sdf
This commit is contained in:
@@ -588,9 +588,12 @@ function collect_drawables(node, camera, parent_tint, parent_opacity, parent_sci
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text: node.text,
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font: node.font,
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size: node.size,
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sdf: node.sdf,
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mode: node.mode, // 'bitmap', 'sdf', or 'msdf'
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sdf: node.sdf, // legacy support
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outline_width: node.outline_width,
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outline_color: node.outline_color,
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anchor_x: node.anchor_x,
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anchor_y: node.anchor_y,
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color: tint_to_color(world_tint, world_opacity),
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scissor: current_scissor
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})
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15
msdf.h
15
msdf.h
@@ -16,6 +16,8 @@
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#include <string.h>
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#include <stdlib.h>
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#include "stb_truetype.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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@@ -828,9 +830,11 @@ int msdf_genGlyph(msdf_Result* result, stbtt_fontinfo *font, int stbttGlyphIndex
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//float scale = stbtt_ScaleForMappingEmToPixels(font, h);
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int glyphIdx = stbttGlyphIndex;
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// get glyph bounding box (scaled later)
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int ix0, iy0, ix1, iy1;
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int ix0 = 0, iy0 = 0, ix1 = 0, iy1 = 0;
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float xoff = .0, yoff = .0;
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stbtt_GetGlyphBox(font, glyphIdx, &ix0, &iy0, &ix1, &iy1);
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if (!stbtt_GetGlyphBox(font, glyphIdx, &ix0, &iy0, &ix1, &iy1)) {
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return 0;
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}
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float glyphWidth = ix1 - ix0;
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float glyphHeight = iy1 - iy0;
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@@ -839,12 +843,19 @@ int msdf_genGlyph(msdf_Result* result, stbtt_fontinfo *font, int stbttGlyphIndex
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float hF32 = ceilf(glyphHeight * scale);
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wF32 += 2.f * borderWidth;
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hF32 += 2.f * borderWidth;
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int w = wF32;
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int h = hF32;
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float* bitmap = (float*) allocCtx.alloc(w * h * 3 * sizeof(float), allocCtx.ctx);
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if (!bitmap) return 0;
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memset(bitmap, 0x0, w * h * 3 * sizeof(float));
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result->rgb = bitmap;
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result->width = w;
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result->height = h;
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result->glyphIdx = glyphIdx;
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// em scale
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//scale = stbtt_ScaleForMappingEmToPixels(font, h);
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203
sdl_gpu.cm
203
sdl_gpu.cm
@@ -36,6 +36,7 @@ var _mask_frag = null
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var _mask_frag = null
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var _crt_frag = null
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var _text_sdf_frag = null
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var _text_msdf_frag = null
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// Pipelines
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var _pipelines = {}
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@@ -218,6 +219,18 @@ function _load_shaders() {
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})
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}
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var text_msdf_frag_code = io.slurp("shaders/msl/text_msdf.frag.msl")
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if (text_msdf_frag_code) {
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_text_msdf_frag = new gpu_mod.shader(_gpu, {
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code: text_msdf_frag_code,
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stage: "fragment",
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format: "msl",
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entrypoint: "fragment_main",
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num_uniform_buffers: 1,
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num_samplers: 1
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})
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}
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var crt_frag_code = io.slurp("shaders/msl/crt.frag.msl")
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if (crt_frag_code) {
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_crt_frag = new gpu_mod.shader(_gpu, {
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@@ -482,6 +495,78 @@ function _create_pipelines() {
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}
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})
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}
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// SDF text pipeline
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if (_sprite_vert && _text_sdf_frag) {
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_pipelines.text_sdf = new gpu_mod.graphics_pipeline(_gpu, {
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vertex: _sprite_vert,
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fragment: _text_sdf_frag,
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primitive: "triangle",
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cull: "none",
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face: "counter_clockwise",
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fill: "fill",
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vertex_buffer_descriptions: [{
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slot: 0,
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pitch: 32,
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input_rate: "vertex"
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}],
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vertex_attributes: [
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{location: 0, buffer_slot: 0, format: "float2", offset: 0},
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{location: 1, buffer_slot: 0, format: "float2", offset: 8},
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{location: 2, buffer_slot: 0, format: "float4", offset: 16}
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],
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target: {
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color_targets: [{
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format: _swapchain_format,
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blend: {
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enabled: true,
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src_rgb: "src_alpha",
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dst_rgb: "one_minus_src_alpha",
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op_rgb: "add",
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src_alpha: "one",
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dst_alpha: "one_minus_src_alpha",
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op_alpha: "add"
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}
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}]
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}
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})
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}
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// MSDF text pipeline
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if (_sprite_vert && _text_msdf_frag) {
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_pipelines.text_msdf = new gpu_mod.graphics_pipeline(_gpu, {
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vertex: _sprite_vert,
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fragment: _text_msdf_frag,
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primitive: "triangle",
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cull: "none",
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face: "counter_clockwise",
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fill: "fill",
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vertex_buffer_descriptions: [{
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slot: 0,
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pitch: 32,
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input_rate: "vertex"
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}],
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vertex_attributes: [
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{location: 0, buffer_slot: 0, format: "float2", offset: 0},
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{location: 1, buffer_slot: 0, format: "float2", offset: 8},
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{location: 2, buffer_slot: 0, format: "float4", offset: 16}
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],
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target: {
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color_targets: [{
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format: _swapchain_format,
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blend: {
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enabled: true,
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src_rgb: "src_alpha",
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dst_rgb: "one_minus_src_alpha",
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op_rgb: "add",
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src_alpha: "one",
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dst_alpha: "one_minus_src_alpha",
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op_alpha: "add"
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}
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}]
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}
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})
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}
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}
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// ========================================================================
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@@ -1140,21 +1225,15 @@ function _render_batch(cmd_buffer, pass, batch, camera, target) {
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}
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function _render_text(cmd_buffer, pass, drawable, camera, target) {
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// Get font
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// Get font - support mode tag: 'bitmap', 'sdf', 'msdf'
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var font_path = drawable.font
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var size = drawable.size || 16
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var is_sdf = drawable.sdf || false
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var font = _get_font_cache(font_path, size, is_sdf)
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var mode = drawable.mode || (drawable.sdf ? 'sdf' : 'bitmap')
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var font = _get_font_cache(font_path, size, mode)
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if (!font) return
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// Generate vertices using staef
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var pos = drawable.pos
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// Convert world/camera pos to screen/local
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// Note: staef generates raw vertex positions. We usually want to transform them by camera matrix.
