This commit is contained in:
2025-12-24 11:44:15 -06:00
parent e5232a3009
commit 9d2d1a8498
4 changed files with 555 additions and 166 deletions

View File

@@ -588,9 +588,12 @@ function collect_drawables(node, camera, parent_tint, parent_opacity, parent_sci
text: node.text, text: node.text,
font: node.font, font: node.font,
size: node.size, size: node.size,
sdf: node.sdf, mode: node.mode, // 'bitmap', 'sdf', or 'msdf'
sdf: node.sdf, // legacy support
outline_width: node.outline_width, outline_width: node.outline_width,
outline_color: node.outline_color, outline_color: node.outline_color,
anchor_x: node.anchor_x,
anchor_y: node.anchor_y,
color: tint_to_color(world_tint, world_opacity), color: tint_to_color(world_tint, world_opacity),
scissor: current_scissor scissor: current_scissor
}) })

15
msdf.h
View File

@@ -16,6 +16,8 @@
#include <string.h> #include <string.h>
#include <stdlib.h> #include <stdlib.h>
#include "stb_truetype.h"
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
@@ -828,9 +830,11 @@ int msdf_genGlyph(msdf_Result* result, stbtt_fontinfo *font, int stbttGlyphIndex
//float scale = stbtt_ScaleForMappingEmToPixels(font, h); //float scale = stbtt_ScaleForMappingEmToPixels(font, h);
int glyphIdx = stbttGlyphIndex; int glyphIdx = stbttGlyphIndex;
// get glyph bounding box (scaled later) // get glyph bounding box (scaled later)
int ix0, iy0, ix1, iy1; int ix0 = 0, iy0 = 0, ix1 = 0, iy1 = 0;
float xoff = .0, yoff = .0; float xoff = .0, yoff = .0;
stbtt_GetGlyphBox(font, glyphIdx, &ix0, &iy0, &ix1, &iy1); if (!stbtt_GetGlyphBox(font, glyphIdx, &ix0, &iy0, &ix1, &iy1)) {
return 0;
}
float glyphWidth = ix1 - ix0; float glyphWidth = ix1 - ix0;
float glyphHeight = iy1 - iy0; float glyphHeight = iy1 - iy0;
@@ -839,12 +843,19 @@ int msdf_genGlyph(msdf_Result* result, stbtt_fontinfo *font, int stbttGlyphIndex
float hF32 = ceilf(glyphHeight * scale); float hF32 = ceilf(glyphHeight * scale);
wF32 += 2.f * borderWidth; wF32 += 2.f * borderWidth;
hF32 += 2.f * borderWidth; hF32 += 2.f * borderWidth;
int w = wF32; int w = wF32;
int h = hF32; int h = hF32;
float* bitmap = (float*) allocCtx.alloc(w * h * 3 * sizeof(float), allocCtx.ctx); float* bitmap = (float*) allocCtx.alloc(w * h * 3 * sizeof(float), allocCtx.ctx);
if (!bitmap) return 0;
memset(bitmap, 0x0, w * h * 3 * sizeof(float)); memset(bitmap, 0x0, w * h * 3 * sizeof(float));
result->rgb = bitmap;
result->width = w;
result->height = h;
result->glyphIdx = glyphIdx;
// em scale // em scale
//scale = stbtt_ScaleForMappingEmToPixels(font, h); //scale = stbtt_ScaleForMappingEmToPixels(font, h);

View File

@@ -36,6 +36,7 @@ var _mask_frag = null
var _mask_frag = null var _mask_frag = null
var _crt_frag = null var _crt_frag = null
var _text_sdf_frag = null var _text_sdf_frag = null
var _text_msdf_frag = null
// Pipelines // Pipelines
var _pipelines = {} var _pipelines = {}
@@ -218,6 +219,18 @@ function _load_shaders() {
}) })
} }
var text_msdf_frag_code = io.slurp("shaders/msl/text_msdf.frag.msl")
if (text_msdf_frag_code) {
_text_msdf_frag = new gpu_mod.shader(_gpu, {
code: text_msdf_frag_code,
stage: "fragment",
format: "msl",
entrypoint: "fragment_main",
num_uniform_buffers: 1,
num_samplers: 1
})
}
var crt_frag_code = io.slurp("shaders/msl/crt.frag.msl") var crt_frag_code = io.slurp("shaders/msl/crt.frag.msl")
if (crt_frag_code) { if (crt_frag_code) {
_crt_frag = new gpu_mod.shader(_gpu, { _crt_frag = new gpu_mod.shader(_gpu, {
@@ -482,6 +495,78 @@ function _create_pipelines() {
} }
}) })
} }
// SDF text pipeline
if (_sprite_vert && _text_sdf_frag) {
_pipelines.text_sdf = new gpu_mod.graphics_pipeline(_gpu, {
vertex: _sprite_vert,
fragment: _text_sdf_frag,
primitive: "triangle",
cull: "none",
face: "counter_clockwise",
fill: "fill",
vertex_buffer_descriptions: [{
slot: 0,
pitch: 32,
input_rate: "vertex"
}],
vertex_attributes: [
{location: 0, buffer_slot: 0, format: "float2", offset: 0},
{location: 1, buffer_slot: 0, format: "float2", offset: 8},
{location: 2, buffer_slot: 0, format: "float4", offset: 16}
],
target: {
color_targets: [{
format: _swapchain_format,
blend: {
enabled: true,
src_rgb: "src_alpha",
dst_rgb: "one_minus_src_alpha",
