595 Commits

Author SHA1 Message Date
John Alanbrook
cecf841d82 managed frames 2025-12-29 22:58:51 -06:00
John Alanbrook
a0038a7ab2 blob 2025-12-29 17:53:21 -06:00
John Alanbrook
d0674e7921 remove internal scripts 2025-12-29 15:45:21 -06:00
John Alanbrook
b586df63ad move internals to pure C 2025-12-29 14:28:54 -06:00
John Alanbrook
05b57550da vm trampoline setup 2025-12-29 13:01:05 -06:00
John Alanbrook
fa616ee444 trampoline 2025-12-29 01:35:57 -06:00
John Alanbrook
0720368c48 go 2025-12-29 01:26:25 -06:00
John Alanbrook
4f3e2819fe var behaves like let 2025-12-29 00:48:28 -06:00
John Alanbrook
3b53a9dcc3 prop ic 2025-12-28 23:55:57 -06:00
John Alanbrook
6d7581eff8 IC structure 2025-12-28 23:38:10 -06:00
John Alanbrook
dca1963b5d null access 2025-12-28 22:57:53 -06:00
John Alanbrook
1833a3c74c remove some globals 2025-12-28 22:46:05 -06:00
John Alanbrook
4201be47ee dump_profile 2025-12-28 21:53:12 -06:00
John Alanbrook
c388fb311b larger test suite 2025-12-28 21:04:30 -06:00
John Alanbrook
c432bc211f bench 2025-12-28 19:50:27 -06:00
John Alanbrook
5f471ee003 fix array length creation 2025-12-28 16:22:11 -06:00
John Alanbrook
5d384e2706 fix meme 2025-12-28 16:14:29 -06:00
John Alanbrook
a0daf98ca8 patch so core path is recognized 2025-12-28 16:03:13 -06:00
John Alanbrook
3b42426e6f string + number throws 2025-12-28 14:25:57 -06:00
John Alanbrook
a035e28100 string add throw 2025-12-28 13:43:10 -06:00
John Alanbrook
4f076bc868 better commands 2025-12-27 13:51:11 -06:00
John Alanbrook
c8831c85d0 proper dylib loading order 2025-12-27 13:15:59 -06:00
John Alanbrook
3cf7aa473e add wf and w16 fns to blob 2025-12-22 16:29:38 -06:00
John Alanbrook
8b9e088385 util 2025-12-21 10:37:02 -06:00
John Alanbrook
d50f4119ee remove global 2025-12-18 18:43:23 -06:00
John Alanbrook
aa18a8c8d2 remove json as a global 2025-12-18 11:20:39 -06:00
John Alanbrook
04a648a73e mkdocs website 2025-12-17 03:45:09 -06:00
John Alanbrook
363ca1c3c1 docs revamp 2025-12-17 02:53:01 -06:00
John Alanbrook
3211b59408 no more js 2025-12-17 00:48:02 -06:00
John Alanbrook
169448f156 fix random() 2025-12-14 13:30:46 -06:00
John Alanbrook
b98cef6e8d add pronto and tests 2025-12-13 19:14:20 -06:00
John Alanbrook
33dc6b053c fix fetch failure 2025-12-12 17:27:51 -06:00
John Alanbrook
6ff54d8347 fix module resolution 2025-12-11 23:18:58 -06:00
John Alanbrook
bf421743a5 fix scheduler 2025-12-11 14:42:30 -06:00
John Alanbrook
5a3e260821 simplify docs 2025-12-10 15:18:53 -06:00
John Alanbrook
d0f5dc6951 playdate cake 2025-12-10 15:01:20 -06:00
John Alanbrook
752479e250 fix links, fix hot reload 2025-12-10 01:37:21 -06:00
John Alanbrook
37f2cff6ec fix 2025-12-09 23:19:25 -06:00
John Alanbrook
657e342159 core is now at packages/core 2025-12-09 01:00:10 -06:00
John Alanbrook
de4c9c724e fixing shop 2025-12-09 00:48:59 -06:00
John Alanbrook
5c5427fdd9 reduce shop 2025-12-08 19:50:09 -06:00
John Alanbrook
38d6b4d4e8 turn into a cell package 2025-12-08 17:39:17 -06:00
John Alanbrook
aae267a6e9 dynamic works; static works for non cell builds 2025-12-08 15:27:20 -06:00
John Alanbrook
dbc1b2c31e reorganize 2025-12-08 13:49:27 -06:00
John Alanbrook
32301cf61f remove some comments 2025-12-08 13:38:18 -06:00
John Alanbrook
270521a01e fix link and remove 2025-12-08 13:22:07 -06:00
John Alanbrook
401f69b503 global cell shops 2025-12-08 13:01:44 -06:00
John Alanbrook
1bcdab64ff add toolchain targets; better names for logging 2025-12-07 18:49:05 -06:00
John Alanbrook
107c4a5dce tests can now start actor based tests 2025-12-07 15:35:45 -06:00
John Alanbrook
16aba47782 packing 2025-12-07 13:50:57 -06:00
John Alanbrook
14cf48931d add emscripten target 2025-12-07 11:54:03 -06:00
John Alanbrook
c24a5079cb playdate support 2025-12-07 04:04:11 -06:00
John Alanbrook
ce5949e0ee remove tracy, mimalloc, enet subprojects; now it's just enet.h 2025-12-07 00:44:02 -06:00
John Alanbrook
3f2b4177d6 start playdate support 2025-12-06 17:35:23 -06:00
John Alanbrook
687c6d264f playdate cross file 2025-12-06 15:20:40 -06:00
John Alanbrook
abf1332bf5 remove curl dep 2025-12-06 14:54:00 -06:00
John Alanbrook
7c0f4dcd5f fixme freeze 2025-12-06 12:30:14 -06:00
John Alanbrook
33ebd8f45d more debug functions 2025-12-06 12:02:19 -06:00
John Alanbrook
5ac58dfbb0 reload module 2025-12-06 11:33:34 -06:00
John Alanbrook
825c6aa284 fix why 2025-12-06 10:37:00 -06:00
John Alanbrook
3bcc642158 add linking 2025-12-06 10:35:06 -06:00
John Alanbrook
ea510d609f fix tests 2025-12-05 23:21:07 -06:00
John Alanbrook
744f64b83b remove sdl header reqs; better compile invalidation 2025-12-05 19:31:56 -06:00
John Alanbrook
7a6209df72 add tests 2025-12-05 15:38:38 -06:00
John Alanbrook
dde0efc8aa better list; add why 2025-12-05 14:57:50 -06:00
John Alanbrook
d6daa97ac7 main wrapper 2025-12-05 12:52:40 -06:00
John Alanbrook
230880a02f fix 2025-12-05 08:30:51 -06:00
John Alanbrook
d229784d8d fix cached modules 2025-12-04 21:54:38 -06:00
John Alanbrook
19e747c120 fixed linking 2025-12-04 20:15:32 -06:00
John Alanbrook
22d3adca93 update local dirs 2025-12-04 14:56:11 -06:00
John Alanbrook
20fa012b57 add symlink capabilities to fd.c 2025-12-04 14:19:02 -06:00
John Alanbrook
95ac4bd096 fix blob 2025-12-04 13:54:00 -06:00
John Alanbrook
6b8464aca4 fix blob 2025-12-04 07:35:31 -06:00
John Alanbrook
39ac340e01 compilation 2025-12-03 23:42:19 -06:00
John Alanbrook
fc87c05daf ls 2025-12-03 20:18:46 -06:00
John Alanbrook
1886f10211 add list and ls functions 2025-12-03 19:03:01 -06:00
John Alanbrook
c8ce152ade use build if built 2025-12-03 16:40:37 -06:00
John Alanbrook
1a9734f265 grabbing module works now 2025-12-03 15:39:49 -06:00
John Alanbrook
ac718fdb13 remove some scripts 2025-12-03 15:34:01 -06:00
John Alanbrook
1769d7f456 update shop 2025-12-03 15:29:42 -06:00
John Alanbrook
85e0e3dab1 check hashes on cached files 2025-12-03 13:53:47 -06:00
John Alanbrook
ddfa636ac0 locks 2025-12-03 09:11:51 -06:00
John Alanbrook
ee3a890d4a fix 2025-12-03 08:28:33 -06:00
John Alanbrook
76bdccc4ee fix 2025-12-03 07:59:31 -06:00
John Alanbrook
814ee7c0db use 2025-12-03 06:41:18 -06:00
John Alanbrook
0c5609c4e9 fix compile 2025-12-02 06:45:09 -06:00
John Alanbrook
20f5e4e81c fix random numer generating; add cell_random_fit to complement cell_random) 2025-12-01 16:26:27 -06:00
John Alanbrook
139405a30b update miniz to 3.1 2025-12-01 16:10:58 -06:00
John Alanbrook
495f145524 single threaded executor 2025-12-01 15:54:12 -06:00
John Alanbrook
6cfba975e5 remove sdl dependency 2025-12-01 15:38:04 -06:00
John Alanbrook
fd4222f196 fix compile 2025-12-01 09:10:12 -06:00
John Alanbrook
5971924785 scheduler 2025-12-01 08:47:09 -06:00
John Alanbrook
8e4c60baf3 remove sdl from os.c 2025-12-01 06:21:00 -06:00
John Alanbrook
53085d7e3a remove jsffi 2025-11-30 20:43:25 -06:00
John Alanbrook
c88d551cad remove qjs_wota 2025-11-30 20:30:57 -06:00
John Alanbrook
4b5ceb4c02 fix compile warnings; remove soloud 2025-11-30 19:33:04 -06:00
John Alanbrook
2b90a160ba remove qjs_macros.h 2025-11-30 17:28:05 -06:00
John Alanbrook
4df134b327 intenrals no longer depend on cellfs 2025-11-30 17:24:02 -06:00
John Alanbrook
b44d79ccab compile cpp files 2025-11-30 16:37:36 -06:00
John Alanbrook
b29cdc8b93 add variable linker flags per platform 2025-11-30 14:59:35 -06:00
John Alanbrook
42bede58bc js doc 2025-11-30 01:26:59 -06:00
John Alanbrook
3800c23eae remove num.c 2025-11-29 23:47:47 -06:00
John Alanbrook
8fa80b4720 move away from cellfs 2025-11-29 23:44:40 -06:00
John Alanbrook
acf842e2a1 remove cell doc 2025-11-29 23:35:10 -06:00
John Alanbrook
1d295d11e5 modifications to importing 2025-11-29 18:34:37 -06:00
John Alanbrook
0ddbc3e953 remove more unneeded from the std 2025-11-29 17:26:29 -06:00
John Alanbrook
9f696a0342 random 2025-11-29 16:43:03 -06:00
John Alanbrook
efe93b7206 move random number gen 2025-11-29 14:22:19 -06:00
John Alanbrook
a9cff079d9 cell2 2025-11-29 12:40:59 -06:00
John Alanbrook
d361cb0555 get c symbol 2025-11-28 13:07:36 -06:00
John Alanbrook
b577e889a1 script folder 2025-11-26 20:25:00 -06:00
John Alanbrook
e28e241485 cleanup 2025-11-26 18:22:22 -06:00
John Alanbrook
2110688fa5 strip out prosperon from cell 2025-11-26 12:23:57 -06:00
John Alanbrook
fd19ecb41e sdl audio 2025-11-26 02:07:44 -06:00
John Alanbrook
155d0bf4b5 remove quirc 2025-11-25 23:36:56 -06:00
John Alanbrook
311a57b1e2 header cleanup 2025-11-25 21:05:48 -06:00
