remove unnneded headers; reorganization
This commit is contained in:
2
.cell/cell.toml
Normal file
2
.cell/cell.toml
Normal file
@@ -0,0 +1,2 @@
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[compilation]
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LDFLAGS = "-lSDL3"
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168
3pfollow.h
168
3pfollow.h
@@ -1,168 +0,0 @@
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#ifndef THIRDPERSONFOLLOW_H
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#define THIRDPERSONFOLLOW_H
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#include "transform.h"
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#include "HandmadeMath.h"
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/*
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class ThirdPersonFollow {
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public:
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enum CameraType {
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STATIONARY,
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TRANSLATING,
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ROTATING,
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SPLINE
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};
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enum CameraTransition {
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NONE,
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CROSSDISSOLVE,
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WIPE,
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DIP
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};
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enum FrameOfReference {
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LOCAL,
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WORLD,
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EXTERNAL
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};
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ThirdPersonFollow() {
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// Rotation
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RotationSpeed = 10.0f;
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LockPitch = LockYaw = LockRoll = true;
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XDirPosts = false;
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YDirPosts = false;
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ZDirPosts = false;
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// Translation
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//FloatWidths = AnchorWidths = CenterVector = glm::vec3(0, 0, 0);
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PositionSpeeds = glm::vec3(2.f, 2.f, 2.f);
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//TranslationScales = glm::vec3(1, 1, 1);
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// Frame settings
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Offset = glm::vec3(0.f, 0.f, 0.f);
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Distance = 10;
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AnchorSpeed = 80;
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} ~ThirdPersonFollow() {
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}
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Transform *mytransform;
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// An actor that can be given for the camera to base its movement around
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// instead of itself. Makes most sense for this to be stationary
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Transform *ExternalFrame = nullptr;
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void SetExternalFrame(Transform * val) {
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ExternalFrame = val;
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}
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// The target the camera "looks" at, used for calculations
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Transform *Target = nullptr;
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void SetTarget(Transform * val) {
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Target = val;
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}
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// Offset from the target
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glm::vec3 Offset;
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// How far away should the camera act from the target
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float Distance;
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///////////////////////////////////////////////////////////////////////////
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// Translation variables. In this mode, the camera doesn't rotate to look
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// at the target, it only moves around the world.
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///////////////////////////////////////////////////////////////////////////
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/// "Posts" for each direction in 3D space. These are items that the target
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/// is allowed to move within without the camera following along.
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bool XDirPosts;
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bool YDirPosts;
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bool ZDirPosts;
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/// The range in ecah direction the camera floats. While within this range,
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/// the camera will smoothly glide to the desired position.
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glm::vec3 FloatWidths;
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/// The clamp range for each direction. If the camera reaches this range,
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/// it will stick and not move any further.
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glm::vec3 AnchorWidths;
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/// When floating to the target, the speed to float.
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glm::vec3 PositionSpeeds;
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//////////////////////////////////////////////////////////////////////////
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// Rotation variables. Used for the camera's rotation mode, where it
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// follows the Target without translating.
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//////////////////////////////////////////////////////////////////////////
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/// Variables to lock its rotation in any of the three directions
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bool LockRoll;
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bool LockPitch;
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bool LockYaw;
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glm::vec3 RotationOffset;
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/// The speed of rotation
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float RotationSpeed;
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private:
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void CalculateTargetOffset();
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// Transform of frame of reference
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Transform TFOR;
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/// The calculated offset based on frames of reference
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glm::vec3 TargetOffset;
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glm::vec3 TargetPosition;
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glm::quat TargetRotation;
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void CalculateTargets();
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// Calculates
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glm::vec3 CalculatePosition();
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glm::vec3 CalculateCenter();
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/// Given a direction and width, find the offsets.
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glm::vec3 GetPostsOffset(const glm::vec3 & DirectionVector,
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float AnchorWidth);
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/// Given anchors, what's the anchor width?
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glm::vec3 GetExtentsOffset(const glm::vec3 & DirectionVector,
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float AnchorWidth, float TOffset,
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float Width);
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glm::quat RemoveLockedRotation(const glm::quat & CurrentRotation);
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glm::vec3 FrameBasedVectorLerp(const glm::vec3 & From,
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const glm::vec3 & To,
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const glm::vec3 & Speeds, float Tick);
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glm::vec3 VectorLerpPiecewise(const glm::vec3 & From,
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const glm::vec3 & To,
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const glm::vec3 & Alpha);
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bool GetLerpParam(const float Offst, const float AnchorWidth,
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const float FloatWidth);
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/// Set to a value that gives good clamping, smoothly. Activates when
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/// the target is out of range.
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float AnchorSpeed;
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};
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*/
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#endif
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@@ -1,5 +1,4 @@
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#include "3pfollow.h"
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#include <math.h>
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This was a good camera system for third person games. Recreate it eventually in cell.
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// void ThirdPersonFollow::_ready() {
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// Target = dynamic_cast<Spatial*>(get_node(TargetPath));
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63
anim.c
63
anim.c
@@ -1,63 +0,0 @@
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#include "anim.h"
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#include "stb_ds.h"
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void animation_run(struct animation *anim, float now)
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{
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float elapsed = now - anim->time;
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elapsed = fmod(elapsed,2);
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if (!anim->channels) return;
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for (int i = 0; i < arrlen(anim->channels); i++) {
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struct anim_channel *ch = anim->channels+i;
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HMM_Vec4 s = sample_sampler(ch->sampler, elapsed);
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*(ch->target) = s;
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}
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}
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HMM_Vec4 sample_cubicspline(sampler *sampler, float t, int prev, int next)
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{
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HMM_Vec4 ret;
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HMM_Quat qv = HMM_SLerp(HMM_QV4(sampler->data[prev]), t, HMM_QV4(sampler->data[next]));
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memcpy(ret.e, qv.e, sizeof(ret.e));
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return ret;
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}
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HMM_Vec4 sample_sampler(sampler *sampler, float time)
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{
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if (arrlen(sampler->data) == 0) return v4zero;
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if (arrlen(sampler->data) == 1) return sampler->data[0];
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int previous_time=0;
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int next_time=0;
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for (int i = 1; i < arrlen(sampler->times); i++) {
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if (time < sampler->times[i]) {
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previous_time = i-1;
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next_time = i;
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break;
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}
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}
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float td = sampler->times[next_time]-sampler->times[previous_time];
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float t = (time - sampler->times[previous_time])/td;
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HMM_Vec4 ret;
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HMM_Quat qv;
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switch(sampler->type) {
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case LINEAR:
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return HMM_LerpV4(sampler->data[previous_time],time,sampler->data[next_time]);
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break;
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case STEP:
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return sampler->data[previous_time];
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break;
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case CUBICSPLINE:
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return sample_cubicspline(sampler,t, previous_time, next_time);
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break;
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case SLERP:
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qv = HMM_SLerp(sampler->data[previous_time].quat, time, sampler->data[next_time].quat);
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memcpy(ret.e,qv.e,sizeof(ret.e));
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return ret;
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break;
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}
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return sample_cubicspline(sampler,t, previous_time, next_time);
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}
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37
anim.h
37
anim.h
@@ -1,37 +0,0 @@
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#ifndef ANIM_H
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#define ANIM_H
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#include "HandmadeMath.h"
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struct keyframe {
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double time;
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double val;
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};
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#define LINEAR 0
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#define STEP 1
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#define CUBICSPLINE 2
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#define SLERP 3
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typedef struct sampler {
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float *times;
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HMM_Vec4 *data;
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int type;
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} sampler;
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struct anim_channel {
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HMM_Vec4 *target;
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int comps;
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struct sampler *sampler;
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};
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typedef struct animation {
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double time;
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struct anim_channel *channels;
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sampler *samplers;
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} animation;
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void animation_run(struct animation *anim, float now);
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HMM_Vec4 sample_sampler(sampler *sampler, float time);
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#endif
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3
camera.c
3
camera.c
@@ -1,9 +1,8 @@
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#include "qjs_sdl.h"
