12 +24,12 @@ if host_machine.system() == 'darwin'
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endif
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cc = meson.get_compiler('c')
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# adding cblas
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deps += dependency('sdl3')
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if host_machine.system() == 'darwin'
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deps += dependency('appleframeworks', modules: 'accelerate')
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else
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deps += dependency('cblas')
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endif
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if host_machine.system() == 'linux'
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@@ -71,10 +71,12 @@ deps += dependency('qjs-layout',static:true)
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deps += dependency('qjs-nota',static:true)
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deps += dependency('qjs-miniz',static:true)
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deps += dependency('qjs-soloud',static:true)
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deps += dependency('sdl3')
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deps += dependency('physfs',static:true)
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deps += dependency('opencv')
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deps += dependency('opencv4')
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#deps += cc.find_library('opencv')
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deps += dependency('threads')
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@@ -124,7 +124,6 @@ var tween = function (from, to, time, fn) {
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}
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};
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var stop = Register.update.register(update);
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console.log(update)
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return stop;
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};
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@@ -382,7 +382,7 @@ typedef union HMM_Vec4 {
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HMM_Vec2 cp;
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HMM_Vec2 wh;
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};
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HMM_Quat quat;
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struct {float x, y, z, w; };
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struct {float r, g, b, a; };
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190
source/cv.cpp
190
source/cv.cpp
@@ -2,26 +2,27 @@
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#include <opencv2/opencv.hpp>
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#include <vector>
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#include <iostream>
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#include <SDL3/SDL.h>
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cv::Mat SDL_SurfaceToMat(SDL_Surface* surface) {
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if (!surface) {
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throw std::invalid_argument("SDL_Surface pointer is null.");
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}
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// Convert the surface to a known pixel format (e.g., RGBA32)
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// SDL_Surface* convertedSurface = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_RGBA32);
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// if (!convertedSurface) {
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// throw std::runtime_error("Failed to convert SDL_Surface to RGBA32 format.");
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// }
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SDL_Surface* convertedSurface = SDL_ConvertSurface(surface, SDL_PIXELFORMAT_RGBA32);
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if (!convertedSurface) {
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throw std::runtime_error("Failed to convert SDL_Surface to RGBA32 format.");
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}
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// Create a cv::Mat with the same size and type
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cv::Mat mat(surface->h, surface->w, CV_8UC4, surface->pixels, surface->pitch);
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cv::Mat mat(convertedSurface->h, convertedSurface->w, CV_8UC4, convertedSurface->pixels, convertedSurface->pitch);
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// Convert RGBA to BGR
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cv::Mat matBGR;
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cv::cvtColor(mat, matBGR, cv::COLOR_RGBA2BGR);
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// Free the converted surface
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// SDL_DestroySurface(convertedSurface);
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SDL_DestroySurface(convertedSurface);
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return matBGR;
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}
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@@ -51,101 +52,88 @@ cv::Mat SDL_SurfaceToMat_YUY2(SDL_Surface* surface) {
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// Function to perform feature matching
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extern "C" {bool detectImageInWebcam(SDL_Surface* webcamSurface, SDL_Surface* targetSurface, double matchThreshold = 10.0) {
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// Convert SDL_Surface to cv::Mat
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cv::Mat webcamMat = SDL_SurfaceToMat(webcamSurface);