John Alanbrook
2cf94f7c57 allow installing headers for cell mods 2025-11-25 16:06:48 -06:00
John Alanbrook
9b19d19698 qopconv; now uses cell's own qopconv for building 2025-11-25 12:25:28 -06:00
John Alanbrook
67badc3e48 remove physfs; cellfs now is at parity 2025-11-25 09:56:44 -06:00
John Alanbrook
820413a72a cellfs 2025-11-25 09:16:50 -06:00
John Alanbrook
8bc31e3ac6 fetch 2025-11-24 23:08:40 -06:00
John Alanbrook
b613c7b6fa qop 2025-11-24 08:40:20 -06:00
John Alanbrook
8bdcaf7d9d qop 2025-11-23 11:20:59 -06:00
John Alanbrook
2beb369af9 move rtree to its own lib 2025-11-23 10:11:54 -06:00
John Alanbrook
44c46f2bb4 use curl 2025-11-22 22:25:59 -06:00
John Alanbrook
20685d80f1 add big file test to cellfs 2025-11-22 20:23:10 -06:00
John Alanbrook
532cfd0ed0 initial attempt at cellfs 2025-11-22 19:07:22 -06:00
John Alanbrook
34de9e6dc4 remove prosperon 2025-11-22 17:46:53 -06:00
John Alanbrook
9881158e62 init 2025-11-22 15:02:21 -06:00
John Alanbrook
be416b0124 clay 2025-11-22 01:48:30 -06:00
John Alanbrook
906b60276a update dmon to work on macos 2025-11-22 01:00:03 -06:00
John Alanbrook
d61f98f81d hover 2025-11-22 00:37:05 -06:00
John Alanbrook
dbf9f8ef30 clay 2025-11-18 19:12:30 -06:00
John Alanbrook
0082eab729 clay accepts any size canvas now 2025-11-06 18:23:39 -06:00
John Alanbrook
60d2d3b8d6 fix text 2025-11-06 18:11:01 -06:00
John Alanbrook
0dd4ad8046 fix font 2025-11-06 15:02:03 -06:00
John Alanbrook
c02b42f710 attempting to fix text wrapping ... 2025-11-06 14:47:36 -06:00
John Alanbrook
6961e19114 clay tree 2025-11-06 13:49:51 -06:00
John Alanbrook
721ac3bb93 fix word wrap meausrement 2025-11-06 13:15:38 -06:00
John Alanbrook
768ad399de clay recognize text size 2025-11-05 17:40:01 -06:00
John Alanbrook
a05dda4914 text wrap 2025-11-04 19:16:36 -06:00
John Alanbrook
149ee23e45 imgui with sdl gpu 2025-11-03 23:24:34 -06:00
John Alanbrook
c9b504ead4 feat: improve image and text rendering defaults
- Added default dimensions for images when width/height not specified, using original image size
- Enhanced text rendering to use natural text dimensions when width/height not provided
- Disabled file monitoring system by nullifying dmon to prevent unnecessary file watching
2025-11-03 14:00:02 -06:00
John Alanbrook
a8eed4e0d8 fix clay 2025-11-01 14:12:58 -05:00
John Alanbrook
708c01ee29 use prosperon.camera 2025-10-26 13:59:08 -05:00
John Alanbrook
8a33be3550 fix camera 2025-10-24 12:45:39 -05:00
John Alanbrook
175146ab37 sprites don't warp 2025-10-24 11:06:37 -05:00
John Alanbrook
ef7b492984 update render 2025-10-23 15:10:41 -05:00
John Alanbrook
923b5bc3d6 tilemap no longer uses ppu 2025-10-09 03:32:08 -05:00
John Alanbrook
5b2a88d520 fix nota 2025-09-15 22:52:55 -05:00
John Alanbrook
b5496d93bc refactor out duplicate and dead code 2025-08-08 14:40:59 -04:00
John Alanbrook
faf19db27e hud cursor coordinates 2025-08-04 21:29:33 -05:00
John Alanbrook
07595aad63 gpu backend uniform binding 2025-08-01 13:13:54 -05:00
John Alanbrook
8033c161d0 change pipelines 2025-08-01 06:35:25 -05:00
John Alanbrook
625503e654 ppu rendering 2025-08-01 05:46:33 -05:00
John Alanbrook
6a9a1a90dd add image conversion functions 2025-07-31 13:18:18 -05:00
John Alanbrook
ce5b4950d4 camera render to surface 2025-07-30 08:47:11 -05:00
John Alanbrook
cba6f4fd59 gpu renderer 2025-07-29 19:14:58 -05:00
John Alanbrook
e5c19e7e80 working gpu renderer 2025-07-29 15:15:18 -05:00
John Alanbrook
09c3d5cc4e sdl 3 gpu 2025-07-28 16:34:29 -05:00
John Alanbrook
5ae95aee01 render update 2025-07-27 17:08:29 -05:00
John Alanbrook
d5789598a0 clay screen res 2025-07-26 23:02:41 -05:00
John Alanbrook
8ffb4ec73a fix crash for mouse y inversion 2025-07-26 17:45:26 -05:00
John Alanbrook
fecc4b1285 tilemap clear 2025-07-25 14:29:59 -05:00
John Alanbrook
f82d924577 tween cancel 2025-07-23 23:33:25 -05:00
John Alanbrook
f389609bd9 improvements 2025-07-21 14:42:26 -05:00
John Alanbrook
ff7b2f4db7 add scale to draw2d image 2025-07-20 11:48:05 -05:00
John Alanbrook
8fb50a129f add gamepad type grabbing 2025-07-19 15:29:29 -05:00
John Alanbrook
b3c4b1fee9 tween timelines 2025-07-19 13:43:21 -05:00
John Alanbrook
bb3c2c34d0 add tween update callback 2025-07-19 07:52:41 -05:00
John Alanbrook
7fb0d9e80a fix sound destruction 2025-07-18 14:20:33 -05:00
John Alanbrook
f49d4180ed warning when compiled without profiling when attempting to enable 2025-07-18 06:31:11 -05:00
John Alanbrook
7bfd244bf2 add compile time configs for tracy, mimalloc and qrencode 2025-07-18 05:23:00 -05:00
John Alanbrook
881407a64f massively expand steam api 2025-07-17 20:28:47 -05:00
John Alanbrook
e677832b12 fix dmon leak; fix underlings not stopping when overling crashes 2025-07-17 16:32:22 -05:00
John Alanbrook
13c1e7560a empty text works 2025-07-16 20:18:50 -05:00
John Alanbrook
2e275adcd2 bug fix: graphics now correctly returns frames of single anims 2025-07-16 18:11:38 -05:00
John Alanbrook
2607604a0b play gifs with strings 2025-07-16 17:45:12 -05:00
John Alanbrook
d1d9a296a8 separate clay layout and clay input 2025-07-16 14:51:19 -05:00
John Alanbrook
7edbb85e4e clay id handling 2025-07-16 14:37:38 -05:00
John Alanbrook
874252db87 fix text menu render 2025-07-16 05:03:40 -05:00
John Alanbrook
13dd685f65 render layers 2025-07-15 20:33:55 -05:00
John Alanbrook
4b817b8d1b text drawing 2025-07-15 16:22:11 -05:00
John Alanbrook
09b78781e6 animations 2025-07-15 15:06:06 -05:00
John Alanbrook
19ce1008b1 emitter 2025-07-14 09:52:25 -05:00
John Alanbrook
d1c7ff768d prosperon module 2025-07-14 03:14:06 -05:00
John Alanbrook
0d97b47728 support for gamepad events 2025-07-12 22:38:18 -05:00
John Alanbrook
c87f85cf6c Update files for cross compilation fixes; add dockerfiles for windows/linux/emscripten builds; add commands to makefile to build via dockerfiles
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2025-07-12 20:39:25 -05:00
John Alanbrook
f0afdfc7d9 add base64 and base64url encoder/decoders 2025-07-12 10:31:54 -05:00
John Alanbrook
ac9f40fd26 add set window size 2025-07-11 21:22:10 -05:00
John Alanbrook
39152c1eb2 fix base32 conversion/deconversion 2025-07-11 19:38:49 -05:00
John Alanbrook
6ff50cb521 add combo box to imgui 2025-07-11 14:11:34 -05:00
John Alanbrook
2b7b3985d5 tilemap render 2025-07-10 18:10:55 -05:00
John Alanbrook
a9b59750e3 fix mouse pos 2025-07-09 22:55:41 -05:00
John Alanbrook
525263a8a6 add imgui 2025-07-08 01:43:52 -05:00
John Alanbrook
310a0db99e fix draw 2025-07-07 18:51:18 -05:00
John Alanbrook
6e66bf59f6 input reports mod keys now 2025-07-07 15:26:45 -05:00
John Alanbrook
71c0056df4 layout uses x,y 2025-07-06 20:35:15 -05:00
John Alanbrook
d4f0059419 add benchmark and cell doc 2025-07-05 10:25:27 -05:00
John Alanbrook
d52d50fe61 fixes for gameplay 2025-07-05 10:24:09 -05:00
John Alanbrook
1bc34bb99c fix some rendering bug 2025-06-24 08:33:29 -05:00
John Alanbrook
8ac78e0be6 add layout 2025-06-23 22:58:25 -05:00
John Alanbrook
dca3ede464 add function disassembler 2025-06-23 21:28:15 -05:00
John Alanbrook
7b622d9788 initial attempt at adding IC 2025-06-23 17:20:39 -05:00
John Alanbrook
42087910ab remove proxy and many exotic methods 2025-06-23 15:32:05 -05:00
John Alanbrook
c581935fd8 add detail to cell.md 2025-06-23 10:21:33 -05:00
John Alanbrook
632b038561 remove last two master updates and remove proxy 2025-06-23 10:21:07 -05:00
John Alanbrook
6eb33b8e48 remove unneeded object properties and if 0 code 2025-06-19 08:46:40 -05:00
John Alanbrook
3d5f345236 all compilation is strict 2025-06-18 16:37:55 -05:00
John Alanbrook
4689ea1167 remove module eval branches 2025-06-18 14:10:51 -05:00
John Alanbrook
15d85096a2 remove global symbols 2025-06-18 14:03:12 -05:00
John Alanbrook
f2c2ecf692 remove all private stuff 2025-06-18 13:59:47 -05:00
John Alanbrook
458215f838 remove arguments object 2025-06-18 13:24:22 -05:00
John Alanbrook
7f002e306d remove reflect 2025-06-18 08:46:42 -05:00
John Alanbrook
91a3fef065 finish removing big int stuff; fixes memory leak 2025-06-17 21:36:06 -05:00
John Alanbrook
843b4bd8a8 remove usage of map 2025-06-17 21:16:35 -05:00
John Alanbrook
41fdf49df5 remove bigint 2025-06-17 15:02:40 -05:00
John Alanbrook
c9adbed3ff remove undefined; only use null now 2025-06-17 14:32:27 -05:00
John Alanbrook
3459d85a82 binary logic only works on ints; returns null otherwise 2025-06-17 12:54:20 -05:00
John Alanbrook