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#include "sdl.h"
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#include "qjs_macros.h"
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#include "cell.h"
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#include "stb_ds.h"
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#include "qjs_actor.h"
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#include "qjs_sdl_surface.h"
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#include <SDL3/SDL.h>
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22
datastream.c
22
datastream.c
@@ -1,25 +1,35 @@
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#define PL_MPEG_IMPLEMENTATION
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#include "cell.h"
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#define PL_MPEG_IMPLEMENTATION
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#include "pl_mpeg.h"
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struct datastream {
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plm_t *plm;
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JSValue callback;
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JSContext *js;
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int width;
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int height;
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};
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typedef struct datastream datastream;
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#include "datastream.h"
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#include "cell.h"
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#include "limits.h"
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#include <stdbool.h>
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#include <stdlib.h>
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#include "font.h"
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#include "render.h"
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#include <string.h>
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#include "cbuf.h"
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QJSCLASS(datastream,)
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void datastream_free(JSRuntime *rt,datastream *ds)
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{
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plm_destroy(ds->plm);
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free(ds);
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}
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QJSCLASS(datastream,)
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struct datastream *ds_openvideo(void *raw, size_t rawlen)
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{
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struct datastream *ds = malloc(sizeof(*ds));
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31
datastream.h
31
datastream.h
@@ -1,31 +0,0 @@
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#ifndef DATASTREAM_H
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#define DATASTREAM_H
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#include "pl_mpeg.h"
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#include <stdint.h>
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#include "cell.h"
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#include <SDL3/SDL.h>
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struct datastream {
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plm_t *plm;
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JSValue callback;
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JSContext *js;
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int width;
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int height;
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};
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typedef struct datastream datastream;
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void datastream_free(JSRuntime *rt,datastream *ds);
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struct datastream *ds_openvideo(void *raw, size_t rawlen);
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void ds_advance(struct datastream *ds, double); // advance time in seconds
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void ds_seek(struct datastream *ds, double);
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void ds_pause(struct datastream *ds);
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void ds_stop(struct datastream *ds);
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int ds_videodone(struct datastream *ds);
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double ds_remainingtime(struct datastream *ds);
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double ds_length(struct datastream *ds);
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#endif
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325
font.c
325
font.c
@@ -1,325 +0,0 @@
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#include "font.h"
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#include <ctype.h>
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#include <limits.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "render.h"
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#include "stb_image_write.h"
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#include "stb_rect_pack.h"
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#define STB_TRUETYPE_IMPLEMENTATION
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#define STB_TRUETYPE_NO_STDIO
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#include "stb_truetype.h"
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#define STB_DS_IMPLEMENTATION
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#include "stb_ds.h"
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#include "HandmadeMath.h"
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typedef struct { const char *start, *end; float width; } line_t;
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typedef struct { line_t *lines; float max_width; } layout_lines;
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struct sFont *use_font;
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void font_free(JSRuntime *rt, font *f)
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{
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if (f->surface) SDL_DestroySurface(f->surface);
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free(f);
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}
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struct sFont *MakeFont(void *ttf_buffer, size_t len, int height) {
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if (!ttf_buffer)
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return NULL;
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int packsize = 1024;
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struct sFont *newfont = calloc(1, sizeof(struct sFont));
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newfont->height = height;
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unsigned char *bitmap = malloc(packsize * packsize);
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stbtt_packedchar glyphs[95];
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stbtt_pack_context pc;
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int pad = 2;
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stbtt_PackBegin(&pc, bitmap, packsize, packsize, 0, pad, NULL);
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stbtt_PackFontRange(&pc, ttf_buffer, 0, height, 32, 95, glyphs);
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stbtt_PackEnd(&pc);
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stbtt_fontinfo fontinfo;
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if (!stbtt_InitFont(&fontinfo, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer, 0))) {
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// YughError("Failed to make font %s", fontfile);
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}
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int ascent, descent, linegap;
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stbtt_GetFontVMetrics(&fontinfo, &ascent, &descent, &linegap);
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float s = stbtt_ScaleForPixelHeight(&fontinfo, height);
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newfont->ascent = ascent * s;
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newfont->descent = descent * s; /* descent is negative */
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newfont->linegap = linegap * s;
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newfont->line_height = (newfont->ascent - newfont->descent) + newfont->linegap;
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newfont->surface = SDL_CreateSurface(packsize,packsize, SDL_PIXELFORMAT_RGBA32);
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if (!newfont->surface) printf("SDL ERROR: %s\n", SDL_GetError());
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for (int i = 0; i < packsize; i++)
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for (int j = 0; j < packsize; j++)
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if (!SDL_WriteSurfacePixel(newfont->surface, j, i, 255,255,255,bitmap[i*packsize+j]))
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printf("SDLERROR: %s\n", SDL_GetError());
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for (unsigned char c = 32; c < 127; c++) {
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stbtt_packedchar glyph = glyphs[c - 32];
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rect uv;
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uv.x = (glyph.x0) / (float)packsize;
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uv.w = (glyph.x1-glyph.x0) / (float)packsize;
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uv.y = (glyph.y1) / (float)packsize;
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uv.h = (glyph.y0-glyph.y1) / (float)packsize;
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newfont->Characters[c].uv = uv;
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rect quad;
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quad.x = glyph.xoff;
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quad.y = -glyph.yoff2; // Top of glyph relative to baseline
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quad.w = glyph.xoff2 - glyph.xoff;
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quad.h = glyph.yoff2 - glyph.yoff; // Height from baseline
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newfont->Characters[c].quad = quad;
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newfont->Characters[c].advance = glyph.xadvance;
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}
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free(bitmap);
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return newfont;
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}
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layout_lines layout_text_lines(const char *text, font *f,
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float letter_spacing,
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float wrap,
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TEXT_BREAK break_at)
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{
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layout_lines out = {0};
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int break_at_word = (break_at == WORD);
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const char *line_start = text;
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const char *word_start = text;
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float line_width = 0;
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float word_width = 0;
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|
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float max_width = 0;
|
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|
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for (const char *p = text; *p; p++) {
|
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if (*p == '\n') {
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line_t L = { line_start, p, line_width };
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||||
arrput(out.lines, L);
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if (line_width > max_width) max_width = line_width;
|
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|
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line_start = p + 1;
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word_start = p + 1;
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line_width = 0;
|
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word_width = 0;
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continue;
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}
|
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|
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unsigned char ch = (unsigned char)*p;
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||||
float char_w = f->Characters[ch].advance + letter_spacing;
|
||||
|
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if (wrap > 0 && line_width + char_w > wrap) {
|
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const char *break_pt = p;
|
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float break_w = line_width;
|
||||
|
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if (break_at_word && *p != ' ' && word_width > 0 && word_start > line_start) {
|
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break_pt = word_start;
|
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break_w = line_width - word_width;
|
||||
}
|
||||
|
||||
line_t L = { line_start, break_pt, break_w };
|
||||
arrput(out.lines, L);
|
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if (break_w > max_width) max_width = break_w;
|
||||
|
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line_start = break_pt;
|
||||
if (break_at_word && *line_start == ' ') line_start++;
|
||||
|
||||
p = line_start - 1;
|
||||
word_start = line_start;
|
||||
line_width = 0;
|
||||
word_width = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
line_width += char_w;
|
||||
|
||||
if (break_at_word) {
|
||||
if (*p == ' ') {
|
||||
word_width = 0;
|
||||
word_start = p + 1;
|
||||
} else {
|
||||
word_width += char_w;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (line_start < text + strlen(text)) {
|
||||
line_t L = { line_start, text + strlen(text), line_width };
|
||||
arrput(out.lines, L);
|
||||
if (line_width > max_width) max_width = line_width;
|
||||
}
|
||||
|
||||
out.max_width = max_width;
|
||||
return out;
|
||||
}
|
||||
|
||||
void sdrawCharacter(struct text_vert **buffer, stbtt_packedchar c, HMM_Vec2 cursor, float scale, struct rgba color) {
|
||||
struct text_vert vert;
|
||||
|
||||
// vert.pos.x = cursor.X + c.leftbearing;
|
||||
// vert.pos.y = cursor.Y + c.topbearing;
|
||||
// vert.wh = c.size;
|
||||
|
||||
// if (vert.pos.x > frame.l || vert.pos.y > frame.t || (vert.pos.y + vert.wh.y) < frame.b || (vert.pos.x + vert.wh.x) < frame.l) return;
|
||||
|
||||
// vert.uv.x = c.rect.x;
|
||||
// vert.uv.y = c.rect.y;
|
||||
// vert.st.x = c.rect.w;
|
||||
// vert.st.y = c.rect.h;
|
||||
rgba2floats(vert.color.e, color);
|
||||
|
||||
arrput(*buffer, vert);
|
||||
}
|
||||
|
||||
void draw_char_verts(struct text_vert **buffer, struct character c, HMM_Vec2 cursor, colorf color)
|
||||
{
|
||||
// packedchar has
|
||||
// Adds four verts: bottom left, bottom right, top left, top right
|
||||
text_vert bl;
|
||||
bl.pos.x = cursor.X + c.quad.x;
|
||||
bl.pos.y = cursor.Y + c.quad.y;
|
||||
bl.uv.x = c.uv.x;
|
||||
bl.uv.y = c.uv.y;
|
||||
bl.color = color;
|
||||
arrput(*buffer, bl);
|
||||
|
||||
|
||||
text_vert br = bl;
|
||||
br.pos.x += c.quad.w;
|
||||
br.uv.x += c.uv.w;
|
||||
arrput(*buffer, br);
|
||||
|
||||
text_vert ul = bl;
|
||||
ul.pos.y += c.quad.h;
|
||||
ul.uv.y += c.uv.h;
|
||||
arrput(*buffer, ul);
|
||||
|
||||
text_vert ur = ul;
|
||||
ur.pos.x = br.pos.x;
|
||||
ur.uv.x = br.uv.x;
|
||||
arrput(*buffer, ur);
|
||||
}
|
||||
|
||||
const char *esc_color(const char *c, struct rgba *color, struct rgba defc)
|
||||
{
|
||||
struct rgba d;
|
||||
if (!color) color = &d;
|
||||
if (*c != '\033') return c;
|
||||
c++;
|
||||
if (*c != '[') return c;
|
||||
c++;
|
||||
if (*c == '0') {
|
||||
*color = defc;
|
||||
c++;
|
||||
return c;
|
||||
}
|
||||
else if (!strncmp(c, "38;2;", 5)) {
|
||||
c += 5;
|
||||
*color = (struct rgba){0,0,0,255};
|
||||
color->r = atoi(c);
|
||||
c = strchr(c, ';')+1;
|
||||
color->g = atoi(c);
|
||||
c = strchr(c,';')+1;
|
||||
color->b = atoi(c);
|
||||
c = strchr(c,';')+1;
|
||||
return c;
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
// text is a string, font f, wrap is how long a line is before wrapping. -1 to not wrap
|
||||
HMM_Vec2 measure_text(const char *text, font *f, float letter_spacing, float wrap, TEXT_BREAK break_at, TEXT_ALIGN align)
|
||||
{
|
||||
layout_lines lay = layout_text_lines(text, f, letter_spacing, wrap, break_at);
|
||||
|
||||
float lh = f->line_height;
|
||||
int line_count = arrlen(lay.lines);
|
||||
float height = line_count > 0 ? line_count * lh : 0;
|
||||
|
||||
float width = lay.max_width;
|
||||
if (wrap > 0 && align != LEFT && align != JUSTIFY) {
|
||||
// For RIGHT or CENTER we might shift lines visually, but width is still max(line.width, wrap ? min(wrap, ...) ).
