add parseq

This commit is contained in:
2024-11-12 23:50:32 -06:00
parent 8f983c2b43
commit ce8e553fec
12 changed files with 726 additions and 172 deletions

View File

@@ -1,20 +0,0 @@
var achievement = {
api: "",
name: "",
description: "",
hidden: false,
icon: "",
licon: "",
max: 1,
};
achievement.doc = {
doc: "Generic achivement.",
api: "String used to access the achievement via APIs.",
name: "Displayed name of the achievement.",
description: "Description of the achievement.",
hidden: "True if the player shouldn't see this achievement.",
icon: "Path to an unlocked icon.",
licon: "Path to icon for not achieved.",
max: "Value needed to reach to unlock the achievement.",
};

View File

@@ -1,55 +0,0 @@
var ai = {
race(list) {
return function (dt) {
var good = false;
for (var i = 0; i < list.length; i++) if (list[i].call(this, dt)) good = true;
return good;
};
},
sequence(list) {
var i = 0;
var fn = function (dt) {
while (i !== list.length) {
if (list[i].call(this, dt)) i++;
else return false;
}
if (fn.done) fn.done();
return true;
};
fn.restart = function () {
i = 0;
};
return fn;
},
parallel(list) {
return function (dt) {
var good = true;
list.forEach(function (x) {
if (!x.call(this, dt)) good = false;
}, this);
return good;
};
},
dofor(secs, fn) {
return ai.race([ai.wait(secs), fn]);
},
wait(secs = 1) {
var accum = 0;
return function (dt) {
accum += dt;
if (accum >= secs) {
accum = 0;
return true;
}
return false;
};
},
};
return { ai };

View File

@@ -16,14 +16,14 @@ var sprite_addbucket = function (sprite) {
if (!sprite.image) return;
var layer = sprite.z_value();
sprite_buckets[layer] ??= {};
sprite_buckets[layer][sprite.image.texture.path] ??= [];
sprite_buckets[layer][sprite.image.texture.path].push(sprite);
sprite_buckets[layer][sprite.image.texture] ??= [];
sprite_buckets[layer][sprite.image.texture].push(sprite);
sprite._oldlayer = layer;
sprite._oldpath = sprite.image.texture.path;
sprite._oldtex = sprite.image.texture;
};
var sprite_rmbucket = function (sprite) {
if (sprite._oldlayer && sprite._oldpath) sprite_buckets[sprite._oldlayer][sprite._oldpath].remove(sprite);
if (sprite._oldlayer && sprite._oldtex) sprite_buckets[sprite._oldlayer][sprite._oldtex].remove(sprite);
else for (var layer of Object.values(sprite_buckets)) for (var path of Object.values(layer)) path.remove(sprite);
};
@@ -44,10 +44,10 @@ var sprite = {
return 100000 + this.gameobject.drawlayer * 1000 - this.gameobject.pos.y;
},
anim_speed: 1,
play(str, loop = true, reverse = false) {
play(str, loop = true, reverse = false, fn) {
if (!this.animset) {
// console.warn(`Sprite has no animset when trying to play ${str}`);
return;
return parseq.imm();
}
if (typeof str === 'string')
@@ -85,7 +85,8 @@ var sprite = {
self.image = playing.frames[f];
if (done) {
self.anim_done?.();
// notify requestor
fn?.();
if (!loop) {
self?.stop();
return;
@@ -146,13 +147,12 @@ var sprite = {
this.del_anim?.();
this.anim = undefined;
this.gameobject = undefined;
this.anim_done = undefined;
allsprites.remove(this);
},
anchor: [0, 0],
sync() {
var layer = this.z_value();
if (layer === this._oldlayer && this.path === this._oldpath) return;
if (layer === this._oldlayer && this.image.texture === this._oldtex) return;
sprite_rmbucket(this);
sprite_addbucket(this);

View File

@@ -224,6 +224,40 @@ debug.api.print_doc = function (name) {
return mdoc;
};
debug.onchange_var = function(obj, vars, on_change)
{
vars.forEach(prop => {
var internal_val = obj[prop];
Object.defineProperty(obj, prop, {
get() { return internal_val; },
set(newval) {
if (internal_val !== newval) {
on_change(prop, internal_val, newval);
internal_val = newval;
}
},
configurable:true,
enumerable:true
});
});
}
debug.log_var = function(obj, vars)
{
debug.onchange_var(obj,vars, (prop,oldval,newval) => {
console.log(`property ${prop} changed from ${oldval} to ${newval}`);
console.stack();
});
}
debug.break_var = function(obj,vars)
{
debug.onchange_var(obj,vars,_ => {
console.stack();
os.exit(1);
});
}
return {
debug,
Gizmos,