9ecdaae7a7 simpler addition rule 2025-06-16 20:40:41 -05:00
John Alanbrook
43b55b29f3 comparing anything but two numbers or two strings is an error 2025-06-16 18:45:57 -05:00
John Alanbrook
a88cee7fae Remove weak-everything. remove throwing on type differences in equality; remove using 'def' as some variable names 2025-06-16 17:02:24 -05:00
John Alanbrook
8b3f5476a9 remove module checks 2025-06-16 15:56:04 -05:00
John Alanbrook
233f59e04a clean up unused functions 2025-06-16 15:49:54 -05:00
John Alanbrook
7b16259c00 Merge branch 'js-rm-eq' into js-rm-modules 2025-06-16 14:20:23 -05:00
John Alanbrook
43baa23dfe Merge remote-tracking branch 'origin/js-rm-htmldda' into js-rm-modules 2025-06-16 14:18:40 -05:00
John Alanbrook
a9ebea9f26 Merge remote-tracking branch 'origin/js-def' into js-rm-modules 2025-06-16 14:16:01 -05:00
John Alanbrook
19b729afbf Merge remote-tracking branch 'origin/js-rm-with' into js-rm-modules 2025-06-16 14:09:29 -05:00
John Alanbrook
47729c225f Merge branch 'js-rm-ta' into js-rm-modules 2025-06-16 14:04:06 -05:00
John Alanbrook
ea6cf5db49 Merge remote-tracking branch 'origin/js-rm-class' into js-rm-modules 2025-06-16 14:01:12 -05:00
John Alanbrook
794baf8598 remove dynamic equality 2025-06-16 13:48:09 -05:00
John Alanbrook
a551368681 def now works as const 2025-06-16 08:07:45 -05:00
John Alanbrook
c20ca8c937 initial attempt 2025-06-15 19:48:48 -05:00
John Alanbrook
0217cf0da6 remove with 2025-06-15 19:40:58 -05:00
John Alanbrook
6bd7251933 initial rm 2025-06-15 10:30:58 -05:00
John Alanbrook
6dc8d97001 remove htmldda 2025-06-15 09:47:09 -05:00
John Alanbrook
9c0565d34f montecarlo faster; rm qjs-layout 2025-06-15 05:18:22 -05:00
John Alanbrook
0702e3495d finish remove? 2025-06-15 05:15:51 -05:00
John Alanbrook
108c39d22d initial attempt 2025-06-14 20:40:28 -05:00
John Alanbrook
946ebe5cd7 remove date intrinsic 2025-06-14 18:04:27 -05:00
John Alanbrook
fa12281ab9 add benchmarks 2025-06-14 17:03:49 -05:00
John Alanbrook
38a52fcb73 add tilemap 2025-06-13 20:48:33 -05:00
John Alanbrook
95a95e55e3 more details on cell 2025-06-13 20:42:53 -05:00
John Alanbrook
fc978a5766 add cell doc 2025-06-11 16:35:46 -05:00
John Alanbrook
9082ee2c47 move quickjs into source 2025-06-11 01:18:26 -05:00
John Alanbrook
b8ad8431f4 optimize 2025-06-11 01:13:58 -05:00
John Alanbrook
1c2b8228fe add num 2025-06-10 04:33:15 -05:00
John Alanbrook
a274fb174f faster text conversion to hex; guid generation now dealt with with -u.random_fit and blob formation; mersenne twister used for -u.random functions 2025-06-08 13:42:20 -05:00
John Alanbrook
3622a5ec58 actor messages now delivered as blobs 2025-06-08 11:06:59 -05:00
John Alanbrook
8a5f8a4d74 even faster wota encoding and decoding 2025-06-08 10:34:12 -05:00
John Alanbrook
c1d341eecd faster wota encoding 2025-06-08 08:35:12 -05:00
John Alanbrook
3176e6775d attempt for jswota in js 2025-06-08 00:49:19 -05:00
John Alanbrook
34dcd0a235 fix actors not running correctly 2025-06-07 23:35:47 -05:00
John Alanbrook
cbda7dfbc9 add utf8 and kim text encoder/decoders 2025-06-07 23:35:19 -05:00
John Alanbrook
d039e2cfe6 use spinlocks and other fixes 2025-06-07 17:09:03 -05:00
John Alanbrook
c02bd06ec0 signal kill works 2025-06-07 13:46:31 -05:00
John Alanbrook
efa63771e6 fix sockets 2025-06-07 12:24:34 -05:00
John Alanbrook
9f6d27fb3c fix multiple main thread actors not working 2025-06-06 21:26:29 -05:00
John Alanbrook
1a61ae6f77 actors keep running if they have messages, until no threads are available 2025-06-06 18:22:12 -05:00
John Alanbrook
83c816fd0e fix actors not freeing correctly if error in startup script 2025-06-06 17:42:28 -05:00
John Alanbrook
adbaa92dd5 fd now uses numbers to fix the inability to exit 2025-06-06 17:29:06 -05:00
John Alanbrook
580df9f233 add fstat; tests/cat as an example 2025-06-06 16:49:19 -05:00
John Alanbrook
d5d17560f9 add chunked reading; example with cat.ce 2025-06-06 16:15:39 -05:00
John Alanbrook
cd05ab97b5 Update agents directive 2025-06-06 14:59:30 -05:00
John Alanbrook
4eecbd692b fix actor not dying if killed while not in a turn 2025-06-06 13:59:14 -05:00
John Alanbrook
72beed7177 fix string leak with blob write_text 2025-06-06 13:58:46 -05:00
John Alanbrook
e0595de71a closes #19: kill underlings with system level interrupts 2025-06-06 12:24:32 -05:00
John Alanbrook
6687008d1a closes #14 2025-06-06 10:46:16 -05:00
John Alanbrook
5b9f1b8f51 closes #12 2025-06-06 10:31:41 -05:00
John Alanbrook
c570de7f41 closes #18: actor data now behind private symbol 2025-06-06 10:18:45 -05:00
John Alanbrook
d0138a6c23 ammend tests 2025-06-06 09:22:56 -05:00
John Alanbrook
29aa25e866 fix bug when calling unneeded inside of unneeded callback 2025-06-06 09:05:35 -05:00
John Alanbrook
ef28be93db fix js leak
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2025-06-06 08:42:16 -05:00
John Alanbrook
0d7be6a94e attempt fix 2025-06-05 16:19:06 -05:00
John Alanbrook
4fe78c4a63 move timer to its own file 2025-06-05 13:34:50 -05:00
John Alanbrook
b52edb2746 fix updated render loop 2025-06-05 12:04:45 -05:00
John Alanbrook
79d5412fe6 massively simplify loop logic 2025-06-05 01:08:27 -05:00
John Alanbrook
fcec2cd1dc sockets and fd 2025-06-04 22:28:06 -05:00
John Alanbrook
2038ce15a7 factor out sdl input
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2025-06-04 16:25:06 -05:00
John Alanbrook
08557011cb single threads; custom timer; letters
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2025-06-04 14:39:58 -05:00
John Alanbrook
3e87bfd6cc add to look for same folder name as well as main
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2025-06-04 13:22:58 -05:00
John Alanbrook
ef86dd3ecf remove some docstrings to save per actor memory 2025-06-03 23:58:44 -05:00
John Alanbrook
c887bcf7b9 no longer need to send ids to window renderer; per actor config 2025-06-03 16:13:54 -05:00
John Alanbrook
709f2459e4 add config options for ar timers 2025-06-03 14:33:51 -05:00
John Alanbrook
cdf8686c64 fix video start
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2025-06-03 08:42:55 -05:00
John Alanbrook
2fdf74f6ee fix blob; throw on non stone reads; update blob test 2025-06-02 13:23:05 -05:00
John Alanbrook
e689679aac add checking for new mod versions 2025-06-02 12:12:05 -05:00
John Alanbrook
f70f65d1c3 add man files; add mod hash checking; add text decoding for blob 2025-06-02 11:10:18 -05:00
John Alanbrook
d9b316270d add text function 2025-06-02 10:35:30 -05:00
John Alanbrook
e2668b330e omit port when sending request if 80 or 443 2025-06-02 09:25:38 -05:00
John Alanbrook
90b5d1430f vendor qjs_miniz 2025-06-02 08:49:02 -05:00
John Alanbrook
7c47c43655 improve globfs performance 2025-06-02 08:48:49 -05:00
John Alanbrook
9e45219706 add clean command 2025-06-02 08:18:26 -05:00
John Alanbrook
d098800c88 fix path mounting 2025-06-02 08:18:08 -05:00
John Alanbrook
3a40076958 fix http; faster blob; list and help commands 2025-06-01 09:34:15 -05:00
John Alanbrook
06108df3d4 fix blob and http 2025-05-31 17:57:17 -05:00
John Alanbrook
a442cf5a4d update to new naming scheme 2025-05-31 16:45:56 -05:00
John Alanbrook
6dee29d213 Merge branch 'master' into modules 2025-05-31 15:58:06 -05:00
John Alanbrook
7711c644a0 congif from .cell/cell.toml
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2025-05-31 15:55:24 -05:00
John Alanbrook
aab0a56349 fix routing 2025-05-31 15:32:30 -05:00
John Alanbrook
13245bbc98 register root actor 2025-05-31 09:02:53 -05:00
John Alanbrook
c25166d35a no more js leaking on free 2025-05-31 02:39:36 -05:00
John Alanbrook
fc09693c93 test program 2025-05-30 19:11:33 -05:00
John Alanbrook
b71c72db8b remove actors being created via cmd line args 2025-05-30 18:05:02 -05:00
John Alanbrook
66591e32b5 fixes #13: actor files can now be named use
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2025-05-30 15:34:46 -05:00
John Alanbrook
fba05fa0fb update gitignore 2025-05-30 15:29:22 -05:00
John Alanbrook
11357d4fb5 actor files now .ce; module files now .cm; add toml encoder/decoder and test 2025-05-30 15:25:31 -05:00
John Alanbrook
674eb237e0 start of rename to cell 2025-05-30 12:07:03 -05:00
John Alanbrook
939269b060 initial modules attempt
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2025-05-29 18:48:19 -05:00
John Alanbrook
f54200a7dd cwd works correctly for when running from a different folder
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2025-05-29 17:59:33 -05:00
