289 lines
4.9 KiB
Markdown
289 lines
4.9 KiB
Markdown
# Cell Language
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Cell is a scripting language for actor-based programming. It combines a familiar syntax with a prototype-based object system and strict immutability semantics.
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## Basics
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### Variables and Constants
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```javascript
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var x = 10 // mutable variable (block-scoped like let)
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def PI = 3.14159 // constant (cannot be reassigned)
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```
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### Data Types
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Cell has six fundamental types:
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- **number** — DEC64 decimal floating point (no rounding errors)
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- **text** — Unicode strings
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- **logical** — `true` or `false`
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- **null** — the absence of a value (no `undefined`)
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- **array** — ordered, numerically-indexed sequences
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- **object** — key-value records with prototype inheritance
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- **blob** — binary data (bits, not bytes)
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- **function** — first-class callable values
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### Literals
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```javascript
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// Numbers
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42
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3.14
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1_000_000 // underscores for readability
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// Text
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"hello"
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'world'
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`template ${x}` // string interpolation
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// Logical
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true
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false
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// Null
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null
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// Arrays
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[1, 2, 3]
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["a", "b", "c"]
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// Objects
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{name: "cell", version: 1}
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{x: 10, y: 20}
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```
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### Operators
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```javascript
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// Arithmetic
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+ - * / %
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** // exponentiation
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// Comparison (always strict)
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== // equals (like === in JS)
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!= // not equals (like !== in JS)
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< > <= >=
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// Logical
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&& || !
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// Assignment
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= += -= *= /=
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```
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### Control Flow
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```javascript
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// Conditionals
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if (x > 0) {
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log.console("positive")
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} else if (x < 0) {
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log.console("negative")
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} else {
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log.console("zero")
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}
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// Ternary
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var sign = x > 0 ? 1 : -1
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// Loops
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for (var i = 0; i < 10; i++) {
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log.console(i)
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}
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for (var item of items) {
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log.console(item)
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}
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for (var key in obj) {
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log.console(key, obj[key])
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}
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while (condition) {
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// body
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}
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// Control
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break
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continue
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return value
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throw "error message"
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```
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### Functions
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```javascript
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// Named function
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function add(a, b) {
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return a + b
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}
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// Anonymous function
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var multiply = function(a, b) {
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return a * b
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}
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// Arrow function
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var square = x => x * x
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var sum = (a, b) => a + b
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// Rest parameters
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function log_all(...args) {
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for (var arg of args) log.console(arg)
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}
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// Default parameters
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function greet(name, greeting = "Hello") {
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return `${greeting}, ${name}!`
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}
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```
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All closures capture `this` (like arrow functions in JavaScript).
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## Arrays
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Arrays are **distinct from objects**. They are ordered, numerically-indexed sequences. You cannot add arbitrary string keys to an array.
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```javascript
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var arr = [1, 2, 3]
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arr[0] // 1
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arr[2] = 10 // [1, 2, 10]
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length(arr) // 3
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// Array spread
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var more = [...arr, 4, 5] // [1, 2, 10, 4, 5]
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```
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## Objects
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Objects are key-value records with prototype-based inheritance.
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```javascript
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var point = {x: 10, y: 20}
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point.x // 10
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point["y"] // 20
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// Object spread
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var point3d = {...point, z: 30}
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// Prototype inheritance
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var colored_point = {__proto__: point, color: "red"}
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colored_point.x // 10 (inherited)
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```
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### Prototypes
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```javascript
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// Create object with prototype
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var child = meme(parent)
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// Get prototype
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var p = proto(child)
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// Check prototype chain
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isa(child, parent) // true
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```
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## Immutability with Stone
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The `stone()` function makes values permanently immutable.
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```javascript
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var config = stone({
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debug: true,
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maxRetries: 3
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})
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config.debug = false // Error! Stone objects cannot be modified
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```
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Stone is **deep** — all nested objects and arrays are also frozen. This cannot be reversed.
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```javascript
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stone.p(value) // returns true if value is stone
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```
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## Built-in Functions
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### length(value)
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Returns the length of arrays (elements), text (codepoints), blobs (bits), or functions (arity).
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```javascript
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length([1, 2, 3]) // 3
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length("hello") // 5
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length(function(a,b){}) // 2
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```
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### use(path)
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Import a module. Returns the cached, stone value.
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```javascript
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var math = use('math/radians')
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var json = use('json')
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```
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### isa(value, type)
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Check type or prototype chain.
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```javascript
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is_number(42) // true
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is_text("hi") // true
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is_array([1,2]) // true
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is_object({}) // true
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isa(child, parent) // true if parent is in prototype chain
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```
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### reverse(array)
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Returns a new array with elements in reverse order.
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```javascript
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reverse([1, 2, 3]) // [3, 2, 1]
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```
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### logical(value)
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Convert to boolean.
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```javascript
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logical(0) // false
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logical(1) // true
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logical("true") // true
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logical("false") // false
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logical(null) // false
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```
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## Logging
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```javascript
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log.console("message") // standard output
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log.error("problem") // error output
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```
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## Pattern Matching
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Cell supports regex patterns in string functions, but not standalone regex objects.
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```javascript
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text.search("hello world", /world/)
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replace("hello", /l/g, "L")
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```
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## Error Handling
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```javascript
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try {
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riskyOperation()
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} catch (e) {
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log.error(e)
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}
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throw "something went wrong"
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```
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If an actor has an uncaught error, it crashes.
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