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cv::Mat targetMat = SDL_SurfaceToMat(targetSurface);
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// cv::imshow("Webcam Image", webcamMat); // uncomment when testing image appearance
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//cv::waitKey(0);
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// Initialize ORB detector
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cv::Ptr<cv::ORB> orb = cv::ORB::create();
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/* 1500, // nfeatures
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1.2f, // scaleFactor
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8, // nlevels
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31, // edgeThreshold
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0, // firstLevel
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2, // WTA_K
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cv::ORB::HARRIS_SCORE, // scoreType
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31, // patchSize
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20 // fastThreshold
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);*/
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// Detect keypoints and compute descriptors
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std::vector<cv::KeyPoint> keypointsWebcam, keypointsTarget;
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cv::Mat descriptorsWebcam, descriptorsTarget;
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orb->detectAndCompute(webcamMat, cv::noArray(), keypointsWebcam, descriptorsWebcam);
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orb->detectAndCompute(targetMat, cv::noArray(), keypointsTarget, descriptorsTarget);
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if (descriptorsWebcam.empty() || descriptorsTarget.empty()) {
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fprintf(stderr, "No descriptors found. On webcam? %d. On input image? %d.\n", !descriptorsWebcam.empty(), !descriptorsTarget.empty());
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return false;
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}
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// Match descriptors using Brute-Force matcher with Hamming distance
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/* cv::BFMatcher matcher(cv::NORM_HAMMING, true); // crossCheck=true
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std::vector<cv::DMatch> matches;
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matcher.match(descriptorsTarget, descriptorsWebcam, matches);
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*/
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// Initialize BFMatcher without crossCheck
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cv::BFMatcher matcher(cv::NORM_HAMMING);
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// Perform k-NN matching with k=2
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std::vector<std::vector<cv::DMatch>> matches;
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matcher.knnMatch(descriptorsTarget, descriptorsWebcam, matches, 2);
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if (matches.empty()) {
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return false;
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}
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/*
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// Filter good matches based on distance
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double max_dist = 0; double min_dist = 100;
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// Find min and max distances
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for (const auto& match : matches) {
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double dist = match.distance;
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if (dist < min_dist) min_dist = dist;
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if (dist > max_dist) max_dist = dist;
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}
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// Define a threshold to identify good matches
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std::vector<cv::DMatch> goodMatches;
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for (const auto& match : matches) {
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if (match.distance <= std::max(2 * min_dist, 30.0)) {
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goodMatches.push_back(match);
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extern "C" {
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// Modified function to return a pointer to Rectangle instead of a bool
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SDL_FRect* detectImageInWebcam(SDL_Surface* webcamSurface, SDL_Surface* targetSurface, double matchThreshold = 10.0) {
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// Convert SDL_Surface to cv::Mat
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cv::Mat webcamMat = SDL_SurfaceToMat(webcamSurface);
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cv::Mat targetMat = SDL_SurfaceToMat(targetSurface);
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// Initialize ORB detector
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cv::Ptr<cv::ORB> orb = cv::ORB::create();
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// Detect keypoints and compute descriptors
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std::vector<cv::KeyPoint> keypointsWebcam, keypointsTarget;
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cv::Mat descriptorsWebcam, descriptorsTarget;
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orb->detectAndCompute(webcamMat, cv::noArray(), keypointsWebcam, descriptorsWebcam);
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orb->detectAndCompute(targetMat, cv::noArray(), keypointsTarget, descriptorsTarget);
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// Check if descriptors are found
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if (descriptorsWebcam.empty() || descriptorsTarget.empty()) {