|
||||
// Usually you'd report max(wrap, width) or just wrap, depending on how you want containers to size.
|
||||
}
|
||||
|
||||
HMM_Vec2 dim = { width, height };
|
||||
|
||||
arrfree(lay.lines);
|
||||
return dim;
|
||||
}
|
||||
|
||||
/* pos given in screen coordinates */
|
||||
struct text_vert *renderText(const char *text, HMM_Vec2 pos, font *f, colorf color,
|
||||
float wrap, TEXT_BREAK break_at, TEXT_ALIGN align,
|
||||
float letter_spacing)
|
||||
{
|
||||
text_vert *buffer = NULL;
|
||||
float lh = f->line_height;
|
||||
|
||||
layout_lines lay = layout_text_lines(text, f, letter_spacing, wrap, break_at);
|
||||
line_t *lines = lay.lines;
|
||||
|
||||
HMM_Vec2 cursor = pos;
|
||||
|
||||
for (int i = 0; i < arrlen(lines); i++) {
|
||||
line_t *L = &lines[i];
|
||||
float start_x = pos.x;
|
||||
float extra_space = 0;
|
||||
int space_count = 0;
|
||||
|
||||
if (wrap > 0) {
|
||||
switch (align) {
|
||||
case RIGHT: start_x = pos.x + wrap - L->width; break;
|
||||
case CENTER: start_x = pos.x + (wrap - L->width) * 0.5f; break;
|
||||
case JUSTIFY:
|
||||
if (i < arrlen(lines) - 1 && *(L->end) != '\n') {
|
||||
for (const char *p = L->start; p < L->end; p++) if (*p == ' ') space_count++;
|
||||
if (space_count > 0) extra_space = (wrap - L->width) / space_count;
|
||||
}
|
||||
break;
|
||||
case LEFT: default: break;
|
||||
}
|
||||
}
|
||||
|
||||
cursor.x = start_x;
|
||||
|
||||
const char *p = L->start;
|
||||
while (p < L->end) {
|
||||
unsigned char ch = (unsigned char)*p;
|
||||
struct character g = f->Characters[ch];
|
||||
|
||||
if (!isspace(*p)) draw_char_verts(&buffer, g, cursor, color);
|
||||
|
||||
cursor.x += g.advance;
|
||||
/* add letter spacing unless this is last char of the line */
|
||||
if (p + 1 < L->end) cursor.x += letter_spacing;
|
||||
if (align == JUSTIFY && *p == ' ') cursor.x += extra_space;
|
||||
|
||||
p++;
|
||||
}
|
||||
|
||||
cursor.x = pos.x;
|
||||
cursor.y -= lh;
|
||||
}
|
||||
|
||||
arrfree(lines);
|
||||
return buffer;
|
||||
}
|
||||
69
font.h
69
font.h
@@ -1,69 +0,0 @@
|
||||
#ifndef FONT_H
|
||||
#define FONT_H
|
||||
|
||||
#include "render.h"
|
||||
#include "HandmadeMath.h"
|
||||
#include "cell.h"
|
||||
#include <SDL3/SDL.h>
|
||||
#include "render.h"
|
||||
|
||||
typedef enum {
|
||||
LEFT,
|
||||
RIGHT,
|
||||
CENTER,
|
||||
JUSTIFY
|
||||
} TEXT_ALIGN;
|
||||
|
||||
typedef enum {
|
||||
WORD,
|
||||
CHARACTER
|
||||
} TEXT_BREAK;
|
||||
|
||||
struct text_vert {
|
||||
HMM_Vec2 pos;
|
||||
HMM_Vec2 uv;
|
||||
HMM_Vec4 color;
|
||||
};
|
||||
|
||||
typedef struct text_vert text_vert;
|
||||
|
||||
struct text_char {
|
||||
rect pos;
|
||||
rect uv;
|
||||
HMM_Vec4 color;
|
||||
};
|
||||
|
||||
struct shader;
|
||||
struct window;
|
||||
|
||||
struct character {
|
||||
float advance;
|
||||
rect quad;
|
||||
rect uv;
|
||||
float xoff;
|
||||
float yoff;
|
||||
float width;
|
||||
float height;
|
||||
};
|
||||
|
||||
// text data
|
||||
struct sFont {
|
||||
uint32_t height; /* in pixels */
|
||||
float ascent; // pixels
|
||||
float descent; // pixels
|
||||
float linegap; //pixels
|
||||
float line_height; // pixels
|
||||
struct character Characters[256];
|
||||
SDL_Surface *surface;
|
||||
};
|
||||
|
||||
typedef struct sFont font;
|
||||
typedef struct Character glyph;
|
||||
|
||||
void font_free(JSRuntime *rt,font *f);
|
||||
|
||||
struct sFont *MakeFont(void *data, size_t len, int height);
|
||||
struct text_vert *renderText(const char *text, HMM_Vec2 pos, font *f, colorf color, float wrap, TEXT_BREAK breakAt, TEXT_ALIGN align, float letter_spacing);
|
||||
HMM_Vec2 measure_text(const char *text, font *f, float letterSpacing, float wrap, TEXT_BREAK breakAt, TEXT_ALIGN align);
|
||||
|
||||
#endif
|
||||
19
geometry.c
19
geometry.c
@@ -4,9 +4,6 @@
|
||||
#include <SDL3/SDL.h>
|
||||
#include <math.h>
|
||||
#include "HandmadeMath.h"
|
||||
#include "font.h"
|
||||
#include "sprite.h"
|
||||
#include "transform.h"
|
||||
#include "stb_ds.h"
|
||||
|
||||
extern void *get_gpu_buffer(JSContext *js, JSValue argv, size_t *stride, size_t *size);
|
||||
@@ -92,10 +89,6 @@ JSC_CCALL(geometry_rect_expand,
|
||||
return rect2js(js,c);
|
||||
)
|
||||
|
||||
// Helper functions for geometry operations
|
||||
|
||||
|
||||
|
||||
static inline void add_quad(text_vert **verts, rect *restrict src, rect *restrict dst)
|
||||
{
|
||||
text_vert v = (text_vert){
|
||||
@@ -555,18 +548,6 @@ struct quad_buffers quad_buffers_new(int verts)
|
||||
return b;
|
||||
}
|
||||
|
||||
int sort_sprite(const sprite *a, const sprite *b)
|
||||
{
|
||||
if (a->layer != b->layer) return a->layer - b->layer;
|
||||
|
||||
if (a->pos.Y != b->pos.Y)
|
||||
return (b->pos.Y - a->pos.Y);
|
||||
|
||||
if (JS_VALUE_GET_PTR(a->image) != JS_VALUE_GET_PTR(b->image))
|
||||
return JS_VALUE_GET_PTR(a->image) < JS_VALUE_GET_PTR(b->image) ? -1 : 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
JSC_CCALL(geometry_rect_transform,
|
||||
// argv[0] = world‐space rect
|
||||
rect r = js2rect(js, argv[0]);
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#include "cell.h"
|
||||
#include "prosperon.h"
|
||||
#include "HandmadeMath.h"
|
||||
#include "datastream.h"
|
||||
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#define STBI_FAILURE_USERMSG
|
||||
|
||||
126
model.c
126
model.c
@@ -1,9 +1,7 @@
|
||||
#include "model.h"
|
||||
#include "cell.h"
|
||||
|
||||
#include "stb_ds.h"
|
||||
|
||||
#include "render.h"
|
||||
|
||||
#include "HandmadeMath.h"
|
||||
|
||||
#include "math.h"
|
||||
@@ -16,6 +14,128 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
|
||||
struct keyframe {
|
||||
double time;
|
||||
double val;
|
||||
};
|
||||
|
||||
#define LINEAR 0
|
||||
#define STEP 1
|
||||
#define CUBICSPLINE 2
|
||||
#define SLERP 3
|
||||
|
||||
typedef struct sampler {
|
||||
float *times;
|
||||
HMM_Vec4 *data;
|
||||
int type;
|
||||
} sampler;
|
||||
|
||||
struct anim_channel {
|
||||
HMM_Vec4 *target;
|
||||
int comps;
|
||||
struct sampler *sampler;
|
||||
};
|
||||
|
||||
typedef struct animation {
|
||||
double time;
|
||||
struct anim_channel *channels;
|
||||
sampler *samplers;
|
||||
} animation;
|
||||
|
||||
|
||||
HMM_Vec4 sample_cubicspline(sampler *sampler, float t, int prev, int next)
|
||||
{
|
||||
HMM_Vec4 ret;
|
||||
HMM_Quat qv = HMM_SLerp(HMM_QV4(sampler->data[prev]), t, HMM_QV4(sampler->data[next]));
|
||||
memcpy(ret.e, qv.e, sizeof(ret.e));
|
||||
return ret;
|
||||
}
|
||||
|
||||
HMM_Vec4 sample_sampler(sampler *sampler, float time)
|
||||
{
|
||||
if (arrlen(sampler->data) == 0) return v4zero;
|
||||
if (arrlen(sampler->data) == 1) return sampler->data[0];
|
||||
int previous_time=0;
|
||||
int next_time=0;
|
||||
|
||||
for (int i = 1; i < arrlen(sampler->times); i++) {
|
||||
if (time < sampler->times[i]) {
|
||||
previous_time = i-1;
|
||||
next_time = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float td = sampler->times[next_time]-sampler->times[previous_time];