John Alanbrook
9ae2357493 new tracy build options 2025-05-29 14:11:47 -05:00
John Alanbrook
da525cd111 add compiling and saving bytecode 2025-05-29 13:55:03 -05:00
John Alanbrook
c3f07c0ef5 separate out cell stuff & prosperon stuff 2025-05-29 13:54:42 -05:00
John Alanbrook
2e7643aa2a add stone function 2025-05-29 11:28:51 -05:00
John Alanbrook
aca9baf585 add docstring symbol to C level actor 2025-05-29 10:29:57 -05:00
John Alanbrook
b4371ba3e0 improve time 2025-05-29 02:56:30 -05:00
John Alanbrook
4e118dd8e9 fix parseq and parseq test 2025-05-29 02:19:24 -05:00
John Alanbrook
9279e21b84 moth now filters events to the correct space 2025-05-29 01:21:45 -05:00
John Alanbrook
8d9bb4a2c9 use log instead of console 2025-05-29 00:39:14 -05:00
John Alanbrook
1040c61863 fix blob usage errors
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2025-05-28 23:56:18 -05:00
John Alanbrook
e86bdf52fe switch to blobs from arraybuffers
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2025-05-28 22:33:32 -05:00
John Alanbrook
53b3f0af9c fix mutex race
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2025-05-28 18:50:39 -05:00
John Alanbrook
09f48d08b9 update chess to use moth
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2025-05-28 17:49:37 -05:00
John Alanbrook
4eb592b740 moth handles camera now 2025-05-28 16:47:27 -05:00
John Alanbrook
c603e8f006 separate out blob and quickjs hooks into a blob.h header 2025-05-28 14:55:35 -05:00
John Alanbrook
f334a2ad56 expand qjs_blob 2025-05-28 14:38:43 -05:00
John Alanbrook
a39f287a88 remove prosperon.on and prosperon.dispatch 2025-05-28 13:51:58 -05:00
John Alanbrook
758b3e4704 remove tracy if not specified on cmd line 2025-05-28 13:16:08 -05:00
John Alanbrook
aa70dcbdc2 update 2025-05-28 02:28:20 -05:00
John Alanbrook
3667d53eae tracy is cell level now 2025-05-27 17:06:03 -05:00
John Alanbrook
01df337ccc draw2d now generates high level commands; turned into instructions by moth 2025-05-27 13:46:56 -05:00
John Alanbrook
ad182d68ec announce useful functions in qjs_common.h and remove externs 2025-05-27 10:23:07 -05:00
John Alanbrook
f7dcc8f57c correct pixelformat bug 2025-05-27 10:03:40 -05:00
John Alanbrook
f73f738459 add fd module 2025-05-27 01:52:27 -05:00
John Alanbrook
bf74a3c7d4 move keyboard and mouse functions that are main thread only to sdl_video
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2025-05-27 01:30:50 -05:00
John Alanbrook
e8fb50659d add colorspace support; fix webcam 2025-05-27 01:00:55 -05:00
John Alanbrook
00df0899fa add nv12 pixel 2025-05-26 23:37:10 -05:00
John Alanbrook
ae5ba67fc8 surface pixel handling
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2025-05-26 22:43:50 -05:00
John Alanbrook
bc929988b2 extend camera
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2025-05-26 20:55:57 -05:00
John Alanbrook
2346040d46 matching actor2js function; sdl_video returns actor now 2025-05-26 18:00:42 -05:00
John Alanbrook
2eb6b3e0b4 input now contains function to register any actor to OS events 2025-05-26 17:56:43 -05:00
John Alanbrook
2edcd89780 add sdl cursor support 2025-05-26 16:24:19 -05:00
John Alanbrook
a63e5c5b55 move surface to its own module 2025-05-26 15:59:28 -05:00
John Alanbrook
af21e10e97 draw textures with draw2d
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2025-05-26 13:25:56 -05:00
John Alanbrook
1b97527120 draw2d uses object prototype for command creation 2025-05-26 12:53:41 -05:00
John Alanbrook
8074e2a82e draw2d now can send batches of draws to video backends 2025-05-26 12:48:19 -05:00
John Alanbrook
db1afb6477 drop message sends if message has no return instead of throw error
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2025-05-26 09:27:58 -05:00
John Alanbrook
45311408d6 render command ops 2025-05-26 00:57:29 -05:00
John Alanbrook
1141fca63a add window message handling for sdl actor 2025-05-25 22:47:35 -05:00
John Alanbrook
7b70def11f more full window object
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2025-05-25 21:55:21 -05:00
John Alanbrook
aac0c3813b window actor now created when use('sdl_video') is called 2025-05-25 19:06:24 -05:00
John Alanbrook
49786842f0 pull out sdl_video into its own module 2025-05-25 18:02:43 -05:00
John Alanbrook
9f9dfe03a6 removed internal functions from accessible via use
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2025-05-25 11:51:01 -05:00
John Alanbrook
792da2ce4b Merge remote-tracking branch 'origin/misty'
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2025-05-24 22:24:01 -05:00
John Alanbrook
0c9d78a3d3 initialize parts of SDL only when required, and return errors
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2025-05-24 21:30:29 -05:00
John Alanbrook
e929f43a96 add steam module 2025-05-24 21:29:58 -05:00
John Alanbrook
01eff40690 auto latest docker image
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2025-05-24 09:37:29 -05:00
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23813a4c31 http downloading in chunks 2025-05-24 00:55:56 -05:00
John Alanbrook
1248b94244 remove curl and openssl dependencies
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2025-05-24 00:07:37 -05:00
John Alanbrook
f754d91e14 fix compilation errors on windows and linux
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2025-05-23 18:24:52 -05:00
John Alanbrook
7246016b8b example nat 2025-05-23 14:23:52 -05:00
John Alanbrook
b42eec96f6 separate the idea of misty actor and scene tree actor
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2025-05-23 12:20:47 -05:00
John Alanbrook
efd98460c5 -u is no longer available as a global, only within the running actor code; enable passing args to use
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2025-05-22 18:59:57 -05:00
John Alanbrook
698dbd81ae removed unneeded functions and split out actor specific functions 2025-05-22 18:16:51 -05:00
John Alanbrook
13c2a0ba0c sprites, rtrees, and transforms made with constructor functions 2025-05-22 17:00:31 -05:00
John Alanbrook
d0fdb469dd rtrees are now created as a constructor 2025-05-22 16:30:48 -05:00
John Alanbrook
32366483dc split out debug 2025-05-22 16:17:11 -05:00
John Alanbrook
707b2845b1 split out spline and js 2025-05-22 16:05:42 -05:00
John Alanbrook
693087afae move rtree to its own module 2025-05-22 15:42:45 -05:00
John Alanbrook
51940080a8 fully compiles 2025-05-22 13:23:13 -05:00
John Alanbrook
a204fce4b5 initial refactor
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2025-05-22 11:48:27 -05:00
John Alanbrook
7bab2f1b7a clean up graphics
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2025-05-22 01:28:03 -05:00
John Alanbrook
f5ee3aada6 fix portal connection
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2025-05-21 23:56:02 -05:00
John Alanbrook
449e25e0f3 fix non local host networking
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2025-05-21 13:02:30 -05:00
John Alanbrook
3cbb95831c networked chess example
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2025-05-21 12:25:17 -05:00
John Alanbrook
146baf1d23 networked chess 2025-05-21 10:34:33 -05:00
John Alanbrook
e7cc716590 initial moth
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2025-05-19 09:01:17 -05:00
John Alanbrook
3aa2d549d1 add claude.md 2025-05-18 22:24:31 -05:00
John Alanbrook
901012064a add chess example
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2025-05-18 08:57:34 -05:00
John Alanbrook
bf2336a172 add cwd command line arg 2025-05-18 08:56:25 -05:00
John Alanbrook
708a112449 add AGENTS.md and fix rect render
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2025-05-17 23:06:42 -05:00
John Alanbrook
85ee724754 add texture mode for renderer
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2025-05-11 09:34:31 -05:00
John Alanbrook
ff2ee3d6db add animation test; help qr API
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2025-05-09 12:57:54 -05:00
John Alanbrook
6bc04830d3 load image/texture from arraybuffer
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2025-05-07 08:13:22 -05:00
John Alanbrook
589bb365bd http now returns byte array and content type
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2025-05-06 22:50:24 -05:00
John Alanbrook
0b8a43eb91 Merge branch 'https' into misty
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2025-05-06 19:07:32 -05:00