View File

@@ -1,3 +1,11 @@
Object.defineProperty(Object.prototype, "object_id", {
value: function() {
return os.value_id(this);
}
});
texture_proto.toString = texture_proto.object_id;
os.mem_limit.doc = "Set the memory limit of the runtime in bytes.";
os.gc_threshold.doc = "Set the threshold before a GC pass is triggered in bytes. This is set to malloc_size + malloc_size>>1 after a GC pass.";
os.max_stacksize.doc = "Set the max stack size in bytes.";
@@ -320,7 +328,6 @@ globalThis.use = function use(file) {
};
var allpaths = io.ls();
io.exists = function(path)
{
return allpaths.includes(path) || core_db.exists(path);
@@ -343,6 +350,15 @@ io.slurpbytes = function(path)
return ret;
}
var ignore = io.slurp('.prosperonignore')
if (ignore) {
ignore = ignore.split('\n');
for (var ig of ignore) {
if (!ig) continue;
allpaths = allpaths.filter(x => !x.startsWith(ig));
}
}
var coredata = tmpslurp("core.zip");
var core_db = miniz.read(coredata);

590
scripts/parseq.js Normal file
View File

@@ -0,0 +1,590 @@
// parseq.js
// Douglas Crockford
// 2020-11-09
// Better living thru eventuality!
// You can access the parseq object in your module by importing it.
// import parseq from "./parseq.js";
/*jslint node */
/*property
concat, create, evidence, fallback, forEach, freeze, isArray, isSafeInteger,
keys, length, min, parallel, parallel_object, pop, push, race, sequence,
some
*/
function make_reason(factory_name, excuse, evidence) {
// Make a reason object. These are used for exceptions and cancellations.
// They are made from Error objects.
const reason = new Error("parseq." + factory_name + (
excuse === undefined
? ""
: ": " + excuse
));
reason.evidence = evidence;
return reason;
}
function get_array_length(array, factory_name) {
if (Array.isArray(array)) {
return array.length;
}
if (array === undefined) {
return 0;
}
throw make_reason(factory_name, "Not an array.", array);
}
function check_callback(callback, factory_name) {
if (typeof callback !== "function" || callback.length !== 2) {
throw make_reason(factory_name, "Not a callback function.", callback);
}
}
function check_requestors(requestor_array, factory_name) {
// A requestor array contains only requestors. A requestor is a function that
// takes wun or two arguments: 'callback' and optionally 'initial_value'.
if (requestor_array.some(function (requestor) {
return (
typeof requestor !== "function"
|| requestor.length < 1
|| requestor.length > 2
);
})) {
throw make_reason(
factory_name,
"Bad requestors array.",
requestor_array
);
}
}
function run(
factory_name,
requestor_array,
initial_value,
action,
timeout,
time_limit,
throttle = 0
) {
// The 'run' function does the work that is common to all of the Parseq
// factories. It takes the name of the factory, an array of requestors, an
// initial value, an action callback, a timeout callback, a time limit in
// milliseconds, and a throttle.
// If all goes well, we call all of the requestor functions in the array. Each
// of them might return a cancel function that is kept in the 'cancel_array'.
let cancel_array = new Array(requestor_array.length);
let next_number = 0;
let timer_id;
// We need 'cancel' and 'start_requestor' functions.
function cancel(reason = make_reason(factory_name, "Cancel.")) {
// Stop all unfinished business. This can be called when a requestor fails.
// It can also be called when a requestor succeeds, such as 'race' stopping
// its losers, or 'parallel' stopping the unfinished optionals.
// If a timer is running, stop it.
if (timer_id !== undefined) {
clearTimeout(timer_id);
timer_id = undefined;
}
// If anything is still going, cancel it.
if (cancel_array !== undefined) {
cancel_array.forEach(function (cancel) {
try {
if (typeof cancel === "function") {
return cancel(reason);
}
} catch (ignore) {}
});
cancel_array = undefined;
}
}
function start_requestor(value) {
// The 'start_requestor' function is not recursive, exactly. It does not
// directly call itself, but it does return a function that might call
// 'start_requestor'.
// Start the execution of a requestor, if there are any still waiting.
if (
cancel_array !== undefined
&& next_number < requestor_array.length
) {
// Each requestor has a number.
let number = next_number;
next_number += 1;
// Call the next requestor, passing in a callback function,
// saving the cancel function that the requestor might return.
const requestor = requestor_array[number];
try {
cancel_array[number] = requestor(
function start_requestor_callback(value, reason) {
// This callback function is called by the 'requestor' when it is done.
// If we are no longer running, then this call is ignored.
// For example, it might be a result that is sent back after the time
// limit has expired. This callback function can only be called wunce.
if (
cancel_array !== undefined
&& number !== undefined
) {
// We no longer need the cancel associated with this requestor.
cancel_array[number] = undefined;
