add graphics back

This commit is contained in:
2025-11-29 17:24:27 -06:00
parent 7502f8d5b1
commit 4f97a3f18e
4 changed files with 737 additions and 3 deletions

401
graphics.cm Normal file
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@@ -0,0 +1,401 @@
var graphics = this
var io = use('cellfs')
var time = use('time')
var res = use('resources')
var json = use('json')
var os = use('os')
var staef = use('staef')
var qoi = use('qoi')
var LASTUSE = Symbol()
var LOADING = Symbol()
var cache = {}
// cpu is the surface
graphics.Image = function(surfaceData) {
this.cpu = surfaceData || null;
this.texture = 0;
this.surface = this.cpu;
this.width = surfaceData?.width || 0;
this.height = surfaceData?.height || 0;
this.rect = {x:0, y:0, width:this.width, height:this.height};
this[LOADING] = false;
this[LASTUSE] = time.number();
}
graphics.Image.prototype.unload_cpu = function() {
this.cpu = null;
this.surface = null;
}
function calc_image_size(img) {
if (!img.rect) return
if (img.texture) {
return [img.texture.width * img.rect.width, img.texture.height * img.rect.height]
} else if (img.cpu) {
return [img.cpu.width * img.rect.width, img.cpu.height * img.rect.height]
}
return [0, 0]
}
function decorate_rect_px(img) {
// default UV rect is the whole image if none supplied
img.rect ??= {x:0, y:0, width:1, height:1} // [u0,v0,uw,vh] in 0-1
var width = 0, height = 0;
if (img.texture) {
width = img.texture.width;
height = img.texture.height;
} else if (img.cpu) {
width = img.cpu.width;
height = img.cpu.height;
} else {
return;
}
// store pixel-space version: [x, y, w, h] in texels
img.rect_px = {
x:Math.round(img.rect.x * width),
y:Math.round(img.rect.y * height),
width:Math.round(img.rect.width * width),
height:Math.round(img.rect.height * height)
}
}
function make_handle(obj)
{
var img = new graphics.Image(obj);
decorate_rect_px(img);
return img;
}
function wrapSurface(surf, maybeRect){
def h = make_handle(surf);
if(maybeRect) h.rect = maybeRect; /* honour frame sub-rect */
return h;
}
function wrapFrames(arr){ /* [{surface,time,rect}, …] → [{image,time}] */
return arr.map(f => {
// Handle both surface objects and objects with surface property
var surf = f.surface || f;
return {
image: wrapSurface(surf),
time: f.time || 0,
rect: f.rect /* keep for reference */
}
});
}
function makeAnim(frames, loop=true){
return { frames, loop }
}
function decode_image(bytes, ext)
{
switch(ext) {
case 'gif': return graphics.make_gif(bytes) // returns array of surfaces
case 'ase':
case 'aseprite': return graphics.make_aseprite(bytes)
case 'qoi': return qoi.decode(bytes) // returns single surface
default:
// Try QOI first since it's fast to check
var qoi_result = qoi.decode(bytes)
if (qoi_result) return qoi_result
// Fall back to make_texture for other formats
return graphics.image_decode(bytes) // returns single surface
}
}
function create_image(path){
try{
def bytes = io.slurpbytes(path);
let raw = decode_image(bytes, path.ext());
/* ── Case A: single surface (from make_texture) ────────────── */
if(raw && raw.width && raw.pixels && !Array.isArray(raw)) {
return new graphics.Image(raw)
}
/* ── Case B: array of surfaces (from make_gif) ────────────── */
if(Array.isArray(raw)) {
// Single frame GIF returns array with one surface
if(raw.length == 1 && !raw[0].time) {
return new graphics.Image(raw[0])
}
// Multiple frames - create animation
return makeAnim(wrapFrames(raw), true);
}
if(typeof raw == 'object' && !raw.width) {
if(raw.surface)
return new graphics.Image(raw.surface)
if(raw.frames && Array.isArray(raw.frames) && raw.loop != null)
return makeAnim(wrapFrames(raw.frames), !!raw.loop);
def anims = {};
for(def [name, anim] of Object.entries(raw)){
if(anim && Array.isArray(anim.frames))
anims[name] = makeAnim(wrapFrames(anim.frames), !!anim.loop);
else if(anim && anim.surface)
anims[name] = new graphics.Image(anim.surface);
}
if(Object.keys(anims).length) return anims;
}
throw new Error('Unsupported image structure from decoder');
}catch(e){
log.error(`Error loading image ${path}: ${e.message}`);
throw e;
}
}
var image = {}
image.dimensions = function() {
var width = 0, height = 0;
if (this.texture) {
width = this.texture.width;
height = this.texture.height;
} else if (this.cpu) {
width = this.cpu.width;
height = this.cpu.height;
}
return [width, height].scale([this.rect[2], this.rect[3]])
}
var spritesheet
var sheet_frames = []
var sheetsize = 1024
/**
Pack multiple images into a single texture sheet for efficiency.