John Alanbrook
bb3087dc37 fix qr code encoding to always be array buffers instead of strings 2025-05-06 18:53:08 -05:00
John Alanbrook
92f56570d9 fix qr decoding 2025-05-06 12:48:13 -05:00
John Alanbrook
938da0d4dc Use thin lto for release builds; move 'strip' to meson.build for release
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2025-05-05 13:55:09 -05:00
John Alanbrook
3d94859151 macos build
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2025-05-04 17:50:03 -05:00
John Alanbrook
a85b1873dd sprite rework
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2025-05-04 11:28:45 -05:00
John Alanbrook
446ad080e1 render sprite geometry 2025-05-02 11:18:13 -05:00
John Alanbrook
ead61e648a changes to update to newer quickjs version
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2025-05-01 12:50:03 -05:00
John Alanbrook
600fbfd3b7 fast sprite render
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2025-05-01 01:35:05 -05:00
John Alanbrook
f3031d6cd0 add bcrypt as windows dependency
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2025-04-30 14:09:11 -05:00
John Alanbrook
7152ae093e audio working from soloud -> sdl3
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2025-04-29 12:43:25 -05:00
John Alanbrook
2bd93ff9e0 closer to web build 2025-04-29 12:43:17 -05:00
John Alanbrook
f68e45f898 sdl audio
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2025-04-28 08:48:44 -05:00
John Alanbrook
7eca07c7d1 fix actor delay time always being 0 2025-04-26 09:42:23 -05:00
John Alanbrook
ee4ec2fc39 fix draw.image
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2025-04-26 08:08:15 -05:00
John Alanbrook
b93a5a3ac0 refactor draw2d and render
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2025-04-25 17:56:17 -05:00
John Alanbrook
de63e0e52d round rect and rounded filled rect
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2025-04-24 14:04:27 -05:00
John Alanbrook
daef2fd2f2 circle and elipse
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2025-04-24 09:19:56 -05:00
John Alanbrook
6705ce8980 sdl renderer
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2025-04-23 20:39:07 -05:00
John Alanbrook
f443816355 render
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2025-04-22 11:18:21 -05:00
John Alanbrook
c8c08d5fbe renderer now has camera matrix
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2025-04-21 09:23:50 -05:00
John Alanbrook
b8328657df add camera test
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2025-04-14 22:46:07 -05:00
John Alanbrook
8d235ddf12 add cycle detection with use 2025-04-14 18:01:41 -05:00
John Alanbrook
05f284e3fa remove unnecessary functions
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2025-04-14 09:05:49 -05:00
John Alanbrook
566baa250c sdl renderer
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'
2025-04-13 21:32:34 -05:00
John Alanbrook
19a8bd41a9 update sdl3
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2025-04-03 13:12:57 -05:00
John Alanbrook
58cad839b6 fix crash
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2025-03-28 14:44:57 -05:00
John Alanbrook
34035ae6ac sdl renderer backend
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2025-03-28 12:29:15 -05:00
John Alanbrook
3a4547fb80 add blob; pull out crypto, time; add sdl_renderer
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2025-03-27 14:31:02 -05:00
John Alanbrook
86b21bb6dd inital parseq add
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2025-03-26 09:42:50 -05:00
John Alanbrook
8cf114cbb4 io actor
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2025-03-23 04:46:16 -05:00
John Alanbrook
f9100da8a2 -u.unneeded 2025-03-22 22:27:36 -05:00
John Alanbrook
f9c1a3e71a root actor runs only on main thread; restrict ffi main thread functions to it 2025-03-22 20:55:20 -05:00
John Alanbrook
73594c8599 fix memory leaking and thread sync problems 2025-03-22 18:24:18 -05:00
John Alanbrook
239f35389e fix crashing assert on free
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2025-03-22 11:15:40 -05:00
John Alanbrook
95d3296dd9 wota now encodes at the C level; update dmon for macos 13; clean up many warnings
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2025-03-20 17:25:48 -05:00
John Alanbrook
c566f90d16 remove script
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2025-03-19 17:52:44 -05:00
John Alanbrook
9410af3a69 messages
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2025-03-19 12:40:31 -05:00
John Alanbrook
8627fc52ef actors in C now
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2025-03-18 18:18:56 -05:00
John Alanbrook
813cc8dbbc make tracy work for multilpe contexts
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2025-03-15 20:49:53 -05:00
John Alanbrook
d90d81d7ff fixed memory leak on thread exit
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2025-03-15 08:33:37 -05:00
John Alanbrook
b1f62cc58c destroy mailboxes on thread exit
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2025-03-13 17:29:42 -05:00
John Alanbrook
38da997069 use wota for on machine message passing 2025-03-13 17:20:04 -05:00
John Alanbrook
88d5f6455b portal spawning works 2025-03-13 15:21:11 -05:00
John Alanbrook
eb3a41be69 add wota replacer and reviver 2025-03-13 15:21:01 -05:00
John Alanbrook
1332af93ab enet and mailboxes now take strings or array buffers
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2025-03-13 06:28:00 -05:00
John Alanbrook
93adf50498 add nota replacer and reviver options; don't serialize functions 2025-03-13 06:25:15 -05:00
John Alanbrook
291fd9ead0 hide actor data
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2025-03-12 23:09:43 -05:00
John Alanbrook
e86138ec00 multirheading mailboxes fixed
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2025-03-11 20:34:39 -05:00
John Alanbrook
c431f117e9 remove atoms for multithreading
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2025-03-11 10:13:15 -05:00
John Alanbrook
847a3ef314 threading
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2025-03-10 22:49:48 -05:00
John Alanbrook
bab09fed6d add documentation
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2025-03-09 21:53:25 -05:00
John Alanbrook
d56c983e01 add return to callback send 2025-03-09 10:18:43 -05:00
John Alanbrook
69df7302d5 initial attempt at portal and contact
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2025-03-06 21:18:05 -06:00
John Alanbrook
01f7e715a4 parent child handshake
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2025-03-06 11:31:37 -06:00
John Alanbrook
e71a823848 add actor clock, random, unneeded
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2025-03-05 22:34:08 -06:00
John Alanbrook
a8865594ca coupling
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2025-03-05 13:03:44 -06:00
John Alanbrook
23d764c534 actor detection
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2025-03-05 09:01:29 -06:00
John Alanbrook
c7aee73dcb initial misty implementation
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2025-03-04 22:46:10 -06:00
John Alanbrook
925d1fc437 fix various graphics and sound issues
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2025-03-04 22:43:19 -06:00
John Alanbrook
a6dbedb3cd add nota benchmark; builds no longer continue on test fail 2025-03-04 22:41:51 -06:00
John Alanbrook
74a6b9bfe6 Add versioning dropdown to docs 2025-03-04 22:41:51 -06:00
John Alanbrook
40126060fb dramatically improve nota speed for nested arrays and objects
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2025-03-03 18:35:46 -06:00
John Alanbrook
6032c034bc add wota 2025-03-03 18:35:28 -06:00
John Alanbrook
6b4062eee6 add http get
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0ea21e86eb add qr code encode and decode
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30c5da879b fix various graphics and sound issues 2025-02-27 16:51:48 -06:00
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1a76081fec add nota benchmark; builds no longer continue on test fail 2025-02-26 11:16:35 -06:00
John Alanbrook
045c4b49ef Add versioning dropdown to docs 2025-02-25 10:14:17 -06:00
John Alanbrook
af0996f6ab nota write decimal numbers via a string in the qjs_nota implementation, solving windows fp error
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6c390aeae3 add documentation for dmon, enet, and nota.