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fprintf(stderr, "No descriptors found. On webcam? %d. On input image? %d.\n",
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!descriptorsWebcam.empty(), !descriptorsTarget.empty());
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return NULL;
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}
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// Initialize BFMatcher without crossCheck
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cv::BFMatcher matcher(cv::NORM_HAMMING);
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// Perform k-NN matching with k=2
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std::vector<std::vector<cv::DMatch>> matches;
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matcher.knnMatch(descriptorsTarget, descriptorsWebcam, matches, 2);
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// Check if any matches are found
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if (matches.empty()) {
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return NULL;
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}
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// Apply Lowe's ratio test to filter good matches
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const float ratioThresh = 0.75f;
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std::vector<cv::DMatch> goodMatches;
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for (size_t i = 0; i < matches.size(); i++) {
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if (matches[i].size() < 2)
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continue; // Not enough matches
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const cv::DMatch& bestMatch = matches[i][0];
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const cv::DMatch& betterMatch = matches[i][1];
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float ratio = bestMatch.distance / betterMatch.distance;
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if (ratio < ratioThresh) {
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goodMatches.push_back(bestMatch);
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}
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}
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// Determine if enough good matches are found
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if (static_cast<double>(goodMatches.size()) >= matchThreshold) {
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// Collect the locations of the matched keypoints in the webcam image
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std::vector<cv::Point> pointsWebcam;
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pointsWebcam.reserve(goodMatches.size());
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for (const auto& match : goodMatches) {
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pointsWebcam.emplace_back(keypointsWebcam[match.trainIdx].pt);
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}
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// Compute the bounding rectangle that encompasses all matched points
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cv::Rect boundingRect = cv::boundingRect(pointsWebcam);
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// Allocate memory for the Rectangle struct
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SDL_FRect* rect = (SDL_FRect*)malloc(sizeof(*rect));
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if (!rect) {
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// Allocation failed
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fprintf(stderr, "Memory allocation for Rectangle failed.\n");
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return NULL;
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}
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// Populate the Rectangle struct with bounding rectangle data
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rect->x = boundingRect.x;
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rect->y = boundingRect.y;
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rect->w = boundingRect.width;
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rect->h = boundingRect.height;
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return rect;
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} else {
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// Not enough matches; return NULL
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return NULL;
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}
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}
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*/
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// Apply Lowe's ratio test
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const float ratioThresh = 0.75f;
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std::vector<cv::DMatch> goodMatches;
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for (size_t i = 0; i < matches.size(); i++) {
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if (matches[i].size() < 2)
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continue; // Not enough matches
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const cv::DMatch& bestMatch = matches[i][0];
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const cv::DMatch& betterMatch = matches[i][1];
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float ratio = bestMatch.distance / betterMatch.distance;
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if (ratio < ratioThresh) {
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goodMatches.push_back(bestMatch);
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}
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}
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// Debug: Print number of good matches
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// std::cout << "Good Matches: " << goodMatches.size() << std::endl;