Currently unimplemented (returns immediately).
*/
function pack_into_sheet(images) {
return
// This code is currently disabled with an immediate return.
// Implementation details commented out below.
}
graphics.is_image = function(obj) {
if (obj.texture && obj.rect) return true
}
graphics.texture_from_data = function(data)
{
if (!(data instanceof ArrayBuffer)) return null
var image = graphics.make_texture(data);
var img = make_handle(image)
if (renderer_actor) img.gpu;
return img;
}
graphics.from_surface = function(surf)
{
return make_handle(surf)
}
graphics.from = function(id, data)
{
if (typeof id != 'string')
throw new Error('Expected a string ID')
if (data instanceof ArrayBuffer)
return graphics.texture_from_data(data)
}
graphics.texture = function texture(path) {
if (path instanceof graphics.Image) return path
if (typeof path != 'string')
throw new Error('need a string for graphics.texture')
var parts = path.split(':')
var id = parts[0]
var animName = parts[1]
var frameIndex = parts[2]
// Handle the case where animName is actually a frame index (e.g., "gears:0")
if (animName != null && frameIndex == null && !isNaN(parseInt(animName))) {
frameIndex = parseInt(animName)
animName = null
}
if (!cache[id]) {
var ipath = res.find_image(id)
if (!ipath) {
// If still not found, return notex
return graphics.texture('notex')
}
var result = create_image(ipath)
cache[id] = result
}
var cached = cache[id]
// No further path specifiers and no frame index - return the whole thing
if (!animName && frameIndex == null) return cached
// Handle frame index without animation name (e.g., "gears:0")
if (!animName && frameIndex != null) {
// If cached is a single animation (has .frames property)
if (cached.frames && Array.isArray(cached.frames)) {
var idx = parseInt(frameIndex)
if (isNaN(idx)) return cached
// Wrap the index
idx = idx % cached.frames.length
return cached.frames[idx].image
}
// If cached is a single Image, any frame index just returns the image
if (cached instanceof graphics.Image) {
return cached
}
}
// If cached is a single Image, treat it as a single-frame animation
if (cached instanceof graphics.Image) {
if (frameIndex != null) {
// For single images, any frame index just returns the image
return cached
}
// animName without frameIndex for single image - return as single-frame array
return [cached]
}
// If cached is a single animation (has .frames property)
if (cached.frames && Array.isArray(cached.frames)) {
if (frameIndex != null) {
var idx = parseInt(frameIndex)
if (isNaN(idx)) return cached
// Wrap the index
idx = idx % cached.frames.length
return cached.frames[idx].image
}
// Just animation name for single animation - return the animation
return cached
}
// If cached is an object of multiple animations
if (typeof cached == 'object' && !cached.frames) {
var anim = cached[animName]
if (!anim)
throw new Error(`animation ${animName} not found in ${id}`)
if (frameIndex != null) {
var idx = parseInt(frameIndex)
if (isNaN(idx)) return anim
if (anim instanceof graphics.Image) {
// Single image animation - any frame index returns the image
return anim
} else if (anim.frames && Array.isArray(anim.frames)) {
// Multi-frame animation - wrap the index
idx = idx % anim.frames.length
return anim.frames[idx].image
