imgui
This commit is contained in:
1
clay2.cm
1
clay2.cm
@@ -7,7 +7,6 @@
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var layout = use('layout')
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var graphics = use('graphics')
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var prosperon = use('prosperon')
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var clay = {}
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@@ -61,7 +61,8 @@ compositor.compile = function(comp, renderers, backend) {
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backend: backend,
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passes: [],
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targets: {},
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target_counter: 0
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target_counter: 0,
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imgui_node: null
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}
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// Determine window/screen size from backend
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@@ -132,6 +133,19 @@ function compile_node(node, ctx, parent_target, parent_size) {
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} else if (is_renderer_type(node_type)) {
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// Renderer layer (film2d, forward3d, imgui, etc.)
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return compile_renderer_layer(node, ctx, target, target_size, parent_target, parent_size)
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} else if (node_type == 'imgui') {
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if (ctx.imgui_node) {
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throw new Error("Only one imgui node is allowed in a composition")
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}
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ctx.imgui_node = node
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ctx.passes.push({
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type: 'imgui',
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target: target,
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target_size: target_size,
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draw: node.draw,
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rect: node.rect
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})
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return {output: target}
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}
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return {output: target}
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@@ -723,6 +737,15 @@ function execute_pass(pass, renderers, backend, resolve_target) {
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})
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break
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case 'imgui':
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commands.push({
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cmd: 'imgui',
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draw: pass.draw,
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rect: pass.rect,
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target: resolve_target(pass.target)
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})
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break
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case 'render_mask_source':
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// This would render the mask source node
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// For now, delegate to film2d renderer
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44
core.cm
44
core.cm
@@ -11,7 +11,7 @@
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// })
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var video = use('sdl3/video')
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var events = use('sdl3/events')
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var events = use('sdl3/input')
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var time_mod = use('time')
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var core = {}
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@@ -24,6 +24,8 @@ var _window = null
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var _last_time = 0
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var _framerate = 60
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var imgui = use('imgui')
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// Start the application
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core.start = function(config) {
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_config = config
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@@ -45,6 +47,11 @@ core.start = function(config) {
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}
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_window = _backend.get_window()
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if (config.imgui && imgui.init) {
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imgui.init(_window, _backend.get_device())
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}
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_running = true
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_last_time = time_mod.number()
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@@ -78,29 +85,30 @@ function _main_loop() {
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_last_time = now
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// Process events
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var evts = []
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var ev
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while ((ev = events.poll()) != null) {
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evts.push(ev)
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}
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var evts = events.get_events()
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var win_size = _backend.get_window_size()
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for (var ev of evts) {
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if (ev.type == 'quit') {
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if (_config.imgui) {
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imgui.process_event(ev)
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}
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var ev_obj = events.objectify(ev)
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if (ev_obj.type == 'quit') {
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_running = false
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$stop()
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return
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}
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if (ev.type == 'window_pixel_size_changed') {
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win_size.width = ev.data1
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win_size.height = ev.data2
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if (ev_obj.type == 'window_pixel_size_changed') {
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win_size.width = ev_obj.width
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win_size.height = ev_obj.height
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if (_backend.set_window_size) {
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_backend.set_window_size(ev.width, ev.height)
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_backend.set_window_size(ev_obj.width, ev_obj.height)
