New Hugo site in website/ with prosperon.dev theme (blue/gold/castle aesthetic), docs sidebar navigation, and content pages. Rewrote all doc files to align with the actual codebase: compositor+film2d rendering, use() modules (no global prosperon object), Pit language, script+JSON entity model. Added entities.md, front matter to all 70+ API docs, and updated API index for current module architecture. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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972 B
title, type
| title | type |
|---|---|
| Prosperon Manual | docs |
Welcome to the Prosperon documentation. This manual covers everything from getting started to the full API reference.
Getting Started
- Quickstart — Modules, programs, and actor primitives
- Tutorial — Build your first game step by step
Concepts
- Rendering — The data-driven rendering model
- Graphics — Sprites, text, shapes, tilemaps, particles
- Compositor — Planes, effects, and presentation modes
- Entities — The script + overrides entity model
- Input — Actions, players, and control stacks
- Resources — Asset loading, discovery, and caching
- About Prosperon — Architecture and design goals
API Reference
- API Index — All modules, primitives, and types
Browse the full reference in the sidebar.