}
}
// Just animation name - return the animation
return anim
}
return cached
}
graphics.tex_hotreload = function tex_hotreload(file) {
var basename = file.split('/').pop().split('.')[0]
// Check if this basename exists in our cache
if (!(basename in cache)) return
// Find the full path for this image
var fullpath = res.find_image(basename)
if (!fullpath) return
var img = create_image(fullpath)
var oldimg = cache[basename]
// Preserve the GPU texture ID if it exists
var oldGPU = oldimg.gpu
// Update the CPU surface data
oldimg.cpu = img.cpu
oldimg.surface = img.cpu
// Clear GPU texture to force reload
oldimg.gpu = 0
oldimg.texture = 0
oldimg[LOADING] = false
// Update dimensions
if (img.cpu) {
oldimg.width = img.cpu.width
oldimg.height = img.cpu.height
oldimg.rect = {x:0, y:0, width:img.cpu.width, height:img.cpu.height}
decorate_rect_px(oldimg)
}
}
/**
Merges specific properties from nv into ov, using an array of property names.
*/
function merge_objects(ov, nv, arr) {
arr.forEach(x => ov[x] = nv[x])
}
/**
Unimplemented function for creating a spritesheet out of multiple images.
*/
function make_spritesheet(paths, width, height) {
return
}
/**
Stores previously loaded fonts. Keyed by e.g. "path.ttf.16" -> fontObject.
*/
var fontcache = {}
var datas = []
graphics.get_font = function get_font(path) {
if (typeof path != 'string') return path
var parts = path.split('.')
var size = 16 // default size
if (!isNaN(parts[1])) {
path = parts[0]
size = Number(parts[1])
}
var fullpath = res.find_font(path)
if (!fullpath) throw new Error(`Cannot load font ${path}`)
var fontstr = `${fullpath}.${size}`
if (fontcache[fontstr]) return fontcache[fontstr]
var data = io.slurpbytes(fullpath)
var font = new staef.font(data, size)
fontcache[fontstr] = font
return font
}
graphics.queue_sprite_mesh = function(queue) {
var sprites = queue.filter(x => x.type == 'sprite')
if (sprites.length == 0) return []
var mesh = graphics.make_sprite_mesh(sprites)
for (var i = 0; i < sprites.length; i++) {
sprites[i].mesh = mesh
sprites[i].first_index = i*6
sprites[i].num_indices = 6
}
return [mesh.pos, mesh.uv, mesh.color, mesh.indices]
}
return graphics

148
mersenne.c Normal file
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@@ -0,0 +1,148 @@
#include "quickjs.h"
#include "cell.h"
#include <stdint.h>
#include "qjs_macros.h"
// Random number generation constants for MT19937-64
#define STATE_VECTOR_LENGTH 312
#define STATE_VECTOR_M 156
#define NN STATE_VECTOR_LENGTH
#define MM STATE_VECTOR_M
#define MATRIX_A 0xB5026F5AA96619E9ULL
#define UM 0xFFFFFFFF80000000ULL /* Most significant 33 bits */
#define LM 0x7FFFFFFFULL /* Least significant 31 bits */
typedef struct tagMTRand {
uint64_t mt[STATE_VECTOR_LENGTH];
int32_t index;
} MTRand;
// Random number generation functions
static void m_seedRand(MTRand* rand, uint64_t seed) {
rand->mt[0] = seed;
for(rand->index = 1; rand->index < NN; rand->index++) {
rand->mt[rand->index] = (6364136223846793005ULL * (rand->mt[rand->index-1] ^ (rand->mt[rand->index-1] >> 62)) + rand->index);
}
}
static int64_t genRandLong(MTRand* rand) {
int i;
uint64_t x;
static uint64_t mag01[2] = {0ULL, MATRIX_A};
if (rand->index >= NN) { /* generate NN words at one time */
/* if init_genrand64() has not been called, */