|
||||
float t = (time - sampler->times[previous_time])/td;
|
||||
|
||||
HMM_Vec4 ret;
|
||||
HMM_Quat qv;
|
||||
|
||||
switch(sampler->type) {
|
||||
case LINEAR:
|
||||
return HMM_LerpV4(sampler->data[previous_time],time,sampler->data[next_time]);
|
||||
break;
|
||||
case STEP:
|
||||
return sampler->data[previous_time];
|
||||
break;
|
||||
case CUBICSPLINE:
|
||||
return sample_cubicspline(sampler,t, previous_time, next_time);
|
||||
break;
|
||||
case SLERP:
|
||||
qv = HMM_SLerp(sampler->data[previous_time].quat, time, sampler->data[next_time].quat);
|
||||
memcpy(ret.e,qv.e,sizeof(ret.e));
|
||||
return ret;
|
||||
break;
|
||||
}
|
||||
return sample_cubicspline(sampler,t, previous_time, next_time);
|
||||
}
|
||||
|
||||
|
||||
void animation_run(struct animation *anim, float now)
|
||||
{
|
||||
float elapsed = now - anim->time;
|
||||
elapsed = fmod(elapsed,2);
|
||||
if (!anim->channels) return;
|
||||
|
||||
for (int i = 0; i < arrlen(anim->channels); i++) {
|
||||
struct anim_channel *ch = anim->channels+i;
|
||||
HMM_Vec4 s = sample_sampler(ch->sampler, elapsed);
|
||||
*(ch->target) = s;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#define MAT_POS 0
|
||||
#define MAT_UV 1
|
||||
#define MAT_NORM 2
|
||||
#define MAT_BONE 3
|
||||
#define MAT_WEIGHT 4
|
||||
#define MAT_COLOR 5
|
||||
#define MAT_TAN 6
|
||||
#define MAT_ANGLE 7
|
||||
#define MAT_WH 8
|
||||
#define MAT_ST 9
|
||||
#define MAT_PPOS 10
|
||||
#define MAT_SCALE 11
|
||||
#define MAT_INDEX 100
|
||||
|
||||
typedef struct md5joint {
|
||||
struct md5joint *parent;
|
||||
HMM_Vec4 pos;
|
||||
HMM_Quat rot;
|
||||
HMM_Vec4 scale;
|
||||
HMM_Mat4 t;
|
||||
} md5joint;
|
||||
|
||||
typedef struct skin {
|
||||
md5joint *joints;
|
||||
HMM_Mat4 *invbind;
|
||||
HMM_Mat4 binds[50]; /* binds = joint * invbind */
|
||||
animation *anim;
|
||||
} skin;
|
||||
|
||||
SDL_GPUBuffer *texcoord_floats(float *f, int n)
|
||||
{
|
||||
return NULL;
|
||||
|
||||
53
model.h
53
model.h
@@ -1,53 +0,0 @@
|
||||
#ifndef MODEL_H
|
||||
#define MODEL_H
|
||||
|
||||
#include "HandmadeMath.h"
|
||||
#include "transform.h"
|
||||
#include "anim.h"
|
||||
|
||||
#include "cgltf.h"
|
||||
|
||||
#define MAT_POS 0
|
||||
#define MAT_UV 1
|
||||
#define MAT_NORM 2
|
||||
#define MAT_BONE 3
|
||||
#define MAT_WEIGHT 4
|
||||
#define MAT_COLOR 5
|
||||
#define MAT_TAN 6
|
||||
#define MAT_ANGLE 7
|
||||
#define MAT_WH 8
|
||||
#define MAT_ST 9
|
||||
#define MAT_PPOS 10
|
||||
#define MAT_SCALE 11
|
||||
#define MAT_INDEX 100
|
||||
|
||||
typedef struct md5joint {
|
||||
struct md5joint *parent;
|
||||
HMM_Vec4 pos;
|
||||
HMM_Quat rot;
|
||||
HMM_Vec4 scale;
|
||||
HMM_Mat4 t;
|
||||
} md5joint;
|
||||
|
||||
typedef struct skin {
|
||||
md5joint *joints;
|
||||
HMM_Mat4 *invbind;
|
||||
HMM_Mat4 binds[50]; /* binds = joint * invbind */
|
||||
animation *anim;
|
||||
} skin;
|
||||
|
||||
//sg_buffer accessor2buffer(cgltf_accessor *a, int type);
|
||||
skin *make_gltf_skin(cgltf_skin *skin, cgltf_data *data);
|
||||
void skin_calculate(skin *sk);
|
||||
|
||||
/*sg_buffer float_buffer(float *f, int v);
|
||||
sg_buffer index_buffer(float *f, int verts);
|
||||
sg_buffer texcoord_floats(float *f, int n);
|
||||
sg_buffer par_idx_buffer(uint32_t *i, int v);
|
||||
sg_buffer normal_floats(float *f, int n);
|
||||
sg_buffer ubyten_buffer(float *f, int v);
|
||||
sg_buffer ubyte_buffer(float *f, int v);
|
||||
sg_buffer joint_buf(float *f, int v);
|
||||
sg_buffer weight_buf(float *f, int v);
|
||||
*/
|
||||
#endif
|
||||
@@ -232,3 +232,12 @@ JSValue rect2js(JSContext *js,rect rect) {
|
||||
JS_SetPropertyStr(js, obj, "height", number2js(js, rect.h));
|
||||
return obj;
|
||||
}
|
||||
|
||||
float *rgba2floats(float *r, struct rgba c)
|
||||
{
|
||||
r[0] = (float)c.r / RGBA_MAX;
|
||||
r[1] = (float)c.g / RGBA_MAX;
|
||||
r[2] = (float)c.b / RGBA_MAX;
|
||||
r[3] = (float)c.a / RGBA_MAX;
|
||||
return r;
|
||||
}
|
||||
|
||||
@@ -2,9 +2,9 @@ var prosperon = {}
|
||||
|
||||
// This file is hard coded for the SDL GPU case
|
||||
|
||||
var video = use('sdl_video')
|
||||
var video = use('sdl/video')
|
||||
var surface = use('surface')
|
||||
var sdl_gpu = use('sdl_gpu')
|
||||
var sdl_gpu = use('sdl/gpu')
|
||||
var io = use('cellfs')
|
||||
var geometry = use('geometry')
|
||||
var blob = use('blob')
|
||||
|
||||
54
prosperon.h
54
prosperon.h
@@ -1,44 +1,34 @@
|
||||
#ifndef PROSPERON_H
|
||||
#define PROSPERON_H
|
||||
|
||||
#include "cell.h"
|
||||
#include "HandmadeMath.h"
|
||||
|
||||
#include "sprite.h"
|
||||
#include "transform.h"
|
||||
|
||||
// Common data structures
|
||||
struct lrtb {
|
||||
float l;
|
||||
float r;
|
||||
float t;
|
||||
float b;
|
||||
};
|
||||
|
||||
typedef struct lrtb lrtb;
|
||||
|
||||
lrtb js2lrtb(JSContext *js, JSValue v);
|
||||
JSValue lrtb2js(JSContext *js, lrtb r);
|
||||
|
||||
struct text_vert {
|
||||
HMM_Vec2 pos;
|
||||
HMM_Vec2 uv;
|
||||
HMM_Vec4 color;
|
||||
};
|
||||
|
||||
typedef struct text_vert text_vert;
|
||||
|
||||
JSValue quads_to_mesh(JSContext *js, text_vert *argv);
|
||||
|
||||
typedef HMM_Vec4 colorf;
|
||||
typedef SDL_FRect rect;
|
||||
typedef SDL_Rect irect;
|
||||
|
||||
JSValue rect2js(JSContext *js, rect r);
|
||||
rect js2rect(JSContext *js, JSValue v);
|
||||
HMM_Vec2 js2vec2(JSContext *js, JSValue v);
|
||||
JSValue vec22js(JSContext *js, HMM_Vec2 v);
|
||||
colorf js2color(JSContext *js, JSValue v);
|
||||
double js2number(JSContext *js, JSValue v);
|
||||
JSValue number2js(JSContext *js, double n);
|
||||
SDL_Window *js2SDL_Window(JSContext *js, JSValue v);
|
||||
JSValue SDL_Window2js(JSContext *js, SDL_Window *w);
|
||||
void *get_gpu_buffer(JSContext *js, JSValue argv, size_t *stride, size_t *size);
|
||||
double js_getnum_str(JSContext *js, JSValue v, const char *str);
|
||||
HMM_Vec3 js2vec3(JSContext *js, JSValue v);
|
||||
JSValue vec32js(JSContext *js, HMM_Vec3 v);
|
||||
HMM_Vec4 js2vec4(JSContext *js, JSValue v);
|
||||
JSValue vec42js(JSContext *js, HMM_Vec4 v);
|
||||
JSValue make_gpu_buffer(JSContext *js, void *data, size_t size, int type, int elements, int copy, int index);
|
||||
JSValue make_quad_indices_buffer(JSContext *js, int quads);
|
||||
JSClassID js_SDL_Surface_id;
|
||||
|
||||
// Common conversion functions used across modules
|
||||
JSValue rect2js(JSContext *js, rect r);
|
||||
JSValue vec22js(JSContext *js, HMM_Vec2 v);
|
||||
@@ -49,8 +39,6 @@ JSValue color2js(JSContext *js, colorf c);
|
||||
JSValue number2js(JSContext *js, double d);
|
||||
JSValue angle2js(JSContext *js, double a);
|
||||
|
||||
double js_getnum_str(JSContext *js, JSValue v, const char *str);
|
||||
|
||||
rect js2rect(JSContext *js, JSValue v);
|
||||
HMM_Vec2 js2vec2(JSContext *js, JSValue v);
|
||||
HMM_Vec3 js2vec3(JSContext *js, JSValue v);
|
||||
@@ -60,7 +48,17 @@ colorf js2color(JSContext *js, JSValue v);
|
||||
double js2number(JSContext *js, JSValue v);