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e9519484cc fix enet; add enet testing
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b7da920f31 add qjs_soloud to source tree 2025-02-24 13:37:02 -06:00
John Alanbrook
35647a5c5b Minor nota speed improvement; use nota growable array internally so no more fixed size
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8ea8f7fec7 Add qjs_enet into prosperon source 2025-02-24 11:15:22 -06:00
John Alanbrook
5254b84704 fixed nota encoding/decoding bug with arrays longer than 126 elements 2025-02-23 17:16:00 -06:00
John Alanbrook
f728a217c9 add dmon doc; dmon now dispatches via prosperon.on 2025-02-23 17:15:35 -06:00
John Alanbrook
c27817b73a dmon now only watches top level directory; user must call dmon.watch and supply a dmon watch function
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7ea79c8ced Fix nota implementation; add nota test suite 2025-02-23 16:06:40 -06:00
John Alanbrook
fb10c63882 add dmon and nota into source tree, out of subprojects; build on macos
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John Alanbrook
96ef8ccba3 Add camera and debug modules
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John Alanbrook
6148f18340 CLI version ends with a newline 2025-02-21 16:55:45 -06:00
John Alanbrook
867a18e788 Project cleanup. Update stb libraries. Remove unused files. Enable pedantic warning flag and fix all warnings. Fill out spline file. 2025-02-21 16:38:59 -06:00
John Alanbrook
387c4364b5 SDL3 built as a static library as part of build process
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John Alanbrook
60dce4a08f imgui is always compiled in, and developer selects to enable or disable its drawing; fix bug with rendering lines that caused prosperon to crash
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John Alanbrook
d2325c20bd Add MSYS2 CI
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John Alanbrook
29295607df Update build action for more useful distribution
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John Alanbrook
dcd767e5f9 all files now have an implicit empty actor, even if there is no actor statement present
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bff39b0e9f all files now have an implicit empty actor, even if there is no actor statement present
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1ae73aed06 add testing
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75c7e304de fix setting console documentation 2025-02-17 21:10:08 -06:00
John Alanbrook
8169e1df34 Fix unable to spawn actors after initialization 2025-02-17 15:37:05 -06:00
John Alanbrook
f10b14afb3 Fix bug by setting default camera configuration before initialization
Set default width and height if none are provided in config.js. This
prevents camera initialization errors when the values are missing.
2025-02-17 15:03:43 -06:00
John Alanbrook
7bafa906cc using containers
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8ced43c389 Merge branch 'master' of https://gitea.pockle.world/john/prosperon
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John Alanbrook
479ba8f742 revising build
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9badc3bb64 update readme and mkdocs favicon
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f689c551a5 update readme and mkdocs favicon 2025-02-15 10:05:53 -06:00
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678a66064b update readme and mkdocs favicon 2025-02-12 19:51:33 -06:00
John Alanbrook
e6cfd88e58 Merge remote-tracking branch 'refs/remotes/origin/master'
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93d5e19302 github build action 2025-02-12 08:50:06 -06:00
John Alanbrook
ae8fcb7157 update docs 2025-02-11 20:44:17 -06:00
John Alanbrook
c25c52faa0 rework guide documentation 2025-02-11 00:18:29 -06:00
John Alanbrook
375a6ad3a4 add core docs 2025-02-10 09:48:59 -06:00
John Alanbrook
7283ced1ca update api documentation index and sort 2025-02-09 13:20:46 -06:00
John Alanbrook
7cffdab28a document c types 2025-02-09 00:07:01 -06:00
John Alanbrook
95c64f51de reorganize api doc 2025-02-08 20:50:25 -06:00
John Alanbrook
4361ad9daa tutorial documentation 2025-02-08 17:09:34 -06:00
John Alanbrook
c389e0744a heavy overhaul of documentation organizaton 2025-02-08 01:45:51 -06:00
John Alanbrook
81b42eec67 update documentation 2025-02-07 23:54:30 -06:00
John Alanbrook
7e098d5869 add js debug functions;remove tracy to hooks 2025-02-06 22:41:52 -06:00
John Alanbrook
499d2d6e63 bunnymark 2025-02-06 11:07:03 -06:00
John Alanbrook
cd6661d239 add input get mouse state; remove various array extensions 2025-02-06 11:05:39 -06:00
John Alanbrook
f472e0bd02 move tracy from quickjs 2025-02-06 09:10:54 -06:00
John Alanbrook
8bd7dd00c7 c type documentation 2025-02-05 17:16:05 -06:00
John Alanbrook
f53e46ee9e documentation update 2025-02-04 22:18:46 -06:00
John Alanbrook
b41f00458b add pong, snake, and tetris examples 2025-02-04 07:38:43 -06:00
John Alanbrook
5e7c946d43 documentation writing and API doc update 2025-02-04 07:37:10 -06:00
John Alanbrook
ede899e9a3 fix camera ortho set to true; fix module loading; remove loop function to loop.js 2025-02-03 17:08:07 -06:00
John Alanbrook
68ccd63ddc shrink core.zip by removing unneeded icons 2025-02-03 08:16:26 -06:00
John Alanbrook
d4d3867b5f pipeline only in render.js 2025-02-02 12:06:43 -06:00
John Alanbrook
14feeb0c16 core.zip is now bundled into prosperon executables 2025-02-01 21:16:38 -06:00
John Alanbrook
8a41899c5d separate input and events; pull camera out of render 2025-01-30 20:25:12 -06:00
John Alanbrook
b8857031f4 move extra modules to modules folder; pull drawing functions into draw2d 2025-01-29 11:53:18 -06:00
John Alanbrook
b561217073 merge math functions 2025-01-28 22:41:00 -06:00
John Alanbrook
9982dadd58 remove half assed code 2025-01-28 16:42:31 -06:00
John Alanbrook
f5d6c071bf doc.js; clean up index 2025-01-28 15:09:37 -06:00
John Alanbrook
e6aac69358 static link physfs 2025-01-28 11:16:00 -06:00
John Alanbrook
de1c9a1485 github workflow 2025-01-27 15:22:29 -06:00
John Alanbrook
56fc25d27d add prosperon use 2025-01-27 15:13:02 -06:00
John Alanbrook
0a69bb96ba fix resource loading 2025-01-25 17:15:25 -06:00
John Alanbrook
612111067b fix emitter 2025-01-24 00:04:55 -06:00
John Alanbrook
d174aa88d6 improve spawn callback; more robust deletion of actors 2025-01-23 15:27:40 -06:00
John Alanbrook
9e6f5e7eb1 pull out many files into separate uses 2025-01-22 17:49:15 -06:00
John Alanbrook
3d7ea7d358 refactor 2025-01-21 16:46:18 -06:00
John Alanbrook
e628256f44 fix actor deletion 2025-01-19 17:20:06 -06:00
John Alanbrook
8a063850a5 sprite 2025-01-19 14:28:23 -06:00
John Alanbrook
8e95fd2355 module misty 2025-01-19 14:28:09 -06:00
John Alanbrook
b4d1277a9d module and program separation 2025-01-18 22:35:54 -06:00
John Alanbrook
a142b6d1f4 actor cleanup 2025-01-18 18:15:15 -06:00
John Alanbrook
aa38fd2c19 test 2025-01-17 16:18:40 -06:00
John Alanbrook
406c7ea590 add uncaught exception handling 2025-01-17 10:44:33 -06:00
John Alanbrook
bae3a94fa1 fixes 2025-01-16 21:02:14 -06:00
John Alanbrook
545e7ccd6c faster sprite render path 2025-01-15 23:53:17 -06:00
John Alanbrook
96096adbc7 in C sprites; transform parent child hooks 2025-01-15 15:18:58 -06:00
John Alanbrook
a24d4da3c2 transform handling 2025-01-15 10:09:35 -06:00
John Alanbrook
aec3656b76 clean up jsffi 2025-01-15 05:38:41 -06:00
John Alanbrook
3f3d2e6b57 remove Quadtree and IntList 2025-01-14 18:18:56 -06:00
John Alanbrook