// Call the 'action' function to let the requestor know what happened.
action(value, reason, number);
// Clear 'number' so this callback can not be used again.
number = undefined;
// If there are any requestors that are still waiting to start, then
// start the next wun. If the next requestor is in a sequence, then it
// gets the most recent 'value'. The others get the 'initial_value'.
setTimeout(start_requestor, 0, (
factory_name === "sequence"
? value
: initial_value
));
}
},
value
);
// Requestors are required to report their failure thru the callback.
// They are not allowed to throw exceptions. If we happen to catch wun,
// it is treated as a failure.
} catch (exception) {
action(undefined, exception, number);
number = undefined;
start_requestor(value);
}
}
}
// With the 'cancel' and the 'start_requestor' functions in hand,
// we can now get to work.
// If a timeout was requested, start the timer.
if (time_limit !== undefined) {
if (typeof time_limit === "number" && time_limit >= 0) {
if (time_limit > 0) {
timer_id = setTimeout(timeout, time_limit);
}
} else {
throw make_reason(factory_name, "Bad time limit.", time_limit);
}
}
// If we are doing 'race' or 'parallel', we want to start all of the requestors
// at wunce. However, if there is a 'throttle' in place then we start as many
// as the 'throttle' allows, and then as each requestor finishes, another is
// started.
// The 'sequence' and 'fallback' factories set 'throttle' to 1 because they
// process wun at a time and always start another requestor when the
// previous requestor finishes.
if (!Number.isSafeInteger(throttle) || throttle < 0) {
throw make_reason(factory_name, "Bad throttle.", throttle);
}
let repeat = Math.min(throttle || Infinity, requestor_array.length);
while (repeat > 0) {
setTimeout(start_requestor, 0, initial_value);
repeat -= 1;
}
// We return 'cancel' which allows the requestor to cancel this work.
return cancel;
}
// The factories ///////////////////////////////////////////////////////////////
function parallel(
required_array,
optional_array,
time_limit,
time_option,
throttle,
factory_name = "parallel"
) {
// The parallel factory is the most complex of these factories. It can take
// a second array of requestors that get a more forgiving failure policy.
// It returns a requestor that produces an array of values.
let requestor_array;
// There are four cases because 'required_array' and 'optional_array'
// can both be empty.
let number_of_required = get_array_length(required_array, factory_name);
if (number_of_required === 0) {
if (get_array_length(optional_array, factory_name) === 0) {
// If both are empty, then 'requestor_array' is empty.
requestor_array = [];
} else {
// If there is only 'optional_array', then it is the 'requestor_array'.
requestor_array = optional_array;
time_option = true;
}
} else {
// If there is only 'required_array', then it is the 'requestor_array'.
if (get_array_length(optional_array, factory_name) === 0) {
requestor_array = required_array;
time_option = undefined;
// If both arrays are provided, we concatenate them together.
} else {
requestor_array = required_array.concat(optional_array);
if (time_option !== undefined && typeof time_option !== "boolean") {
throw make_reason(
factory_name,
"Bad time_option.",
time_option
);
}
}
}
// We check the array and return the requestor.
check_requestors(requestor_array, factory_name);
return function parallel_requestor(callback, initial_value) {
check_callback(callback, factory_name);
let number_of_pending = requestor_array.length;
let number_of_pending_required = number_of_required;
let results = [];
if (number_of_pending === 0) {
callback(
factory_name === "sequence"
? initial_value
: results
);
return;
}
// 'run' gets it started.
let cancel = run(
factory_name,
requestor_array,
initial_value,
function parallel_action(value, reason, number) {
// The action function gets the result of each requestor in the array.
// 'parallel' wants to return an array of all of the values it sees.
results[number] = value;
number_of_pending -= 1;
// If the requestor was wun of the requireds, make sure it was successful.
// If it failed, then the parallel operation fails. If an optionals requestor
// fails, we can still continue.
if (number < number_of_required) {
number_of_pending_required -= 1;
if (value === undefined) {
cancel(reason);
callback(undefined, reason);
callback = undefined;
return;
}
}
// If all have been processed, or if the requireds have all succeeded
// and we do not have a 'time_option', then we are done.
if (
number_of_pending < 1
|| (
time_option === undefined
&& number_of_pending_required < 1
)
) {
cancel(make_reason(factory_name, "Optional."));
callback(
factory_name === "sequence"
? results.pop()
: results
);
callback = undefined;
}
},
function parallel_timeout() {
// When the timer fires, work stops unless we were under the 'false'
// time option. The 'false' time option puts no time limits on the
