New Hugo site in website/ with prosperon.dev theme (blue/gold/castle aesthetic), docs sidebar navigation, and content pages. Rewrote all doc files to align with the actual codebase: compositor+film2d rendering, use() modules (no global prosperon object), Pit language, script+JSON entity model. Added entities.md, front matter to all 70+ API docs, and updated API index for current module architecture. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
28 lines
972 B
Markdown
28 lines
972 B
Markdown
---
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title: "Prosperon Manual"
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type: "docs"
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---
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Welcome to the Prosperon documentation. This manual covers everything from getting started to the full API reference.
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## Getting Started
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- [Quickstart](/docs/quickstart/) — Modules, programs, and actor primitives
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- [Tutorial](/docs/tutorial/) — Build your first game step by step
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## Concepts
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- [Rendering](/docs/rendering/) — The data-driven rendering model
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- [Graphics](/docs/graphics/) — Sprites, text, shapes, tilemaps, particles
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- [Compositor](/docs/ops/) — Planes, effects, and presentation modes
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- [Entities](/docs/entities/) — The script + overrides entity model
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- [Input](/docs/input/) — Actions, players, and control stacks
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- [Resources](/docs/resources/) — Asset loading, discovery, and caching
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- [About Prosperon](/docs/prosperon/) — Architecture and design goals
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## API Reference
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- [API Index](/docs/api/) — All modules, primitives, and types
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Browse the full reference in the sidebar.
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