add steam module

This commit is contained in:
2025-05-24 21:29:58 -05:00
parent 01eff40690
commit e929f43a96
6 changed files with 793 additions and 0 deletions

187
examples/steam_example.js Normal file
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@@ -0,0 +1,187 @@
// Steam Integration Example
// This example shows how to use Steam achievements and stats
var steam = use("steam");
// Achievement names (these should match your Steam app configuration)
var ACHIEVEMENTS = {
FIRST_WIN: "ACH_FIRST_WIN",
PLAY_10_GAMES: "ACH_PLAY_10_GAMES",
HIGH_SCORE: "ACH_HIGH_SCORE_1000"
};
// Stat names
var STATS = {
GAMES_PLAYED: "stat_games_played",
TOTAL_SCORE: "stat_total_score",
PLAY_TIME: "stat_play_time"
};
var steam_available = false;
var stats_loaded = false;
// Initialize Steam
function init_steam() {
if (!steam) {
console.log("Steam module not available");
return false;
}
console.log("Initializing Steam...");
steam_available = steam.steam_init();
if (steam_available) {
console.log("Steam initialized successfully");
// Request current stats/achievements
if (steam.stats.stats_request()) {
console.log("Stats requested");
stats_loaded = true;
}
} else {
console.log("Failed to initialize Steam");
}
return steam_available;
}
// Update Steam (call this regularly, e.g., once per frame)
function update_steam() {
if (steam_available) {
steam.steam_run_callbacks();
}
}
// Unlock an achievement
function unlock_achievement(achievement_name) {
if (!steam_available || !stats_loaded) return false;
// Check if already unlocked
var unlocked = steam.achievement.achievement_get(achievement_name);
if (unlocked) {
console.log("Achievement already unlocked:", achievement_name);
return true;
}
// Unlock it
if (steam.achievement.achievement_set(achievement_name)) {
console.log("Achievement unlocked:", achievement_name);
// Store stats to make it permanent
steam.stats.stats_store();
return true;
}
return false;
}
// Update a stat
function update_stat(stat_name, value, is_float) {
if (!steam_available || !stats_loaded) return false;
var success;
if (is_float) {
success = steam.stats.stats_set_float(stat_name, value);
} else {
success = steam.stats.stats_set_int(stat_name, value);
}
if (success) {
console.log("Stat updated:", stat_name, "=", value);
steam.stats.stats_store();
}
return success;
}
// Get a stat value
function get_stat(stat_name, is_float) {
if (!steam_available || !stats_loaded) return 0;
if (is_float) {
return steam.stats.stats_get_float(stat_name) || 0;
} else {
return steam.stats.stats_get_int(stat_name) || 0;
}
}
// Example game logic
var games_played = 0;
var total_score = 0;
var current_score = 0;
function start_game() {
games_played = get_stat(STATS.GAMES_PLAYED, false);
total_score = get_stat(STATS.TOTAL_SCORE, false);
current_score = 0;
console.log("Starting game #" + (games_played + 1));
}
function end_game(score) {
current_score = score;
games_played++;
total_score += score;
// Update stats
update_stat(STATS.GAMES_PLAYED, games_played, false);
update_stat(STATS.TOTAL_SCORE, total_score, false);
// Check for achievements
if (games_played === 1) {
unlock_achievement(ACHIEVEMENTS.FIRST_WIN);
}
if (games_played >= 10) {
unlock_achievement(ACHIEVEMENTS.PLAY_10_GAMES);
}
if (score >= 1000) {
unlock_achievement(ACHIEVEMENTS.HIGH_SCORE);
}
}
// Cloud save example
function save_to_cloud(save_data) {
if (!steam_available) return false;
var json_data = JSON.stringify(save_data);
return steam.cloud.cloud_write("savegame.json", json_data);
}
function load_from_cloud() {
if (!steam_available) return null;
var data = steam.cloud.cloud_read("savegame.json");
if (data) {
// Convert ArrayBuffer to string
var decoder = new TextDecoder();
var json_str = decoder.decode(data);
return JSON.parse(json_str);