|
||||
double js2angle(JSContext *js, JSValue v);
|
||||
|
||||
lrtb js2lrtb(JSContext *js, JSValue v);
|
||||
JSValue lrtb2js(JSContext *js, lrtb r);
|
||||
#define RGBA_MAX 255
|
||||
|
||||
struct rgba {
|
||||
unsigned char r;
|
||||
unsigned char g;
|
||||
unsigned char b;
|
||||
unsigned char a;
|
||||
};
|
||||
|
||||
typedef struct rgba rgba;
|
||||
|
||||
float *rgba2floats(float *r, struct rgba c);
|
||||
|
||||
#endif
|
||||
@@ -1,6 +0,0 @@
|
||||
#ifndef QJS_GEOMETRY_H
|
||||
#define QJS_GEOMETRY_H
|
||||
|
||||
JSValue quads_to_mesh(JSContext *js, text_vert *buffer);
|
||||
|
||||
#endif
|
||||
17
qjs_imgui.h
17
qjs_imgui.h
@@ -1,17 +0,0 @@
|
||||
#ifndef QJS_IMGUI_H
|
||||
#define QJS_IMGUI_H
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// Function to process SDL events for ImGui
|
||||
void gui_input(SDL_Event *e);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // QJS_IMGUI_H
|
||||
@@ -6,7 +6,7 @@
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
#include "HandmadeMath.h"
|
||||
#include "qjs_sdl.h"
|
||||
#include "sdl.h"
|
||||
#include <assert.h>
|
||||
|
||||
void SDL_Renderer_free() {
|
||||
@@ -274,8 +274,13 @@ JSC_CCALL(renderer_geometry,
|
||||
JSValue color = JS_GetPropertyStr(js,argv[1], "color");
|
||||
JSValue uv = JS_GetPropertyStr(js,argv[1], "uv");
|
||||
JSValue indices = JS_GetPropertyStr(js,argv[1], "indices");
|
||||
int vertices = js_getnum_str(js, argv[1], "vertices");
|
||||
int count = js_getnum_str(js, argv[1], "count");
|
||||
JSValue js_vertices = JS_GetPropertyStr(js,argv[1], "vertices");
|
||||
JSValue js_count = JS_GetPropertyStr(js,argv[1], "count");
|
||||
int vertices, count;
|
||||
JS_ToInt32(js, &vertices, js_vertices);
|
||||
JS_ToInt32(js, &count, js_count);
|
||||
JS_FreeValue(js, js_vertices);
|
||||
JS_FreeValue(js, js_count);
|
||||
|
||||
size_t pos_stride, indices_stride, uv_stride, color_stride;
|
||||
void *posdata = get_gpu_buffer(js,pos, &pos_stride, NULL);
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
#ifndef QJS_SDL_SURFACE_H
|
||||
#define QJS_SDL_SURFACE_H
|
||||
|
||||
#include "cell.h"
|
||||
#include <SDL3/SDL_surface.h>
|
||||
|
||||
// Functions generated by QJSCLASS macro
|
||||
JSValue SDL_Surface2js(JSContext *js, SDL_Surface *s);
|
||||
SDL_Surface *js2SDL_Surface(JSContext *js, JSValue val);
|
||||
|
||||
// Free function for SDL_Surface
|
||||
void SDL_Surface_free(JSRuntime *rt, SDL_Surface *s);
|
||||
|
||||
// Class ID for SDL_Surface
|
||||
extern JSClassID js_SDL_Surface_id;
|
||||
|
||||
#endif
|
||||
2
qoi.c
2
qoi.c
@@ -1,7 +1,7 @@
|
||||
#define QOI_IMPLEMENTATION
|
||||
#include "qoi.h"
|
||||
#include "cell.h"
|
||||
#include "qjs_sdl.h"
|
||||
#include "sdl.h"
|
||||
#include <SDL3/SDL.h>
|
||||
#include <string.h>
|
||||
|
||||
|
||||
12
render.c
12
render.c
@@ -1,12 +0,0 @@
|
||||
#include "render.h"
|
||||
|
||||
viewstate globalview = {0};
|
||||
|
||||
float *rgba2floats(float *r, struct rgba c)
|
||||
{
|
||||
r[0] = (float)c.r / RGBA_MAX;
|
||||
r[1] = (float)c.g / RGBA_MAX;
|
||||
r[2] = (float)c.b / RGBA_MAX;
|
||||
r[3] = (float)c.a / RGBA_MAX;
|
||||
return r;
|
||||
}
|
||||
59
render.h
59
render.h
@@ -1,59 +0,0 @@
|
||||
#ifndef OPENGL_RENDER_H
|
||||
#define OPENGL_RENDER_H
|
||||
|
||||
#include "HandmadeMath.h"
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#define RGBA_MAX 255
|
||||
|
||||
extern struct rgba color_white;
|
||||
extern struct rgba color_black;
|
||||
extern struct rgba color_clear;
|
||||
extern int TOPLEFT;
|
||||
|
||||
typedef struct viewstate {
|
||||
HMM_Mat4 v;
|
||||
HMM_Mat4 p;
|
||||
HMM_Mat4 vp;
|
||||
} viewstate;
|
||||
|
||||
extern viewstate globalview;
|
||||
|
||||
void capture_screen(int x, int y, int w, int h, const char *path);
|
||||
|
||||
void gif_rec_start(int w, int h, int cpf, int bitdepth);
|
||||
void gif_rec_end(const char *path);
|
||||
|
||||
struct uv_n {
|
||||
unsigned short u;
|
||||
unsigned short v;
|
||||
};
|
||||
|
||||
struct st_n {
|
||||
struct uv_n s;
|
||||
struct uv_n t;
|
||||
};
|
||||
|
||||
struct rgba {
|
||||
unsigned char r;
|
||||
unsigned char g;
|
||||
unsigned char b;
|
||||
unsigned char a;
|
||||
};
|
||||
|
||||
typedef struct rgba rgba;
|
||||
typedef HMM_Vec4 rgbaf;
|
||||
typedef HMM_Vec4 colorf;
|
||||
|
||||
// rectangles are always defined with [x,y] in the bottom left
|
||||
typedef SDL_FRect rect;
|
||||
typedef SDL_Rect irect;
|
||||
|
||||
float *rgba2floats(float *r, struct rgba c);
|
||||
|
||||
static inline float lerp(float f, float a, float b)
|
||||
{
|
||||
return a * (1.0-f)+(b*f);
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -4,6 +4,9 @@
|
||||
#include <SDL3/SDL.h>
|
||||
#include "cell.h"
|
||||
|
||||
SDL_Window *js2SDL_Window(JSContext *js, JSValue v);
|
||||
JSValue SDL_Window2js(JSContext *js, SDL_Window *w);
|
||||
|
||||
SDL_PixelFormat str2pixelformat(const char *str);
|
||||
SDL_PixelFormat js2pixelformat(JSContext *js, JSValue v);
|
||||
JSValue pixelformat2js(JSContext *js, SDL_PixelFormat format);
|
||||
@@ -1,11 +1,9 @@
|
||||
#include "qjs_sdl_gpu.h"
|
||||
#include "prosperon.h"
|
||||
#include "sdl.h"
|
||||
#include "qjs_macros.h"
|
||||
#include "qjs_sdl_surface.h"
|
||||
#include "quickjs.h"
|
||||
|
||||
#include <SDL3/SDL_gpu.h>
|
||||
#include "render.h"
|
||||
#include "cell.h"
|
||||
|
||||
// Macro for GPU wrapper classes that need cleanup
|
||||
@@ -42,9 +40,6 @@ JSValue SDL_##SDLTYPE##2js(JSContext *js, JSValue device, SDL_##SDLTYPE *member)
|
||||
return j; \
|
||||
}
|
||||
|
||||
extern double js2number(JSContext *js, JSValue v);
|
||||
extern double js_getnum_str(JSContext *js, JSValue obj, const char *str);
|
||||
|
||||
// Simple string conversion helper
|
||||
const char *js2cstring(JSContext *js, JSValue v)
|
||||
{
|
||||
@@ -1,9 +1,7 @@
|
||||
#include "qjs_sdl_input.h"
|
||||
#include "qjs_macros.h"
|
||||
#include "cell.h"
|
||||
#include "stb_ds.h"
|
||||
#include "qjs_actor.h"
|
||||
#include "qjs_imgui.h"
|
||||
#include "wota.h"
|
||||
#include "qjs_wota.h"
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
#include "qjs_sdl_surface.h"
|
||||
#include "cell.h"
|
||||
#include "prosperon.h"
|
||||
#include <SDL3/SDL.h>
|
||||
@@ -6,7 +5,7 @@
|
||||
#include <SDL3/SDL_surface.h>
|
||||
#include <string.h>
|
||||
#include <stdint.h>
|
||||
#include "qjs_sdl.h"
|
||||
#include "sdl.h"
|
||||
|
||||
#define STB_DXT_IMPLEMENTATION
|
||||
#include "stb_dxt.h"
|
||||
@@ -1,8 +1,5 @@
|
||||
#include "cell.h"
|
||||
#include "qjs_sdl_surface.h"
|
||||
#include "qjs_actor.h"
|
||||
#include "sprite.h"
|
||||
#include "transform.h"
|
||||
|
||||
#include "prosperon.h"
|
||||
|
||||
@@ -13,7 +10,7 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
#include "qjs_sdl.h"
|
||||
#include "sdl.h"
|
||||
|
||||
// SDL Window free function
|
||||
void SDL_Window_free(JSRuntime *rt, SDL_Window *w)
|
||||
@@ -1,4 +1,4 @@
|
||||
var video = use('sdl_video');