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// The sprite pipeline applies the camera matrix (proj) to the positions.
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// So we should feed "local" positions (or world positions) into the buffer, and let vertex shader transform them.
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// staef's make_text_buffer generates vertices relative to the input position.
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var text_pos = {x: pos.x, y: pos.y, width: 0, height: 0}
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var color = drawable.color || {r:1, g:1, b:1, a:1}
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@@ -1164,10 +1243,9 @@ function _render_text(cmd_buffer, pass, drawable, camera, target) {
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if (ax != 0 || ay != 0) {
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var dim = font.text_size(drawable.text)
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// dim is {x, y} (width, height)
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if (dim) {
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text_pos.x -= dim.x * ax
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text_pos.y -= dim.y * ay // staef usually draws from top-left, need to verify
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text_pos.y -= dim.y * ay
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}
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}
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@@ -1178,7 +1256,7 @@ function _render_text(cmd_buffer, pass, drawable, camera, target) {
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var num_verts = mesh.num_vertices
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var interleaved = geometry.weave([{data:mesh.xy, stride: mesh.xy_stride}, {data:mesh.uv, stride: mesh.uv_stride}, {data:mesh.color, stride: mesh.color_stride}])
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var indices = mesh.indices // This is a blob of uint16
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var indices = mesh.indices
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var num_indices = mesh.num_indices
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// Upload
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@@ -1204,37 +1282,58 @@ function _render_text(cmd_buffer, pass, drawable, camera, target) {
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// Setup pipeline
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var proj = _build_camera_matrix(camera, target.width, target.height)
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if (is_sdf && _pipelines.text_sdf) {
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// Select pipeline based on mode
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var is_sdf = (mode == 'sdf')
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var is_msdf = (mode == 'msdf')
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if (is_msdf && _pipelines.text_msdf) {
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pass.bind_pipeline(_pipelines.text_msdf)
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// Build uniforms for MSDF
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// Struct: float outline_width, float sharpness, float2 _pad, float4 outline_color
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var u_data = new blob_mod(32)
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// Convert outline_width from pixel-ish units to normalized SDF units
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// outline_width in drawable is in "visual" units, we need to normalize
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// A typical range is 0.0-0.3 in SDF units
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var outline_w = drawable.outline_width || 0
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if (outline_w > 0) outline_w = outline_w / 100.0 // Scale down from user units
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u_data.wf(outline_w) // outline_width
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u_data.wf(font.sharpness || 1.0) // sharpness from font
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u_data.wf(0) // _pad.x
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u_data.wf(0) // _pad.y
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var oc = drawable.outline_color || {r:0, g:0, b:0, a:1}
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u_data.wf(oc.r) // outline_color.r
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u_data.wf(oc.g) // outline_color.g
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u_data.wf(oc.b) // outline_color.b
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u_data.wf(oc.a || 1) // outline_color.a
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cmd_buffer.push_fragment_uniform_data(0, stone(u_data))
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} else if (is_sdf && _pipelines.text_sdf) {
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pass.bind_pipeline(_pipelines.text_sdf)
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// Upload uniforms for SDF (outline)
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// Build uniforms for SDF
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// Struct: float outline_width, float sharpness, float2 _pad, float4 outline_color
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var u_data = new blob_mod(32)
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u_data.wf(drawable.outline_width || 0)
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u_data.wf(0) // padding/unused
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u_data.wf(0) // padding
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u_data.wf(0) // padding
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var oc = drawable.outline_color || {r:0, g:0, b:0, a:0}
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var outline_w = drawable.outline_width || 0
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if (outline_w > 0) outline_w = outline_w / 100.0
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u_data.wf(outline_w) // outline_width
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u_data.wf(font.sharpness || 1.0) // sharpness from font
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u_data.wf(0) // _pad.x
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u_data.wf(0) // _pad.y
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var oc = drawable.outline_color || {r:0, g:0, b:0, a:1}
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u_data.wf(oc.r)
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u_data.wf(oc.g)
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u_data.wf(oc.b)
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u_data.wf(oc.a) // Used as alpha?? Shader expects float3 color. Structure has float4 color?
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// Shader: float outline_width; float3 outline_color;
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// Layout: offset 0 (4 bytes), offset 16 (16 bytes vec4 alignment usually for float3)
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// Actually metal float3 is 16 byte aligned/sized often in buffers?