op_rgb: "add",
src_alpha: "one",
dst_alpha: "one_minus_src_alpha",
op_alpha: "add"
}
}]
}
})
}
// MSDF text pipeline
if (_sprite_vert && _text_msdf_frag) {
_pipelines.text_msdf = new gpu_mod.graphics_pipeline(_gpu, {
vertex: _sprite_vert,
fragment: _text_msdf_frag,
primitive: "triangle",
cull: "none",
face: "counter_clockwise",
fill: "fill",
vertex_buffer_descriptions: [{
slot: 0,
pitch: 32,
input_rate: "vertex"
}],
vertex_attributes: [
{location: 0, buffer_slot: 0, format: "float2", offset: 0},
{location: 1, buffer_slot: 0, format: "float2", offset: 8},
{location: 2, buffer_slot: 0, format: "float4", offset: 16}
],
target: {
color_targets: [{
format: _swapchain_format,
blend: {
enabled: true,
src_rgb: "src_alpha",
dst_rgb: "one_minus_src_alpha",
op_rgb: "add",
src_alpha: "one",
dst_alpha: "one_minus_src_alpha",
op_alpha: "add"
}
}]
}
})
}
} }
// ======================================================================== // ========================================================================
@@ -1140,21 +1225,15 @@ function _render_batch(cmd_buffer, pass, batch, camera, target) {
} }
function _render_text(cmd_buffer, pass, drawable, camera, target) { function _render_text(cmd_buffer, pass, drawable, camera, target) {
// Get font // Get font - support mode tag: 'bitmap', 'sdf', 'msdf'
var font_path = drawable.font var font_path = drawable.font
var size = drawable.size || 16 var size = drawable.size || 16
var is_sdf = drawable.sdf || false var mode = drawable.mode || (drawable.sdf ? 'sdf' : 'bitmap')
var font = _get_font_cache(font_path, size, is_sdf) var font = _get_font_cache(font_path, size, mode)
if (!font) return if (!font) return
// Generate vertices using staef // Generate vertices using staef
var pos = drawable.pos var pos = drawable.pos
// Convert world/camera pos to screen/local
// Note: staef generates raw vertex positions. We usually want to transform them by camera matrix.
// The sprite pipeline applies the camera matrix (proj) to the positions.
// So we should feed "local" positions (or world positions) into the buffer, and let vertex shader transform them.
// staef's make_text_buffer generates vertices relative to the input position.
var text_pos = {x: pos.x, y: pos.y, width: 0, height: 0} var text_pos = {x: pos.x, y: pos.y, width: 0, height: 0}
var color = drawable.color || {r:1, g:1, b:1, a:1} var color = drawable.color || {r:1, g:1, b:1, a:1}
@@ -1164,10 +1243,9 @@ function _render_text(cmd_buffer, pass, drawable, camera, target) {
if (ax != 0 || ay != 0) { if (ax != 0 || ay != 0) {
var dim = font.text_size(drawable.text) var dim = font.text_size(drawable.text)
// dim is {x, y} (width, height)
if (dim) { if (dim) {
text_pos.x -= dim.x * ax text_pos.x -= dim.x * ax
text_pos.y -= dim.y * ay // staef usually draws from top-left, need to verify text_pos.y -= dim.y * ay
} }
} }
@@ -1178,7 +1256,7 @@ function _render_text(cmd_buffer, pass, drawable, camera, target) {
var num_verts = mesh.num_vertices var num_verts = mesh.num_vertices
var interleaved = geometry.weave([{data:mesh.xy, stride: mesh.xy_stride}, {data:mesh.uv, stride: mesh.uv_stride}, {data:mesh.color, stride: mesh.color_stride}]) var interleaved = geometry.weave([{data:mesh.xy, stride: mesh.xy_stride}, {data:mesh.uv, stride: mesh.uv_stride}, {data:mesh.color, stride: mesh.color_stride}])
var indices = mesh.indices // This is a blob of uint16 var indices = mesh.indices
var num_indices = mesh.num_indices var num_indices = mesh.num_indices
// Upload // Upload
@@ -1204,37 +1282,58 @@ function _render_text(cmd_buffer, pass, drawable, camera, target) {
// Setup pipeline // Setup pipeline
var proj = _build_camera_matrix(camera, target.width, target.height) var proj = _build_camera_matrix(camera, target.width, target.height)
if (is_sdf && _pipelines.text_sdf) { // Select pipeline based on mode
var is_sdf = (mode == 'sdf')
var is_msdf = (mode == 'msdf')
if (is_msdf && _pipelines.text_msdf) {
pass.bind_pipeline(_pipelines.text_msdf)
// Build uniforms for MSDF
// Struct: float outline_width, float sharpness, float2 _pad, float4 outline_color
var u_data = new blob_mod(32)
// Convert outline_width from pixel-ish units to normalized SDF units