// requireds, allowing the optionals to run until the requireds finish
// or the time expires, whichever happens last.
const reason = make_reason(
factory_name,
"Timeout.",
time_limit
);
if (time_option === false) {
time_option = undefined;
if (number_of_pending_required < 1) {
cancel(reason);
callback(results);
}
} else {
// Time has expired. If all of the requireds were successful,
// then the parallel operation is successful.
cancel(reason);
if (number_of_pending_required < 1) {
callback(results);
} else {
callback(undefined, reason);
}
callback = undefined;
}
},
time_limit,
throttle
);
return cancel;
};
}
function parallel_object(
required_object,
optional_object,
time_limit,
time_option,
throttle
) {
// 'parallel_object' is similar to 'parallel' except that it takes and
// produces objects of requestors instead of arrays of requestors. This
// factory converts the objects to arrays, and the requestor it returns
// turns them back again. It lets 'parallel' do most of the work.
const names = [];
let required_array = [];
let optional_array = [];
// Extract the names and requestors from 'required_object'.
// We only collect functions with an arity of 1 or 2.
if (required_object) {
if (typeof required_object !== "object") {
throw make_reason(
"parallel_object",
"Type mismatch.",
required_object
);
}
Object.keys(required_object).forEach(function (name) {
let requestor = required_object[name];
if (
typeof requestor === "function"
&& (requestor.length === 1 || requestor.length === 2)
) {
names.push(name);
required_array.push(requestor);
}
});
}
// Extract the names and requestors from 'optional_object'.
// Look for duplicate keys.
if (optional_object) {
if (typeof optional_object !== "object") {
throw make_reason(
"parallel_object",
"Type mismatch.",
optional_object
);
}
Object.keys(optional_object).forEach(function (name) {
let requestor = optional_object[name];
if (
typeof requestor === "function"
&& (requestor.length === 1 || requestor.length === 2)
) {
if (required_object && required_object[name] !== undefined) {
throw make_reason(
"parallel_object",
"Duplicate name.",
name
);
}
names.push(name);
optional_array.push(requestor);
}
});
}
// Call 'parallel' to get a requestor.
const parallel_requestor = parallel(
required_array,
optional_array,
time_limit,
time_option,
throttle,
"parallel_object"
);
// Return the parallel object requestor.
return function parallel_object_requestor(callback, initial_value) {
// When our requestor is called, we return the result of our parallel requestor.
return parallel_requestor(
// We pass our callback to the parallel requestor,
// converting its value into an object.
function parallel_object_callback(value, reason) {
if (value === undefined) {
return callback(undefined, reason);
}
const object = Object.create(null);
names.forEach(function (name, index) {
object[name] = value[index];
});
return callback(object);
},
initial_value
);
};
}
function race(requestor_array, time_limit, throttle) {
// The 'race' factory returns a requestor that starts all of the
// requestors in 'requestor_array' at wunce. The first success wins.
const factory_name = (
throttle === 1
? "fallback"
: "race"
);
if (get_array_length(requestor_array, factory_name) === 0) {
throw make_reason(factory_name, "No requestors.");
}
check_requestors(requestor_array, factory_name);
return function race_requestor(callback, initial_value) {
check_callback(callback, factory_name);
let number_of_pending = requestor_array.length;
let cancel = run(
factory_name,
requestor_array,
initial_value,
function race_action(value, reason, number) {
number_of_pending -= 1;
if (value !== undefined) {
// We have a winner. Cancel the losers and pass the value to the 'callback'.
cancel(make_reason(factory_name, "Loser.", number));
callback(value);
callback = undefined;
} else if (number_of_pending < 1) {
// There was no winner. Signal a failure.
cancel(reason);
callback(undefined, reason);
callback = undefined;
}
},
function race_timeout() {
let reason = make_reason(
factory_name,
"Timeout.",
time_limit
);
cancel(reason);
callback(undefined, reason);
callback = undefined;
},
time_limit,
throttle
);
return cancel;
};
}
function fallback(requestor_array, time_limit) {
// The 'fallback' factory returns a requestor that tries each requestor
// in 'requestor_array', wun at a time, until it finds a successful wun.
return race(requestor_array, time_limit, 1);
}
function sequence(requestor_array, time_limit) {
// A sequence runs each requestor in order, passing results to the next,
// as long as they are all successful. A sequence is a throttled parallel.
return parallel(
requestor_array,
undefined,
time_limit,
undefined,
1,
"sequence"
);
}
function devnull(value, reason){}
function imm(fn) { return function imm(callback,value) { fn?.(); callback(true); } }
return {
fallback:fallback,
parallel:parallel,
parallel_object:parallel_object,
race:race,
sequence:sequence,
devnull:devnull,
imm:imm
};