/* a default initial seed is used */
if (rand->index == NN+1)
m_seedRand(rand, 5489ULL);
for (i = 0; i < NN-MM; i++) {
x = (rand->mt[i] & UM) | (rand->mt[i+1] & LM);
rand->mt[i] = rand->mt[i+MM] ^ (x>>1) ^ mag01[(int)(x&1ULL)];
}
for (; i < NN-1; i++) {
x = (rand->mt[i] & UM) | (rand->mt[i+1] & LM);
rand->mt[i] = rand->mt[i+(MM-NN)] ^ (x>>1) ^ mag01[(int)(x&1ULL)];
}
x = (rand->mt[NN-1] & UM) | (rand->mt[0] & LM);
rand->mt[NN-1] = rand->mt[MM-1] ^ (x>>1) ^ mag01[(int)(x&1ULL)];
rand->index = 0;
}
x = rand->mt[rand->index++];
x ^= (x >> 29) & 0x5555555555555555ULL;
x ^= (x << 17) & 0x71D67FFFEDA60000ULL;
x ^= (x << 37) & 0xFFF7EEE000000000ULL;
x ^= (x >> 43);
return (int64_t)(x & 0x000FFFFFFFFFFFFFULL); /* return 52-bit value safe for JS */
}
static double genRand(MTRand* rand) {
/* generates a random number on [0,1)-real-interval */
return (genRandLong(rand) >> 11) * (1.0/9007199254740992.0);
}
/* JS Class Definition */
static JSClassID js_mersenne_class_id;
static void js_mersenne_finalizer(JSRuntime *rt, JSValue val) {
MTRand *mrand = JS_GetOpaque(val, js_mersenne_class_id);
js_free_rt(rt, mrand);
}
static JSClassDef js_mersenne_class = {
"Mersenne",
.finalizer = js_mersenne_finalizer,
};
static MTRand *js2mersenne(JSContext *js, JSValue v) {
return JS_GetOpaque(v, js_mersenne_class_id);
}
/* Methods */
JSC_CCALL(mersenne_get,
MTRand *mrand = js2mersenne(js, self);
if (!mrand) return JS_ThrowTypeError(js, "Invalid mersenne context");
return JS_NewFloat64(js, genRand(mrand));
)
static const JSCFunctionListEntry js_mersenne_funcs[] = {
JS_CFUNC_DEF("get", 0, js_mersenne_get),
};
/* Factory Function */
static JSValue js_mersenne_use_call(JSContext *js, JSValueConst func_obj,
JSValueConst this_val, int argc, JSValueConst *argv)
{
uint64_t seed;
if (argc == 0 || JS_IsNull(argv[0])) {
// Use OS random
extern int randombytes(void *buf, size_t n);
randombytes(&seed, 8);
} else {
if (JS_ToFloat64(js, (double*)&seed, argv[0])) {
// Fallback to number if bigint fails or is not provided as bigint
double d;
if (JS_ToFloat64(js, &d, argv[0])) return JS_EXCEPTION;
seed = (uint64_t)d;
}
}
MTRand *mrand = js_malloc(js, sizeof(MTRand));
if (!mrand) return JS_ThrowOutOfMemory(js);
m_seedRand(mrand, seed);
JSValue obj = JS_NewObjectClass(js, js_mersenne_class_id);
if (JS_IsException(obj)) {
js_free(js, mrand);
return obj;
}
JS_SetOpaque(obj, mrand);
// Store seed as a read-only property
JS_DefinePropertyValueStr(js, obj, "seed",
JS_NewFloat64(js, seed),
JS_PROP_ENUMERABLE | JS_PROP_CONFIGURABLE // Read-only (no WRITABLE)
);
return obj;
}
JSValue js_mersenne_use(JSContext *js)
{
JS_NewClassID(&js_mersenne_class_id);
JS_NewClass(JS_GetRuntime(js), js_mersenne_class_id, &js_mersenne_class);
JSValue proto = JS_NewObject(js);
JS_SetPropertyFunctionList(js, proto, js_mersenne_funcs, sizeof(js_mersenne_funcs)/sizeof(JSCFunctionListEntry));
JS_SetClassProto(js, js_mersenne_class_id, proto);
// Return the factory function
return JS_NewCFunction2(js, js_mersenne_use_call, "mersenne", 1, JS_CFUNC_generic, 0);
}

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@@ -63,8 +63,7 @@ static int gcd(int a, int b) {
// MATH FUNCTIONS
// Rotate a 2D point (or array of length 2) by the given angle (in turns) around an optional pivot.