// outline_width in drawable is in "visual" units, we need to normalize
// A typical range is 0.0-0.3 in SDF units
var outline_w = drawable.outline_width || 0
if (outline_w > 0) outline_w = outline_w / 100.0 // Scale down from user units
u_data.wf(outline_w) // outline_width
u_data.wf(font.sharpness || 1.0) // sharpness from font
u_data.wf(0) // _pad.x
u_data.wf(0) // _pad.y
var oc = drawable.outline_color || {r:0, g:0, b:0, a:1}
u_data.wf(oc.r) // outline_color.r
u_data.wf(oc.g) // outline_color.g
u_data.wf(oc.b) // outline_color.b
u_data.wf(oc.a || 1) // outline_color.a
cmd_buffer.push_fragment_uniform_data(0, stone(u_data))
} else if (is_sdf && _pipelines.text_sdf) {
pass.bind_pipeline(_pipelines.text_sdf) pass.bind_pipeline(_pipelines.text_sdf)
// Upload uniforms for SDF (outline) // Build uniforms for SDF
// Struct: float outline_width, float sharpness, float2 _pad, float4 outline_color
var u_data = new blob_mod(32) var u_data = new blob_mod(32)
u_data.wf(drawable.outline_width || 0)
u_data.wf(0) // padding/unused
u_data.wf(0) // padding
u_data.wf(0) // padding
var oc = drawable.outline_color || {r:0, g:0, b:0, a:0} var outline_w = drawable.outline_width || 0
if (outline_w > 0) outline_w = outline_w / 100.0
u_data.wf(outline_w) // outline_width
u_data.wf(font.sharpness || 1.0) // sharpness from font
u_data.wf(0) // _pad.x
u_data.wf(0) // _pad.y
var oc = drawable.outline_color || {r:0, g:0, b:0, a:1}
u_data.wf(oc.r) u_data.wf(oc.r)
u_data.wf(oc.g) u_data.wf(oc.g)
u_data.wf(oc.b) u_data.wf(oc.b)
u_data.wf(oc.a) // Used as alpha?? Shader expects float3 color. Structure has float4 color? u_data.wf(oc.a || 1)
// Shader: float outline_width; float3 outline_color;
// Layout: offset 0 (4 bytes), offset 16 (16 bytes vec4 alignment usually for float3)
// Actually metal float3 is 16 byte aligned/sized often in buffers?
// Let's assume standard packed: float (4), float3 (12 needed, but alignment constraints).
// Uniforms struct: width (4), padding (12) -> size 16. Color (12/16) -> offset 16.
// Let's rewrite struct in shader or be careful. cmd_buffer.push_fragment_uniform_data(0, stone(u_data))
// Struct: float outline_width; float3 outline_color;
// If strict metal alignment:
// width at 0.
// float3 at 16 (since it's a type that requires 16 byte alignment? No, float4 does. float3 is usually float4 size/alignment in buffers).
pass.push_fragment_uniform_data(0, stone(u_data)) // Wait, push_fragment_uniform_data on cmd_buffer?
// The code below uses cmd_buffer.push_vertex_uniform_data(0, proj)
// We need push_fragment_uniform_data.
cmd_buffer.push_fragment_uniform_data(0, stone(u_data)) // Bind to buffer(0) in fragment
} else { } else {
pass.bind_pipeline(_pipelines.sprite_alpha) pass.bind_pipeline(_pipelines.sprite_alpha)
@@ -1243,32 +1342,46 @@ function _render_text(cmd_buffer, pass, drawable, camera, target) {
pass.bind_vertex_buffers(0, [{buffer: vb, offset: 0}]) pass.bind_vertex_buffers(0, [{buffer: vb, offset: 0}])
pass.bind_index_buffer({buffer: ib, offset: 0}, 16) pass.bind_index_buffer({buffer: ib, offset: 0}, 16)
// Bind font texture // Bind font texture - use linear filtering for SDF/MSDF
// staef font has 'texture' property which is pixel blob + dims. We need to upload it to GPU if not already. var font_tex = _get_font_texture(font, mode)
var font_tex = _get_font_texture(font, is_sdf) var sampler = (is_sdf || is_msdf) ? _sampler_linear : _sampler_nearest
pass.bind_fragment_samplers(0, [{texture: font_tex, sampler: _sampler_nearest}]) pass.bind_fragment_samplers(0, [{texture: font_tex, sampler: sampler}])
cmd_buffer.push_vertex_uniform_data(0, proj) cmd_buffer.push_vertex_uniform_data(0, proj)
pass.draw_indexed(num_indices, 1, 0, 0, 0) pass.draw_indexed(num_indices, 1, 0, 0, 0)
} }
function _get_font_cache(path, size, is_sdf) { function _get_font_cache(path, size, mode) {
var key = `${path}.${size}.${is_sdf ? 'sdf' : 'bmp'}` // mode can be 'bitmap', 'sdf', 'msdf', or boolean (legacy)
if (mode == true) mode = 'sdf'
else if (mode == false || !mode) mode = 'bitmap'
var key = `${path}.${size}.${mode}`
if (_font_cache[key]) return _font_cache[key] if (_font_cache[key]) return _font_cache[key]