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// Optionally, visualize matches
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/*
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cv::Mat imgMatches;
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cv::drawMatches(targetMat, keypointsTarget, webcamMat, keypointsWebcam, goodMatches, imgMatches);
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cv::imshow("Good Matches", imgMatches);
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cv::waitKey(30);
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*/
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// Determine if enough good matches are found
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return (goodMatches.size() >= matchThreshold);
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}
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}
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@@ -6,7 +6,7 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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bool detectImageInWebcam(SDL_Surface *webcam, SDL_Surface *img, double threshold);
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SDL_FRect *detectImageInWebcam(SDL_Surface *webcam, SDL_Surface *img, double threshold);
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#ifdef __cplusplus
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}
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@@ -152,7 +152,7 @@ void sdrawCharacter(struct text_vert **buffer, stbtt_packedchar c, HMM_Vec2 curs
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arrput(*buffer, vert);
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}
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void draw_char_verts(struct text_vert **buffer, struct character c, HMM_Vec2 cursor, float scale, struct rgba color)
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void draw_char_verts(struct text_vert **buffer, struct character c, HMM_Vec2 cursor, float scale, colorf color)
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{
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// packedchar has
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// Adds four verts: bottom left, bottom right, top left, top right
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@@ -161,7 +161,7 @@ void draw_char_verts(struct text_vert **buffer, struct character c, HMM_Vec2 cur
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bl.pos.y = cursor.Y + c.quad.y;
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bl.uv.x = c.uv.x;
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bl.uv.y = c.uv.y;
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rgba2floats(bl.color.e, color);
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bl.color = color;
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arrput(*buffer, bl);
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@@ -282,7 +282,7 @@ HMM_Vec2 measure_text(const char *text, font *f, float size, float letterSpacing
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return dim;
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}
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/* pos given in screen coordinates */
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struct text_vert *renderText(const char *text, HMM_Vec2 pos, font *f, float scale, struct rgba color, float wrap) {
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struct text_vert *renderText(const char *text, HMM_Vec2 pos, font *f, float scale, colorf color, float wrap) {
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int wrapAtWord = 1;
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text_vert *buffer = NULL;
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int len = strlen(text);
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@@ -51,7 +51,7 @@ typedef struct Character glyph;
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void font_free(JSRuntime *rt,font *f);
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struct sFont *MakeFont(void *data, size_t len, int height);
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struct text_vert *renderText(const char *text, HMM_Vec2 pos, font *f, float scale, struct rgba color, float wrap);
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struct text_vert *renderText(const char *text, HMM_Vec2 pos, font *f, float scale, colorf color, float wrap);
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HMM_Vec2 measure_text(const char *text, font *f, float scale, float letterSpacing, float wrap);
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// Flushes all letters from renderText calls into the provided buffer
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@@ -339,15 +339,17 @@ double js2angle(JSContext *js,JSValue v) {
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return n * HMM_TurnToRad;
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}
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struct rgba js2color(JSContext *js,JSValue v) {
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typedef HMM_Vec4 colorf;
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colorf js2color(JSContext *js,JSValue v) {
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JSValue c[4];
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for (int i = 0; i < 4; i++) c[i] = JS_GetPropertyUint32(js,v,i);
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float a = JS_IsUndefined(c[3]) ? 1.0 : js2number(js,c[3]);
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struct rgba color = {
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.r = js2number(js,c[0])*RGBA_MAX,
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.g = js2number(js,c[1])*RGBA_MAX,
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.b = js2number(js,c[2])*RGBA_MAX,
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.a = a*RGBA_MAX,
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colorf color = {
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.r = js2number(js,c[0]),
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.g = js2number(js,c[1]),