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// Let's assume standard packed: float (4), float3 (12 needed, but alignment constraints).
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// Uniforms struct: width (4), padding (12) -> size 16. Color (12/16) -> offset 16.
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u_data.wf(oc.a || 1)
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// Let's rewrite struct in shader or be careful.
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// Struct: float outline_width; float3 outline_color;
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// If strict metal alignment:
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// width at 0.
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// float3 at 16 (since it's a type that requires 16 byte alignment? No, float4 does. float3 is usually float4 size/alignment in buffers).
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pass.push_fragment_uniform_data(0, stone(u_data)) // Wait, push_fragment_uniform_data on cmd_buffer?
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// The code below uses cmd_buffer.push_vertex_uniform_data(0, proj)
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// We need push_fragment_uniform_data.
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cmd_buffer.push_fragment_uniform_data(0, stone(u_data)) // Bind to buffer(0) in fragment
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cmd_buffer.push_fragment_uniform_data(0, stone(u_data))
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} else {
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pass.bind_pipeline(_pipelines.sprite_alpha)
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@@ -1243,32 +1342,46 @@ function _render_text(cmd_buffer, pass, drawable, camera, target) {
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pass.bind_vertex_buffers(0, [{buffer: vb, offset: 0}])
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pass.bind_index_buffer({buffer: ib, offset: 0}, 16)
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// Bind font texture
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// staef font has 'texture' property which is pixel blob + dims. We need to upload it to GPU if not already.
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var font_tex = _get_font_texture(font, is_sdf)
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// Bind font texture - use linear filtering for SDF/MSDF
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var font_tex = _get_font_texture(font, mode)
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var sampler = (is_sdf || is_msdf) ? _sampler_linear : _sampler_nearest
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pass.bind_fragment_samplers(0, [{texture: font_tex, sampler: _sampler_nearest}])
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pass.bind_fragment_samplers(0, [{texture: font_tex, sampler: sampler}])
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cmd_buffer.push_vertex_uniform_data(0, proj)
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pass.draw_indexed(num_indices, 1, 0, 0, 0)
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}
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function _get_font_cache(path, size, is_sdf) {
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var key = `${path}.${size}.${is_sdf ? 'sdf' : 'bmp'}`
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function _get_font_cache(path, size, mode) {
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// mode can be 'bitmap', 'sdf', 'msdf', or boolean (legacy)
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if (mode == true) mode = 'sdf'
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else if (mode == false || !mode) mode = 'bitmap'
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var key = `${path}.${size}.${mode}`
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if (_font_cache[key]) return _font_cache[key]
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var fullpath = res.find_font(path) // Assuming this resolves correctly
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var fullpath = res.find_font(path)
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if (!fullpath) return null
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var data = io.slurp(fullpath)
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if (!data) return null
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// Create staef font
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// Create staef font based on mode
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try {
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var font = new staef.font(data, size, is_sdf)
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var font
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if (mode == 'msdf') {
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// MSDF: em_px=size, range_px=4, padding_px=6, sharpness=1.0
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font = new staef.msdf_font(data, size, 4.0, 6, 1.0)
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} else if (mode == 'sdf') {
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// SDF: em_px=size, range_px=12, padding_px=14, sharpness=1.0
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font = new staef.sdf_font(data, size, 12.0, 14, 1.0)
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} else {
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// Bitmap
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font = new staef.font(data, size, false)