var fullpath = res.find_font(path) // Assuming this resolves correctly var fullpath = res.find_font(path)
if (!fullpath) return null if (!fullpath) return null
var data = io.slurp(fullpath) var data = io.slurp(fullpath)
if (!data) return null if (!data) return null
// Create staef font // Create staef font based on mode
try { try {
var font = new staef.font(data, size, is_sdf) var font
if (mode == 'msdf') {
// MSDF: em_px=size, range_px=4, padding_px=6, sharpness=1.0
font = new staef.msdf_font(data, size, 4.0, 6, 1.0)
} else if (mode == 'sdf') {
// SDF: em_px=size, range_px=12, padding_px=14, sharpness=1.0
font = new staef.sdf_font(data, size, 12.0, 14, 1.0)
} else {
// Bitmap
font = new staef.font(data, size, false)
}
_font_cache[key] = font _font_cache[key] = font
return font return font
} catch(e) { } catch(e) {
log.console(`sdl_gpu: Failed to load font ${path}:${size}: ${e.message}`) log.console(`sdl_gpu: Failed to load font ${path}:${size}:${mode}: ${e.message}`)
return null return null
} }
} }

498
staef.c
View File

@@ -34,6 +34,12 @@ typedef enum {
CHARACTER CHARACTER
} TEXT_BREAK; } TEXT_BREAK;
typedef enum {
FONT_MODE_BITMAP = 0,
FONT_MODE_SDF = 1,
FONT_MODE_MSDF = 2
} FONT_MODE;
struct text_char { struct text_char {
rect pos; rect pos;
rect uv; rect uv;
@@ -55,15 +61,17 @@ struct character {
// text data // text data
struct sFont { struct sFont {
uint32_t height; /* in pixels */ uint32_t height; /* em_px: glyph size in atlas pixels */
float ascent; // pixels float ascent; // pixels
float descent; // pixels float descent; // pixels
float linegap; //pixels float linegap; //pixels
float line_height; // pixels float line_height; // pixels
struct character Characters[256]; struct character Characters[256];
unsigned char *pixels; // RGBA8 pixel data unsigned char *pixels; // RGBA8 pixel data (RGB for MSDF)
int atlas_size; // width and height of atlas (square) int atlas_size; // width and height of atlas (square)
int is_sdf; int mode; // FONT_MODE_BITMAP, FONT_MODE_SDF, or FONT_MODE_MSDF
float range_px; // SDF/MSDF distance range in atlas pixels
float sharpness; // render-time sharpness multiplier (default 1.0)
}; };
typedef struct sFont font; typedef struct sFont font;
@@ -81,15 +89,269 @@ void font_free(JSRuntime *rt, font *f)
free(f); free(f);
} }
struct sFont *MakeFont(void *ttf_buffer, size_t len, int height, int is_sdf) { // MakeFontSDF: Create SDF font with explicit parameters
// em_px: glyph size in atlas (like 64, 96, 128)
// range_px: distance field range in atlas pixels (typical: 6-16 for SDF, 2-8 for MSDF)
// padding_px: padding around glyphs (should be >= range_px + 2)
struct sFont *MakeFontSDF(void *ttf_buffer, size_t len, int em_px, float range_px, int padding_px) {
if (!ttf_buffer) if (!ttf_buffer)
return NULL; return NULL;
int packsize = 1024; int packsize = 1024;
struct sFont *newfont = calloc(1, sizeof(struct sFont));
newfont->height = em_px;
newfont->mode = FONT_MODE_SDF;
newfont->range_px = range_px;
newfont->sharpness = 1.0f;
newfont->atlas_size = packsize;
unsigned char *bitmap = calloc(1, packsize * packsize);
stbtt_fontinfo fontinfo;
if (!stbtt_InitFont(&fontinfo, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer, 0))) {
free(newfont);
free(bitmap);
return NULL;
}
int ascent, descent, linegap;
stbtt_GetFontVMetrics(&fontinfo, &ascent, &descent, &linegap);
float scale = stbtt_ScaleForPixelHeight(&fontinfo, em_px);
newfont->ascent = ascent * scale;
newfont->descent = descent * scale;
newfont->linegap = linegap * scale;
newfont->line_height = (newfont->ascent - newfont->descent) + newfont->linegap;
// Manual SDF packing
int x = 0;
int y = 0;
int row_height = 0;
int pad = padding_px;
float onedge_value = 128.0f;
// pixel_dist_scale controls how distance maps to pixel values
// Higher = sharper edges but less range for effects
// Formula: encoded = 0.5 + dist / (2 * range_px)
// So pixel_dist_scale = 128 / range_px gives us proper encoding
float pixel_dist_scale = 128.0f / range_px;
for (unsigned char c = 32; c < 127; c++) {
int g = stbtt_FindGlyphIndex(&fontinfo, c);
int width, height, xoff, yoff;