|
||||
var video = use('sdl/video');
|
||||
var imgui = use('imgui');
|
||||
|
||||
log.console("BAD")
|
||||
@@ -7,7 +7,6 @@ Published originally as a Garrysmod Lua Extension under the pseudonym Levybreak
|
||||
*/
|
||||
|
||||
#include <math.h>
|
||||
#include "simplex.h"
|
||||
|
||||
double Noise(genericNoise func, int len, double inputs[])
|
||||
{
|
||||
39
simplex.h
39
simplex.h
@@ -1,39 +0,0 @@
|
||||
//externs made available by simplex.c
|
||||
|
||||
#ifndef SIMPLEX_H_INCLUDED
|
||||
#define SIMPLEX_H_INCLUDED
|
||||
|
||||
#define SIMPLEX_X 0
|
||||
#define SIMPLEX_Y 1
|
||||
#define SIMPLEX_Z 2
|
||||
#define SIMPLEX_W 3
|
||||
|
||||
typedef double (*noise2Dptr)(double, double);
|
||||
typedef double (*noise3Dptr)(double, double, double);
|
||||
typedef double (*noise4Dptr)(double, double, double, double);
|
||||
|
||||
typedef double (*noiseNDptr)(int, double[]);
|
||||
|
||||
typedef union NoiseUnion {
|
||||
noise2Dptr p2;
|
||||
noise3Dptr p3;
|
||||
noise4Dptr p4;
|
||||
noiseNDptr pn;
|
||||
} genericNoise;
|
||||
|
||||
double Noise2D(double x, double y);
|
||||
double Noise3D(double x, double y, double z);
|
||||
double Noise4D(double x, double y, double z, double w);
|
||||
|
||||
double GBlur1D(double stdDev, double x);
|
||||
double GBlur2D(double stdDev, double x, double y);
|
||||
|
||||
double Noise(genericNoise func, int len, double args[]);
|
||||
|
||||
double TurbulentNoise(genericNoise func, int direction, int iterations, int len, double args[]);
|
||||
double FractalSumNoise(genericNoise func, int iterations, int len, double args[]);
|
||||
double FractalSumAbsNoise(genericNoise func, int iterations, int len, double args[]);
|
||||
|
||||
double octave_3d(double x, double y, double z, int octaves, double persistence);
|
||||
|
||||
#endif
|
||||
2
sound.cm
2
sound.cm
@@ -43,7 +43,7 @@ audio.cry = function cry(file) {
|
||||
//
|
||||
// pump + periodic cleanup
|
||||
//
|
||||
var ss = use('sdl_audio')
|
||||
var ss = use('sdl/audio')
|
||||
var feeder = ss.open_stream("playback")
|
||||
feeder.set_format({format:"f32", channels:2, samplerate:44100})
|
||||
feeder.resume()
|
||||
|
||||
4
spline.c
4
spline.c
@@ -1,8 +1,6 @@
|
||||
#include "spline.h"
|
||||
#include "stb_ds.h"
|
||||
#include <float.h>
|
||||
#include "transform.h"
|
||||
#include "math.h"
|
||||
#include "HandmadeMath.h"
|
||||
|
||||
/* -------------------------------------------------------------------------
|
||||
Cubic Spline Basis Matrices
|
||||
|
||||
18
sprite.c
18
sprite.c
@@ -1,10 +1,22 @@
|
||||
#include "qjs_sprite.h"
|
||||
#include "prosperon.h"
|
||||
#include "qjs_macros.h"
|
||||
#include "cell.h"
|
||||
|
||||
#include "sprite.h"
|
||||
#include "HandmadeMath.h"
|
||||
|
||||
struct sprite{
|
||||
HMM_Vec2 pos; // x,y coordinates of the sprite
|
||||
HMM_Vec2 center;
|
||||
HMM_Vec2 skew;
|
||||
HMM_Vec2 scale;
|
||||
float rotation;
|
||||
HMM_Mat2 affine;
|
||||
JSValue image; // the JS image
|
||||
int layer; // layer this sprite draws onto
|
||||
HMM_Vec4 color; // color in 0-1f
|
||||
};
|
||||
|
||||
typedef struct sprite sprite;
|
||||
|
||||
sprite *make_sprite(void)
|
||||
{
|
||||
sprite *sprite = calloc(sizeof(*sprite),1);
|
||||
|
||||
25
sprite.h
25
sprite.h
@@ -1,25 +0,0 @@
|
||||
#ifndef SPRITE_H
|
||||
#define SPRITE_H
|
||||
|
||||
#include "HandmadeMath.h"
|
||||
#include "cell.h"
|
||||
|
||||
struct sprite{
|
||||
HMM_Vec2 pos; // x,y coordinates of the sprite
|
||||
HMM_Vec2 center;
|
||||
HMM_Vec2 skew;
|
||||
HMM_Vec2 scale;
|
||||
float rotation;
|
||||
HMM_Mat2 affine;
|
||||
JSValue image; // the JS image
|
||||
int layer; // layer this sprite draws onto
|
||||
HMM_Vec4 color; // color in 0-1f
|
||||
};
|
||||
|
||||
typedef struct sprite sprite;
|
||||
|
||||
sprite *make_sprite(void);
|
||||
void sprite_free(JSRuntime *rt, sprite *sprite);
|
||||
void sprite_apply(sprite *sprite);
|
||||
|
||||
#endif
|
||||
392
staef.c
392
staef.c
@@ -1,25 +1,381 @@
|
||||
#include "font.h"
|
||||
#include "qjs_macros.h"
|
||||
#include "HandmadeMath.h"
|
||||
#include "render.h"
|
||||
#include "stb_ds.h"
|
||||
#include "cell.h"
|
||||
#include "qjs_sdl.h"
|
||||
#include "prosperon.h"
|
||||
#include "HandmadeMath.h"
|
||||
#include "stb_ds.h"
|
||||
|
||||
#include "sdl.h"
|
||||
#include <SDL3/SDL.h>
|
||||
#include <string.h>
|
||||
#include "qjs_geometry.h"
|
||||
|
||||
// External functions from jsffi.c
|
||||
typedef HMM_Vec4 colorf;
|
||||
extern colorf js2color(JSContext *js, JSValue v);
|
||||
extern JSValue vec22js(JSContext *js, HMM_Vec2 v);
|
||||
extern HMM_Vec2 js2vec2(JSContext *js, JSValue v);
|
||||
extern rect js2rect(JSContext *js, JSValue v);
|
||||
extern double js2number(JSContext *js, JSValue v);
|
||||
extern JSValue number2js(JSContext *js, double g);
|
||||
extern void *js_get_blob_data(JSContext *js, size_t *len, JSValue v);
|
||||
extern JSValue js_new_blob_stoned_copy(JSContext *js, void *data, size_t size);
|
||||
extern int uncaught_exception(JSContext *js, JSValue ret);
|
||||
#include <ctype.h>
|
||||
#include <limits.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "stb_image_write.h"
|
||||
#include "stb_rect_pack.h"
|
||||
|
||||
#define STB_TRUETYPE_IMPLEMENTATION
|
||||
#define STB_TRUETYPE_NO_STDIO
|
||||
#include "stb_truetype.h"
|
||||
|
||||
#define STB_DS_IMPLEMENTATION
|
||||
#include "stb_ds.h"
|
||||
|
||||
#include "HandmadeMath.h"
|
||||
|
||||
typedef enum {
|
||||
LEFT,
|
||||
RIGHT,
|
||||
CENTER,
|
||||
JUSTIFY
|
||||
} TEXT_ALIGN;
|
||||
|
||||
typedef enum {
|
||||
WORD,
|
||||
CHARACTER
|
||||
} TEXT_BREAK;
|
||||
|
||||
struct text_char {
|
||||
rect pos;
|
||||
rect uv;
|
||||
HMM_Vec4 color;
|
||||
};
|
||||
|
||||
struct shader;
|
||||
struct window;
|
||||
|
||||
struct character {
|
||||
float advance;
|
||||
rect quad;
|
||||
rect uv;
|
||||
float xoff;
|
||||
float yoff;
|
||||
float width;
|
||||
float height;
|
||||
};
|
||||
|
||||
// text data
|
||||
struct sFont {
|
||||
uint32_t height; /* in pixels */
|
||||
float ascent; // pixels
|
||||
float descent; // pixels
|
||||
float linegap; //pixels
|
||||
float line_height; // pixels
|
||||
struct character Characters[256];
|
||||
SDL_Surface *surface;
|
||||
};
|
||||
|
||||
typedef struct sFont font;
|
||||
typedef struct Character glyph;
|
||||
|
||||
|
||||
typedef struct { const char *start, *end; float width; } line_t;
|
||||
typedef struct { line_t *lines; float max_width; } layout_lines;
|
||||
|
||||
struct sFont *use_font;
|
||||
|
||||
void font_free(JSRuntime *rt, font *f)
|
||||
{
|
||||
if (f->surface) SDL_DestroySurface(f->surface);
|
||||
free(f);
|
||||
}
|
||||
|
||||
struct sFont *MakeFont(void *ttf_buffer, size_t len, int height) {
|
||||
if (!ttf_buffer)
|
||||
return NULL;
|
||||
|
||||
int packsize = 1024;
|
||||
|
||||
struct sFont *newfont = calloc(1, sizeof(struct sFont));
|
||||
newfont->height = height;
|
||||
|
||||
unsigned char *bitmap = malloc(packsize * packsize);