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}
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_font_cache[key] = font
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return font
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} catch(e) {
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log.console(`sdl_gpu: Failed to load font ${path}:${size}: ${e.message}`)
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log.console(`sdl_gpu: Failed to load font ${path}:${size}:${mode}: ${e.message}`)
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return null
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}
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}
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498
staef.c
498
staef.c
@@ -34,6 +34,12 @@ typedef enum {
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CHARACTER
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} TEXT_BREAK;
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typedef enum {
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FONT_MODE_BITMAP = 0,
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FONT_MODE_SDF = 1,
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FONT_MODE_MSDF = 2
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} FONT_MODE;
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struct text_char {
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rect pos;
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rect uv;
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@@ -55,15 +61,17 @@ struct character {
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// text data
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struct sFont {
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uint32_t height; /* in pixels */
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uint32_t height; /* em_px: glyph size in atlas pixels */
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float ascent; // pixels
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float descent; // pixels
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float linegap; //pixels
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float line_height; // pixels
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struct character Characters[256];
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unsigned char *pixels; // RGBA8 pixel data
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unsigned char *pixels; // RGBA8 pixel data (RGB for MSDF)
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int atlas_size; // width and height of atlas (square)
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int is_sdf;
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int mode; // FONT_MODE_BITMAP, FONT_MODE_SDF, or FONT_MODE_MSDF
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float range_px; // SDF/MSDF distance range in atlas pixels
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float sharpness; // render-time sharpness multiplier (default 1.0)
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};
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typedef struct sFont font;
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@@ -81,15 +89,269 @@ void font_free(JSRuntime *rt, font *f)
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free(f);
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}
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struct sFont *MakeFont(void *ttf_buffer, size_t len, int height, int is_sdf) {
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// MakeFontSDF: Create SDF font with explicit parameters
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// em_px: glyph size in atlas (like 64, 96, 128)
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// range_px: distance field range in atlas pixels (typical: 6-16 for SDF, 2-8 for MSDF)
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// padding_px: padding around glyphs (should be >= range_px + 2)
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struct sFont *MakeFontSDF(void *ttf_buffer, size_t len, int em_px, float range_px, int padding_px) {
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if (!ttf_buffer)
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return NULL;
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int packsize = 1024;
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struct sFont *newfont = calloc(1, sizeof(struct sFont));
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newfont->height = em_px;
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newfont->mode = FONT_MODE_SDF;
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newfont->range_px = range_px;
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newfont->sharpness = 1.0f;
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newfont->atlas_size = packsize;
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unsigned char *bitmap = calloc(1, packsize * packsize);
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stbtt_fontinfo fontinfo;
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if (!stbtt_InitFont(&fontinfo, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer, 0))) {
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free(newfont);
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free(bitmap);
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return NULL;
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}
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int ascent, descent, linegap;
