This commit is contained in:
2025-12-27 13:15:21 -06:00
parent 37c360dc67
commit 837659fcdc
5 changed files with 129 additions and 37 deletions

View File

@@ -7,7 +7,6 @@
var layout = use('layout')
var graphics = use('graphics')
var prosperon = use('prosperon')
var clay = {}

View File

@@ -61,7 +61,8 @@ compositor.compile = function(comp, renderers, backend) {
backend: backend,
passes: [],
targets: {},
target_counter: 0
target_counter: 0,
imgui_node: null
}
// Determine window/screen size from backend
@@ -132,6 +133,19 @@ function compile_node(node, ctx, parent_target, parent_size) {
} else if (is_renderer_type(node_type)) {
// Renderer layer (film2d, forward3d, imgui, etc.)
return compile_renderer_layer(node, ctx, target, target_size, parent_target, parent_size)
} else if (node_type == 'imgui') {
if (ctx.imgui_node) {
throw new Error("Only one imgui node is allowed in a composition")
}
ctx.imgui_node = node
ctx.passes.push({
type: 'imgui',
target: target,
target_size: target_size,
draw: node.draw,
rect: node.rect
})
return {output: target}
}
return {output: target}
@@ -723,6 +737,15 @@ function execute_pass(pass, renderers, backend, resolve_target) {
})
break
case 'imgui':
commands.push({
cmd: 'imgui',
draw: pass.draw,
rect: pass.rect,
target: resolve_target(pass.target)
})
break
case 'render_mask_source':
// This would render the mask source node
// For now, delegate to film2d renderer

44
core.cm
View File

@@ -11,7 +11,7 @@
// })
var video = use('sdl3/video')
var events = use('sdl3/events')
var events = use('sdl3/input')
var time_mod = use('time')
var core = {}
@@ -24,6 +24,8 @@ var _window = null
var _last_time = 0
var _framerate = 60
var imgui = use('imgui')
// Start the application
core.start = function(config) {
_config = config
@@ -45,6 +47,11 @@ core.start = function(config) {
}
_window = _backend.get_window()
if (config.imgui && imgui.init) {
imgui.init(_window, _backend.get_device())
}
_running = true
_last_time = time_mod.number()
@@ -78,29 +85,30 @@ function _main_loop() {
_last_time = now
// Process events
var evts = []
var ev
while ((ev = events.poll()) != null) {
evts.push(ev)
}
var evts = events.get_events()
var win_size = _backend.get_window_size()
for (var ev of evts) {
if (ev.type == 'quit') {
if (_config.imgui) {
imgui.process_event(ev)
}
var ev_obj = events.objectify(ev)
if (ev_obj.type == 'quit') {
_running = false
$stop()
return
}
if (ev.type == 'window_pixel_size_changed') {
win_size.width = ev.data1
win_size.height = ev.data2
if (ev_obj.type == 'window_pixel_size_changed') {
win_size.width = ev_obj.width
win_size.height = ev_obj.height
if (_backend.set_window_size) {
_backend.set_window_size(ev.width, ev.height)
_backend.set_window_size(ev_obj.width, ev_obj.height)
}
}
if (_config.input) {
_config.input(ev)
_config.input(ev_obj)
}
}
@@ -109,6 +117,11 @@ function _main_loop() {
_config.update(dt)
}
// ImGui Frame
if (_config.imgui) {
imgui.newframe()
}
// Render
if (_config.render) {
var render_result = _config.render()
@@ -122,6 +135,13 @@ function _main_loop() {
// Handle both compositor result ({commands: [...]}) and fx_graph (graph object)
if (render_result.commands) {
if (_config.imgui) {
render_result.commands.push({
cmd: 'imgui',
draw: _config.imgui,
target: 'screen'
})
}
// Compositor result - execute commands directly
_backend.execute_commands(render_result.commands, win_size, dbg)
} else {