unsigned char *sdf = stbtt_GetGlyphSDF(&fontinfo, scale, g, pad, (unsigned char)onedge_value, pixel_dist_scale, &width, &height, &xoff, &yoff);
if (!sdf) {
int advance, lsb;
stbtt_GetGlyphHMetrics(&fontinfo, g, &advance, &lsb);
newfont->Characters[c].advance = advance * scale;
continue;
}
if (x + width + 1 > packsize) {
x = 0;
y += row_height + 1;
row_height = 0;
}
if (y + height + 1 > packsize) {
free(sdf);
continue;
}
for (int sy = 0; sy < height; sy++) {
for (int sx = 0; sx < width; sx++) {
bitmap[(y + sy) * packsize + (x + sx)] = sdf[sy * width + sx];
}
}
free(sdf);
rect uv;
uv.x = (float)x / packsize;
uv.y = (float)(y + height) / packsize;
uv.w = (float)width / packsize;
uv.h = -(float)height / packsize;
newfont->Characters[c].uv = uv;
rect quad;
quad.x = (float)xoff;
quad.y = (float)(-yoff - height);
quad.w = (float)width;
quad.h = (float)height;
newfont->Characters[c].quad = quad;
int advance, lsb;
stbtt_GetGlyphHMetrics(&fontinfo, g, &advance, &lsb);
newfont->Characters[c].advance = advance * scale;
x += width + 1;
if (height > row_height) row_height = height;
}
// Convert to RGBA8
newfont->pixels = malloc(packsize * packsize * 4);
for (int i = 0; i < packsize; i++) {
for (int j = 0; j < packsize; j++) {
int idx = (i * packsize + j) * 4;
newfont->pixels[idx + 0] = 255;
newfont->pixels[idx + 1] = 255;
newfont->pixels[idx + 2] = 255;
newfont->pixels[idx + 3] = bitmap[i * packsize + j];
}
}
free(bitmap);
return newfont;
}
// MakeFontMSDF: Create MSDF font with explicit parameters
struct sFont *MakeFontMSDF(void *ttf_buffer, size_t len, int em_px, float range_px, int padding_px) {
if (!ttf_buffer)
return NULL;
int packsize = 1024;
struct sFont *newfont = calloc(1, sizeof(struct sFont));
newfont->height = em_px;
newfont->mode = FONT_MODE_MSDF;
newfont->range_px = range_px;
newfont->sharpness = 1.0f;
newfont->atlas_size = packsize;
// MSDF uses RGB channels, so we need float RGB buffer then convert
unsigned char *bitmap_rgb = calloc(1, packsize * packsize * 3);
stbtt_fontinfo fontinfo;
if (!stbtt_InitFont(&fontinfo, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer, 0))) {
free(newfont);
free(bitmap_rgb);
return NULL;
}
int ascent, descent, linegap;
stbtt_GetFontVMetrics(&fontinfo, &ascent, &descent, &linegap);
float scale = stbtt_ScaleForPixelHeight(&fontinfo, em_px);
newfont->ascent = ascent * scale;
newfont->descent = descent * scale;
newfont->linegap = linegap * scale;
newfont->line_height = (newfont->ascent - newfont->descent) + newfont->linegap;
int x = 0;
int y = 0;
int row_height = 0;
int border = padding_px;
for (unsigned char c = 32; c < 127; c++) {
int g = stbtt_FindGlyphIndex(&fontinfo, c);
msdf_Result result = {0};
int ok = msdf_genGlyph(&result, &fontinfo, g, border, scale, range_px, NULL);
if (!ok || !result.rgb) {
int advance, lsb;
stbtt_GetGlyphHMetrics(&fontinfo, g, &advance, &lsb);
newfont->Characters[c].advance = advance * scale;
continue;
}
int width = result.width;
int height = result.height;
if (x + width + 1 > packsize) {
x = 0;
y += row_height + 1;
row_height = 0;
}
if (y + height + 1 > packsize) {
free(result.rgb);
continue;
}
// Copy MSDF RGB data to atlas (convert float to uint8)
for (int sy = 0; sy < height; sy++) {
for (int sx = 0; sx < width; sx++) {
int src_idx = 3 * (sy * width + sx);
int dst_idx = 3 * ((y + sy) * packsize + (x + sx));
// Clamp float [0,1] to [0,255]
float r = result.rgb[src_idx + 0];
float g = result.rgb[src_idx + 1];
float b = result.rgb[src_idx + 2];
bitmap_rgb[dst_idx + 0] = (unsigned char)(fminf(fmaxf(r * 255.0f, 0.0f), 255.0f));
bitmap_rgb[dst_idx + 1] = (unsigned char)(fminf(fmaxf(g * 255.0f, 0.0f), 255.0f));
bitmap_rgb[dst_idx + 2] = (unsigned char)(fminf(fmaxf(b * 255.0f, 0.0f), 255.0f));
}
}
free(result.rgb);
// Get glyph box for positioning
int ix0, iy0, ix1, iy1;
stbtt_GetGlyphBox(&fontinfo, g, &ix0, &iy0, &ix1, &iy1);
rect uv;
uv.x = (float)x / packsize;
uv.y = (float)(y + height) / packsize;
uv.w = (float)width / packsize;
uv.h = -(float)height / packsize;
newfont->Characters[c].uv = uv;
// Calculate quad position
// MSDF result includes border, so we need to account for it
float xoff = (ix0 * scale) - border;
float yoff = (iy0 * scale) - border;
