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Preface: The Prosperon Vision
Prosperon is based around a Javascript-like language, DullJS, termed henceforth "dull", engineered to be the quickest way to make computer games. "Dull" will be explored in more detail, but for all intents and purposes it is Javascript, with a handful of ES6 features removed. We've given it its own name to crush from the outset any idea that what you're dealing with a web styled Javascript environment!
The Vision
The less lines of code it takes to do something, the less your program does. The less your program does, the faster it is, and the fewer bugs it has. Prosperon is designed to achieve a minimal number of lines of code when creating a game. Prosperon is designed to be the best way to make computer games, quickly.
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Duck typing A lot of the API usage is informed from 'duck typing'. If something "looks" like a camera - it can be used like one! If something "looks" like a sprite, it can be used like one! This means that if you create an enemy in the game, you may be able to pass it in to render, while in other more strict languages, you might need to create an intermediate "sprite" object.
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Gradual performance However, there are fast paths on nearly everything for well defined objects. For most use cases, the flexible, duck typing works. But in specific circumstances, where speed is required, it's possible.
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Uniformity Uniformity is prioritized. Javascript allows for a powerful abstraction - the object - which Prosperon makes much use of. It allows for another - the arraybuffer - which makes it simple to plug different parts of the engine into each other.
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AI Prosperon is packed with tools to make it easy to work with AI. AI is an incredible productivity boost for programming, but it has a difficult time dealing with game engines like Unity and Unreal. Prosperon can, for example, generate an overview of your game, which you can plug into an AI for context so it will have an easy time helping with what you're stuck on.
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Interactive Whenever there is a question of feature, Prosperon chooses the interactive path. Games are interactive. That means you want it to be totally dynamic and fast. Prosperon is designed to favor, for example, generated MIDI music, which you might be able to sync to goblin death animations, over static MP3 files.
Installation
Just grab the prosperon build for your platform, drop it in a folder, and run it. Prosperon is a tiny executable - usually less than 2MB - so it's recommended to version it with your project.
