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'
54 lines
931 B
JavaScript
54 lines
931 B
JavaScript
/*
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the "dull" game engine
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This sets up a lot of different modules to be used altogether
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*/
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var render = use('render')
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var layout = use('clay')
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var input = use('input')
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var emitter = use('emitter')
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var os = use('os')
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var imgui = use('imgui')
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var tracy = use('tracy')
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var last_frame_time = 0
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var timescale = 1
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last_frame_time = os.now()
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function step() {
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var now = os.now()
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var dt = now - last_frame_time
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last_frame_time = now
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// event.engine_input(e => prosperon.dispatch(e.type, e))
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layout.newframe()
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prosperon.appupdate(dt)
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input.procdown()
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emitter.update(dt * timescale)
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prosperon.update(dt * timescale)
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render.setup_draw()
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render.setup_hud()
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if (imgui) imgui.prosperon_menu();
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// Now do the GPU present (calls gpupresent in render.js)
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render.present()
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tracy.end_frame()
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}
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function start()
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{
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}
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// Return or export them so you can call from a main script
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return {
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start,
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step
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}
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