JSC_CCALL(math_rotate,
HMM_Vec2 vec = js2vec2(js,argv[0]);
double angle = js2angle(js, argv[1]);
@@ -82,6 +81,7 @@ JSC_CCALL(math_rotate,
return vec22js(js, vec);
)
// Return a normalized copy of the given numeric array. For 2D/3D/4D or arbitrary length.
JSC_CCALL(math_norm,
int len = JS_ArrayLength(js,argv[0]);
@@ -100,6 +100,7 @@ JSC_CCALL(math_norm,
ret = newarr;
)
// Compute the angle between two vectors (2D/3D/4D).
JSC_CCALL(math_angle_between,
int len = JS_ArrayLength(js,argv[0]);
switch(len) {
@@ -110,6 +111,7 @@ JSC_CCALL(math_angle_between,
return JS_ThrowReferenceError(js, "Input array must have a length between 2 and 4.");
)
// Linear interpolation between two numbers: lerp(a, b, t).
JSC_CCALL(math_lerp,
double s = js2number(js,argv[0]);
double f = js2number(js,argv[1]);
@@ -118,14 +120,17 @@ JSC_CCALL(math_lerp,
ret = number2js(js,(f-s)*t+s);
)
// Compute the greatest common divisor of two integers.
JSC_CCALL(math_gcd, ret = number2js(js,gcd(js2number(js,argv[0]), js2number(js,argv[1]))); )
// Compute the least common multiple of two integers.
JSC_CCALL(math_lcm,
double a = js2number(js,argv[0]);
double b = js2number(js,argv[1]);
ret = number2js(js,(a*b)/gcd(a,b));
)
// Clamp a number between low and high. clamp(value, low, high).
JSC_CCALL(math_clamp,
double x = js2number(js,argv[0]);
double l = js2number(js,argv[1]);
@@ -133,6 +138,7 @@ JSC_CCALL(math_clamp,
return number2js(js,x > h ? h : x < l ? l : x);
)
// Compute the signed distance between two angles in 'turn' units, e.g. 0..1 range.
JSC_CCALL(math_angledist,
double a1 = js2number(js,argv[0]);
double a2 = js2number(js,argv[1]);
@@ -150,6 +156,7 @@ JSC_CCALL(math_angledist,
return number2js(js,dist);
)
// Apply a random +/- percentage noise to a number. Example: jitter(100, 0.05) -> ~95..105.
JSC_CCALL(math_jitter,
double n = js2number(js,argv[0]);
double pct = js2number(js,argv[1]);
@@ -158,6 +165,7 @@ JSC_CCALL(math_jitter,
// return number2js(js,n + (rand_range(js,-pct,pct)*n));
)
// Compute the arithmetic mean of an array of numbers.
JSC_CCALL(math_mean,
double len = JS_ArrayLength(js,argv[0]);
double sum = 0;
@@ -167,6 +175,7 @@ JSC_CCALL(math_mean,
return number2js(js,sum/len);
)
// Sum all elements of an array of numbers.