|
||||
|
||||
stbtt_packedchar glyphs[95];
|
||||
|
||||
stbtt_pack_context pc;
|
||||
|
||||
int pad = 2;
|
||||
|
||||
stbtt_PackBegin(&pc, bitmap, packsize, packsize, 0, pad, NULL);
|
||||
stbtt_PackFontRange(&pc, ttf_buffer, 0, height, 32, 95, glyphs);
|
||||
stbtt_PackEnd(&pc);
|
||||
|
||||
stbtt_fontinfo fontinfo;
|
||||
if (!stbtt_InitFont(&fontinfo, ttf_buffer, stbtt_GetFontOffsetForIndex(ttf_buffer, 0))) {
|
||||
// YughError("Failed to make font %s", fontfile);
|
||||
}
|
||||
|
||||
int ascent, descent, linegap;
|
||||
|
||||
stbtt_GetFontVMetrics(&fontinfo, &ascent, &descent, &linegap);
|
||||
float s = stbtt_ScaleForPixelHeight(&fontinfo, height);
|
||||
newfont->ascent = ascent * s;
|
||||
newfont->descent = descent * s; /* descent is negative */
|
||||
newfont->linegap = linegap * s;
|
||||
newfont->line_height = (newfont->ascent - newfont->descent) + newfont->linegap;
|
||||
newfont->surface = SDL_CreateSurface(packsize,packsize, SDL_PIXELFORMAT_RGBA32);
|
||||
if (!newfont->surface) printf("SDL ERROR: %s\n", SDL_GetError());
|
||||
for (int i = 0; i < packsize; i++)
|
||||
for (int j = 0; j < packsize; j++)
|
||||
if (!SDL_WriteSurfacePixel(newfont->surface, j, i, 255,255,255,bitmap[i*packsize+j]))
|
||||
printf("SDLERROR: %s\n", SDL_GetError());
|
||||
|
||||
for (unsigned char c = 32; c < 127; c++) {
|
||||
stbtt_packedchar glyph = glyphs[c - 32];
|
||||
|
||||
rect uv;
|
||||
uv.x = (glyph.x0) / (float)packsize;
|
||||
uv.w = (glyph.x1-glyph.x0) / (float)packsize;
|
||||
uv.y = (glyph.y1) / (float)packsize;
|
||||
uv.h = (glyph.y0-glyph.y1) / (float)packsize;
|
||||
newfont->Characters[c].uv = uv;
|
||||
|
||||
rect quad;
|
||||
quad.x = glyph.xoff;
|
||||
quad.y = -glyph.yoff2; // Top of glyph relative to baseline
|
||||
quad.w = glyph.xoff2 - glyph.xoff;
|
||||
quad.h = glyph.yoff2 - glyph.yoff; // Height from baseline
|
||||
newfont->Characters[c].quad = quad;
|
||||
newfont->Characters[c].advance = glyph.xadvance;
|
||||
}
|
||||
|
||||
free(bitmap);
|
||||
|
||||
return newfont;
|
||||
}
|
||||
|
||||
layout_lines layout_text_lines(const char *text, font *f,
|
||||
float letter_spacing,
|
||||
float wrap,
|
||||
TEXT_BREAK break_at)
|
||||
{
|
||||
layout_lines out = {0};
|
||||
int break_at_word = (break_at == WORD);
|
||||
|
||||
const char *line_start = text;
|
||||
const char *word_start = text;
|
||||
float line_width = 0;
|
||||
float word_width = 0;
|
||||
|
||||
float max_width = 0;
|
||||
|
||||
for (const char *p = text; *p; p++) {
|
||||
if (*p == '\n') {
|
||||
line_t L = { line_start, p, line_width };
|
||||
arrput(out.lines, L);
|
||||
if (line_width > max_width) max_width = line_width;
|
||||
|
||||
line_start = p + 1;
|
||||
word_start = p + 1;
|
||||
line_width = 0;
|
||||
word_width = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
unsigned char ch = (unsigned char)*p;
|
||||
float char_w = f->Characters[ch].advance + letter_spacing;
|
||||
|
||||
if (wrap > 0 && line_width + char_w > wrap) {
|
||||
const char *break_pt = p;
|
||||
float break_w = line_width;
|
||||
|
||||
if (break_at_word && *p != ' ' && word_width > 0 && word_start > line_start) {
|
||||
break_pt = word_start;
|
||||
break_w = line_width - word_width;
|
||||
}
|
||||
|
||||
line_t L = { line_start, break_pt, break_w };
|
||||
arrput(out.lines, L);
|
||||
if (break_w > max_width) max_width = break_w;
|
||||
|
||||
line_start = break_pt;
|
||||
if (break_at_word && *line_start == ' ') line_start++;
|
||||
|
||||
p = line_start - 1;
|
||||
word_start = line_start;
|
||||
line_width = 0;
|
||||
word_width = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
line_width += char_w;
|
||||
|
||||
if (break_at_word) {
|
||||
if (*p == ' ') {
|
||||
word_width = 0;
|
||||
word_start = p + 1;
|
||||
} else {
|
||||
word_width += char_w;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (line_start < text + strlen(text)) {
|
||||
line_t L = { line_start, text + strlen(text), line_width };
|
||||
arrput(out.lines, L);
|
||||
if (line_width > max_width) max_width = line_width;
|
||||
}
|
||||
|
||||
out.max_width = max_width;
|
||||
return out;
|
||||
}
|
||||
|
||||
void sdrawCharacter(struct text_vert **buffer, stbtt_packedchar c, HMM_Vec2 cursor, float scale, struct rgba color) {
|
||||
struct text_vert vert;
|
||||
|
||||
// vert.pos.x = cursor.X + c.leftbearing;
|
||||
// vert.pos.y = cursor.Y + c.topbearing;
|
||||
// vert.wh = c.size;
|
||||
|
||||
// if (vert.pos.x > frame.l || vert.pos.y > frame.t || (vert.pos.y + vert.wh.y) < frame.b || (vert.pos.x + vert.wh.x) < frame.l) return;
|
||||
|
||||
// vert.uv.x = c.rect.x;
|
||||
// vert.uv.y = c.rect.y;
|
||||
// vert.st.x = c.rect.w;
|
||||
// vert.st.y = c.rect.h;
|
||||
rgba2floats(vert.color.e, color);
|
||||
|
||||
arrput(*buffer, vert);
|
||||
}
|
||||
|
||||
void draw_char_verts(struct text_vert **buffer, struct character c, HMM_Vec2 cursor, colorf color)
|
||||
{
|
||||
// packedchar has
|
||||
// Adds four verts: bottom left, bottom right, top left, top right
|
||||
text_vert bl;
|
||||
bl.pos.x = cursor.X + c.quad.x;
|
||||
bl.pos.y = cursor.Y + c.quad.y;
|
||||
bl.uv.x = c.uv.x;
|
||||
bl.uv.y = c.uv.y;
|
||||
bl.color = color;
|
||||
arrput(*buffer, bl);
|
||||
|
||||
|
||||
text_vert br = bl;
|
||||
br.pos.x += c.quad.w;
|
||||
br.uv.x += c.uv.w;
|
||||
arrput(*buffer, br);
|
||||
|
||||
text_vert ul = bl;
|
||||
ul.pos.y += c.quad.h;
|
||||
ul.uv.y += c.uv.h;
|
||||
arrput(*buffer, ul);
|
||||
|
||||
text_vert ur = ul;
|
||||
ur.pos.x = br.pos.x;
|
||||
ur.uv.x = br.uv.x;
|
||||
arrput(*buffer, ur);
|
||||
}
|
||||
|
||||
const char *esc_color(const char *c, struct rgba *color, struct rgba defc)
|
||||
{
|
||||
struct rgba d;
|
||||
if (!color) color = &d;
|
||||
if (*c != '\033') return c;
|
||||
c++;
|
||||
if (*c != '[') return c;
|
||||
c++;
|
||||
if (*c == '0') {
|
||||
*color = defc;
|
||||
c++;
|
||||
return c;
|
||||
}
|
||||
else if (!strncmp(c, "38;2;", 5)) {
|
||||
c += 5;
|
||||
*color = (struct rgba){0,0,0,255};
|
||||
color->r = atoi(c);
|
||||
c = strchr(c, ';')+1;
|
||||
color->g = atoi(c);
|
||||
c = strchr(c,';')+1;
|
||||
color->b = atoi(c);
|
||||
c = strchr(c,';')+1;
|
||||
return c;
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
// text is a string, font f, wrap is how long a line is before wrapping. -1 to not wrap
|
||||
HMM_Vec2 measure_text(const char *text, font *f, float letter_spacing, float wrap, TEXT_BREAK break_at, TEXT_ALIGN align)
|
||||
{
|
||||
layout_lines lay = layout_text_lines(text, f, letter_spacing, wrap, break_at);
|
||||
|
||||
float lh = f->line_height;
|
||||
int line_count = arrlen(lay.lines);
|
||||
float height = line_count > 0 ? line_count * lh : 0;
|
||||
|
||||
float width = lay.max_width;
|
||||
if (wrap > 0 && align != LEFT && align != JUSTIFY) {
|
||||
// For RIGHT or CENTER we might shift lines visually, but width is still max(line.width, wrap ? min(wrap, ...) ).