View File

@@ -18,11 +18,19 @@ global.check_registers = function (obj) {
}
};
globalThis.timers = []
global.setTimeout = function(fn,seconds, ...args) {
return prosperon.add_timer(globalThis, _ => fn.apply(undefined,args), seconds);
}
global.clearTimeout = function(id) { id(); }
prosperon.delay = setTimeout;
global.obscure("global");
global.mixin("render");
global.mixin("debug");
global.mixin("repl");
global.mixin('layout')
globalThis.parseq = use('parseq');
var frame_t = profile.secs(profile.now());
@@ -243,6 +251,7 @@ var sheetsize = 1024;
function pack_into_sheet(images)
{
return;
if (!Array.isArray(images)) images = [images];
if (images[0].texture.width > 300 && images[0].texture.height > 300) return;
sheet_frames = sheet_frames.concat(images);
@@ -407,6 +416,7 @@ game.texture = function (path) {
var tex = os.make_texture(io.slurpbytes(path));
if (!tex) throw new Error(`Could not make texture from ${path}`);
tex.path = path;
var image;
var anim;
@@ -418,18 +428,18 @@ game.texture = function (path) {
texture: tex,
rect:{x:0,y:0,width:1,height:1}
};
// pack_into_sheet([image]);
pack_into_sheet([image]);
} else if (Object.keys(anim).length === 1) {
image = Object.values(anim)[0];
image.frames.forEach(x => x.texture = tex);
// pack_into_sheet(image.frames);
pack_into_sheet(image.frames);
} else {
var allframes = [];
for (var a in anim)
allframes = allframes.concat(anim[a].frames);
for (var frame of allframes) frame.texture = tex;
// pack_into_sheet(allframes);
pack_into_sheet(allframes);
image = anim;
}
@@ -503,10 +513,6 @@ Range is given by a semantic versioning number, prefixed with nothing, a ~, or a
prosperon.iconified = function (icon) {};
prosperon.focus = function (focus) {};
prosperon.resize = function (dimensions) {
window.size.x = dimensions.x;
window.size.y = dimensions.y;
};
prosperon.suspended = function (sus) {};
prosperon.mouseenter = function () {};
prosperon.mouseleave = function () {};
@@ -515,24 +521,11 @@ prosperon.touchrelease = function (touches) {};
prosperon.touchmove = function (touches) {};
prosperon.clipboardpaste = function (str) {};
globalThis.window = {};
window.size = [640, 480];
console.log(`window size set to ${window.size.slice()}`)
window.mode = "keep";
window.toggle_fullscreen = function () {
window.fullscreen = !window.fullscreen;
};
window.doc = {};
window.doc.dimensions = "Window width and height packaged in an array [width,height]";
window.doc.title = "Name in the title bar of the window.";
window.doc.boundingbox = "Boundingbox of the window, with top and right being its height and width.";
global.mixin("input");
global.mixin("std");
global.mixin("diff");
global.mixin("color");
global.mixin("tween");
global.mixin("ai");
global.mixin("particle");
//global.mixin("physics");
global.mixin("geometry");

