no more scripts subdir
This commit is contained in:
@@ -96,8 +96,9 @@ endforeach
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core = custom_target('core.zip',
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output:'core.zip',
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command: ['zip', '-r', '@OUTPUT@'] + zip_paths,
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command: ['zip', '-r', '-j', '@OUTPUT@'] + zip_paths,
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build_by_default: true,
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build_always:true
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)
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prosperon = executable('prosperon', sources,
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@@ -4,7 +4,7 @@ cpp = 'x86_64-w64-mingw32-g++'
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ar = 'x86_64-w64-mingw32-ar'
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windres = 'x86_64-w64-mingw32-windres'
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strip = 'x86_64-w64-mingw32-strip'
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exe_wrapper = ''
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exe_wrapper = 'wine'
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[host_machine]
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system = 'windows'
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@@ -13,4 +13,5 @@ cpu = 'x86_64'
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endian = 'little'
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[properties]
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link_args = ['-static']
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link_args = ['-static']
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needs_exe_wrapper = false
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@@ -244,7 +244,7 @@ var editor = {
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Object.dainty_assign(this.desktop, this.stash);
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}
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this.selectlist = [];
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editor.camera = world.spawn("scripts/camera2d");
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editor.camera = world.spawn("camera2d");
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editor.camera._ed.selectable = false;
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game.camera = editor.camera;
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},
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@@ -73,6 +73,7 @@ Resources.replpath = function replpath(str, path) {
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Resources.replstrs = function replstrs(path) {
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if (!path) return;
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var script = io.slurp(path);
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if (!script) return;
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var regexp = /"[^"\s]*?\.[^"\s]+?"/g;
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var stem = path.dir();
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@@ -351,8 +352,8 @@ profile.enabled = true;
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console.enabled = true;
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debug.enabled = true;
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bare_use("scripts/base.js");
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bare_use("scripts/profile.js");
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bare_use("base.js");
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bare_use("profile.js");
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prosperon.release = function () {
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profile.enabled = false;
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@@ -364,7 +365,7 @@ bare_use("preconfig.js");
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if (!profile.enabled) use = stripped_use;
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Object.assign(globalThis, use("scripts/prosperon.js"));
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Object.assign(globalThis, use("prosperon.js"));
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app.interval(_ => {
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profile.report("hotreload");
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@@ -18,9 +18,9 @@ global.check_registers = function (obj) {
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};
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global.obscure("global");
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global.mixin("scripts/render");
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global.mixin("scripts/debug");
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global.mixin("scripts/repl");
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global.mixin("render");
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global.mixin("debug");
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global.mixin("repl");
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var frame_t = profile.secs(profile.now());
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@@ -59,7 +59,7 @@ game.engine_start = function (s) {
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game.startengine = 1;
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gggstart(
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function () {
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// global.mixin("scripts/sound.js");
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// global.mixin("sound.js");
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world_start();
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window.set_icon(game.texture("moon").texture);
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Object.readonly(window.__proto__, "vsync");
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@@ -327,11 +327,11 @@ game.texture = function (path) {
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return ret[anim_str].frames[frame];
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}
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if (!path) return game.texture("icons/no_tex.gif");
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if (!path) return game.texture("no_tex.gif");
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if (!io.exists(path)) {
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console.error(`Missing texture: ${path}`);
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game.texture.cache[path] = game.texture("icons/no_tex.gif");
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game.texture.cache[path] = game.texture("no_tex.gif");
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game.texture.time_cache[path] = io.mod(path);
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return game.texture.cache[path];
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}
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@@ -504,15 +504,15 @@ window.__proto__.toJSON = function () {
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};
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};
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global.mixin("scripts/input");
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global.mixin("scripts/std");
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global.mixin("scripts/diff");
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global.mixin("scripts/color");
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global.mixin("scripts/tween");
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global.mixin("scripts/ai");
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global.mixin("scripts/particle");
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//global.mixin("scripts/physics");
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global.mixin("scripts/geometry");
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global.mixin("input");
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global.mixin("std");
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global.mixin("diff");
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global.mixin("color");
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global.mixin("tween");
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global.mixin("ai");