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stbtt_GetFontVMetrics(&fontinfo, &ascent, &descent, &linegap);
|
||||
float scale = stbtt_ScaleForPixelHeight(&fontinfo, em_px);
|
||||
newfont->ascent = ascent * scale;
|
||||
newfont->descent = descent * scale;
|
||||
newfont->linegap = linegap * scale;
|
||||
newfont->line_height = (newfont->ascent - newfont->descent) + newfont->linegap;
|
||||
|
||||
// Manual SDF packing
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
int row_height = 0;
|
||||
int pad = padding_px;
|
||||
float onedge_value = 128.0f;
|
||||
// pixel_dist_scale controls how distance maps to pixel values
|
||||
// Higher = sharper edges but less range for effects
|
||||
// Formula: encoded = 0.5 + dist / (2 * range_px)
|
||||
// So pixel_dist_scale = 128 / range_px gives us proper encoding
|
||||
float pixel_dist_scale = 128.0f / range_px;
|
||||
|
||||
for (unsigned char c = 32; c < 127; c++) {
|
||||
int g = stbtt_FindGlyphIndex(&fontinfo, c);
|
||||
|
||||
int width, height, xoff, yoff;
|
||||
unsigned char *sdf = stbtt_GetGlyphSDF(&fontinfo, scale, g, pad, (unsigned char)onedge_value, pixel_dist_scale, &width, &height, &xoff, &yoff);
|
||||
|
||||
if (!sdf) {
|
||||
int advance, lsb;
|
||||
stbtt_GetGlyphHMetrics(&fontinfo, g, &advance, &lsb);
|
||||
newfont->Characters[c].advance = advance * scale;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (x + width + 1 > packsize) {
|
||||
x = 0;
|
||||
y += row_height + 1;
|
||||
row_height = 0;
|
||||
}
|
||||
|
||||
if (y + height + 1 > packsize) {
|
||||
free(sdf);
|
||||
continue;
|
||||
}
|
||||
|
||||
for (int sy = 0; sy < height; sy++) {
|
||||
for (int sx = 0; sx < width; sx++) {
|
||||
bitmap[(y + sy) * packsize + (x + sx)] = sdf[sy * width + sx];
|
||||
}
|
||||
}
|
||||
|
||||
free(sdf);
|
||||
|
||||
rect uv;
|
||||
uv.x = (float)x / packsize;
|
||||
uv.y = (float)(y + height) / packsize;
|
||||
uv.w = (float)width / packsize;
|
||||
uv.h = -(float)height / packsize;
|
||||
newfont->Characters[c].uv = uv;
|
||||
|
||||
rect quad;
|
||||
quad.x = (float)xoff;
|
||||
quad.y = (float)(-yoff - height);
|
||||
quad.w = (float)width;
|
||||
quad.h = (float)height;
|
||||
newfont->Characters[c].quad = quad;
|
||||
|
||||
int advance, lsb;
|
||||
stbtt_GetGlyphHMetrics(&fontinfo, g, &advance, &lsb);
|
||||
newfont->Characters[c].advance = advance * scale;
|
||||
|
||||
x += width + 1;
|
||||
if (height > row_height) row_height = height;
|
||||
}
|
||||
|
||||
// Convert to RGBA8
|
||||
newfont->pixels = malloc(packsize * packsize * 4);
|
||||
for (int i = 0; i < packsize; i++) {
|
||||
for (int j = 0; j < packsize; j++) {
|
||||
int idx = (i * packsize + j) * 4;
|
||||
newfont->pixels[idx + 0] = 255;
|
||||
newfont->pixels[idx + 1] = 255;
|
||||
newfont->pixels[idx + 2] = 255;
|
||||
newfont->pixels[idx + 3] = bitmap[i * packsize + j];
|
||||
}
|
||||
}
|
||||
|
||||
free(bitmap);
|
||||
return newfont;
|
||||
}
|
||||
|
||||
// MakeFontMSDF: Create MSDF font with explicit parameters
|
||||
struct sFont *MakeFontMSDF(void *ttf_buffer, size_t len, int em_px, float range_px, int padding_px) {
|
||||
if (!ttf_buffer)
|
||||
return NULL;
|
||||
|
||||
int packsize = 1024;
|
||||
|
||||
struct sFont *newfont = calloc(1, sizeof(struct sFont));
|
||||
newfont->height = em_px;
|
||||
newfont->mode = FONT_MODE_MSDF;
|
||||
newfont->range_px = range_px;
|
||||
newfont->sharpness = 1.0f;
|
||||
newfont->atlas_size = packsize;
|
||||
|
||||
// MSDF uses RGB channels, so we need float RGB buffer then convert
|
||||
unsigned char *bitmap_rgb = calloc(1, packsize * packsize * 3);
|
||||
|
||||
stbtt_fontinfo fontinfo;
|
||||
if (!stbtt_InitFont(&fontinfo, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer, 0))) {
|
||||
free(newfont);
|
||||
free(bitmap_rgb);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int ascent, descent, linegap;
|
||||
stbtt_GetFontVMetrics(&fontinfo, &ascent, &descent, &linegap);
|
||||
float scale = stbtt_ScaleForPixelHeight(&fontinfo, em_px);
|
||||
newfont->ascent = ascent * scale;
|
||||
newfont->descent = descent * scale;
|
||||
newfont->linegap = linegap * scale;
|
||||
newfont->line_height = (newfont->ascent - newfont->descent) + newfont->linegap;
|
||||
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
int row_height = 0;
|
||||
int border = padding_px;
|
||||
|
||||
for (unsigned char c = 32; c < 127; c++) {
|
||||
int g = stbtt_FindGlyphIndex(&fontinfo, c);
|
||||
|
||||
msdf_Result result = {0};
|
||||
int ok = msdf_genGlyph(&result, &fontinfo, g, border, scale, range_px, NULL);
|
||||
|
||||
if (!ok || !result.rgb) {
|
||||
int advance, lsb;
|
||||
stbtt_GetGlyphHMetrics(&fontinfo, g, &advance, &lsb);
|
||||
newfont->Characters[c].advance = advance * scale;
|
||||
continue;
|
||||
}
|
||||
|
||||
int width = result.width;
|
||||
int height = result.height;
|
||||
|
||||
if (x + width + 1 > packsize) {
|
||||
x = 0;
|
||||
y += row_height + 1;
|
||||
row_height = 0;
|
||||
}
|
||||
|
||||
if (y + height + 1 > packsize) {
|
||||
free(result.rgb);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Copy MSDF RGB data to atlas (convert float to uint8)
|
||||
for (int sy = 0; sy < height; sy++) {
|
||||
for (int sx = 0; sx < width; sx++) {
|
||||
int src_idx = 3 * (sy * width + sx);
|
||||
int dst_idx = 3 * ((y + sy) * packsize + (x + sx));
|
||||
// Clamp float [0,1] to [0,255]
|
||||
float r = result.rgb[src_idx + 0];
|
||||
float g = result.rgb[src_idx + 1];
|
||||
float b = result.rgb[src_idx + 2];
|
||||
bitmap_rgb[dst_idx + 0] = (unsigned char)(fminf(fmaxf(r * 255.0f, 0.0f), 255.0f));
|
||||
