3.6 KiB
title, description
| title | description |
|---|---|
| Garbage Collection | Cheney copying collector |
Overview
ƿit uses a Cheney copying collector for automatic memory management. Each actor has its own independent heap — actors never share mutable memory, so garbage collection is per-actor with no global pauses.
Algorithm
The Cheney algorithm is a two-space copying collector:
- Allocate new space — a fresh memory block for the new heap
- Copy roots — copy all live root objects from old space to new space
- Scan — walk the new space, updating all internal references
- Free old space — the entire old heap is freed at once
Copying and Forwarding
When an object is copied from old space to new space:
- The object's data is copied to the next free position in new space
- The old object's header is overwritten with a forwarding pointer (
OBJ_FORWARD) containing the new address - Future references to the old address find the forwarding pointer and follow it to the new location
Old space: New space:
┌──────────────┐ ┌──────────────┐
│ OBJ_FORWARD ─┼────────> │ copied object│
│ (new addr) │ │ │
└──────────────┘ └──────────────┘
Scan Phase
After roots are copied, the collector scans new space linearly. For each object, it examines every JSValue field:
- If the field points to old space, copy the referenced object (or follow its forwarding pointer if already copied)
- If the field points to stone memory, skip it (stone objects are permanent)
- If the field is an immediate value (integer, boolean, null, immediate string), skip it
The scan continues until the scan pointer catches up with the allocation pointer — at that point, all live objects have been found and copied.
Roots
The collector traces from these root sources:
- Global object — all global variables
- Class prototypes — built-in type prototypes
- Exception — the current exception value
- Value stack — all values on the operand stack
- Frame stack — all stack frames (bytecode and register VM)
- GC reference stack — manually registered roots (via
JS_PUSH_VALUE/JS_POP_VALUE) - Parser constant pool — during compilation, constants being built
Per-Actor Heaps
Each actor maintains its own heap with independent collection:
- No stop-the-world pauses across actors
- No synchronization between collectors
- Each actor's GC runs at the end of a turn (between message deliveries)
- Heap sizes adapt independently based on each actor's allocation patterns
Heap Growth
The collector uses a buddy allocator for heap blocks. After each collection, if less than 20% of the heap was recovered, the next block size is doubled. The new space size is: max(live_estimate + alloc_size, next_block_size).
All allocations within a heap block use bump allocation (advance a pointer), which is extremely fast.
Alignment
All objects are aligned to 8-byte boundaries. Object sizes are rounded up to ensure this alignment, which guarantees that the low 3 bits of any heap pointer are always zero — available for JSValue tag bits.
Interaction with Stone Memory
Stone memory objects (S bit set) are never copied by the collector. When the scanner encounters a pointer to stone memory, it leaves it unchanged. This means:
- Stone objects are effectively permanent GC roots
- No overhead for tracing through immutable object graphs
- Module return values and interned strings impose zero GC cost