}
return null;
}
// Cleanup
function cleanup_steam() {
if (steam_available) {
steam.steam_shutdown();
console.log("Steam shut down");
}
}
// Export the API
module.exports = {
init: init_steam,
update: update_steam,
cleanup: cleanup_steam,
unlock_achievement: unlock_achievement,
update_stat: update_stat,
get_stat: get_stat,
start_game: start_game,
end_game: end_game,
save_to_cloud: save_to_cloud,
load_from_cloud: load_from_cloud,
is_available: function() { return steam_available; }
};

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@@ -8,6 +8,8 @@ libtype = get_option('default_library')
link = []
src = []
fs = import('fs')
add_project_arguments('-pedantic', language: ['c'])
git_tag_cmd = run_command('git', 'describe', '--tags', '--abbrev=0', check: false)
@@ -157,6 +159,37 @@ endif
deps += dependency('soloud', static:true)
deps += dependency('libqrencode', static:true)
# Storefront SDK support
storefront = get_option('storefront')
if storefront == 'steam'
steam_sdk_path = meson.current_source_dir() / 'sdk'
if host_machine.system() == 'darwin'
steam_lib_path = steam_sdk_path / 'redistributable_bin' / 'osx' / 'libsteam_api.dylib'
elif host_machine.system() == 'linux'
steam_lib_path = steam_sdk_path / 'redistributable_bin' / 'linux64' / 'libsteam_api.so'
elif host_machine.system() == 'windows'
steam_lib_path = steam_sdk_path / 'redistributable_bin' / 'win64' / 'steam_api64.lib'
else
steam_lib_path = ''
endif
if fs.exists(steam_lib_path)
steam_dep = declare_dependency(
include_directories: include_directories('sdk/public'),
link_args: [steam_lib_path]
)
deps += steam_dep
src += 'qjs_steam.cpp'
message('Steam SDK enabled')
else
error('Steam SDK required but not found at: ' + steam_lib_path)
endif
else
add_project_arguments('-DNSTEAM', language: ['c', 'cpp'])
message('Storefront: ' + storefront)
endif
link_args = link
sources = []
src += [

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@@ -48,6 +48,9 @@
#include "qjs_spline.h"
#include "qjs_js.h"
#include "qjs_debug.h"
#ifndef NSTEAM
#include "qjs_steam.h"
#endif
SDL_Window *global_window;
@@ -1041,6 +1044,9 @@ JS_FreeValue(js,v); \
} \
JSC_CCALL(os_engine_start,
if (!SDL_Init(SDL_INIT_VIDEO))
return JS_ThrowInternalError(js, "Unable to initialize video subsystem: %s", SDL_GetError());
if (SDL_GetCurrentThreadID() != main_thread)
return JS_ThrowInternalError(js, "This can only be called from the root actor.");
@@ -2870,6 +2876,10 @@ void ffi_load(JSContext *js)
arrput(rt->module_registry, MISTLINE(tracy));
#endif
#ifndef NSTEAM
arrput(rt->module_registry, MISTLINE(steam));
#endif
JSValue globalThis = JS_GetGlobalObject(js);
JSValue prosp = JS_NewObject(js);

515
source/qjs_steam.cpp Normal file
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@@ -0,0 +1,515 @@
#ifndef NSTEAM
extern "C" {
#include "quickjs.h"
#include "qjs_macros.h"
#include "jsffi.h"
}
#include <steam/steam_api.h>
#include <steam/steam_api_flat.h>
#include <string.h>
// Steam interface pointers
static ISteamUserStats *steam_stats = NULL;
static ISteamApps *steam_apps = NULL;
static ISteamRemoteStorage *steam_remote = NULL;
static ISteamUGC *steam_ugc = NULL;
static ISteamUser *steam_user = NULL;
static ISteamFriends *steam_friends = NULL;
static ISteamUtils *steam_utils = NULL;
static bool steam_initialized = false;
// STEAM INITIALIZATION
JSC_CCALL(steam_init,
if (steam_initialized) {
return JS_NewBool(js, true);
}
SteamErrMsg err;
steam_initialized = SteamAPI_InitEx(&err);
if (!steam_initialized) {
return JS_ThrowInternalError(js, "Failed to initialize Steam: %s", err);
}
// Get interface pointers
steam_stats = SteamAPI_SteamUserStats();
steam_apps = SteamAPI_SteamApps();
steam_remote = SteamAPI_SteamRemoteStorage();
steam_ugc = SteamAPI_SteamUGC();