rect quad;
quad.x = xoff;
quad.y = yoff;
quad.w = (float)width;
quad.h = (float)height;
newfont->Characters[c].quad = quad;
int advance, lsb;
stbtt_GetGlyphHMetrics(&fontinfo, g, &advance, &lsb);
newfont->Characters[c].advance = advance * scale;
x += width + 1;
if (height > row_height) row_height = height;
}
// Convert RGB to RGBA8 (alpha = 255 for MSDF, color channels hold distance)
newfont->pixels = malloc(packsize * packsize * 4);
for (int i = 0; i < packsize; i++) {
for (int j = 0; j < packsize; j++) {
int src_idx = 3 * (i * packsize + j);
int dst_idx = (i * packsize + j) * 4;
newfont->pixels[dst_idx + 0] = bitmap_rgb[src_idx + 0];
newfont->pixels[dst_idx + 1] = bitmap_rgb[src_idx + 1];
newfont->pixels[dst_idx + 2] = bitmap_rgb[src_idx + 2];
newfont->pixels[dst_idx + 3] = 255;
}
}
free(bitmap_rgb);
return newfont;
}
// Legacy MakeFont for backward compatibility
struct sFont *MakeFont(void *ttf_buffer, size_t len, int height, int is_sdf) {
if (!ttf_buffer)
return NULL;
// For SDF mode, use sensible defaults
if (is_sdf) {
// Default: em_px=height, range_px=12, padding_px=14
return MakeFontSDF(ttf_buffer, len, height, 12.0f, 14);
}
int packsize = 1024;
struct sFont *newfont = calloc(1, sizeof(struct sFont)); struct sFont *newfont = calloc(1, sizeof(struct sFont));
newfont->height = height; newfont->height = height;
newfont->is_sdf = is_sdf; newfont->mode = FONT_MODE_BITMAP;
newfont->range_px = 0;
newfont->sharpness = 1.0f;
newfont->atlas_size = packsize; newfont->atlas_size = packsize;
unsigned char *bitmap = calloc(1, packsize * packsize); unsigned char *bitmap = calloc(1, packsize * packsize);
@@ -109,99 +371,8 @@ struct sFont *MakeFont(void *ttf_buffer, size_t len, int height, int is_sdf) {
newfont->linegap = linegap * scale; newfont->linegap = linegap * scale;
newfont->line_height = (newfont->ascent - newfont->descent) + newfont->linegap; newfont->line_height = (newfont->ascent - newfont->descent) + newfont->linegap;
if (is_sdf) { // Bitmap-only path
// Manual SDF packing {
int x = 0;
int y = 0;
int row_height = 0;
int pad = 5; // padding for SDF
float onedge_value = 127.5f; // 128ish
float pixel_dist_scale = 150.f; // Distance field range
for (unsigned char c = 32; c < 127; c++) {
int glyph_index = c - 29; // Simple ASCII mapping? verify if font has proper map
// Actually standard packing uses PackFontRange which maps ASCII 32..126
// We should use stbtt_FindGlyphIndex(&fontinfo, c);
int g = stbtt_FindGlyphIndex(&fontinfo, c);
int width, height, xoff, yoff;
unsigned char *sdf = stbtt_GetGlyphSDF(&fontinfo, scale, g, pad, (unsigned char)onedge_value, pixel_dist_scale, &width, &height, &xoff, &yoff);
if (!sdf) {
// Handle invisible characters (space)
int advance, lsb;
stbtt_GetGlyphHMetrics(&fontinfo, g, &advance, &lsb);
newfont->Characters[c].advance = advance * scale;
// Keep quad/uv as 0
continue;
}
if (x + width + 1 > packsize) {
x = 0;
y += row_height + 1;
row_height = 0;
}
if (y + height + 1 > packsize) {
// Out of space
free(sdf);
continue;
}
// Blit SDF to atlas
for (int sy = 0; sy < height; sy++) {
for (int sx = 0; sx < width; sx++) {
bitmap[(y + sy) * packsize + (x + sx)] = sdf[sy * width + sx];
}
}
free(sdf);
// Store character info
rect uv;
uv.x = (float)x / packsize;
uv.y = (float)(y + height) / packsize; // Bottom (Top of glyph in SDF?)
// To match bitmap path which produces UPSIDE DOWN results if not flipped:
// Bitmap path: uv.h = Negative.
// So UVs are (y1, y0). (Top Texture is at Bottom vertex).
// Here we want to match that.
// Top Vertex (v0) should get Bottom Texture.
// Bottom Vertex (v1) should get Top Texture.
// Let's make uv.h negative.
// Top Texture is at 'y'. Bottom Texture is at 'y+height'.
// uv.y = (y+height)/size.
// uv.h = -height/size.
// v0 (Top Vert) = uv.y = y+height (Bottom Tex).
// v1 (Bottom Vert) = uv.y + uv.h = y (Top Tex).
// This flips the texture on Y.
uv.w = (float)width / packsize;
uv.h = -(float)height / packsize;
newfont->Characters[c].uv = uv;
rect quad;
quad.x = (float)xoff;
// Bitmap path: quad.y = -yoff2. (Bottom in Y-Up).
// SDF path: yoff is Top in Y-Down (-Top in Y-Up).
// height is height.
// We want Bottom in Y-Up.
