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prosperon/docs/api/index.md
John Alanbrook 83b798e365 Add Hugo website and rewrite docs to match current engine
New Hugo site in website/ with prosperon.dev theme (blue/gold/castle
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API Reference docs

API Reference

Prosperon's API is a set of modules imported with use(). There is no global engine object — import only what you need.

Game-Facing Modules

These are the modules you use to build games:

Module Import Purpose
core use('core') Main loop, window, GPU initialization
sprite use('sprite') Create and manage sprites
compositor use('compositor') Build render plans from scene configs
camera use('camera') Viewport into the world
input use('input') Action mapping, device routing, control stacks
sound use('sound') Audio playback and mixing
world use('world') Entity management
text2d use('text2d') Text rendering
shape2d use('shape2d') SDF-rendered shapes (rect, circle, ellipse, pill)
tilemap2d use('tilemap2d') Grid-based tile rendering
line2d use('line2d') Line rendering
particles2d use('particles2d') Particle emitters
tween use('tween') Value interpolation over time
ease use('ease') Easing functions
color use('color') Color utilities
resources use('resources') Asset path resolution
action use('action') Action definitions
draw2d use('draw2d') Immediate-mode 2D drawing
clay use('clay') UI layout
point use('point') Point/vector utilities

Actor Primitives

These are built into the Pit language runtime and available in all .ce programs:

Primitive Purpose
$start(callback, path) Spawn a child actor from a program
$receiver(callback) Register a message handler
send(target, message) Send a message to an actor
$delay(callback, seconds) Schedule a one-shot callback
$clock(callback, interval) Schedule a repeating callback
$stop() Terminate the current actor

Globals

Name Purpose
use(path) Import a module
log.console(msg) Print to console
meme(proto, data) Create object with prototype and overrides

Internal Modules

These are used by the engine internally and not intended for direct game use:

film2d, effects, sdl_gpu, graphics, rasterize, fx_graph, debug_imgui, device, input/backends/*, input/bindings, input/devices, input/router