bitmap_rgb[dst_idx + 1] = (unsigned char)(fminf(fmaxf(g * 255.0f, 0.0f), 255.0f));
|
||||
bitmap_rgb[dst_idx + 2] = (unsigned char)(fminf(fmaxf(b * 255.0f, 0.0f), 255.0f));
|
||||
}
|
||||
}
|
||||
|
||||
free(result.rgb);
|
||||
|
||||
// Get glyph box for positioning
|
||||
int ix0, iy0, ix1, iy1;
|
||||
stbtt_GetGlyphBox(&fontinfo, g, &ix0, &iy0, &ix1, &iy1);
|
||||
|
||||
rect uv;
|
||||
uv.x = (float)x / packsize;
|
||||
uv.y = (float)(y + height) / packsize;
|
||||
uv.w = (float)width / packsize;
|
||||
uv.h = -(float)height / packsize;
|
||||
newfont->Characters[c].uv = uv;
|
||||
|
||||
// Calculate quad position
|
||||
// MSDF result includes border, so we need to account for it
|
||||
float xoff = (ix0 * scale) - border;
|
||||
float yoff = (iy0 * scale) - border;
|
||||
|
||||
rect quad;
|
||||
quad.x = xoff;
|
||||
quad.y = yoff;
|
||||
quad.w = (float)width;
|
||||
quad.h = (float)height;
|
||||
newfont->Characters[c].quad = quad;
|
||||
|
||||
int advance, lsb;
|
||||
stbtt_GetGlyphHMetrics(&fontinfo, g, &advance, &lsb);
|
||||
newfont->Characters[c].advance = advance * scale;
|
||||
|
||||
x += width + 1;
|
||||
if (height > row_height) row_height = height;
|
||||
}
|
||||
|
||||
// Convert RGB to RGBA8 (alpha = 255 for MSDF, color channels hold distance)
|
||||
newfont->pixels = malloc(packsize * packsize * 4);
|
||||
for (int i = 0; i < packsize; i++) {
|
||||
for (int j = 0; j < packsize; j++) {
|
||||
int src_idx = 3 * (i * packsize + j);
|
||||
int dst_idx = (i * packsize + j) * 4;
|
||||
newfont->pixels[dst_idx + 0] = bitmap_rgb[src_idx + 0];
|
||||
newfont->pixels[dst_idx + 1] = bitmap_rgb[src_idx + 1];
|
||||
newfont->pixels[dst_idx + 2] = bitmap_rgb[src_idx + 2];
|
||||
newfont->pixels[dst_idx + 3] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
free(bitmap_rgb);
|
||||
return newfont;
|
||||
}
|
||||
|
||||
// Legacy MakeFont for backward compatibility
|
||||
struct sFont *MakeFont(void *ttf_buffer, size_t len, int height, int is_sdf) {
|
||||
if (!ttf_buffer)
|
||||
return NULL;
|
||||
|
||||
// For SDF mode, use sensible defaults
|
||||
if (is_sdf) {
|
||||
// Default: em_px=height, range_px=12, padding_px=14
|
||||
return MakeFontSDF(ttf_buffer, len, height, 12.0f, 14);
|
||||
}
|
||||
|
||||
int packsize = 1024;
|
||||
|
||||
struct sFont *newfont = calloc(1, sizeof(struct sFont));
|
||||
newfont->height = height;
|
||||
newfont->is_sdf = is_sdf;
|
||||
newfont->mode = FONT_MODE_BITMAP;
|
||||
newfont->range_px = 0;
|
||||
newfont->sharpness = 1.0f;
|
||||
newfont->atlas_size = packsize;
|
||||
|
||||
unsigned char *bitmap = calloc(1, packsize * packsize);
|
||||
@@ -109,99 +371,8 @@ struct sFont *MakeFont(void *ttf_buffer, size_t len, int height, int is_sdf) {
|
||||
newfont->linegap = linegap * scale;
|
||||
newfont->line_height = (newfont->ascent - newfont->descent) + newfont->linegap;
|
||||
|
||||
if (is_sdf) {
|
||||
// Manual SDF packing
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
int row_height = 0;
|
||||
int pad = 5; // padding for SDF
|
||||
float onedge_value = 127.5f; // 128ish
|
||||
float pixel_dist_scale = 150.f; // Distance field range
|
||||
|
||||
for (unsigned char c = 32; c < 127; c++) {
|
||||
int glyph_index = c - 29; // Simple ASCII mapping? verify if font has proper map
|
||||
// Actually standard packing uses PackFontRange which maps ASCII 32..126
|
||||
// We should use stbtt_FindGlyphIndex(&fontinfo, c);
|
||||
int g = stbtt_FindGlyphIndex(&fontinfo, c);
|
||||
|
||||
int width, height, xoff, yoff;
|
||||
unsigned char *sdf = stbtt_GetGlyphSDF(&fontinfo, scale, g, pad, (unsigned char)onedge_value, pixel_dist_scale, &width, &height, &xoff, &yoff);
|
||||
|
||||
if (!sdf) {
|
||||
// Handle invisible characters (space)
|
||||
int advance, lsb;
|
||||
stbtt_GetGlyphHMetrics(&fontinfo, g, &advance, &lsb);
|
||||
newfont->Characters[c].advance = advance * scale;
|
||||
// Keep quad/uv as 0
|
||||
continue;
|
||||
}
|
||||
|
||||
if (x + width + 1 > packsize) {
|
||||
x = 0;
|
||||
y += row_height + 1;
|
||||
row_height = 0;
|
||||
}
|
||||
|
||||
if (y + height + 1 > packsize) {
|
||||
// Out of space
|
||||
free(sdf);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Blit SDF to atlas
|
||||
for (int sy = 0; sy < height; sy++) {
|
||||
for (int sx = 0; sx < width; sx++) {
|
||||
bitmap[(y + sy) * packsize + (x + sx)] = sdf[sy * width + sx];
|
||||
}
|
||||
}
|
||||
|
||||
free(sdf);
|
||||
|
||||
// Store character info
|
||||
rect uv;
|
||||
uv.x = (float)x / packsize;
|
||||
uv.y = (float)(y + height) / packsize; // Bottom (Top of glyph in SDF?)
|
||||
// To match bitmap path which produces UPSIDE DOWN results if not flipped:
|
||||
// Bitmap path: uv.h = Negative.
|
||||
// So UVs are (y1, y0). (Top Texture is at Bottom vertex).
|
||||
// Here we want to match that.
|
||||
// Top Vertex (v0) should get Bottom Texture.
|
||||
// Bottom Vertex (v1) should get Top Texture.
|
||||
|
||||
// Let's make uv.h negative.
|
||||
// Top Texture is at 'y'. Bottom Texture is at 'y+height'.
|
||||
// uv.y = (y+height)/size.
|
||||
// uv.h = -height/size.
|
||||
// v0 (Top Vert) = uv.y = y+height (Bottom Tex).
|
||||
// v1 (Bottom Vert) = uv.y + uv.h = y (Top Tex).
|
||||
// This flips the texture on Y.
|
||||
|
||||
uv.w = (float)width / packsize;
|
||||
uv.h = -(float)height / packsize;
|
||||
newfont->Characters[c].uv = uv;
|
||||
|
||||
rect quad;
|
||||
quad.x = (float)xoff;
|
||||
// Bitmap path: quad.y = -yoff2. (Bottom in Y-Up).
|
||||
// SDF path: yoff is Top in Y-Down (-Top in Y-Up).
|
||||
// height is height.
|
||||
// We want Bottom in Y-Up.
|
||||
// Bottom = - (yoff + height).