View File

@@ -893,10 +893,6 @@ render.rectangle = function render_rectangle(rect, color = Color.white, shader =
check_flush(flush_poly);
};
render.window = function render_window(pos, wh, color) {
render.box(pos.add(wh.scale(0.5)), wh, color);
};
render.text = function (str, rect, font = cur_font, size = 0, color = Color.white, wrap = -1, ) {
if (typeof font === 'string')
font = render.get_font(font);
@@ -1158,15 +1154,15 @@ render.draw = function render_draw(mesh, ssbo, inst = 1, e_start = 0) {
// Camera viewport is a rectangle with the bottom left corner defined as x,y. Units are pixels on the window.
function camviewport() {
var aspect = (((this.viewport[2] - this.viewport[0]) / (this.viewport[3] - this.viewport[1])) * window.size.x) / window.size.y;
var aspect = (((this.viewport[2] - this.viewport[0]) / (this.viewport[3] - this.viewport[1])) * prosperon.size.x) / prosperon.size.y;
var raspect = this.size.x / this.size.y;
var left = this.viewport[0] * window.size.x;
var bottom = this.viewport[1] * window.size.y;
var left = this.viewport[0] * prosperon.size.x;
var bottom = this.viewport[1] * prosperon.size.y;
var usemode = this.mode;
if (this.break && this.size.x > window.size.x && this.size.y > window.size.y) usemode = this.break;
if (this.break && this.size.x > prosperon.size.x && this.size.y > prosperon.size.y) usemode = this.break;
if (usemode === "fit")
if (raspect < aspect) usemode = "height";
@@ -1178,8 +1174,8 @@ function camviewport() {
return {
x: 0,
y: 0,
width: window.size.x,
height: window.size.y
width: prosperon.size.x,
height: prosperon.size.y
};
case "keep":
return {
@@ -1192,27 +1188,27 @@ function camviewport() {
var ret = {
x:left,
y:0,
width:this.size.x*(window.size.y/this.size.y),
height:window.size.y
width:this.size.x*(prosperon.size.y/this.size.y),
height:prosperon.size.y
};
ret.x = (window.size.x - (ret.width-ret.x))/2;
ret.x = (prosperon.size.x - (ret.width-ret.x))/2;
return ret;
case "width":
var ret = {
x:0,
y:bottom,
width:window.size.x,
height:this.size.y*(window.size.x/this.size.x)
width:prosperon.size.x,
height:this.size.y*(prosperon.size.x/this.size.x)
};
ret.y = (window.size.y - (ret.height-ret.y))/2;
ret.y = (prosperon.size.y - (ret.height-ret.y))/2;
return ret;
}
return {
x:0,
y:0,
width:window.size.x,
height:window.size.y
width:prosperon.size.x,
height:prosperon.size.y
};
}
@@ -1236,7 +1232,7 @@ camscreen2world.doc = "Convert a view position for a camera to world.";
// return camera coordinates given a screen position
function screen2cam(pos) {
var winsize = window.size.slice();
var winsize = prosperon.size.slice();
var viewport = this.view();
var viewpos = pos.sub([viewport.x,viewport.y]);
viewpos = viewpos.div([viewport.width,viewport.height]);
@@ -1309,7 +1305,7 @@ var imdebug = function () {
};
var imgui_fn = function () {
imgui.newframe(window.size.x, window.size.y, 0.01);
imgui.newframe(prosperon.size.x, prosperon.size.y, 0.01);
if (debug.console)
debug.console = imgui.window("console", _ => {
imgui.text(console.transcript);
@@ -1323,10 +1319,10 @@ var imgui_fn = function () {
imgui.mainmenubar(_ => {
imgui.menu("File", _ => {
imgui.menu("Game settings", _ => {
window.title = imgui.textinput("Title", window.title);
window.icon = imgui.textinput("Icon", window.icon);
prosperon.title = imgui.textinput("Title", prosperon.title);
prosperon.icon = imgui.textinput("Icon", prosperon.icon);
imgui.button("Refresh window", _ => {
window.set_icon(game.texture(window.icon));
prosperon.set_icon(game.texture(prosperon.icon));
});
});
imgui.button("quit", os.exit);
@@ -1350,13 +1346,10 @@ var imgui_fn = function () {
imtoggle("Draw gizmos", render, "draw_gizmos");
imgui.menu("Window", _ => {
window.fullscreen = imgui.checkbox("fullscreen", window.fullscreen);
// window.vsync = imgui.checkbox("vsync", window.vsync);
prosperon.fullscreen = imgui.checkbox("fullscreen", prosperon.fullscreen);
// prosperon.vsync = imgui.checkbox("vsync", prosperon.vsync);
imgui.menu("MSAA", _ => {
for (var msaa of gamestate.msaa) imgui.button(msaa + "x", _ => (window.sample_count = msaa));
});
imgui.menu("Resolution", _ => {
for (var res of gamestate.resolutions) imgui.button(res, _ => (window.resolution = res));
for (var msaa of gamestate.msaa) imgui.button(msaa + "x", _ => (prosperon.sample_count = msaa));
});
});
});
@@ -1415,14 +1408,14 @@ try{
render.set_projection_ortho({
l:0,
r:window.size.x,
b:-window.size.y,
r:prosperon.size.x,
b:-prosperon.size.y,
t:0
},-1,1);
render.viewport({
t:0,
height:window.size.y,
width:window.size.x,
height:prosperon.size.y,
width:prosperon.size.x,
l:0
}, false);
prosperon.app();