JSC_CCALL(math_sum,
double sum = 0.0;
int len = JS_ArrayLength(js,argv[0]);
@@ -176,6 +185,7 @@ JSC_CCALL(math_sum,
return number2js(js,sum);
)
// Compute standard deviation of an array of numbers.
JSC_CCALL(math_sigma,
int len = JS_ArrayLength(js,argv[0]);
double sum = 0;
@@ -190,6 +200,7 @@ JSC_CCALL(math_sigma,
return number2js(js,sqrt(sum/len));
)
// Compute the median of an array of numbers.
JSC_CCALL(math_median,
int len = JS_ArrayLength(js,argv[0]);
double vals[len];
@@ -213,8 +224,10 @@ JSC_CCALL(math_median,
return number2js(js,vals[len/2]);
)
// Return the length of a vector (i.e. sqrt of sum of squares).
JSC_CCALL(math_length, return number2js(js,arr_vec_length(js,argv[0])); )
// Return an array of points from a start to an end, spaced out by a certain distance.
JSC_CCALL(math_from_to,
double start = js2number(js,argv[0]);
double end = js2number(js,argv[1]);
@@ -232,7 +245,7 @@ JSC_CCALL(math_from_to,
return jsarr;
)
// Compute the dot product between two numeric arrays, returning a scalar. Extra elements are ignored.
JSC_CCALL(math_dot,
size_t alen, blen;
float *a = js2floats(js,argv[0], &alen);
@@ -247,6 +260,7 @@ JSC_CCALL(math_dot,
return number2js(js,dot);
)
// Project one vector onto another, returning a new array of the same dimension.
JSC_CCALL(math_project,
size_t alen, blen;
float *a = js2floats(js, argv[0], &alen);
@@ -292,6 +306,7 @@ JSC_CCALL(math_project,
free(proj);
)
// Compute the midpoint of two arrays of numbers. Only the first two entries are used if 2D is intended.
JSC_CCALL(math_midpoint,
size_t alen, blen;
float *a = js2floats(js, argv[0], &alen);
@@ -327,6 +342,7 @@ JSC_CCALL(math_midpoint,
free(m);
)
// Reflect a vector across a plane normal. Both arguments must be numeric arrays.
JSC_CCALL(math_reflect,
size_t alen, blen;
float *a = js2floats(js, argv[0], &alen);
@@ -371,6 +387,7 @@ JSC_CCALL(math_reflect,
free(result);
)
// Compute the normalized direction vector from the first array to the second.
JSC_CCALL(math_direction,
size_t alen, blen;
float *a = js2floats(js, argv[0], &alen);
@@ -416,6 +433,7 @@ JSC_CCALL(math_direction,
free(dir);
)
// Given a 2D vector, return its angle from the X-axis in radians or some chosen units.
JSC_CCALL(math_angle,
size_t len;
float *v = js2floats(js, argv[0], &len);
@@ -431,6 +449,7 @@ JSC_CCALL(math_angle,
free(v);
)
// Compute the Euclidean distance between two numeric arrays of matching length.
JSC_CCALL(math_distance,
size_t alen, blen;
float *a = js2floats(js, argv[0], &alen);

166
resources.cm Normal file
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@@ -0,0 +1,166 @@
var io = use('cellfs')
Object.defineProperty(Function.prototype, "hashify", {
value: function () {
var hash = {}
var fn = this
function hashified(...args) {
var key = args[0]
if (hash[key] == null) hash[key] = fn(...args)
return hash[key]
}
return hashified
},
})
// Merge of the old resources.js and packer.js functionalities
var Resources = {}
// Recognized resource extensions
Resources.scripts = ["js"]
Resources.images = ["qoi", "png", "gif", "jpg", "jpeg", "ase", "aseprite"]
Resources.sounds = ["wav", "flac", "mp3", "qoa"]
Resources.fonts = ["ttf"]
// Helper function: get extension from path in lowercase (e.g., "image.png" -> "png")
function getExtension(path) {
var idx = path.lastIndexOf('.')