|
||||
|
||||
quad.y = (float)(-yoff - height);
|
||||
quad.w = (float)width;
|
||||
quad.h = (float)height;
|
||||
newfont->Characters[c].quad = quad;
|
||||
|
||||
int advance, lsb;
|
||||
stbtt_GetGlyphHMetrics(&fontinfo, g, &advance, &lsb);
|
||||
newfont->Characters[c].advance = advance * scale;
|
||||
|
||||
x += width + 1;
|
||||
if (height > row_height) row_height = height;
|
||||
}
|
||||
|
||||
} else {
|
||||
// Bitmap-only path
|
||||
{
|
||||
// Original Bitmap packing
|
||||
stbtt_packedchar glyphs[95];
|
||||
stbtt_pack_context pc;
|
||||
@@ -259,6 +430,20 @@ struct sFont *MakeFont(void *ttf_buffer, size_t len, int height, int is_sdf) {
|
||||
return newfont;
|
||||
}
|
||||
|
||||
// Create SDF font with custom parameters (exposed to JS)
|
||||
struct sFont *MakeFontSDFParams(void *ttf_buffer, size_t len, int em_px, float range_px, int padding_px, float sharpness) {
|
||||
struct sFont *f = MakeFontSDF(ttf_buffer, len, em_px, range_px, padding_px);
|
||||
if (f) f->sharpness = sharpness;
|
||||
return f;
|
||||
}
|
||||
|
||||
// Create MSDF font with custom parameters (exposed to JS)
|
||||
struct sFont *MakeFontMSDFParams(void *ttf_buffer, size_t len, int em_px, float range_px, int padding_px, float sharpness) {
|
||||
struct sFont *f = MakeFontMSDF(ttf_buffer, len, em_px, range_px, padding_px);
|
||||
if (f) f->sharpness = sharpness;
|
||||
return f;
|
||||
}
|
||||
|
||||
layout_lines layout_text_lines(const char *text, font *f,
|
||||
float letter_spacing,
|
||||
float wrap,
|
||||
@@ -492,23 +677,8 @@ struct text_vert *renderText(const char *text, HMM_Vec2 pos, font *f, colorf col
|
||||
// QuickJS class for font
|
||||
QJSCLASS(font,)
|
||||
|
||||
// Font constructor
|
||||
JSC_CCALL(staef_font_new,
|
||||
size_t len;
|
||||
void *data = js_get_blob_data(js, &len, argv[0]);
|
||||
if (data == -1) return JS_EXCEPTION;
|
||||
if (!data) return JS_ThrowReferenceError(js, "could not get array buffer data");
|
||||
|
||||
double height = js2number(js, argv[1]);
|
||||
int is_sdf = 0;
|
||||
if (argc > 2) is_sdf = JS_ToBool(js, argv[2]);
|
||||
|
||||
font *f = MakeFont(data, len, (int)height, is_sdf);
|
||||
if (!f) return JS_ThrowReferenceError(js, "could not create font");
|
||||
|
||||
ret = font2js(js, f);
|
||||
|
||||
// Create texture data object for the font's atlas
|
||||
// Helper to attach texture and mode info to font JS object
|
||||
static void attach_font_texture(JSContext *js, JSValue ret, font *f) {
|
||||
if (f->pixels) {
|
||||
JSValue texData = JS_NewObject(js);
|
||||
JS_SetPropertyStr(js, texData, "width", JS_NewInt32(js, f->atlas_size));
|
||||
@@ -520,6 +690,72 @@ JSC_CCALL(staef_font_new,
|
||||
|
||||
JS_SetPropertyStr(js, ret, "texture", texData);
|
||||
}
|
||||
|
||||
// Add mode string
|
||||
const char *mode_str = "bitmap";
|
||||
if (f->mode == FONT_MODE_SDF) mode_str = "sdf";
|
||||
else if (f->mode == FONT_MODE_MSDF) mode_str = "msdf";
|
||||
JS_SetPropertyStr(js, ret, "mode", JS_NewString(js, mode_str));
|
||||
|
||||
// Add range_px and sharpness for SDF/MSDF fonts
|
||||
JS_SetPropertyStr(js, ret, "range_px", JS_NewFloat64(js, f->range_px));
|
||||
JS_SetPropertyStr(js, ret, "sharpness", JS_NewFloat64(js, f->sharpness));
|
||||
}
|
||||
|
||||
// Font constructor (legacy: data, height, is_sdf)
|
||||
JSC_CCALL(staef_font_new,
|
||||
size_t len;
|
||||
void *data = js_get_blob_data(js, &len, argv[0]);
|
||||
if (data == (void*)-1) return JS_EXCEPTION;
|
||||
if (!data) return JS_ThrowReferenceError(js, "could not get array buffer data");
|
||||
|
||||
double height = js2number(js, argv[1]);
|
||||
int is_sdf = 0;
|
||||
if (argc > 2) is_sdf = JS_ToBool(js, argv[2]);
|
||||
|
||||
font *f = MakeFont(data, len, (int)height, is_sdf);
|
||||
if (!f) return JS_ThrowReferenceError(js, "could not create font");
|
||||
|
||||
ret = font2js(js, f);
|
||||
attach_font_texture(js, ret, f);
|
||||
)
|
||||
|
||||
// SDF font constructor: sdf_font(data, em_px, range_px, padding_px, sharpness)
|
||||
JSC_CCALL(staef_sdf_font_new,
|
||||
size_t len;
|
||||
void *data = js_get_blob_data(js, &len, argv[0]);
|
||||
if (data == (void*)-1) return JS_EXCEPTION;
|
||||
if (!data) return JS_ThrowReferenceError(js, "could not get array buffer data");
|
||||
|
||||
