use physfs; proper namespace resolution
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@@ -5,10 +5,11 @@ var prosperon = {}
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var video = use('sdl_video')
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var surface = use('surface')
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var sdl_gpu = use('sdl_gpu')
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var io = use('io')
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var io = use('cellfs')
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var geometry = use('geometry')
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var blob = use('blob')
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var imgui = use('imgui')
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var utf8 = use('utf8')
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var os = use('os')
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@@ -221,10 +222,10 @@ function make_shader(sh_file)
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{
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var file = `shaders/${shader_type}/${sh_file}.${shader_type}`
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if (shader_cache[file]) return shader_cache[file]
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var refl = json.decode(io.slurp(`shaders/reflection/${sh_file}.json`))
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var refl = json.decode(utf8.decode(io.slurp(`shaders/reflection/${sh_file}.json`)))
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var shader = {
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code: io.slurpbytes(file),
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code: io.slurp(file),
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format: shader_type,
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stage: sh_file.endsWith("vert") ? "vertex" : "fragment",
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num_samplers: refl.separate_samplers ? refl.separate_samplers.length : 0,
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@@ -483,7 +484,7 @@ function pack_model_buffer(material) {
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var imgui = use('imgui')
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imgui.init(window, device)
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var io = use('io');
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var io = use('cellfs');
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var rasterize = use('rasterize');
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var time = use('time')
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var tilemap = use('tilemap')
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