9ad22df21d quadtrees, rtrees 2025-01-14 18:10:18 -06:00
John Alanbrook
28f0b5478b fast sprite rendering with quadtrees 2025-01-14 13:53:49 -06:00
John Alanbrook
d8cad40c50 add quadtree; add neon to handmademath 2025-01-14 09:36:09 -06:00
John Alanbrook
04273b3d43 optimize makeing sprite queue 2025-01-13 22:11:56 -06:00
John Alanbrook
9a2e897464 fast sprite render 2025-01-13 20:12:59 -06:00
John Alanbrook
dab13a1f54 improve sprite render speed; particle rendering 2025-01-13 15:35:04 -06:00
John Alanbrook
653748363f tile options for slice9 and tile 2025-01-12 14:42:54 -06:00
John Alanbrook
5feacca44c tween callback 2025-01-12 11:56:10 -06:00
John Alanbrook
4524bd4f84 fix 9 slice; add tile command 2025-01-12 10:15:01 -06:00
John Alanbrook
a7f7015212 9 slice 2025-01-12 07:52:13 -06:00
John Alanbrook
58cf983e5e fix texture color issue on macos 2025-01-11 21:07:48 -06:00
John Alanbrook
034ef8ac94 circle shader 2025-01-11 16:43:17 -06:00
John Alanbrook
4753ef3a9b fix render 2025-01-10 20:08:40 -06:00
John Alanbrook
a76b8725cd fix ps1 shader 2025-01-09 23:20:18 -06:00
John Alanbrook
4a7543fa68 rectangle shading 2025-01-09 19:31:08 -06:00
John Alanbrook
b698b1862e shaders cleanup; add imgui sdl3 gpu support 2025-01-09 13:23:18 -06:00
John Alanbrook
0153cfbb68 add sprite 2025-01-08 22:01:41 -06:00
John Alanbrook
293eb509da text rendering 2025-01-08 17:54:25 -06:00
John Alanbrook
9d5243e9c3 fix loop leak 2025-01-08 07:44:10 -06:00
John Alanbrook
996691d66f sdl compute 2025-01-07 20:22:06 -06:00
John Alanbrook
854e3b4c24 sdl gpu wrap 2025-01-07 09:30:01 -06:00
John Alanbrook
cd9bafd1c1 remove assimp dependency 2025-01-06 12:26:58 -06:00
John Alanbrook
246ef7a566 make work on macos 2025-01-06 09:01:09 -06:00
John Alanbrook
d94f9eab59 ops 2025-01-05 16:11:31 -06:00
John Alanbrook
4914af8a45 more sdl gpu work 2024-12-28 17:01:53 -06:00
John Alanbrook
78fb926a5e post shader 2024-12-27 14:08:26 -06:00
John Alanbrook
a0b610d93f shaders 2024-12-24 09:48:52 -06:00
John Alanbrook
f3f0777de6 3d gpu 2024-12-18 15:39:43 -06:00
John Alanbrook
869a4fa999 sdl gpu 2024-12-14 13:25:35 -06:00
John Alanbrook
27ce4cd9e2 windows build 2024-12-13 14:35:46 -06:00
John Alanbrook
ecbab2a2e4 add imgui to editor 2024-12-12 00:50:23 -06:00
John Alanbrook
42cfccfc33 sdl 2024-12-09 16:00:10 -06:00
John Alanbrook
a5b0088695 imrpove cv 2024-12-07 13:55:54 -06:00
John Alanbrook
ac9fd39cf4 use colorf 2024-12-05 12:00:12 -06:00
John Alanbrook
ae39e60095 fix videos, gifs, aseprite 2024-12-04 09:08:44 -06:00
John Alanbrook
92e07b3018 cv 2024-12-03 22:33:30 -06:00
John Alanbrook
edc29cc28c fix layout 2024-12-02 12:57:19 -06:00
John Alanbrook
5e1d37c2b8 remove opengl files; macos cblas 2024-12-02 08:04:12 -06:00
John Alanbrook
166bc48c6b add physfs wrap 2024-12-01 11:23:30 -06:00
John Alanbrook
7748ce521d add surface functions 2024-12-01 11:23:11 -06:00
John Alanbrook
48904b10f0 remove sokol, use sdl3 2024-11-30 12:12:13 -06:00
John Alanbrook
dbb1bf0630 remove centered quad 2024-11-21 18:33:40 -06:00
John Alanbrook
94d0a086c6 massively improve rectangle render time 2024-11-20 14:23:07 -06:00
John Alanbrook
8313a2d33e qjs tracy d3d11 2024-11-20 05:54:09 -06:00
John Alanbrook
cac380e673 glob 2024-11-18 15:55:52 -06:00
John Alanbrook
222e9035c3 faster file handling on windows 2024-11-18 12:31:12 -06:00
John Alanbrook
069c860ae1 tracy 2024-11-17 11:34:35 -06:00
John Alanbrook
0d12002677 add tracy as profiler 2024-11-15 03:00:22 -06:00
John Alanbrook
ce8e553fec add parseq 2024-11-12 23:50:32 -06:00
John Alanbrook
8f983c2b43 refactor; remove many unnecessary files and normalize data ingestion as buffer arrays 2024-11-12 09:12:51 -06:00
John Alanbrook
ba9b1c1c9e rework hot reload 2024-11-09 22:19:37 -06:00
John Alanbrook
be453fdad1 add qjs-dmon wrap 2024-11-09 13:52:39 -06:00
John Alanbrook
d05948be47 offload miniz to quickjs; simplify resources.c so it no longer handles the core db; refactor making textures to use arraybuffers 2024-11-09 13:51:43 -06:00
John Alanbrook
140c61ab9b quicker ls 2024-11-09 07:32:51 -06:00
John Alanbrook
005730938c use zo instead of no so it works across platforms 2024-11-07 17:08:06 -06:00
John Alanbrook
03b4f9b52e particles render without texture filter 2024-11-07 16:24:07 -06:00
John Alanbrook
413812b249 simplify input handling 2024-11-07 10:05:36 -06:00
John Alanbrook
7563cb5d38 restore y axis sprite sort 2024-11-07 03:22:43 -06:00
John Alanbrook
6faa05fc62 fix sprite render 2024-11-06 16:22:23 -06:00
John Alanbrook
b1fb260366 no more scripts subdir 2024-11-05 15:55:18 -06:00
John Alanbrook
75c93b4cf9 remove engine dir 2024-11-05 14:42:21 -06:00
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a92f34db71 remove globcore.sh 2024-11-05 13:17:16 -06:00
715 changed files with 111376 additions and 259096 deletions

6
.cell/lock.toml Normal file
View File

@@ -0,0 +1,6 @@
[modules]
[modules.extramath]
hash = "MCLZT3JABTAENS4WVXKGWJ7JPBLZER4YQ5VN2PE7ZD2Z4WYGTIMA===="
url = "https://gitea.pockle.world/john/extramath@master"
downloaded = "Monday June 2 12:07:20.42 PM -5 2025 AD"
commit = "84d81a19a8455bcf8dc494739e9e6d545df6ff2c"

20
.gitignore vendored
View File

@@ -6,25 +6,25 @@ build/
*.o
*.a
*.d
tags
Jenkinsfile
*~
*.log
*.gz
*.tar
.nova/
packer*
primum
sokol-shdc*
source/shaders/*.h
core.cdb
primum.exe
core.cdb.h
jsc
.DS_Store
*.html
.vscode
*.icns
game.zip
icon.ico
steam/
subprojects/*/
build_dbg/
modules/
sdk/
artifacts/
discord_social_sdk/
discord_partner_sdk/
steam_api64.dll
subprojects/.wraplock
.gemini

View File

@@ -1,16 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleExecutable</key>
<string>Prosperon</string>
<key>CFBundleIdentifier</key>
<string>pockle.world.prosperon</string>
<key>CFBundleName</key>
<string>Prosperon</string>
<key>CFBundleVersion</key>
<string>0.5</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2024 Pockle World. All rights reserved.</string>
</dict>
</plist>

26
LICENSE
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@@ -1,26 +0,0 @@
Prosperon Game Engine
Copyright (c) 2019-2024 John Alanbrook
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
(1) The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
(2) Any games or other derivative software must display the "Prosperon" logo
at near the beginning of the software's startup, before the chief purpose
of the software is underway.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

101
Makefile
View File

@@ -1,25 +1,80 @@
debug: FORCE
# Development build: creates libcell_runtime.dylib + thin main wrapper
# This is the default target for working on cell itself
#
# If cell doesn't exist yet, use 'make bootstrap' first (requires meson)
# or manually build with meson once.
#
# The cell shop is at ~/.cell and core scripts are installed to ~/.cell/core
CELL_SHOP = $(HOME)/.cell
CELL_CORE_PACKAGE = $(CELL_SHOP)/packages/core
makecell:
cell pack core -o cell
cp cell /opt/homebrew/bin/
# Install core: symlink this directory to ~/.cell/core
install: bootstrap $(CELL_SHOP)
@echo "Linking cell core to $(CELL_CORE_PACKAGE)"
rm -rf $(CELL_CORE_PACKAGE)
ln -s $(PWD) $(CELL_CORE_PACKAGE)
cp cell /opt/homebrew/bin/
cp libcell_runtime.dylib /opt/homebrew/lib/
@echo "Core installed."
cell: libcell_runtime.dylib cell_main
cp cell_main cell
chmod +x cell
cp cell /opt/homebrew/bin/cell
cp libcell_runtime.dylib /opt/homebrew/lib/
# Build the shared runtime library (everything except main.c)
# Uses existing cell to run build -d
libcell_runtime.dylib: $(CELL_SHOP)/build/dynamic
cell build -d
cp $(CELL_SHOP)/build/dynamic/libcell_runtime.dylib .