int em_px = argc > 1 ? (int)js2number(js, argv[1]) : 64;
|
||||
float range_px = argc > 2 ? (float)js2number(js, argv[2]) : 12.0f;
|
||||
int padding_px = argc > 3 ? (int)js2number(js, argv[3]) : 14;
|
||||
float sharpness = argc > 4 ? (float)js2number(js, argv[4]) : 1.0f;
|
||||
|
||||
font *f = MakeFontSDFParams(data, len, em_px, range_px, padding_px, sharpness);
|
||||
if (!f) return JS_ThrowReferenceError(js, "could not create SDF font");
|
||||
|
||||
ret = font2js(js, f);
|
||||
attach_font_texture(js, ret, f);
|
||||
)
|
||||
|
||||
// MSDF font constructor: msdf_font(data, em_px, range_px, padding_px, sharpness)
|
||||
JSC_CCALL(staef_msdf_font_new,
|
||||
size_t len;
|
||||
void *data = js_get_blob_data(js, &len, argv[0]);
|
||||
if (data == (void*)-1) return JS_EXCEPTION;
|
||||
if (!data) return JS_ThrowReferenceError(js, "could not get array buffer data");
|
||||
|
||||
int em_px = argc > 1 ? (int)js2number(js, argv[1]) : 64;
|
||||
float range_px = argc > 2 ? (float)js2number(js, argv[2]) : 4.0f;
|
||||
int padding_px = argc > 3 ? (int)js2number(js, argv[3]) : 6;
|
||||
float sharpness = argc > 4 ? (float)js2number(js, argv[4]) : 1.0f;
|
||||
|
||||
font *f = MakeFontMSDFParams(data, len, em_px, range_px, padding_px, sharpness);
|
||||
if (!f) return JS_ThrowReferenceError(js, "could not create MSDF font");
|
||||
|
||||
ret = font2js(js, f);
|
||||
attach_font_texture(js, ret, f);
|
||||
)
|
||||
|
||||
// Calculate text size
|
||||
@@ -565,6 +801,9 @@ JSC_GETSET(font, ascent, number)
|
||||
JSC_GETSET(font, descent, number)
|
||||
JSC_GETSET(font, line_height, number)
|
||||
JSC_GETSET(font, height, number)
|
||||
JSC_GETSET(font, range_px, number)
|
||||
JSC_GETSET(font, sharpness, number)
|
||||
JSC_GETSET(font, mode, number)
|
||||
|
||||
// Font methods
|
||||
static const JSCFunctionListEntry js_font_funcs[] = {
|
||||
@@ -575,6 +814,9 @@ static const JSCFunctionListEntry js_font_funcs[] = {
|
||||
CGETSET_ADD(font, descent),
|
||||
CGETSET_ADD(font, line_height),
|
||||
CGETSET_ADD(font, height),
|
||||
CGETSET_ADD(font, range_px),
|
||||
CGETSET_ADD(font, sharpness),
|
||||
CGETSET_ADD(font, mode),
|
||||
};
|
||||
|
||||
// Font constructor function
|
||||
@@ -583,6 +825,18 @@ static JSValue js_font_constructor(JSContext *ctx, JSValueConst new_target, int
|
||||
return js_staef_font_new(ctx, JS_NULL, argc, argv);
|
||||
}
|
||||
|
||||
// SDF font constructor function
|
||||
static JSValue js_sdf_font_constructor(JSContext *ctx, JSValueConst new_target, int argc, JSValueConst *argv)
|
||||
{
|
||||
return js_staef_sdf_font_new(ctx, JS_NULL, argc, argv);
|
||||
}
|
||||
|
||||
// MSDF font constructor function
|
||||
static JSValue js_msdf_font_constructor(JSContext *ctx, JSValueConst new_target, int argc, JSValueConst *argv)
|
||||
{
|
||||
return js_staef_msdf_font_new(ctx, JS_NULL, argc, argv);
|
||||
}
|
||||
|
||||
// Initialize the staef module
|
||||
CELL_USE_INIT(
|
||||
JSValue mod = JS_NewObject(js);
|
||||
@@ -595,12 +849,20 @@ CELL_USE_INIT(
|
||||
JS_SetPropertyFunctionList(js, proto, js_font_funcs, countof(js_font_funcs));
|
||||
JS_SetClassProto(js, js_font_id, proto);
|
||||
|
||||
// Create font constructor
|
||||
// Create font constructor (legacy)
|
||||
JSValue font_ctor = JS_NewCFunction2(js, js_font_constructor, "font", 2, JS_CFUNC_constructor, 0);
|
||||
JS_SetConstructor(js, font_ctor, proto);
|
||||
|
||||
// Add font constructor to module (lowercase to match "new staef.font")
|
||||
JS_SetPropertyStr(js, mod, "font", font_ctor);
|
||||
|
||||
// Create SDF font constructor: sdf_font(data, em_px, range_px, padding_px, sharpness)
|
||||
JSValue sdf_font_ctor = JS_NewCFunction2(js, js_sdf_font_constructor, "sdf_font", 5, JS_CFUNC_constructor, 0);
|
||||
JS_SetConstructor(js, sdf_font_ctor, proto);
|
||||
JS_SetPropertyStr(js, mod, "sdf_font", sdf_font_ctor);
|
||||
|
||||
// Create MSDF font constructor: msdf_font(data, em_px, range_px, padding_px, sharpness)
|
||||
JSValue msdf_font_ctor = JS_NewCFunction2(js, js_msdf_font_constructor, "msdf_font", 5, JS_CFUNC_constructor, 0);
|
||||
JS_SetConstructor(js, msdf_font_ctor, proto);
|
||||
JS_SetPropertyStr(js, mod, "msdf_font", msdf_font_ctor);
|
||||
|
||||
return mod;
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user