278 lines
5.5 KiB
Markdown
278 lines
5.5 KiB
Markdown
# Writing C Modules
|
|
|
|
Cell makes it easy to extend functionality with C code. C files in a package are compiled into a dynamic library and can be imported like any other module.
|
|
|
|
## Basic Structure
|
|
|
|
A C module exports a single function that returns a JavaScript value:
|
|
|
|
```c
|
|
// mymodule.c
|
|
#include "cell.h"
|
|
|
|
#define CELL_USE_NAME js_mypackage_mymodule_use
|
|
|
|
static JSValue js_add(JSContext *js, JSValue self, int argc, JSValue *argv) {
|
|
double a = js2number(js, argv[0]);
|
|
double b = js2number(js, argv[1]);
|
|
return number2js(js, a + b);
|
|
}
|
|
|
|
static JSValue js_multiply(JSContext *js, JSValue self, int argc, JSValue *argv) {
|
|
double a = js2number(js, argv[0]);
|
|
double b = js2number(js, argv[1]);
|
|
return number2js(js, a * b);
|
|
}
|
|
|
|
static const JSCFunctionListEntry js_funcs[] = {
|
|
MIST_FUNC_DEF(mymodule, add, 2),
|
|
MIST_FUNC_DEF(mymodule, multiply, 2),
|
|
};
|
|
|
|
CELL_USE_FUNCS(js_funcs)
|
|
```
|
|
|
|
## Symbol Naming
|
|
|
|
The exported function must follow this naming convention:
|
|
|
|
```
|
|
js_<package>_<filename>_use
|
|
```
|
|
|
|
Where:
|
|
- `<package>` is the package name with `/` and `.` replaced by `_`
|
|
- `<filename>` is the C file name without extension
|
|
|
|
Examples:
|
|
- `mypackage/math.c` → `js_mypackage_math_use`
|
|
- `gitea.pockle.world/john/lib/render.c` → `js_gitea_pockle_world_john_lib_render_use`
|
|
|
|
## Required Headers
|
|
|
|
Include `cell.h` for all Cell integration:
|
|
|
|
```c
|
|
#include "cell.h"
|
|
```
|
|
|
|
This provides:
|
|
- QuickJS types and functions
|
|
- Conversion helpers
|
|
- Module definition macros
|
|
|
|
## Conversion Functions
|
|
|
|
### JavaScript ↔ C
|
|
|
|
```c
|
|
// Numbers
|
|
double js2number(JSContext *js, JSValue v);
|
|
JSValue number2js(JSContext *js, double g);
|
|
|
|
// Booleans
|
|
int js2bool(JSContext *js, JSValue v);
|
|
JSValue bool2js(JSContext *js, int b);
|
|
|
|
// Strings (must free with JS_FreeCString)
|
|
const char *JS_ToCString(JSContext *js, JSValue v);
|
|
void JS_FreeCString(JSContext *js, const char *str);
|
|
JSValue JS_NewString(JSContext *js, const char *str);
|
|
```
|
|
|
|
### Blobs
|
|
|
|
```c
|
|
// Get blob data (returns pointer, sets size in bytes)
|
|
void *js_get_blob_data(JSContext *js, size_t *size, JSValue v);
|
|
|
|
// Get blob data in bits
|
|
void *js_get_blob_data_bits(JSContext *js, size_t *bits, JSValue v);
|
|
|
|
// Create new stone blob from data
|
|
JSValue js_new_blob_stoned_copy(JSContext *js, void *data, size_t bytes);
|
|
|
|
// Check if value is a blob
|
|
int js_is_blob(JSContext *js, JSValue v);
|
|
```
|
|
|
|
## Function Definition Macros
|
|
|
|
### JSC_CCALL
|
|
|
|
Define a function with automatic return value:
|
|
|
|
```c
|
|
JSC_CCALL(mymodule_greet,
|
|
const char *name = JS_ToCString(js, argv[0]);
|
|
char buf[256];
|
|
snprintf(buf, sizeof(buf), "Hello, %s!", name);
|
|
ret = JS_NewString(js, buf);
|
|
JS_FreeCString(js, name);
|
|
)
|
|
```
|
|
|
|
### JSC_SCALL
|
|
|
|
Shorthand for functions taking a string first argument:
|
|
|
|
```c
|
|
JSC_SCALL(mymodule_strlen,
|
|
ret = number2js(js, strlen(str));
|
|
)
|
|
```
|
|
|
|
### MIST_FUNC_DEF
|
|
|
|
Register a function in the function list:
|
|
|
|
```c
|
|
MIST_FUNC_DEF(prefix, function_name, arg_count)
|
|
```
|
|
|
|
## Module Export Macros
|
|
|
|
### CELL_USE_FUNCS
|
|
|
|
Export an object with functions:
|
|
|
|
```c
|
|
static const JSCFunctionListEntry js_funcs[] = {
|
|
MIST_FUNC_DEF(mymod, func1, 1),
|
|
MIST_FUNC_DEF(mymod, func2, 2),
|
|
};
|
|
|
|
CELL_USE_FUNCS(js_funcs)
|
|
```
|
|
|
|
### CELL_USE_INIT
|
|
|
|
For custom initialization:
|
|
|
|
```c
|
|
CELL_USE_INIT(
|
|
JSValue obj = JS_NewObject(js);
|
|
// Custom setup...