if (idx < 0) return ''
return path.substring(idx + 1).toLowerCase()
}
// Return true if ext is in at least one of the recognized lists
function isRecognizedExtension(ext) {
if (!ext) return false
if (Resources.scripts.includes(ext)) return true
if (Resources.images.includes(ext)) return true
if (Resources.sounds.includes(ext)) return true
if (Resources.fonts.includes(ext)) return true
if (Resources.lib.includes('.' + ext)) return true // for .so or .dll
return false
}
function find_in_path(filename, exts = []) {
if (typeof filename != 'string') return null
if (filename.includes('.')) {
var candidate = filename // possibly need "/" ?
if (io.exists(candidate) && !io.is_directory(candidate)) return candidate
return null
}
// Only check extensions if exts is provided and not empty
if (exts.length > 0) {
for (var ext of exts) {
var candidate = filename + '.' + ext
if (io.exists(candidate) && !io.is_directory(candidate)) return candidate
}
} else {
// Fallback to extensionless file only if no extensions are specified
var candidate = filename
if (io.exists(candidate) && !io.is_directory(candidate)) return candidate
}
return null
}
// Return a canonical path (the real directory plus the path)
Resources.canonical = function(file) {
return io.realdir(file) + file
}
// The resource finders
Resources.find_image = function(file) {
return find_in_path(file, Resources.images)
}.hashify()
Resources.find_sound = function(file) {
return find_in_path(file, Resources.sounds)
}.hashify()
Resources.find_script = function(file) {
return find_in_path(file, Resources.scripts)
}.hashify()
Resources.find_font = function(file) {
return find_in_path(file, Resources.fonts)
}.hashify()
// .prosperonignore reading helper
function read_ignore(dir) {
var path = dir + '/.prosperonignore'
var patterns = []
if (io.exists(path)) {
var lines = io.slurp(path).split('\n')
for (var line of lines) {
line = line.trim()
if (!line || line.startsWith('#')) continue
patterns.push(line)
}
}
return patterns
}
// Return a list of recognized files in the directory (and subdirectories),
// skipping those matched by .prosperonignore. Directory paths are skipped.
Resources.getAllFiles = function(dir = "") {
var patterns = read_ignore(dir)
var all = io.globfs(patterns, dir)
var results = []
for (var f of all) {
var fullPath = dir + '/' + f
try {
var st = io.stat(fullPath)
// skip directories (filesize=0) or unrecognized extension
if (!st.filesize) continue
var ext = getExtension(f)
if (!isRecognizedExtension(ext)) continue
results.push(fullPath)
} catch(e) {}
}
return results
}
Resources.getAllFiles[cell.DOC] = `
Return a list of recognized files in the given directory that are not matched by
.prosperonignore, skipping directories. Recognized extensions include scripts,
images, sounds, fonts, and libs.
:param dir: The directory to search.
:return: An array of recognized file paths.
`
// Categorize files by resource type
Resources.gatherStats = function(filePaths) {
var stats = {
scripts:0, images:0, sounds:0, fonts:0, lib:0, other:0, total:filePaths.length
}
for (var path of filePaths) {
var ext = getExtension(path)
if (Resources.scripts.includes(ext)) {
stats.scripts++
continue
}
if (Resources.images.includes(ext)) {
stats.images++
continue
}
if (Resources.sounds.includes(ext)) {
stats.sounds++
continue
}
if (Resources.fonts.includes(ext)) {
stats.fonts++
continue
}
stats.other++
}
return stats
}
Resources.gatherStats[cell.DOC] = `
Analyze a list of recognized files and categorize them by scripts, images, sounds,
fonts, libs, or other. Return a stats object with these counts and the total.
:param filePaths: An array of file paths to analyze.
:return: { scripts, images, sounds, fonts, lib, other, total }
`
return Resources