// Bottom = - (yoff + height).
quad.y = (float)(-yoff - height);
quad.w = (float)width;
quad.h = (float)height;
newfont->Characters[c].quad = quad;
int advance, lsb;
stbtt_GetGlyphHMetrics(&fontinfo, g, &advance, &lsb);
newfont->Characters[c].advance = advance * scale;
x += width + 1;
if (height > row_height) row_height = height;
}
} else {
// Original Bitmap packing // Original Bitmap packing
stbtt_packedchar glyphs[95]; stbtt_packedchar glyphs[95];
stbtt_pack_context pc; stbtt_pack_context pc;
@@ -259,6 +430,20 @@ struct sFont *MakeFont(void *ttf_buffer, size_t len, int height, int is_sdf) {
return newfont; return newfont;
} }
// Create SDF font with custom parameters (exposed to JS)
struct sFont *MakeFontSDFParams(void *ttf_buffer, size_t len, int em_px, float range_px, int padding_px, float sharpness) {
struct sFont *f = MakeFontSDF(ttf_buffer, len, em_px, range_px, padding_px);
if (f) f->sharpness = sharpness;
return f;
}
// Create MSDF font with custom parameters (exposed to JS)
struct sFont *MakeFontMSDFParams(void *ttf_buffer, size_t len, int em_px, float range_px, int padding_px, float sharpness) {
struct sFont *f = MakeFontMSDF(ttf_buffer, len, em_px, range_px, padding_px);
if (f) f->sharpness = sharpness;
return f;
}
layout_lines layout_text_lines(const char *text, font *f, layout_lines layout_text_lines(const char *text, font *f,
float letter_spacing, float letter_spacing,
float wrap, float wrap,
@@ -492,23 +677,8 @@ struct text_vert *renderText(const char *text, HMM_Vec2 pos, font *f, colorf col
// QuickJS class for font // QuickJS class for font
QJSCLASS(font,) QJSCLASS(font,)
// Font constructor // Helper to attach texture and mode info to font JS object
JSC_CCALL(staef_font_new, static void attach_font_texture(JSContext *js, JSValue ret, font *f) {
size_t len;
void *data = js_get_blob_data(js, &len, argv[0]);
if (data == -1) return JS_EXCEPTION;
if (!data) return JS_ThrowReferenceError(js, "could not get array buffer data");
double height = js2number(js, argv[1]);
int is_sdf = 0;
if (argc > 2) is_sdf = JS_ToBool(js, argv[2]);
font *f = MakeFont(data, len, (int)height, is_sdf);
if (!f) return JS_ThrowReferenceError(js, "could not create font");
ret = font2js(js, f);
// Create texture data object for the font's atlas
if (f->pixels) { if (f->pixels) {
JSValue texData = JS_NewObject(js); JSValue texData = JS_NewObject(js);
JS_SetPropertyStr(js, texData, "width", JS_NewInt32(js, f->atlas_size)); JS_SetPropertyStr(js, texData, "width", JS_NewInt32(js, f->atlas_size));
@@ -520,6 +690,72 @@ JSC_CCALL(staef_font_new,
JS_SetPropertyStr(js, ret, "texture", texData); JS_SetPropertyStr(js, ret, "texture", texData);
} }
// Add mode string
const char *mode_str = "bitmap";
if (f->mode == FONT_MODE_SDF) mode_str = "sdf";
else if (f->mode == FONT_MODE_MSDF) mode_str = "msdf";
JS_SetPropertyStr(js, ret, "mode", JS_NewString(js, mode_str));
// Add range_px and sharpness for SDF/MSDF fonts
JS_SetPropertyStr(js, ret, "range_px", JS_NewFloat64(js, f->range_px));
JS_SetPropertyStr(js, ret, "sharpness", JS_NewFloat64(js, f->sharpness));
}
// Font constructor (legacy: data, height, is_sdf)
JSC_CCALL(staef_font_new,
size_t len;
void *data = js_get_blob_data(js, &len, argv[0]);
if (data == (void*)-1) return JS_EXCEPTION;
if (!data) return JS_ThrowReferenceError(js, "could not get array buffer data");
double height = js2number(js, argv[1]);
int is_sdf = 0;
if (argc > 2) is_sdf = JS_ToBool(js, argv[2]);
font *f = MakeFont(data, len, (int)height, is_sdf);
if (!f) return JS_ThrowReferenceError(js, "could not create font");
ret = font2js(js, f);
attach_font_texture(js, ret, f);
)
// SDF font constructor: sdf_font(data, em_px, range_px, padding_px, sharpness)
JSC_CCALL(staef_sdf_font_new,
size_t len;
void *data = js_get_blob_data(js, &len, argv[0]);
if (data == (void*)-1) return JS_EXCEPTION;
if (!data) return JS_ThrowReferenceError(js, "could not get array buffer data");
int em_px = argc > 1 ? (int)js2number(js, argv[1]) : 64;
float range_px = argc > 2 ? (float)js2number(js, argv[2]) : 12.0f;
int padding_px = argc > 3 ? (int)js2number(js, argv[3]) : 14;
