Commit Graph

62 Commits

Author SHA1 Message Date
John Alanbrook
495f145524 single threaded executor 2025-12-01 15:54:12 -06:00
John Alanbrook
8e4c60baf3 remove sdl from os.c 2025-12-01 06:21:00 -06:00
John Alanbrook
acf842e2a1 remove cell doc 2025-11-29 23:35:10 -06:00
John Alanbrook
1d295d11e5 modifications to importing 2025-11-29 18:34:37 -06:00
John Alanbrook
0ddbc3e953 remove more unneeded from the std 2025-11-29 17:26:29 -06:00
John Alanbrook
efe93b7206 move random number gen 2025-11-29 14:22:19 -06:00
John Alanbrook
d361cb0555 get c symbol 2025-11-28 13:07:36 -06:00
John Alanbrook
e28e241485 cleanup 2025-11-26 18:22:22 -06:00
John Alanbrook
311a57b1e2 header cleanup 2025-11-25 21:05:48 -06:00
John Alanbrook
9b19d19698 qopconv; now uses cell's own qopconv for building 2025-11-25 12:25:28 -06:00
John Alanbrook
67badc3e48 remove physfs; cellfs now is at parity 2025-11-25 09:56:44 -06:00
John Alanbrook
8bc31e3ac6 fetch 2025-11-24 23:08:40 -06:00
John Alanbrook
b613c7b6fa qop 2025-11-24 08:40:20 -06:00
John Alanbrook
34de9e6dc4 remove prosperon 2025-11-22 17:46:53 -06:00
John Alanbrook
9881158e62 init 2025-11-22 15:02:21 -06:00
John Alanbrook
b5496d93bc refactor out duplicate and dead code 2025-08-08 14:40:59 -04:00
John Alanbrook
5ae95aee01 render update 2025-07-27 17:08:29 -05:00
John Alanbrook
7bfd244bf2 add compile time configs for tracy, mimalloc and qrencode 2025-07-18 05:23:00 -05:00
John Alanbrook
e677832b12 fix dmon leak; fix underlings not stopping when overling crashes 2025-07-17 16:32:22 -05:00
John Alanbrook
a9b59750e3 fix mouse pos 2025-07-09 22:55:41 -05:00
John Alanbrook
d52d50fe61 fixes for gameplay 2025-07-05 10:24:09 -05:00
John Alanbrook
632b038561 remove last two master updates and remove proxy 2025-06-23 10:21:07 -05:00
John Alanbrook
843b4bd8a8 remove usage of map 2025-06-17 21:16:35 -05:00
John Alanbrook
c9adbed3ff remove undefined; only use null now 2025-06-17 14:32:27 -05:00
John Alanbrook
7b16259c00 Merge branch 'js-rm-eq' into js-rm-modules 2025-06-16 14:20:23 -05:00
John Alanbrook
794baf8598 remove dynamic equality 2025-06-16 13:48:09 -05:00
John Alanbrook
0702e3495d finish remove? 2025-06-15 05:15:51 -05:00
John Alanbrook
38a52fcb73 add tilemap 2025-06-13 20:48:33 -05:00
John Alanbrook
1c2b8228fe add num 2025-06-10 04:33:15 -05:00
John Alanbrook
a274fb174f faster text conversion to hex; guid generation now dealt with with -u.random_fit and blob formation; mersenne twister used for -u.random functions 2025-06-08 13:42:20 -05:00
John Alanbrook
3622a5ec58 actor messages now delivered as blobs 2025-06-08 11:06:59 -05:00
John Alanbrook
8a5f8a4d74 even faster wota encoding and decoding 2025-06-08 10:34:12 -05:00
John Alanbrook
c1d341eecd faster wota encoding 2025-06-08 08:35:12 -05:00
John Alanbrook
3176e6775d attempt for jswota in js 2025-06-08 00:49:19 -05:00
John Alanbrook
d039e2cfe6 use spinlocks and other fixes 2025-06-07 17:09:03 -05:00
John Alanbrook
9f6d27fb3c fix multiple main thread actors not working 2025-06-06 21:26:29 -05:00
John Alanbrook
adbaa92dd5 fd now uses numbers to fix the inability to exit 2025-06-06 17:29:06 -05:00
John Alanbrook
580df9f233 add fstat; tests/cat as an example 2025-06-06 16:49:19 -05:00
John Alanbrook
4eecbd692b fix actor not dying if killed while not in a turn 2025-06-06 13:59:14 -05:00
John Alanbrook
e0595de71a closes #19: kill underlings with system level interrupts 2025-06-06 12:24:32 -05:00
John Alanbrook
5b9f1b8f51 closes #12 2025-06-06 10:31:41 -05:00
John Alanbrook
c570de7f41 closes #18: actor data now behind private symbol 2025-06-06 10:18:45 -05:00
John Alanbrook
ef28be93db fix js leak
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2025-06-06 08:42:16 -05:00
John Alanbrook
0d7be6a94e attempt fix 2025-06-05 16:19:06 -05:00
John Alanbrook
b52edb2746 fix updated render loop 2025-06-05 12:04:45 -05:00
John Alanbrook
79d5412fe6 massively simplify loop logic 2025-06-05 01:08:27 -05:00
John Alanbrook
3e87bfd6cc add to look for same folder name as well as main
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2025-06-04 13:22:58 -05:00
John Alanbrook
ef86dd3ecf remove some docstrings to save per actor memory 2025-06-03 23:58:44 -05:00
John Alanbrook
c887bcf7b9 no longer need to send ids to window renderer; per actor config 2025-06-03 16:13:54 -05:00
John Alanbrook
709f2459e4 add config options for ar timers 2025-06-03 14:33:51 -05:00