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.b = js2number(js,c[2]),
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.a = a,
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};
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for (int i = 0; i < 4; i++) JS_FreeValue(js,c[i]);
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@@ -355,13 +357,13 @@ struct rgba js2color(JSContext *js,JSValue v) {
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return color;
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}
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JSValue color2js(JSContext *js,struct rgba color)
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JSValue color2js(JSContext *js, colorf color)
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{
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JSValue arr = JS_NewArray(js);
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JS_SetPropertyUint32(js, arr,0,number2js(js,(double)color.r/255));
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JS_SetPropertyUint32(js, arr,1,number2js(js,(double)color.g/255));
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JS_SetPropertyUint32(js, arr,2,number2js(js,(double)color.b/255));
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JS_SetPropertyUint32(js, arr,3,number2js(js,(double)color.a/255));
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JS_SetPropertyUint32(js, arr,0,number2js(js,(double)color.r));
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JS_SetPropertyUint32(js, arr,1,number2js(js,(double)color.g));
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JS_SetPropertyUint32(js, arr,2,number2js(js,(double)color.b));
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JS_SetPropertyUint32(js, arr,3,number2js(js,(double)color.a));
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return arr;
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}
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@@ -700,8 +702,8 @@ JSC_SCALL(render_text_rect,
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JSC_CCALL(render_draw_color,
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SDL_Renderer *renderer = js2SDL_Renderer(js,self);
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struct rgba rgba = js2color(js,argv[0]);
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SDL_SetRenderDrawColor(renderer, rgba.r, rgba.g, rgba.b, rgba.a);
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colorf rgba = js2color(js,argv[0]);
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SDL_SetRenderDrawColorFloat(renderer, rgba.r, rgba.g, rgba.b, rgba.a);
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)
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static const JSCFunctionListEntry js_render_funcs[] = {
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@@ -745,7 +747,7 @@ JSC_CCALL(os_make_text_buffer,
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float size = js2number(js,argv[2]);
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font *f = js2font(js,argv[5]);
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if (!size) size = f->height;
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struct rgba c = js2color(js,argv[3]);
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colorf c = js2color(js,argv[3]);
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int wrap = js2number(js,argv[4]);
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HMM_Vec2 startpos = {.x = rectpos.x, .y = rectpos.y };
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text_vert *buffer = renderText(s, startpos, f, size, c, wrap);
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@@ -1455,6 +1457,22 @@ JSC_SSCALL(game_glob,
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return JS_NewBool(js, 0);
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)
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JSC_CCALL(game_camera_name,
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const char *name = SDL_GetCameraName(js2number(js,argv[0]));
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if (!name) return JS_ThrowReferenceError(js, "Could not get camera name from id %d.", js2number(js,argv[0]));
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return JS_NewString(js, name);
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)
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JSC_CCALL(game_camera_position,
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SDL_CameraPosition pos = SDL_GetCameraPosition(js2number(js,argv[0]));
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switch(pos) {
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case SDL_CAMERA_POSITION_UNKNOWN: return JS_NewString(js,"unknown");
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case SDL_CAMERA_POSITION_FRONT_FACING: return JS_NewString(js,"front");
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case SDL_CAMERA_POSITION_BACK_FACING: return JS_NewString(js,"back");
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}
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)
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static const JSCFunctionListEntry js_game_funcs[] = {
|
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MIST_FUNC_DEF(game, engine_start, 1),
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MIST_FUNC_DEF(game, engine_input,1),
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@@ -1462,6 +1480,8 @@ static const JSCFunctionListEntry js_game_funcs[] = {
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MIST_FUNC_DEF(game, renderers, 0),
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MIST_FUNC_DEF(game, cameras, 0),
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MIST_FUNC_DEF(game, open_camera, 1),
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MIST_FUNC_DEF(game, camera_name,1),
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MIST_FUNC_DEF(game, camera_position,1),
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MIST_FUNC_DEF(game, glob, 2),
