remove qjs_wota
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@@ -316,7 +316,6 @@ cell = custom_target('cell',
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install_headers('source/cell.h', 'source/jsffi.h')
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install_headers('source/quickjs.h')
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install_headers('source/wota.h')
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install_headers('source/qjs_wota.h')
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tests = [
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'spawn_actor',
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@@ -28,10 +28,6 @@
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#define WOTA_IMPLEMENTATION
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#include "wota.h"
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#include "qjs_wota.h"
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#define BLOB_IMPLEMENTATION
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#include "blob.h"
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#define STB_DS_IMPLEMENTATION
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#include "stb_ds.h"
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@@ -110,9 +110,8 @@ JSValue bool2js(JSContext *js, int b);
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double js2number(JSContext *js, JSValue v);
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JSValue number2js(JSContext *js, double g);
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void *js2wota(JSContext *js, JSValue v);
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JSValue wota2js(JSContext *js, void *v);
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JSValue wota2value(JSContext *js, void *v);
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void *value2wota(JSContext *js, JSValue v, JSValue replacer, size_t *bytes);
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// Macros to help with creating scripts
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#define MIST_CFUNC_DEF(name, length, func1, props) { name, props, JS_DEF_CFUNC, 0, .u = { .func = { length, JS_CFUNC_generic, { .generic = func1 } } } }
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@@ -12,8 +12,6 @@
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#include <stdint.h>
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#include "cell.h"
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#include "qjs_wota.h"
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#if defined(_WIN32)
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#include <windows.h>
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#else
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@@ -1,8 +1,5 @@
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#include "qjs_actor.h"
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#include "qjs_wota.h"
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#include "cell.h"
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#include <SDL3/SDL.h>
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#include <stdlib.h>
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#include <string.h>
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@@ -1,4 +1,3 @@
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#include "qjs_wota.h"
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#include "cell.h"
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#include "wota.h"
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@@ -1,12 +0,0 @@
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#ifndef QJS_WOTA_H
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#define QJS_WOTA_H
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#include "cell.h"
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#include "wota.h"
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JSValue js_wota_use(JSContext*);
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void *value2wota(JSContext*, JSValue val, JSValue replacer, size_t *bytes);
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JSValue wota2value(JSContext*, void*);
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#endif
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