float sharpness = argc > 4 ? (float)js2number(js, argv[4]) : 1.0f;
font *f = MakeFontSDFParams(data, len, em_px, range_px, padding_px, sharpness);
if (!f) return JS_ThrowReferenceError(js, "could not create SDF font");
ret = font2js(js, f);
attach_font_texture(js, ret, f);
)
// MSDF font constructor: msdf_font(data, em_px, range_px, padding_px, sharpness)
JSC_CCALL(staef_msdf_font_new,
size_t len;
void *data = js_get_blob_data(js, &len, argv[0]);
if (data == (void*)-1) return JS_EXCEPTION;
if (!data) return JS_ThrowReferenceError(js, "could not get array buffer data");
int em_px = argc > 1 ? (int)js2number(js, argv[1]) : 64;
float range_px = argc > 2 ? (float)js2number(js, argv[2]) : 4.0f;
int padding_px = argc > 3 ? (int)js2number(js, argv[3]) : 6;
float sharpness = argc > 4 ? (float)js2number(js, argv[4]) : 1.0f;
font *f = MakeFontMSDFParams(data, len, em_px, range_px, padding_px, sharpness);
if (!f) return JS_ThrowReferenceError(js, "could not create MSDF font");
ret = font2js(js, f);
attach_font_texture(js, ret, f);
) )
// Calculate text size // Calculate text size
@@ -565,6 +801,9 @@ JSC_GETSET(font, ascent, number)
JSC_GETSET(font, descent, number) JSC_GETSET(font, descent, number)
JSC_GETSET(font, line_height, number) JSC_GETSET(font, line_height, number)
JSC_GETSET(font, height, number) JSC_GETSET(font, height, number)
JSC_GETSET(font, range_px, number)
JSC_GETSET(font, sharpness, number)
JSC_GETSET(font, mode, number)
// Font methods // Font methods
static const JSCFunctionListEntry js_font_funcs[] = { static const JSCFunctionListEntry js_font_funcs[] = {
@@ -575,6 +814,9 @@ static const JSCFunctionListEntry js_font_funcs[] = {
CGETSET_ADD(font, descent), CGETSET_ADD(font, descent),
CGETSET_ADD(font, line_height), CGETSET_ADD(font, line_height),
CGETSET_ADD(font, height), CGETSET_ADD(font, height),
CGETSET_ADD(font, range_px),
CGETSET_ADD(font, sharpness),
CGETSET_ADD(font, mode),
}; };
// Font constructor function // Font constructor function
@@ -583,6 +825,18 @@ static JSValue js_font_constructor(JSContext *ctx, JSValueConst new_target, int
return js_staef_font_new(ctx, JS_NULL, argc, argv); return js_staef_font_new(ctx, JS_NULL, argc, argv);
} }
// SDF font constructor function
static JSValue js_sdf_font_constructor(JSContext *ctx, JSValueConst new_target, int argc, JSValueConst *argv)
{
return js_staef_sdf_font_new(ctx, JS_NULL, argc, argv);
}
// MSDF font constructor function
static JSValue js_msdf_font_constructor(JSContext *ctx, JSValueConst new_target, int argc, JSValueConst *argv)
{
return js_staef_msdf_font_new(ctx, JS_NULL, argc, argv);
}
// Initialize the staef module // Initialize the staef module
CELL_USE_INIT( CELL_USE_INIT(
JSValue mod = JS_NewObject(js); JSValue mod = JS_NewObject(js);
@@ -595,12 +849,20 @@ CELL_USE_INIT(
JS_SetPropertyFunctionList(js, proto, js_font_funcs, countof(js_font_funcs)); JS_SetPropertyFunctionList(js, proto, js_font_funcs, countof(js_font_funcs));
JS_SetClassProto(js, js_font_id, proto); JS_SetClassProto(js, js_font_id, proto);
// Create font constructor // Create font constructor (legacy)
JSValue font_ctor = JS_NewCFunction2(js, js_font_constructor, "font", 2, JS_CFUNC_constructor, 0); JSValue font_ctor = JS_NewCFunction2(js, js_font_constructor, "font", 2, JS_CFUNC_constructor, 0);
JS_SetConstructor(js, font_ctor, proto); JS_SetConstructor(js, font_ctor, proto);
// Add font constructor to module (lowercase to match "new staef.font")
JS_SetPropertyStr(js, mod, "font", font_ctor); JS_SetPropertyStr(js, mod, "font", font_ctor);
// Create SDF font constructor: sdf_font(data, em_px, range_px, padding_px, sharpness)
JSValue sdf_font_ctor = JS_NewCFunction2(js, js_sdf_font_constructor, "sdf_font", 5, JS_CFUNC_constructor, 0);
JS_SetConstructor(js, sdf_font_ctor, proto);
JS_SetPropertyStr(js, mod, "sdf_font", sdf_font_ctor);
// Create MSDF font constructor: msdf_font(data, em_px, range_px, padding_px, sharpness)
JSValue msdf_font_ctor = JS_NewCFunction2(js, js_msdf_font_constructor, "msdf_font", 5, JS_CFUNC_constructor, 0);
JS_SetConstructor(js, msdf_font_ctor, proto);
JS_SetPropertyStr(js, mod, "msdf_font", msdf_font_ctor);
return mod; return mod;
) )