|
||||
// Usually you'd report max(wrap, width) or just wrap, depending on how you want containers to size.
|
||||
}
|
||||
|
||||
HMM_Vec2 dim = { width, height };
|
||||
|
||||
arrfree(lay.lines);
|
||||
return dim;
|
||||
}
|
||||
|
||||
/* pos given in screen coordinates */
|
||||
struct text_vert *renderText(const char *text, HMM_Vec2 pos, font *f, colorf color,
|
||||
float wrap, TEXT_BREAK break_at, TEXT_ALIGN align,
|
||||
float letter_spacing)
|
||||
{
|
||||
text_vert *buffer = NULL;
|
||||
float lh = f->line_height;
|
||||
|
||||
layout_lines lay = layout_text_lines(text, f, letter_spacing, wrap, break_at);
|
||||
line_t *lines = lay.lines;
|
||||
|
||||
HMM_Vec2 cursor = pos;
|
||||
|
||||
for (int i = 0; i < arrlen(lines); i++) {
|
||||
line_t *L = &lines[i];
|
||||
float start_x = pos.x;
|
||||
float extra_space = 0;
|
||||
int space_count = 0;
|
||||
|
||||
if (wrap > 0) {
|
||||
switch (align) {
|
||||
case RIGHT: start_x = pos.x + wrap - L->width; break;
|
||||
case CENTER: start_x = pos.x + (wrap - L->width) * 0.5f; break;
|
||||
case JUSTIFY:
|
||||
if (i < arrlen(lines) - 1 && *(L->end) != '\n') {
|
||||
for (const char *p = L->start; p < L->end; p++) if (*p == ' ') space_count++;
|
||||
if (space_count > 0) extra_space = (wrap - L->width) / space_count;
|
||||
}
|
||||
break;
|
||||
case LEFT: default: break;
|
||||
}
|
||||
}
|
||||
|
||||
cursor.x = start_x;
|
||||
|
||||
const char *p = L->start;
|
||||
while (p < L->end) {
|
||||
unsigned char ch = (unsigned char)*p;
|
||||
struct character g = f->Characters[ch];
|
||||
|
||||
if (!isspace(*p)) draw_char_verts(&buffer, g, cursor, color);
|
||||
|
||||
cursor.x += g.advance;
|
||||
/* add letter spacing unless this is last char of the line */
|
||||
if (p + 1 < L->end) cursor.x += letter_spacing;
|
||||
if (align == JUSTIFY && *p == ' ') cursor.x += extra_space;
|
||||
|
||||
p++;
|
||||
}
|
||||
|
||||
cursor.x = pos.x;
|
||||
cursor.y -= lh;
|
||||
}
|
||||
|
||||
arrfree(lines);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
|
||||
// QuickJS class for font
|
||||
QJSCLASS(font,)
|
||||
|
||||
@@ -6,7 +6,7 @@ var input = use('input')
|
||||
input.watch($_)
|
||||
|
||||
// Create SDL video actor
|
||||
var video_actor = use('sdl_video');
|
||||
var video_actor = use('sdl/video');
|
||||
|
||||
var window_id = null;
|
||||
var renderer_id = null;
|
||||
|
||||
@@ -8,7 +8,7 @@ var surface = use('surface')
|
||||
input.watch($_)
|
||||
|
||||
// Create SDL video actor
|
||||
var video_actor = use('sdl_video');
|
||||
var video_actor = use('sdl/video');
|
||||
var camera = use('camera')
|
||||
|
||||
var window_id = null;
|
||||
|
||||
35
transform.c
35
transform.c
@@ -4,9 +4,30 @@
|
||||
#include "stb_ds.h"
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include "transform.h"
|
||||
#include "HandmadeMath.h"
|
||||
|
||||
#define VEC2_FMT "[%g,%g]"
|
||||
#define VEC2_MEMS(s) (s).x, (s).y
|
||||
|
||||
#define TR_FMT "(pos) " HMMFMT_VEC3 " scale " HMMFMT_VEC3
|
||||
#define TR_PRINT(tr) HMMPRINT_VEC3(tr->pos), HMMPRINT_VEC3(tr->scale)
|
||||
|
||||
typedef struct transform {
|
||||
HMM_Vec3 pos;
|
||||
HMM_Vec3 scale;
|
||||
HMM_Quat rotation;
|
||||
HMM_Mat4 cache;
|
||||
HMM_Mat4 gcache;
|
||||
int dirty;
|
||||
struct transform *parent;
|
||||
struct transform **children;
|
||||
|
||||
JSValue self;
|
||||
JSValue jsparent;
|
||||
JSValue *jschildren;
|
||||
JSValue change_hook;
|
||||
} transform;
|
||||
|
||||
|
||||
static transform **dirties;
|
||||
|
||||
@@ -72,6 +93,12 @@ void clean_all(JSContext *js)
|
||||
arrsetlen(dirties,0);
|
||||
}
|
||||
|
||||
void transform_apply(transform *t)
|
||||
{
|
||||
t->dirty = 1;
|
||||
arrput(dirties,t);
|
||||
}
|
||||
|
||||
void transform_move(transform *t, HMM_Vec3 v)
|
||||
{
|
||||
t->pos = HMM_AddV3(t->pos, v);
|
||||
@@ -137,12 +164,6 @@ rect transform2rect(transform *t)
|
||||
return r;
|
||||
}
|
||||
|
||||
void transform_apply(transform *t)
|
||||
{
|
||||
t->dirty = 1;
|
||||
arrput(dirties,t);
|
||||
}
|
||||
|
||||
HMM_Quat angle2rotation(float angle)
|
||||
{
|
||||
return HMM_QFromAxisAngle_RH(vBKWD, angle);
|
||||
|
||||
63
transform.h
63
transform.h
@@ -1,63 +0,0 @@
|
||||
#ifndef TRANSFORM_H
|
||||
#define TRANSFORM_H
|
||||
|
||||
#include "HandmadeMath.h"
|
||||
#include "cell.h"
|
||||
#include "render.h"
|
||||
|
||||
typedef struct transform {
|
||||
HMM_Vec3 pos;
|
||||
HMM_Vec3 scale;
|
||||
HMM_Quat rotation;
|
||||
HMM_Mat4 cache;
|
||||
HMM_Mat4 gcache;
|
||||
int dirty;
|
||||
struct transform *parent;
|
||||
struct transform **children;
|
||||
|
||||
JSValue self;
|
||||
JSValue jsparent;
|
||||
JSValue *jschildren;
|
||||
JSValue change_hook;
|
||||
} transform;
|
||||
|
||||
void clean_all(JSContext *js);
|
||||
|
||||
transform *make_transform(void);
|
||||
void transform_free(JSRuntime *rt,transform *t);
|
||||
|
||||
void transform_apply(transform *t);
|
||||
|
||||
#define VEC2_FMT "[%g,%g]"
|
||||
#define VEC2_MEMS(s) (s).x, (s).y
|
||||
|
||||
#define TR_FMT "(pos) " HMMFMT_VEC3 " scale " HMMFMT_VEC3
|
||||
#define TR_PRINT(tr) HMMPRINT_VEC3(tr->pos), HMMPRINT_VEC3(tr->scale)
|
||||
|
||||
void transform_move(transform *t, HMM_Vec3 v);
|
||||
HMM_Vec3 transform_direction(transform *t, HMM_Vec3 dir);
|
||||
|
||||
/* Transform a position via the matrix */
|
||||
HMM_Vec2 mat_t_pos(HMM_Mat3 m, HMM_Vec2 pos);
|
||||
/* Transform a direction via the matrix - does not take into account translation of matrix */
|
||||
HMM_Vec2 mat_t_dir(HMM_Mat3 m, HMM_Vec2 dir);
|
||||
|
||||
HMM_Vec2 mat_up(HMM_Mat3 m);
|
||||
HMM_Vec2 mat_right(HMM_Mat3 m);
|
||||
float vec_angle(HMM_Vec2 a, HMM_Vec2 b);
|
||||
float vec_dirangle(HMM_Vec2 a, HMM_Vec2 b);
|
||||
|
||||
HMM_Vec3 mat3_t_pos(HMM_Mat4 m, HMM_Vec3 pos);
|
||||
HMM_Vec3 mat3_t_dir(HMM_Mat4 m, HMM_Vec3 dir);
|
||||
|
||||
HMM_Mat4 transform2mat(transform *t);
|
||||
HMM_Mat3 transform2mat3(transform *t);
|
||||
|
||||
HMM_Mat4 transform2mat4_global(transform *t);
|
||||
rect transform2rect(transform *t);
|
||||
|
||||
transform mat2transform(HMM_Mat4 m);
|
||||
|
||||
HMM_Quat angle2rotation(float angle);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user