New Hugo site in website/ with prosperon.dev theme (blue/gold/castle aesthetic), docs sidebar navigation, and content pages. Rewrote all doc files to align with the actual codebase: compositor+film2d rendering, use() modules (no global prosperon object), Pit language, script+JSON entity model. Added entities.md, front matter to all 70+ API docs, and updated API index for current module architecture. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2.4 KiB
2.4 KiB
title, type
| title | type |
|---|---|
| API Reference | docs |
API Reference
Prosperon's API is a set of modules imported with use(). There is no global engine object — import only what you need.
Game-Facing Modules
These are the modules you use to build games:
| Module | Import | Purpose |
|---|---|---|
| core | use('core') |
Main loop, window, GPU initialization |
| sprite | use('sprite') |
Create and manage sprites |
| compositor | use('compositor') |
Build render plans from scene configs |
| camera | use('camera') |
Viewport into the world |
| input | use('input') |
Action mapping, device routing, control stacks |
| sound | use('sound') |
Audio playback and mixing |
| world | use('world') |
Entity management |
| text2d | use('text2d') |
Text rendering |
| shape2d | use('shape2d') |
SDF-rendered shapes (rect, circle, ellipse, pill) |
| tilemap2d | use('tilemap2d') |
Grid-based tile rendering |
| line2d | use('line2d') |
Line rendering |
| particles2d | use('particles2d') |
Particle emitters |
| tween | use('tween') |
Value interpolation over time |
| ease | use('ease') |
Easing functions |
| color | use('color') |
Color utilities |
| resources | use('resources') |
Asset path resolution |
| action | use('action') |
Action definitions |
| draw2d | use('draw2d') |
Immediate-mode 2D drawing |
| clay | use('clay') |
UI layout |
| point | use('point') |
Point/vector utilities |
Actor Primitives
These are built into the Pit language runtime and available in all .ce programs:
| Primitive | Purpose |
|---|---|
$start(callback, path) |
Spawn a child actor from a program |
$receiver(callback) |
Register a message handler |
send(target, message) |
Send a message to an actor |
$delay(callback, seconds) |
Schedule a one-shot callback |
$clock(callback, interval) |
Schedule a repeating callback |
$stop() |
Terminate the current actor |
Globals
| Name | Purpose |
|---|---|
use(path) |
Import a module |
log.console(msg) |
Print to console |
meme(proto, data) |
Create object with prototype and overrides |
Internal Modules
These are used by the engine internally and not intended for direct game use:
film2d, effects, sdl_gpu, graphics, rasterize, fx_graph, debug_imgui, device, input/backends/*, input/bindings, input/devices, input/router