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}
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}
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if (_config.input) {
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_config.input(ev)
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_config.input(ev_obj)
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}
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}
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@@ -109,6 +117,11 @@ function _main_loop() {
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_config.update(dt)
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}
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// ImGui Frame
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if (_config.imgui) {
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imgui.newframe()
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}
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// Render
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if (_config.render) {
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var render_result = _config.render()
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@@ -122,6 +135,13 @@ function _main_loop() {
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// Handle both compositor result ({commands: [...]}) and fx_graph (graph object)
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if (render_result.commands) {
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if (_config.imgui) {
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render_result.commands.push({
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cmd: 'imgui',
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draw: _config.imgui,
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target: 'screen'
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})
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}
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// Compositor result - execute commands directly
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_backend.execute_commands(render_result.commands, win_size, dbg)
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} else {
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39
imgui.cpp
39
imgui.cpp
@@ -27,10 +27,9 @@
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extern "C" {
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SDL_Window *js2SDL_Window(JSContext *js, JSValue v);
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SDL_GPUDevice *js2SDL_GPUDevice(JSContext *js, JSValue v);
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SDL_Texture *js2SDL_Texture(JSContext *js, JSValue v);
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//SDL_GPUCommandBuffer *js2SDL_GPUCommandBuffer(JSContext *js, JSValue v);
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SDL_GPUCommandBuffer *js2SDL_GPUCommandBuffer(JSContext *js, JSValue v);
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SDL_GPURenderPass *js2SDL_GPURenderPass(JSContext *js, JSValue v);
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double js2number(JSContext *js, JSValue v);
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SDL_Event *js2SDL_Event(JSContext *js, JSValue v);
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}
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// ==================== UTILITY FUNCTIONS ====================
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@@ -239,8 +238,10 @@ JSC_SCALL(imgui_combo,
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JSC_SCALL(imgui_text, ImGui::Text("%s", str) )
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JSC_SCALL(imgui_button,
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if (ImGui::Button(str))
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bool gogo = ImGui::Button(str);
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if (gogo && JS_IsFunction(js, argv[1]))
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JS_Call(js, argv[1], JS_NULL, 0, NULL);
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ret = JS_NewBool(js, gogo);
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)
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JSC_SCALL(imgui_slider,
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@@ -378,6 +379,12 @@ JSC_SCALL(imgui_tab,
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}
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)
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JSC_CCALL(imgui_process_event,
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SDL_Event *e = js2SDL_Event(js, argv[0]);
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if (!e) return JS_ThrowTypeError(js, "Expected SDL_Event object");
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return JS_NewBool(js, ImGui_ImplSDL3_ProcessEvent(e));
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)
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JSC_SCALL(imgui_listbox,
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/* char **arr = js2strarr(argv[1]);
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int n = JS_ArrayLength(js, argv[1]);
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@@ -580,12 +587,6 @@ JSC_SCALL(imgui_setclipboard,
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ImGui::SetClipboardText(str);
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)
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// Global variable to store logical presentation state
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static int stored_logical_w = 0;
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static int stored_logical_h = 0;
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static SDL_RendererLogicalPresentation stored_logical_mode = SDL_LOGICAL_PRESENTATION_DISABLED;
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static SDL_ScaleMode stored_scale_mode = SDL_SCALEMODE_NEAREST;
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JSC_CCALL(imgui_newframe,
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ImGui_ImplSDL3_NewFrame();
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ImGui_ImplSDLGPU3_NewFrame();
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@@ -594,11 +595,11 @@ JSC_CCALL(imgui_newframe,
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JSC_CCALL(imgui_prepare,
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ImGui::Render();
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// ImGui_ImplSDLGPU3_PrepareDrawData(ImGui::GetDrawData(), js2SDL_GPUCommandBuffer(js,argv[0]));
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ImGui_ImplSDLGPU3_PrepareDrawData(ImGui::GetDrawData(), js2SDL_GPUCommandBuffer(js,argv[0]));
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)
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JSC_CCALL(imgui_endframe,
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// ImGui_ImplSDLGPU3_RenderDrawData(ImGui::GetDrawData(), js2SDL_GPUCommandBuffer(js,argv[0]), js2SDL_GPURenderPass(js,argv[1]));
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ImGui_ImplSDLGPU3_RenderDrawData(ImGui::GetDrawData(), js2SDL_GPUCommandBuffer(js,argv[0]), js2SDL_GPURenderPass(js,argv[1]));
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)
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JSC_CCALL(imgui_wantmouse,
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@@ -610,7 +611,7 @@ JSC_CCALL(imgui_wantkeys,
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)
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JSC_CCALL(imgui_init,
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/* ImGui::CreateContext();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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@@ -626,10 +627,6 @@ JSC_CCALL(imgui_init,