View File

@@ -1,15 +0,0 @@
var repl = {};
var file = "repl.jj";
var last = 0;
repl.hotreload = function () {
if (io.mod(file) > last) {
say("REPL:::");
last = io.mod(file);
var script = io.slurp(file);
eval(script);
}
};
return { repl: repl };

View File

@@ -32,7 +32,15 @@ appy.inputs.f9 = function () {
appy.inputs.f10 = function () {
debug.show = !debug.show;
};
appy.inputs.f11 = window.toggle_fullscreen;
prosperon.toggle_fullscreen = function()
{
prosperon.fullscreen = !prosperon.fullscreen;
game.fullscreen();
console.log(`fullscreen is now ${prosperon.fullscreen}`)
}
appy.inputs.f11 = prosperon.toggle_fullscreen;
appy.inputs.f11.doc = "Toggle window fullscreen.";
appy.inputs.f11.title = "Toggle Fullscreen";
appy.inputs["M-f4"] = os.exit;
@@ -216,12 +224,11 @@ Cmdline.register_order(
var project = json.decode(io.slurp(projectfile));
game.title = project.title;
game.size = [1280, 720];
if (io.exists("config.js")) global.mixin("config.js");
else console.warn("No config.js file found. Starting with default parameters.");
prosperon.title = project.title;
prosperon.width = 1280;
prosperon.height = 720;
prosperon.size = [1280,720];
prosperon.cleanup = function(){}
prosperon.event = function(e){
switch(e.type) {
@@ -247,7 +254,8 @@ Cmdline.register_order(
prosperon.textinput(e.char_code);
break;
case "resized":
prosperon.resize([e.window_width, e.window_height]);
prosperon.size = e.window_size;
prosperon.resize?.(e.window_size);
break;
case "iconified":
prosperon.iconified(false);
@@ -273,18 +281,27 @@ Cmdline.register_order(
case "mouse_leave":
prosperon.mouseleave();
break;
case "files_dropped":
console.log(json.encode(e));
break;
}
}
}
prosperon.frame = prosperon.process;
prosperon.icon = os.make_texture(io.slurpbytes('moon.gif'));
prosperon.high_dpi = 0;
prosperon.alpha = 1;
prosperon.fullscreen = 0;
prosperon.sample_count = 1;
prosperon.enable_clipboard = true;
prosperon.enable_dragndrop=true;
prosperon.max_dropped_files=1;
prosperon.swap_interval = 1;
prosperon.title = "Prosperon";
if (io.exists("config.js")) global.mixin("config.js");
else console.warn("No config.js file found. Starting with default parameters.");
game.engine_start(prosperon);
},
"Play the game present in this folder.",

