push
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@@ -40,7 +40,7 @@ function gesture_stage(config) {
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// Only process gamepad touchpad events
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if (ev.control != 'gamepad_touchpad') {
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output.push(ev)
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push(output, ev)
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continue
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}
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@@ -72,7 +72,7 @@ function gesture_stage(config) {
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var d = currentDist - start_dist
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if (Math.abs(d) >= pinch_th / 100) {
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output.push({
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push(output, {
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kind: 'gesture',
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device_id: ev.device_id,
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control: d > 0 ? 'pinch_out' : 'pinch_in',
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@@ -103,7 +103,7 @@ function gesture_stage(config) {
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? (dx > 0 ? 'swipe_right' : 'swipe_left')
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: (dy > 0 ? 'swipe_down' : 'swipe_up')
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output.push({
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push(output, {
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kind: 'gesture',
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device_id: ev.device_id,
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control: dir,
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@@ -139,18 +139,18 @@ function emacs_stage() {
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// Only process keyboard button events
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if (ev.device_id != 'kbm' || ev.kind != 'button' || !ev.pressed) {
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output.push(ev)
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push(output, ev)
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continue
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}
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if (find(valid_emacs_keys, ev.control) == null) {
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output.push(ev)
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push(output, ev)
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continue
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}
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// Only process if we have modifiers OR waiting for chord
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if (!ev.mods?.ctrl && !ev.mods?.alt && !prefix) {
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output.push(ev)
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push(output, ev)
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continue
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}
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@@ -174,7 +174,7 @@ function emacs_stage() {
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if (prefix) {
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var chord = prefix + " " + notation
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prefix = null
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output.push({
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push(output, {
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kind: 'chord',
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device_id: ev.device_id,
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control: chord,
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@@ -183,7 +183,7 @@ function emacs_stage() {
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time: ev.time
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})
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} else {
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output.push({
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push(output, {
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kind: 'chord',
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device_id: ev.device_id,
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control: notation,
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@@ -213,14 +213,14 @@ function action_stage(bindings) {
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// Pass through non-button events
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if (ev.kind != 'button' && ev.kind != 'chord' && ev.kind != 'gesture') {
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output.push(ev)
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push(output, ev)
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continue
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}
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var actions = bindings.get_actions(ev.control)
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if (length(actions) == 0) {
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output.push(ev)
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push(output, ev)
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continue
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}
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@@ -230,7 +230,7 @@ function action_stage(bindings) {
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if (ev.pressed) down[action] = true
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else if (ev.released) down[action] = false
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output.push({
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push(output, {
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kind: 'action',
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device_id: ev.device_id,
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control: action,
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@@ -277,16 +277,16 @@ function make(user, config) {
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var action = null
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if (config.gestures != false) {
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stages.push(gesture_stage(config))
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push(stages, gesture_stage(config))
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}
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if (config.emacs != false) {
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stages.push(emacs_stage())
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push(stages, emacs_stage())
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}
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action = action_stage(user.bindings)
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stages.push(action)
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stages.push(delivery_stage(user))
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push(stages, action)
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push(stages, delivery_stage(user))
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return {
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stages: stages,
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