View File

@@ -27,10 +27,9 @@
extern "C" {
SDL_Window *js2SDL_Window(JSContext *js, JSValue v);
SDL_GPUDevice *js2SDL_GPUDevice(JSContext *js, JSValue v);
SDL_Texture *js2SDL_Texture(JSContext *js, JSValue v);
//SDL_GPUCommandBuffer *js2SDL_GPUCommandBuffer(JSContext *js, JSValue v);
SDL_GPUCommandBuffer *js2SDL_GPUCommandBuffer(JSContext *js, JSValue v);
SDL_GPURenderPass *js2SDL_GPURenderPass(JSContext *js, JSValue v);
double js2number(JSContext *js, JSValue v);
SDL_Event *js2SDL_Event(JSContext *js, JSValue v);
}
// ==================== UTILITY FUNCTIONS ====================
@@ -239,8 +238,10 @@ JSC_SCALL(imgui_combo,
JSC_SCALL(imgui_text, ImGui::Text("%s", str) )
JSC_SCALL(imgui_button,
if (ImGui::Button(str))
bool gogo = ImGui::Button(str);
if (gogo && JS_IsFunction(js, argv[1]))
JS_Call(js, argv[1], JS_NULL, 0, NULL);
ret = JS_NewBool(js, gogo);
)
JSC_SCALL(imgui_slider,
@@ -378,6 +379,12 @@ JSC_SCALL(imgui_tab,
}
)
JSC_CCALL(imgui_process_event,
SDL_Event *e = js2SDL_Event(js, argv[0]);
if (!e) return JS_ThrowTypeError(js, "Expected SDL_Event object");
return JS_NewBool(js, ImGui_ImplSDL3_ProcessEvent(e));
)
JSC_SCALL(imgui_listbox,
/* char **arr = js2strarr(argv[1]);
int n = JS_ArrayLength(js, argv[1]);
@@ -580,12 +587,6 @@ JSC_SCALL(imgui_setclipboard,
ImGui::SetClipboardText(str);
)
// Global variable to store logical presentation state
static int stored_logical_w = 0;
static int stored_logical_h = 0;
static SDL_RendererLogicalPresentation stored_logical_mode = SDL_LOGICAL_PRESENTATION_DISABLED;
static SDL_ScaleMode stored_scale_mode = SDL_SCALEMODE_NEAREST;
JSC_CCALL(imgui_newframe,
ImGui_ImplSDL3_NewFrame();
ImGui_ImplSDLGPU3_NewFrame();
@@ -594,11 +595,11 @@ JSC_CCALL(imgui_newframe,
JSC_CCALL(imgui_prepare,
ImGui::Render();
// ImGui_ImplSDLGPU3_PrepareDrawData(ImGui::GetDrawData(), js2SDL_GPUCommandBuffer(js,argv[0]));
ImGui_ImplSDLGPU3_PrepareDrawData(ImGui::GetDrawData(), js2SDL_GPUCommandBuffer(js,argv[0]));
)
JSC_CCALL(imgui_endframe,
// ImGui_ImplSDLGPU3_RenderDrawData(ImGui::GetDrawData(), js2SDL_GPUCommandBuffer(js,argv[0]), js2SDL_GPURenderPass(js,argv[1]));
ImGui_ImplSDLGPU3_RenderDrawData(ImGui::GetDrawData(), js2SDL_GPUCommandBuffer(js,argv[0]), js2SDL_GPURenderPass(js,argv[1]));
)
JSC_CCALL(imgui_wantmouse,
@@ -610,7 +611,7 @@ JSC_CCALL(imgui_wantkeys,
)
JSC_CCALL(imgui_init,
/* ImGui::CreateContext();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
@@ -626,10 +627,6 @@ JSC_CCALL(imgui_init,
info.Device = js2SDL_GPUDevice(js,argv[1]);
info.ColorTargetFormat = SDL_GetGPUSwapchainTextureFormat(js2SDL_GPUDevice(js,argv[1]),window);
bool gpu3_init = ImGui_ImplSDLGPU3_Init(&info);
io.IniFilename = ".prosperon/imgui.ini";
ImGui::LoadIniSettingsFromDisk(".prosperon/imgui.ini");
*/
)
// ==================== IMPLOT FUNCTIONS ====================
@@ -879,6 +876,8 @@ JSC_CCALL(imgui_nodelink,
JSC_CCALL(imgui_nodemini, ImNodes::MiniMap(js2number(js, argv[0])))
#endif // ENABLE_IMNODES
// ==================== FUNCTION LISTS ====================
@@ -986,6 +985,7 @@ const JSCFunctionListEntry js_imgui_funcs[] = {
MIST_FUNC_DEF(imgui, newframe, 0),
MIST_FUNC_DEF(imgui, endframe, 2),
MIST_FUNC_DEF(imgui, prepare, 1),
MIST_FUNC_DEF(imgui, process_event, 1),
};
#ifdef ENABLE_IMPLOT
@@ -1026,11 +1026,6 @@ const JSCFunctionListEntry js_imnodes_funcs[] = {
};
#endif
void gui_input(SDL_Event *e)
{
ImGui_ImplSDL3_ProcessEvent(e);
}
CELL_USE_INIT(
JSValue imgui = JS_NewObject(js);

View File

@@ -66,7 +66,8 @@ sdl_gpu.init = function(opts) {
_window = new video.window({
title: opts.title || "Prosperon",
width: _window_width,
height: _window_height
height: _window_height,
resizable: true
})
_gpu = new gpu_mod.gpu({debug: true, shaders_msl: true, lowpower: true})
@@ -110,6 +111,10 @@ sdl_gpu.get_window = function() {
return _window
}
sdl_gpu.get_device = function() {
return _gpu
}
sdl_gpu.set_window_size = function(w, h) {
_window_width = w
_window_height = h
@@ -1183,6 +1188,56 @@ function _execute_commands(commands, window_size) {
current_pass = null
}
break
case 'imgui':
// Flush pending draws first
if (current_pass && pending_draws.length > 0) {
_flush_draws(cmd_buffer, current_pass, pending_draws, current_camera, current_target)
pending_draws = []
}
// ImGui needs to be outside a render pass for prepare, but inside for endframe
if (current_pass) {
current_pass.end()
current_pass = null
}
var imgui_mod = use('imgui')
if (cmd.draw) {
cmd.draw(imgui_mod)
}
imgui_mod.prepare(cmd_buffer)
// Restart pass to the same target for rendering
var target = cmd.target
var swap_tex = null
if (target == 'screen') {
swap_tex = get_swapchain_tex()
if (swap_tex) {
current_pass = cmd_buffer.render_pass({
color_targets: [{
texture: swap_tex,
load: "load",
store: "store"
}]
})
}
} else if (target && target.texture) {
current_pass = cmd_buffer.render_pass({
color_targets: [{
texture: target.texture,
load: "load",
store: "store"
}]
})
}
if (current_pass) {
imgui_mod.endframe(cmd_buffer, current_pass)
current_pass.end()
current_pass = null
}
break
case 'present':
// Submit command buffer