add blog to website

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2026-02-23 18:21:42 -06:00
parent c15919074c
commit 2fc5e2db3f
6 changed files with 132 additions and 0 deletions

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# Actor Use Cases for Prosperon
Confirmed implementation targets. These are the concrete reasons actors add value beyond basic frame scheduling.
## 1. P2P Networking (Lockstep + Input Streaming)
Actor security model enables safe P2P:
- **Lockstep**: Both peers run the same actor with the same inputs. Actors are deterministic (same messages in = same state). Synchronize input streams.
- **Input streaming** (GGPO-style): Each peer sends inputs to the other. Actors only see inputs, not internal state, so cheaters can't fabricate state — only send inputs that the other peer validates by running the simulation.
- Security-first actor system makes this safe by design.
## 2. Game Sharing (DS Download Play Style)
Send entire cell packages over the network. Receiver runs the game in a sandboxed actor.
- A cell program/game sends its entire package (code + assets) using the cell package system.
- The other person runs it in a sandboxed actor — can't touch host filesystem, can't read save data, can only draw sprites and send messages through the allowed interface.
- Same trust model as mod sandboxing but for complete games.
## 3. Mod Sandboxing
Untrusted code runs in its own actor, communicates through a controlled message interface.
- Mods can't corrupt game state.
- Related to game sharing — same isolation model.
## 4. Background Asset Loading
Refactor the resource manager (currently single-threaded) into an actor:
- Game sends: `{type: 'load', kind: 'image', path: 'player'}`
- Resources replies: `{type: 'loaded', path: 'player', data: <blob>}`
- Game never blocks. Request assets, keep running, handle them when they arrive.
- Sprites show placeholder until real texture lands.
- This is the natural actor pattern: send a message, get a message back.
## 5. Editor <-> Game Isolation
Editor runs as a separate actor, sends commands to the game actor.
- Can't corrupt game state.
- Clean separation of concerns.
- Editor can inspect/modify game state only through the message interface.

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---
title: "Blog"
type: blog
---

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@@ -24,6 +24,10 @@ theme = 'prosperon'
name = 'Get Started'
pageRef = '/start/'
weight = 30
[[menus.main]]
name = 'Blog'
pageRef = '/blog/'
weight = 35
[[menus.main]]
name = 'Changelog'
pageRef = '/changelog/'

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{{ define "main" }}
<div class="page-wrapper no-sidebar">
<div class="main-content">
<h1>{{ .Title }}</h1>
{{ .Content }}
<div class="blog-list">
{{ range .Pages.ByDate.Reverse }}
<article class="blog-entry">
<div class="blog-header">
<h2><a href="{{ .RelPermalink }}">{{ .Title }}</a></h2>
<span class="blog-date">{{ .Date.Format "January 2, 2006" }}</span>
</div>
{{ if .Summary }}
<p>{{ .Summary }}</p>
{{ end }}
</article>
{{ end }}
</div>
</div>
</div>
{{ end }}

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{{ define "main" }}
<div class="page-wrapper no-sidebar">
<div class="main-content">
<div class="blog-post-header">
<h1>{{ .Title }}</h1>
<span class="blog-date">{{ .Date.Format "January 2, 2006" }}</span>
</div>
{{ .Content }}
<p class="blog-back"><a href="/blog/">&larr; All posts</a></p>
</div>
</div>
{{ end }}

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@@ -411,6 +411,57 @@ th {
font-size: 0.9em;
}
/* =========================================
Blog
========================================= */
.blog-list {
margin-top: 2em;
}
.blog-entry {
margin-bottom: 2em;
padding-bottom: 1.5em;
border-bottom: 1px solid rgba(255, 214, 0, 0.2);
}
.blog-entry:last-child {
border-bottom: none;
}
.blog-header {
display: flex;
align-items: baseline;
gap: 15px;
flex-wrap: wrap;
}
.blog-header h2 {
margin: 0;
font-size: 1.4em;
border-bottom: none;
padding-bottom: 0;
}
.blog-date {
color: rgba(255, 214, 0, 0.7);
font-size: 0.9em;
white-space: nowrap;
}
.blog-post-header {
margin-bottom: 1.5em;
}
.blog-post-header h1 {
margin-bottom: 0.1em;
}
.blog-back {
margin-top: 3em;
padding-top: 1em;
border-top: 1px solid rgba(255, 214, 0, 0.2);
}
/* =========================================
Docs Layout
========================================= */