View File

@@ -116,11 +116,9 @@ JSValue sapp_event2js(JSContext *js, sapp_event *e)
JS_SetPropertyStr(js, event, "frame_count", JS_NewInt64(js, e->frame_count));
JS_SetPropertyStr(js, event, "type", JS_NewString(js, sapp_str[e->type]));
JS_SetPropertyStr(js,event,"mouse", vec22js(js, (HMM_Vec2){e->mouse_x,e->mouse_y}));
JS_SetPropertyStr(js,event,"mouse_d", vec22js(js, (HMM_Vec2){e->mouse_dx,e->mouse_dy}));
JS_SetPropertyStr(js, event, "window_width", JS_NewFloat64(js, e->window_width));
JS_SetPropertyStr(js, event, "window_height", JS_NewFloat64(js, e->window_height));
JS_SetPropertyStr(js, event, "framebuffer_height", JS_NewFloat64(js, e->framebuffer_height));
JS_SetPropertyStr(js, event, "framebuffer_height", JS_NewFloat64(js, e->framebuffer_height));
JS_SetPropertyStr(js,event,"mouse_d", vec22js(js, (HMM_Vec2){e->mouse_dx,e->mouse_dy}));
JS_SetPropertyStr(js,event, "window_size", vec22js(js, (HMM_Vec2){e->window_width,e->window_height}));
JS_SetPropertyStr(js,event, "framebuffer", vec22js(js,(HMM_Vec2){e->framebuffer_width,e->framebuffer_height}));
switch(e->type) {
case SAPP_EVENTTYPE_MOUSE_SCROLL:
@@ -1540,23 +1538,28 @@ JSC_CCALL(game_engine_start,
start_desc.alpha = js2number(js, JS_GetPropertyStr(js, argv[0], "alpha"));
start_desc.fullscreen = js2number(js, JS_GetPropertyStr(js, argv[0], "fullscreen"));
start_desc.swap_interval = js2number(js, JS_GetPropertyStr(js, argv[0], "swap_interval"));
start_desc.window_title = "PROSPERON WINDOW";//js2number(js, JS_GetPropertyStr(js, argv[0], "width"));
start_desc.enable_clipboard = js2number(js, JS_GetPropertyStr(js, argv[0], "enable_clipboard"));
start_desc.enable_dragndrop = js2number(js, JS_GetPropertyStr(js, argv[0], "enable_dragndrop"));
start_desc.window_title = JS_ToCString(js, JS_GetPropertyStr(js, argv[0], "title"));
start_desc.enable_clipboard = JS_ToBool(js, JS_GetPropertyStr(js, argv[0], "enable_clipboard"));
start_desc.enable_dragndrop = JS_ToBool(js, JS_GetPropertyStr(js, argv[0], "enable_dragndrop"));
start_desc.max_dropped_files = js2number(js, JS_GetPropertyStr(js, argv[0], "max_dropped_files"));
start_desc.max_dropped_file_path_length = 2048;
start_desc.max_dropped_files = 4;
start_desc.logger.func = slog_func;
texture *tex = js2texture(js, JS_GetPropertyStr(js, argv[0], "icon"));
if (tex) start_desc.icon = texture2icon(tex);
sapp_run(&start_desc);
)
JSC_CCALL(game_fullscreen, sapp_toggle_fullscreen());
static const JSCFunctionListEntry js_game_funcs[] = {
MIST_FUNC_DEF(game, engine_start, 1),
MIST_FUNC_DEF(game, fullscreen, 0),
};
JSC_CCALL(input_show_keyboard, sapp_show_keyboard(JS_ToBool(js,argv[0])))
JSValue js_input_keyboard_shown(JSContext *js, JSValue self) { return JS_NewBool(js,sapp_keyboard_shown()); }
JSC_CCALL(input_mouse_lock, sapp_lock_mouse(js2number(js,argv[0])))
JSC_CCALL(input_mouse_lock, sapp_lock_mouse(JS_ToBool(js,argv[0])))
JSC_CCALL(input_mouse_cursor, sapp_set_mouse_cursor(js2number(js,argv[0])))
JSC_CCALL(input_mouse_show, sapp_show_mouse(JS_ToBool(js,argv[0])))
@@ -2276,7 +2279,6 @@ JSC_CCALL(os_make_texture,
if (!tex) return JS_ThrowReferenceError(js, "unable to make texture from the given array buffer");
ret = texture2js(js,tex);
JS_SetPropertyStr(js, ret, "path", JS_DupValue(js,argv[0]));
)
JSC_CCALL(os_make_gif,
@@ -2294,7 +2296,6 @@ JSC_CCALL(os_make_gif,
JSValue gif = JS_NewObject(js);
JSValue delay_arr = JS_NewArray(js);
JSValue jstex = texture2js(js,tex);
JS_SetPropertyStr(js, jstex, "path", JS_DupValue(js, argv[0]));
float yslice = 1.0/frames;
for (int i = 0; i < frames; i++) {

View File

@@ -29,10 +29,10 @@ void timer_free(JSRuntime *rt, timer *t)
void timer_update(JSContext *js, double dt)
{
for (int i = 0; i < arrlen(timers); i++) {
if (timers[i]->remain <= 0) continue;
if (timers[i]->remain <= -10000) continue;
timers[i]->remain -= dt;
if (timers[i]->remain <= 0) {
timers[i]->remain = 0;
timers[i]->remain = -10000;
JSValue fn = JS_DupValue(js, timers[i]->fn);
script_call_sym(timers[i]->fn, 0, NULL);
JS_FreeValue(js, fn);