steam_user = SteamAPI_SteamUser();
steam_friends = SteamAPI_SteamFriends();
steam_utils = SteamAPI_SteamUtils();
return JS_NewBool(js, steam_initialized);
)
JSC_CCALL(steam_shutdown,
if (steam_initialized) {
SteamAPI_Shutdown();
steam_initialized = false;
}
return JS_UNDEFINED;
)
JSC_CCALL(steam_run_callbacks,
if (steam_initialized) {
SteamAPI_RunCallbacks();
}
return JS_UNDEFINED;
)
// USER STATS & ACHIEVEMENTS
JSC_CCALL(stats_request,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
bool success = SteamAPI_ISteamUserStats_RequestCurrentStats(steam_stats);
return JS_NewBool(js, success);
)
JSC_CCALL(stats_store,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
bool success = SteamAPI_ISteamUserStats_StoreStats(steam_stats);
return JS_NewBool(js, success);
)
JSC_CCALL(stats_get_int,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
const char *name = JS_ToCString(js, argv[0]);
if (!name) return JS_EXCEPTION;
int32 value;
bool success = SteamAPI_ISteamUserStats_GetStatInt32(steam_stats, name, &value);
JS_FreeCString(js, name);
if (!success) return JS_UNDEFINED;
return JS_NewInt32(js, value);
)
JSC_CCALL(stats_get_float,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
const char *name = JS_ToCString(js, argv[0]);
if (!name) return JS_EXCEPTION;
float value;
bool success = SteamAPI_ISteamUserStats_GetStatFloat(steam_stats, name, &value);
JS_FreeCString(js, name);
if (!success) return JS_UNDEFINED;
return JS_NewFloat64(js, value);
)
JSC_CCALL(stats_set_int,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
const char *name = JS_ToCString(js, argv[0]);
if (!name) return JS_EXCEPTION;
int32 value;
JS_ToInt32(js, &value, argv[1]);
bool success = SteamAPI_ISteamUserStats_SetStatInt32(steam_stats, name, value);
JS_FreeCString(js, name);
return JS_NewBool(js, success);
)
JSC_CCALL(stats_set_float,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
const char *name = JS_ToCString(js, argv[0]);
if (!name) return JS_EXCEPTION;
double dvalue;
JS_ToFloat64(js, &dvalue, argv[1]);
float value = (float)dvalue;
bool success = SteamAPI_ISteamUserStats_SetStatFloat(steam_stats, name, value);
JS_FreeCString(js, name);
return JS_NewBool(js, success);
)
JSC_CCALL(achievement_get,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
const char *name = JS_ToCString(js, argv[0]);
if (!name) return JS_EXCEPTION;
bool achieved;
bool success = SteamAPI_ISteamUserStats_GetAchievement(steam_stats, name, &achieved);
JS_FreeCString(js, name);
if (!success) return JS_UNDEFINED;
return JS_NewBool(js, achieved);
)
JSC_CCALL(achievement_set,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
const char *name = JS_ToCString(js, argv[0]);
if (!name) return JS_EXCEPTION;
bool success = SteamAPI_ISteamUserStats_SetAchievement(steam_stats, name);
JS_FreeCString(js, name);
return JS_NewBool(js, success);
)
JSC_CCALL(achievement_clear,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
const char *name = JS_ToCString(js, argv[0]);
if (!name) return JS_EXCEPTION;
bool success = SteamAPI_ISteamUserStats_ClearAchievement(steam_stats, name);
JS_FreeCString(js, name);
return JS_NewBool(js, success);
)
JSC_CCALL(achievement_count,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
uint32 count = SteamAPI_ISteamUserStats_GetNumAchievements(steam_stats);
return JS_NewUint32(js, count);
)
JSC_CCALL(achievement_name,
if (!steam_stats) return JS_ThrowInternalError(js, "Steam stats not initialized");
uint32 index;
JS_ToUint32(js, &index, argv[0]);
const char *name = SteamAPI_ISteamUserStats_GetAchievementName(steam_stats, index);
if (!name) return JS_UNDEFINED;
return JS_NewString(js, name);
)
// APPS
JSC_CCALL(app_id,
if (!steam_utils) return JS_ThrowInternalError(js, "Steam utils not initialized");