|
|
return obj;
|
|
)
|
|
```
|
|
|
|
## Complete Example
|
|
|
|
```c
|
|
// vector.c - Simple 2D vector operations
|
|
#include "cell.h"
|
|
#include <math.h>
|
|
|
|
#define CELL_USE_NAME js_mypackage_vector_use
|
|
|
|
JSC_CCALL(vector_length,
|
|
double x = js2number(js, argv[0]);
|
|
double y = js2number(js, argv[1]);
|
|
ret = number2js(js, sqrt(x*x + y*y));
|
|
)
|
|
|
|
JSC_CCALL(vector_normalize,
|
|
double x = js2number(js, argv[0]);
|
|
double y = js2number(js, argv[1]);
|
|
double len = sqrt(x*x + y*y);
|
|
if (len > 0) {
|
|
JSValue result = JS_NewObject(js);
|
|
JS_SetPropertyStr(js, result, "x", number2js(js, x/len));
|
|
JS_SetPropertyStr(js, result, "y", number2js(js, y/len));
|
|
ret = result;
|
|
}
|
|
)
|
|
|
|
JSC_CCALL(vector_dot,
|
|
double x1 = js2number(js, argv[0]);
|
|
double y1 = js2number(js, argv[1]);
|
|
double x2 = js2number(js, argv[2]);
|
|
double y2 = js2number(js, argv[3]);
|
|
ret = number2js(js, x1*x2 + y1*y2);
|
|
)
|
|
|
|
static const JSCFunctionListEntry js_funcs[] = {
|
|
MIST_FUNC_DEF(vector, length, 2),
|
|
MIST_FUNC_DEF(vector, normalize, 2),
|
|
MIST_FUNC_DEF(vector, dot, 4),
|
|
};
|
|
|
|
CELL_USE_FUNCS(js_funcs)
|
|
```
|
|
|
|
Usage in Cell:
|
|
|
|
```javascript
|
|
var vector = use('vector')
|
|
|
|
var len = vector.length(3, 4) // 5
|
|
var n = vector.normalize(3, 4) // {x: 0.6, y: 0.8}
|
|
var d = vector.dot(1, 0, 0, 1) // 0
|
|
```
|
|
|
|
## Combining C and Cell
|
|
|
|
A common pattern is to have a C file provide low-level functions and a `.cm` file provide a higher-level API:
|
|
|
|
```c
|
|
// _vector_native.c
|
|
// ... raw C functions ...
|
|
```
|
|
|
|
```javascript
|
|
// vector.cm
|
|
var native = this // C module passed as 'this'
|
|
|
|
function Vector(x, y) {
|
|
return {x: x, y: y}
|
|
}
|
|
|
|
Vector.length = function(v) {
|
|
return native.length(v.x, v.y)
|
|
}
|
|
|
|
Vector.normalize = function(v) {
|
|
return native.normalize(v.x, v.y)
|
|
}
|
|
|
|
return Vector
|
|
```
|
|
|
|
## Build Process
|
|
|
|
C files are automatically compiled when you run:
|
|
|
|
```bash
|
|
cell build
|
|
cell update
|
|
```
|
|
|
|
The resulting dynamic library is placed in `~/.cell/lib/`.
|
|
|
|
## Platform-Specific Code
|
|
|
|
Use filename suffixes for platform variants:
|
|
|
|
```
|
|
audio.c # default
|
|
audio_playdate.c # Playdate
|
|
audio_emscripten.c # Web/Emscripten
|
|
```
|
|
|
|
Cell selects the appropriate file based on the target platform.
|
|
|
|
## Static Declarations
|
|
|
|
Keep internal functions and variables `static`:
|
|
|
|
```c
|
|
static int helper_function(int x) {
|
|
return x * 2;
|
|
}
|
|
|
|
static int module_state = 0;
|
|
```
|
|
|
|
This prevents symbol conflicts between packages.
|