New Hugo site in website/ with prosperon.dev theme (blue/gold/castle aesthetic), docs sidebar navigation, and content pages. Rewrote all doc files to align with the actual codebase: compositor+film2d rendering, use() modules (no global prosperon object), Pit language, script+JSON entity model. Added entities.md, front matter to all 70+ API docs, and updated API index for current module architecture. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
102 lines
1.8 KiB
Markdown
102 lines
1.8 KiB
Markdown
---
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title: "render"
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type: docs
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---
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# render
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### _main <sub>object</sub>
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A handle for low-level GPU operations via SDL GPU. Freed on GC.
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### device <sub>object</sub>
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### stencil_writer(...args) <sub>function</sub>
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### fillmask(ref) <sub>function</sub>
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Draw a fullscreen shape using a 'screenfill' shader to populate the stencil buffer with a given reference.
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**ref**: The stencil reference value to write.
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**Returns**: None
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### mask(image, pos, scale, rotation, ref) <sub>function</sub>
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Draw an image to the stencil buffer, marking its area with a specified reference value.
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**image**: A texture or string path (which is converted to a texture).
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**pos**: The translation (x, y) for the image placement.
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**scale**: Optional scaling applied to the texture.
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**rotation**: Optional rotation in radians (unused by default).
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**ref**: The stencil reference value to write.
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**Returns**: None
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### viewport(rect) <sub>function</sub>
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Set the GPU viewport to the specified rectangle.
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**rect**: A rectangle [x, y, width, height].
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**Returns**: None
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### scissor(rect) <sub>function</sub>
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Set the GPU scissor region to the specified rectangle (alias of render.viewport).
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**rect**: A rectangle [x, y, width, height].
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**Returns**: None
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### queue(cmd) <sub>function</sub>
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Enqueue one or more draw commands. These commands are batched until render_camera is called.
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**cmd**: Either a single command object or an array of command objects.
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**Returns**: None
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### setup_draw() <sub>function</sub>
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Switch the current queue to the primary scene render queue, then invoke 'prosperon.draw' if defined.
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**Returns**: None
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### setup_hud() <sub>function</sub>
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Switch the current queue to the HUD render queue, then invoke 'prosperon.hud' if defined.
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**Returns**: None
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