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global.mixin("particle");
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//global.mixin("physics");
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global.mixin("geometry");
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/*
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Factory for creating registries. Register one with 'X.register',
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@@ -653,10 +653,10 @@ prosperon.add_timer = function(obj, fn, seconds)
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return stop;
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}
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global.mixin("scripts/spline");
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global.mixin("scripts/components");
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global.mixin("scripts/actor");
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global.mixin("scripts/entity");
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global.mixin("spline");
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global.mixin("components");
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global.mixin("actor");
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global.mixin("entity");
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function world_start() {
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globalThis.world = Object.create(entity);
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@@ -1,6 +1,5 @@
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os.cwd.doc = "Get the absolute path of the current working directory.";
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os.env.doc = "Return the value of the environment variable v.";
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os.platform = "steam";
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if (os.sys() === "windows") os.user = os.env("USERNAME");
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else os.user = os.env("USER");
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@@ -29,9 +28,6 @@ appy.inputs["M-f4"] = os.quit;
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player[0].control(appy);
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//steam.appid = 480;
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//steam.userid = 8437843;
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os.home = os.env("HOME");
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/*steam.path = {
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@@ -40,6 +36,7 @@ os.home = os.env("HOME");
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linux: `${os.home}/.local/share/Steam/userdata/${steam.userid}/${steam.appid}`
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};
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*/
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var otherpath = {
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windows: `C:/Users/${os.user}/Saved Games`,
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macos: `${os.home}/Library/Application Support`,
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@@ -80,6 +77,15 @@ io.chmod = function (file, mode) {
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return tmpchm(file, parseInt(mode, 8));
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};
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var tmpfex = io.exists;
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var icount = 0;
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io.exists = function(path)
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{
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icount++;
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if (console.info) console.info(`exist count: ${icount}`);
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return tmpfex(path)
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}
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var tmpslurp = io.slurp;
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io.slurp = function (path) {
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path = Resources.replpath(path);
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@@ -203,7 +209,7 @@ Cmdline.register_order(
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sim.pause();
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game.engine_start(function () {
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global.mixin("scripts/editor.js");
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global.mixin("editor.js");
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use("editorconfig.js");
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use("config.js");
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render.set_font("fonts/c64.ttf", 8);
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@@ -270,10 +276,10 @@ Cmdline.register_order(
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game.engine_start(function () {
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if (io.exists("game.js")) global.app = actor.spawn("game.js");
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else global.app = actor.spawn("scripts/nogame.js");
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else global.app = actor.spawn("nogame.js");
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if (project.icon) window.set_icon(game.texture(project.icon).texture);
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game.camera = world.spawn("scripts/camera2d");
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game.camera = world.spawn("camera2d");
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});
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},
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"Play the game present in this folder.",
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@@ -444,7 +450,7 @@ Cmdline.register_order(
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return;
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}
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use("scripts/editor.js");
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use("editor.js");
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var api = debug.api.print_doc(obj[0]);
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if (!api) return;
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@@ -457,7 +463,7 @@ Cmdline.register_order(
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Cmdline.register_order(
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"input",
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function (pawn) {
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use("scripts/editor.js");
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use("editor.js");
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say(`## Input for ${pawn}`);
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eval(`say(input.print_md_kbm(${pawn}));`);
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},
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@@ -549,7 +555,7 @@ Cmdline.register_order(
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Cmdline.register_order(
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"test",
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function (argv) {
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use("scripts/test.js");
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use("test.js");
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},
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"Run tests.",
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);
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@@ -74,8 +74,8 @@ void script_startup() {
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ffi_load();
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size_t len;
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char *eng = slurp_text("scripts/engine.js", &len);
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JSValue v = script_eval("scripts/engine.js", eng);
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char *eng = slurp_text("engine.js", &len);
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JSValue v = script_eval("engine.js", eng);
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JS_FreeValue(js, v);
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free(eng);
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}
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