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};
|
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|
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@@ -1505,15 +1525,15 @@ JSC_CCALL(SDL_Renderer_present,
|
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JSC_CCALL(SDL_Renderer_draw_color,
|
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SDL_Renderer *renderer = js2SDL_Renderer(js,self);
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struct rgba color = js2color(js,argv[0]);
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SDL_SetRenderDrawColor(renderer, color.r,color.g,color.b,color.a);
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colorf color = js2color(js,argv[0]);
|
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SDL_SetRenderDrawColorFloat(renderer, color.r,color.g,color.b,color.a);
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)
|
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JSC_CCALL(SDL_Renderer_rect,
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SDL_Renderer *r = js2SDL_Renderer(js,self);
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if (!JS_IsUndefined(argv[1])) {
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struct rgba color = js2color(js,argv[1]);
|
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SDL_SetRenderDrawColor(r, color.r, color.g, color.b, color.a);
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colorf color = js2color(js,argv[1]);
|
||||
SDL_SetRenderDrawColorFloat(r, color.r, color.g, color.b, color.a);
|
||||
}
|
||||
|
||||
if (JS_IsArray(js,argv[0])) {
|
||||
@@ -1553,8 +1573,8 @@ JSC_CCALL(renderer_load_texture,
|
||||
JSC_CCALL(SDL_Renderer_fillrect,
|
||||
SDL_Renderer *r = js2SDL_Renderer(js,self);
|
||||
if (!JS_IsUndefined(argv[1])) {
|
||||
struct rgba color = js2color(js,argv[1]);
|
||||
SDL_SetRenderDrawColor(r, color.r, color.g, color.b, color.a);
|
||||
colorf color = js2color(js,argv[1]);
|
||||
SDL_SetRenderDrawColorFloat(r, color.r, color.g, color.b, color.a);
|
||||
}
|
||||
|
||||
if (JS_IsArray(js,argv[0])) {
|
||||
@@ -1585,8 +1605,9 @@ JSC_CCALL(renderer_texture,
|
||||
dst.y -= dst.h;
|
||||
|
||||
if (!JS_IsUndefined(argv[3])) {
|
||||
struct rgba color = js2color(js,argv[3]);
|
||||
SDL_SetTextureColorMod(tex, color.r, color.g, color.b);
|
||||
colorf color = js2color(js,argv[3]);
|
||||
SDL_SetTextureColorModFloat(tex, color.r, color.g, color.b);
|
||||
SDL_SetTextureAlphaModFloat(tex,color.a);
|
||||
}
|
||||
if (JS_IsUndefined(argv[2]))
|
||||
SDL_RenderTexture(renderer,tex,NULL,&dst);
|
||||
@@ -1639,8 +1660,8 @@ JSC_CCALL(renderer_get_image,
|
||||
JSC_SCALL(renderer_fasttext,
|
||||
SDL_Renderer *r = js2SDL_Renderer(js,self);
|
||||
if (!JS_IsUndefined(argv[2])) {
|
||||
struct rgba color = js2color(js,argv[2]);
|
||||
SDL_SetRenderDrawColor(r, color.r, color.g, color.b, color.a);
|
||||
colorf color = js2color(js,argv[2]);
|
||||
SDL_SetRenderDrawColorFloat(r, color.r, color.g, color.b, color.a);
|
||||
}
|
||||
HMM_Vec2 pos = js2vec2(js,argv[1]);
|
||||
pos.y *= -1;
|
||||
@@ -1651,8 +1672,8 @@ JSC_SCALL(renderer_fasttext,
|
||||
JSC_CCALL(renderer_line,
|
||||
SDL_Renderer *r = js2SDL_Renderer(js,self);
|
||||
if (!JS_IsUndefined(argv[1])) {
|
||||
struct rgba color = js2color(js,argv[1]);
|
||||
SDL_SetRenderDrawColor(r, color.r, color.g, color.b, color.a);
|
||||
colorf color = js2color(js,argv[1]);
|
||||
SDL_SetRenderDrawColorFloat(r, color.r, color.g, color.b, color.a);
|
||||
}
|
||||
|
||||
if (JS_IsArray(js,argv[0])) {
|
||||
@@ -1671,8 +1692,8 @@ JSC_CCALL(renderer_line,
|
||||
JSC_CCALL(renderer_point,
|
||||
SDL_Renderer *r = js2SDL_Renderer(js,self);
|
||||
if (!JS_IsUndefined(argv[1])) {
|
||||
struct rgba color = js2color(js,argv[1]);
|
||||
SDL_SetRenderDrawColor(r, color.r, color.g, color.b, color.a);
|
||||
colorf color = js2color(js,argv[1]);
|
||||
SDL_SetRenderDrawColorFloat(r, color.r, color.g, color.b, color.a);
|
||||
}
|
||||
|
||||
if (JS_IsArray(js,argv[0])) {
|
||||
@@ -1867,21 +1888,21 @@ static SDL_PixelFormatDetails pdetails = {
|
||||
|
||||
JSC_CCALL(surface_fill,
|
||||
SDL_Surface *src = js2SDL_Surface(js,self);
|
||||
struct rgba color = js2color(js,argv[0]);
|
||||
colorf color = js2color(js,argv[0]);
|
||||
rect r = {
|
||||
.x = 0,
|
||||
.y = 0,
|
||||
.w = src->w,
|
||||
.h = src->h
|
||||
};
|
||||
SDL_FillSurfaceRect(src, &r, SDL_MapRGBA(&pdetails, NULL, color.r,color.g,color.b,color.a));
|
||||
//SDL_FillSurfaceRect(src, &r, SDL_MapRGBA(&pdetails, NULL, color.r,color.g,color.b,color.a));
|
||||
)
|
||||
|
||||
JSC_CCALL(surface_rect,
|
||||
SDL_Surface *dst = js2SDL_Surface(js,self);
|
||||
rect r = js2rect(js,argv[0]);
|
||||
struct rgba color = js2color(js,argv[1]);
|
||||
SDL_FillSurfaceRect(dst,&r,SDL_MapRGBA(&pdetails,NULL,color.r,color.g,color.b,color.a));
|
||||
colorf color = js2color(js,argv[1]);
|
||||
//SDL_FillSurfaceRect(dst,&r,SDL_MapRGBA(&pdetails,NULL,color.r,color.g,color.b,color.a));
|
||||
)
|
||||
|
||||
JSC_CCALL(surface_dup,
|
||||
@@ -3117,12 +3138,15 @@ JSC_CCALL(os_make_sprite_mesh,
|
||||
JS_SetProperty(js, ret, count_atom, number2js(js, count));
|
||||
)
|
||||
|
||||
bool detectImageInWebcam(SDL_Surface *a, SDL_Surface *b, double t);
|
||||
SDL_FRect *detectImageInWebcam(SDL_Surface *a, SDL_Surface *b, double t);
|
||||
JSC_CCALL(os_match_img,
|
||||
SDL_Surface *img1 = js2SDL_Surface(js,argv[0]);
|
||||
SDL_Surface *img2 = js2SDL_Surface(js,argv[1]);
|
||||
double threshold = js2number(js,argv[2]);
|
||||
return JS_NewBool(js, detectImageInWebcam(img1,img2,threshold));
|
||||
SDL_FRect *r = detectImageInWebcam(img1,img2,threshold);
|
||||
if (!r) return JS_UNDEFINED;
|
||||
ret = rect2js(js, *r);
|
||||
free(r);
|
||||
)
|
||||
|
||||
static const JSCFunctionListEntry js_os_funcs[] = {
|
||||
|
||||
@@ -44,6 +44,8 @@ struct rgba {
|
||||
};
|
||||
|
||||
typedef struct rgba rgba;
|
||||
typedef HMM_Vec4 rgbaf;
|
||||
typedef HMM_Vec4 colorf;
|
||||
|
||||
static inline rgba vec2rgba(HMM_Vec4 v) {
|
||||
return (rgba){v.e[0]*255,v.e[1]*255,v.e[2]*255,v.e[3]*255};
|
||||
|
||||
Reference in New Issue
Block a user