AppId_t appid = SteamAPI_ISteamUtils_GetAppID(steam_utils);
return JS_NewUint32(js, appid);
)
JSC_CCALL(app_owner,
if (!steam_apps) return JS_ThrowInternalError(js, "Steam apps not initialized");
uint64_steamid owner = SteamAPI_ISteamApps_GetAppOwner(steam_apps);
return JS_NewBigUint64(js, owner);
)
JSC_CCALL(app_installed,
if (!steam_apps) return JS_ThrowInternalError(js, "Steam apps not initialized");
uint32 appid;
JS_ToUint32(js, &appid, argv[0]);
bool installed = SteamAPI_ISteamApps_BIsAppInstalled(steam_apps, appid);
return JS_NewBool(js, installed);
)
JSC_CCALL(app_subscribed,
if (!steam_apps) return JS_ThrowInternalError(js, "Steam apps not initialized");
bool subscribed = SteamAPI_ISteamApps_BIsSubscribed(steam_apps);
return JS_NewBool(js, subscribed);
)
JSC_CCALL(app_language,
if (!steam_apps) return JS_ThrowInternalError(js, "Steam apps not initialized");
const char *lang = SteamAPI_ISteamApps_GetCurrentGameLanguage(steam_apps);
return JS_NewString(js, lang ? lang : "english");
)
JSC_CCALL(app_dlc_installed,
if (!steam_apps) return JS_ThrowInternalError(js, "Steam apps not initialized");
AppId_t dlcid;
JS_ToUint32(js, &dlcid, argv[0]);
bool installed = SteamAPI_ISteamApps_BIsDlcInstalled(steam_apps, dlcid);
return JS_NewBool(js, installed);
)
// USER
JSC_CCALL(user_logged_on,
if (!steam_user) return JS_ThrowInternalError(js, "Steam user not initialized");
bool logged = SteamAPI_ISteamUser_BLoggedOn(steam_user);
return JS_NewBool(js, logged);
)
JSC_CCALL(user_steam_id,
if (!steam_user) return JS_ThrowInternalError(js, "Steam user not initialized");
uint64_steamid id = SteamAPI_ISteamUser_GetSteamID(steam_user);
return JS_NewBigUint64(js, id);
)
JSC_CCALL(user_level,
if (!steam_user) return JS_ThrowInternalError(js, "Steam user not initialized");
int level = SteamAPI_ISteamUser_GetPlayerSteamLevel(steam_user);
return JS_NewInt32(js, level);
)
// FRIENDS
JSC_CCALL(friends_name,
if (!steam_friends) return JS_ThrowInternalError(js, "Steam friends not initialized");
const char *name = SteamAPI_ISteamFriends_GetPersonaName(steam_friends);
return JS_NewString(js, name ? name : "");
)
JSC_CCALL(friends_state,
if (!steam_friends) return JS_ThrowInternalError(js, "Steam friends not initialized");
EPersonaState state = SteamAPI_ISteamFriends_GetPersonaState(steam_friends);
const char *state_str;
switch(state) {
case k_EPersonaStateOffline: state_str = "offline"; break;
case k_EPersonaStateOnline: state_str = "online"; break;
case k_EPersonaStateBusy: state_str = "busy"; break;
case k_EPersonaStateAway: state_str = "away"; break;
case k_EPersonaStateSnooze: state_str = "snooze"; break;
case k_EPersonaStateLookingToTrade: state_str = "trade"; break;
case k_EPersonaStateLookingToPlay: state_str = "play"; break;
default: state_str = "unknown"; break;
}
return JS_NewString(js, state_str);
)
// CLOUD STORAGE
JSC_CCALL(cloud_enabled_app,
if (!steam_remote) return JS_ThrowInternalError(js, "Steam remote storage not initialized");
bool enabled = SteamAPI_ISteamRemoteStorage_IsCloudEnabledForApp(steam_remote);
return JS_NewBool(js, enabled);
)
JSC_CCALL(cloud_enabled_account,
if (!steam_remote) return JS_ThrowInternalError(js, "Steam remote storage not initialized");
bool enabled = SteamAPI_ISteamRemoteStorage_IsCloudEnabledForAccount(steam_remote);
return JS_NewBool(js, enabled);
)
JSC_CCALL(cloud_enable,
if (!steam_remote) return JS_ThrowInternalError(js, "Steam remote storage not initialized");
bool enable = JS_ToBool(js, argv[0]);
SteamAPI_ISteamRemoteStorage_SetCloudEnabledForApp(steam_remote, enable);
return JS_UNDEFINED;
)
JSC_CCALL(cloud_quota,
if (!steam_remote) return JS_ThrowInternalError(js, "Steam remote storage not initialized");
uint64 total, available;