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info.Device = js2SDL_GPUDevice(js,argv[1]);
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info.ColorTargetFormat = SDL_GetGPUSwapchainTextureFormat(js2SDL_GPUDevice(js,argv[1]),window);
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bool gpu3_init = ImGui_ImplSDLGPU3_Init(&info);
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io.IniFilename = ".prosperon/imgui.ini";
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ImGui::LoadIniSettingsFromDisk(".prosperon/imgui.ini");
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*/
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)
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// ==================== IMPLOT FUNCTIONS ====================
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@@ -879,6 +876,8 @@ JSC_CCALL(imgui_nodelink,
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JSC_CCALL(imgui_nodemini, ImNodes::MiniMap(js2number(js, argv[0])))
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#endif // ENABLE_IMNODES
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// ==================== FUNCTION LISTS ====================
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@@ -986,6 +985,7 @@ const JSCFunctionListEntry js_imgui_funcs[] = {
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MIST_FUNC_DEF(imgui, newframe, 0),
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MIST_FUNC_DEF(imgui, endframe, 2),
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MIST_FUNC_DEF(imgui, prepare, 1),
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MIST_FUNC_DEF(imgui, process_event, 1),
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};
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#ifdef ENABLE_IMPLOT
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@@ -1026,11 +1026,6 @@ const JSCFunctionListEntry js_imnodes_funcs[] = {
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};
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#endif
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void gui_input(SDL_Event *e)
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{
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ImGui_ImplSDL3_ProcessEvent(e);
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}
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CELL_USE_INIT(
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JSValue imgui = JS_NewObject(js);
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57
sdl_gpu.cm
57
sdl_gpu.cm
@@ -66,7 +66,8 @@ sdl_gpu.init = function(opts) {
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_window = new video.window({
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title: opts.title || "Prosperon",
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width: _window_width,
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height: _window_height
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height: _window_height,
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resizable: true
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})
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_gpu = new gpu_mod.gpu({debug: true, shaders_msl: true, lowpower: true})
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@@ -110,6 +111,10 @@ sdl_gpu.get_window = function() {
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return _window
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}
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sdl_gpu.get_device = function() {
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return _gpu
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}
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sdl_gpu.set_window_size = function(w, h) {
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_window_width = w
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_window_height = h
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@@ -1183,6 +1188,56 @@ function _execute_commands(commands, window_size) {
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current_pass = null
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}
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break
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case 'imgui':
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// Flush pending draws first
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if (current_pass && pending_draws.length > 0) {
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_flush_draws(cmd_buffer, current_pass, pending_draws, current_camera, current_target)
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pending_draws = []
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}
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// ImGui needs to be outside a render pass for prepare, but inside for endframe
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if (current_pass) {
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current_pass.end()
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current_pass = null
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}
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var imgui_mod = use('imgui')
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if (cmd.draw) {
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cmd.draw(imgui_mod)
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}
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imgui_mod.prepare(cmd_buffer)
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// Restart pass to the same target for rendering
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var target = cmd.target
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var swap_tex = null
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if (target == 'screen') {
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swap_tex = get_swapchain_tex()
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if (swap_tex) {
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current_pass = cmd_buffer.render_pass({
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color_targets: [{
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texture: swap_tex,
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load: "load",
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store: "store"
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}]
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})
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}
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} else if (target && target.texture) {
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current_pass = cmd_buffer.render_pass({
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color_targets: [{
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texture: target.texture,
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load: "load",
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store: "store"
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}]
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})
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}
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if (current_pass) {
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imgui_mod.endframe(cmd_buffer, current_pass)
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current_pass.end()
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current_pass = null
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}
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break
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case 'present':
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// Submit command buffer
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