bool success = SteamAPI_ISteamRemoteStorage_GetQuota(steam_remote, &total, &available);
if (!success) return JS_UNDEFINED;
JSValue obj = JS_NewObject(js);
JS_SetPropertyStr(js, obj, "total", JS_NewBigUint64(js, total));
JS_SetPropertyStr(js, obj, "available", JS_NewBigUint64(js, available));
return obj;
)
JSC_CCALL(cloud_write,
if (!steam_remote) return JS_ThrowInternalError(js, "Steam remote storage not initialized");
const char *filename = JS_ToCString(js, argv[0]);
if (!filename) return JS_EXCEPTION;
size_t data_len;
uint8_t *data = NULL;
if (JS_IsString(argv[1])) {
const char *str = JS_ToCStringLen(js, &data_len, argv[1]);
if (!str) {
JS_FreeCString(js, filename);
return JS_EXCEPTION;
}
data = (uint8_t*)str;
} else {
data = JS_GetArrayBuffer(js, &data_len, argv[1]);
if (!data) {
JS_FreeCString(js, filename);
return JS_ThrowTypeError(js, "Second argument must be string or ArrayBuffer");
}
}
bool success = SteamAPI_ISteamRemoteStorage_FileWrite(steam_remote, filename, data, data_len);
if (JS_IsString(argv[1])) {
JS_FreeCString(js, (const char*)data);
}
JS_FreeCString(js, filename);
return JS_NewBool(js, success);
)
JSC_CCALL(cloud_read,
if (!steam_remote) return JS_ThrowInternalError(js, "Steam remote storage not initialized");
const char *filename = JS_ToCString(js, argv[0]);
if (!filename) return JS_EXCEPTION;
int32 size = SteamAPI_ISteamRemoteStorage_GetFileSize(steam_remote, filename);
if (size <= 0) {
JS_FreeCString(js, filename);
return JS_UNDEFINED;
}
uint8_t *buffer = (uint8_t*)js_malloc(js, size);
if (!buffer) {
JS_FreeCString(js, filename);
return JS_EXCEPTION;
}
int32 read = SteamAPI_ISteamRemoteStorage_FileRead(steam_remote, filename, buffer, size);
JS_FreeCString(js, filename);
if (read != size) {
js_free(js, buffer);
return JS_UNDEFINED;
}
JSValue result = JS_NewArrayBufferCopy(js, buffer, size);
js_free(js, buffer);
return result;
)
JSC_CCALL(cloud_delete,
if (!steam_remote) return JS_ThrowInternalError(js, "Steam remote storage not initialized");
const char *filename = JS_ToCString(js, argv[0]);
if (!filename) return JS_EXCEPTION;
bool success = SteamAPI_ISteamRemoteStorage_FileDelete(steam_remote, filename);
JS_FreeCString(js, filename);
return JS_NewBool(js, success);
)
JSC_CCALL(cloud_exists,
if (!steam_remote) return JS_ThrowInternalError(js, "Steam remote storage not initialized");
const char *filename = JS_ToCString(js, argv[0]);
if (!filename) return JS_EXCEPTION;
bool exists = SteamAPI_ISteamRemoteStorage_FileExists(steam_remote, filename);
JS_FreeCString(js, filename);
return JS_NewBool(js, exists);
)
// Function lists for sub-objects
static const JSCFunctionListEntry js_steam_stats_funcs[] = {
MIST_FUNC_DEF(steam, stats_request, 0),
MIST_FUNC_DEF(steam, stats_store, 0),
MIST_FUNC_DEF(steam, stats_get_int, 1),
MIST_FUNC_DEF(steam, stats_get_float, 1),
MIST_FUNC_DEF(steam, stats_set_int, 2),
MIST_FUNC_DEF(steam, stats_set_float, 2),
};
static const JSCFunctionListEntry js_steam_achievement_funcs[] = {
MIST_FUNC_DEF(steam, achievement_get, 1),
MIST_FUNC_DEF(steam, achievement_set, 1),
MIST_FUNC_DEF(steam, achievement_clear, 1),
MIST_FUNC_DEF(steam, achievement_count, 0),
MIST_FUNC_DEF(steam, achievement_name, 1),
};
static const JSCFunctionListEntry js_steam_app_funcs[] = {
MIST_FUNC_DEF(steam, app_id, 0),
MIST_FUNC_DEF(steam, app_owner, 0),
MIST_FUNC_DEF(steam, app_installed, 1),
MIST_FUNC_DEF(steam, app_subscribed, 0),
MIST_FUNC_DEF(steam, app_language, 0),
MIST_FUNC_DEF(steam, app_dlc_installed, 1),
};
static const JSCFunctionListEntry js_steam_user_funcs[] = {
MIST_FUNC_DEF(steam, user_logged_on, 0),
MIST_FUNC_DEF(steam, user_steam_id, 0),
MIST_FUNC_DEF(steam, user_level, 0),
};
static const JSCFunctionListEntry js_steam_friends_funcs[] = {
MIST_FUNC_DEF(steam, friends_name, 0),
MIST_FUNC_DEF(steam, friends_state, 0),
};
static const JSCFunctionListEntry js_steam_cloud_funcs[] = {
MIST_FUNC_DEF(steam, cloud_enabled_app, 0),
MIST_FUNC_DEF(steam, cloud_enabled_account, 0),
MIST_FUNC_DEF(steam, cloud_enable, 1),
MIST_FUNC_DEF(steam, cloud_quota, 0),
MIST_FUNC_DEF(steam, cloud_write, 2),
MIST_FUNC_DEF(steam, cloud_read, 1),
MIST_FUNC_DEF(steam, cloud_delete, 1),
MIST_FUNC_DEF(steam, cloud_exists, 1),
};
// Main Steam API functions
static const JSCFunctionListEntry js_steam_funcs[] = {
MIST_FUNC_DEF(steam, steam_init, 0),
MIST_FUNC_DEF(steam, steam_shutdown, 0),
MIST_FUNC_DEF(steam, steam_run_callbacks, 0),
};
extern "C" JSValue js_steam_use(JSContext *js) {
JSValue steam = JS_NewObject(js);
JS_SetPropertyFunctionList(js, steam, js_steam_funcs, countof(js_steam_funcs));
// Stats sub-object
JSValue stats = JS_NewObject(js);
JS_SetPropertyFunctionList(js, stats, js_steam_stats_funcs, countof(js_steam_stats_funcs));
JS_SetPropertyStr(js, steam, "stats", stats);
// Achievement sub-object
JSValue achievement = JS_NewObject(js);
JS_SetPropertyFunctionList(js, achievement, js_steam_achievement_funcs, countof(js_steam_achievement_funcs));
JS_SetPropertyStr(js, steam, "achievement", achievement);
// App sub-object
JSValue app = JS_NewObject(js);
JS_SetPropertyFunctionList(js, app, js_steam_app_funcs, countof(js_steam_app_funcs));
JS_SetPropertyStr(js, steam, "app", app);
// User sub-object
JSValue user = JS_NewObject(js);
JS_SetPropertyFunctionList(js, user, js_steam_user_funcs, countof(js_steam_user_funcs));
JS_SetPropertyStr(js, steam, "user", user);
// Friends sub-object
JSValue friends = JS_NewObject(js);
JS_SetPropertyFunctionList(js, friends, js_steam_friends_funcs, countof(js_steam_friends_funcs));
JS_SetPropertyStr(js, steam, "friends", friends);
// Cloud sub-object
JSValue cloud = JS_NewObject(js);
JS_SetPropertyFunctionList(js, cloud, js_steam_cloud_funcs, countof(js_steam_cloud_funcs));
JS_SetPropertyStr(js, steam, "cloud", cloud);
return steam;
}
#else
// Stub when Steam is disabled
extern "C" JSValue js_steam_use(JSContext *js) {
return JS_UNDEFINED;
}
#endif

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source/qjs_steam.h Normal file
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#ifndef QJS_STEAM_H
#define QJS_STEAM_H
#include "quickjs.h"
JSValue js_steam_use(JSContext *js);
#endif // QJS_STEAM_H

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tests/steam.js Normal file
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var steam = use("steam");
console.log("Steam module loaded:", steam);
if (steam) {
console.log("Steam functions available:");
console.log("- steam_init:", typeof steam.steam_init);
console.log("- steam_shutdown:", typeof steam.steam_shutdown);
console.log("- steam_run_callbacks:", typeof steam.steam_run_callbacks);
console.log("\nSteam sub-modules:");
console.log("- stats:", steam.stats);
console.log("- achievement:", steam.achievement);
console.log("- app:", steam.app);
console.log("- user:", steam.user);
console.log("- friends:", steam.friends);
console.log("- cloud:", steam.cloud);
// Try to initialize Steam
console.log("\nAttempting to initialize Steam...");
var init_result = steam.steam_init();
console.log("Initialization result:", init_result);
if (init_result) {
// Get some basic info
console.log("\nApp ID:", steam.app.app_id());
console.log("User logged on:", steam.user.user_logged_on());
if (steam.user.user_logged_on()) {
console.log("User name:", steam.friends.friends_name());
console.log("User state:", steam.friends.friends_state());
}
// Shutdown when done
steam.steam_shutdown();
console.log("Steam shut down");
}
} else {
console.log("Steam module not available (compiled without Steam support)");
}