# Build the thin main wrapper that links to libcell_runtime
cell_main: source/main.c libcell_runtime.dylib
cc -o cell_main source/main.c -L. -lcell_runtime -Wl,-rpath,@loader_path -Wl,-rpath,/opt/homebrew/lib
# Create the cell shop directories
$(CELL_SHOP):
mkdir -p $(CELL_SHOP)
mkdir -p $(CELL_SHOP)/packages
mkdir -p $(CELL_SHOP)/cache
mkdir -p $(CELL_SHOP)/build
$(CELL_CORE):
ln -s $(PWD) $(CELL_CORE)
# Static build: creates a fully static cell binary (for distribution)
static:
cell build
cp $(CELL_SHOP)/build/static/cell .
# Bootstrap: build cell from scratch using meson (only needed once)
# Also installs core scripts to ~/.cell/core
bootstrap:
meson setup build_bootstrap -Dbuildtype=debugoptimized
meson compile -C build_bootstrap
cp build_bootstrap/cell .
cp build_bootstrap/libcell_runtime.dylib .
@echo "Bootstrap complete. Cell shop initialized at $(CELL_SHOP)"
@echo "Now run 'make' to rebuild with cell itself."
# Clean build artifacts
clean:
rm -rf $(CELL_SHOP)/build build_bootstrap
rm -f cell cell_main libcell_runtime.dylib
# Ensure dynamic build directory exists
$(CELL_SHOP)/build/dynamic: $(CELL_SHOP)
mkdir -p $(CELL_SHOP)/build/dynamic
# Legacy meson target
meson:
meson setup build_dbg -Dbuildtype=debugoptimized
meson compile -C build_dbg
meson install -C build_dbg
release: FORCE
meson setup -Dbuildtype=release -Db_lto=true -Db_ndebug=true -Db_pgo=use build_release
meson compile -C build_release
sanitize: FORCE
meson setup -Db_sanitize=address -Db_sanitize=memory -Db_sanitize=leak -Db_sanitize=undefined build_sani
meson compile -C build_sani
small: FORCE
meson setup -Dbuildtype=minsize -Db_lto=true -Db_ndebug=true -Db_pgo=use build_small
meson compile -C build_small
web: FORCE
meson setup -Deditor=false -Dbuildtype=minsize -Db_lto=true -Db_ndebug=true --cross-file emscripten.cross build_web
meson compile -C build_web
crosswin: FORCE
meson setup -Dbuildtype=debugoptimized --cross-file mingw32.cross build_win
meson compile -C build_win
FORCE:
.PHONY: cell static bootstrap clean meson install

View File

@@ -1,13 +1 @@
![alt text](doc/prosperon_orb_horizontal.gif)
The easily moddable, programming minded, 2D-first game engine. The aim is to make the fastest way to make games.
Using ...
* Sokol for rendering
* Chipmunk2D for physics
* imgui for easy editor UI
* Clay for game UI
Includes an implementation for Nota, and Kim.
*Prosperon is useful, but is a work in progress. Breaking changes are frequent.*
Read the docs to get started.

28
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// cell add <locator> [alias] - Add and install a package with its dependencies
var shop = use('internal/shop')
var fd = use('fd')
if (args.length < 1) {
log.console("Usage: cell add <locator> [alias]")
log.console("Examples:")
log.console(" cell add gitea.pockle.world/john/prosperon@main")
log.console(" cell add github.com/user/repo@v1.0.0 myalias")
$stop()
return
}
var locator = args[0]
// Resolve relative paths to absolute paths
if (locator == '.' || locator.startsWith('./') || locator.startsWith('../') || fd.is_dir(locator)) {
var resolved = fd.realpath(locator)
if (resolved) {
locator = resolved
}
}
var alias = args.length > 1 ? args[1] : null
shop.get(locator, alias)
$stop()

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#include "quickjs.h"
#include "miniz.h"
#include "cell.h"
static JSClassID js_reader_class_id;
static JSClassID js_writer_class_id;
static void js_reader_finalizer(JSRuntime *rt, JSValue val) {
mz_zip_archive *zip = JS_GetOpaque(val, js_reader_class_id);
mz_zip_reader_end(zip);
js_free_rt(rt,zip);
}
static void js_writer_finalizer(JSRuntime *rt, JSValue val) {
mz_zip_archive *zip = JS_GetOpaque(val, js_writer_class_id);
mz_zip_writer_finalize_archive(zip);
mz_zip_writer_end(zip);
js_free_rt(rt,zip);
}
static JSClassDef js_reader_class = {
"zip reader",
.finalizer = js_reader_finalizer,
};
static JSClassDef js_writer_class = {
"zip writer",
.finalizer = js_writer_finalizer,
};
static mz_zip_archive *js2reader(JSContext *js, JSValue v)
{
return JS_GetOpaque(v, js_reader_class_id);
}
static mz_zip_archive *js2writer(JSContext *js, JSValue v)
{
return JS_GetOpaque(v, js_writer_class_id);
}
static JSValue js_miniz_read(JSContext *js, JSValue self, int argc, JSValue *argv)
{
size_t len;
void *data = js_get_blob_data(js, &len, argv[0]);
if (data == -1)
return JS_EXCEPTION;
mz_zip_archive *zip = calloc(sizeof(*zip), 1);
if (!zip)
return JS_ThrowOutOfMemory(js);
mz_bool success = mz_zip_reader_init_mem(zip, data, len, 0);
if (!success) {
int err = mz_zip_get_last_error(zip);
free(zip);
return JS_ThrowInternalError(js, "Failed to initialize zip reader: %s", mz_zip_get_error_string(err));
}
JSValue jszip = JS_NewObjectClass(js, js_reader_class_id);
JS_SetOpaque(jszip, zip);
return jszip;
}
static JSValue js_miniz_write(JSContext *js, JSValue self, int argc, JSValue *argv)
{
const char *file = JS_ToCString(js, argv[0]);
if (!file)
return JS_EXCEPTION;
mz_zip_archive *zip = calloc(sizeof(*zip), 1);
if (!zip) {
JS_FreeCString(js, file);
return JS_ThrowOutOfMemory(js);
}
mz_bool success = mz_zip_writer_init_file(zip, file, 0);
JS_FreeCString(js, file);
if (!success) {
int err = mz_zip_get_last_error(zip);
mz_zip_writer_end(zip);
free(zip);
return JS_ThrowInternalError(js, "Failed to initialize zip writer: %s", mz_zip_get_error_string(err));
}
JSValue jszip = JS_NewObjectClass(js, js_writer_class_id);
JS_SetOpaque(jszip, zip);
return jszip;
}
static JSValue js_miniz_compress(JSContext *js, JSValue this_val,
int argc, JSValueConst *argv)
{
if (argc < 1)
return JS_ThrowTypeError(js,
"compress needs a string or ArrayBuffer");
/* ─── 1. Grab the input data ──────────────────────────────── */
const char *cstring = NULL;
size_t in_len = 0;
const void *in_ptr = NULL;
if (JS_IsString(argv[0])) {
/* String → UTF-8 bytes without the terminating NUL */
cstring = JS_ToCStringLen(js, &in_len, argv[0]);
if (!cstring)
return JS_EXCEPTION;
in_ptr = cstring;
} else {
in_ptr = js_get_blob_data(js, &in_len, argv[0]);
if (in_ptr == -1)
return JS_EXCEPTION;
}
/* ─── 2. Allocate an output buffer big enough ────────────── */
mz_ulong out_len_est = mz_compressBound(in_len);
void *out_buf = js_malloc(js, out_len_est);
if (!out_buf) {
if (cstring) JS_FreeCString(js, cstring);
return JS_EXCEPTION;
}
/* ─── 3. Do the compression (MZ_DEFAULT_COMPRESSION = level 6) */
mz_ulong out_len = out_len_est;
int st = mz_compress2(out_buf, &out_len,
in_ptr, in_len, MZ_DEFAULT_COMPRESSION);
/* clean-up for string input */
if (cstring) JS_FreeCString(js, cstring);
if (st != MZ_OK) {
js_free(js, out_buf);
return JS_ThrowInternalError(js,
"miniz: compression failed (%d)", st);
}
/* ─── 4. Hand JavaScript a copy of the compressed data ────── */
JSValue abuf = js_new_blob_stoned_copy(js, out_buf, out_len);
js_free(js, out_buf);
return abuf;
}
static JSValue js_miniz_decompress(JSContext *js,
JSValueConst this_val,
int argc,
JSValueConst *argv)
{
if (argc < 1)
return JS_ThrowTypeError(js,
"decompress: need compressed ArrayBuffer");
/* grab compressed data */
size_t in_len;
void *in_ptr = js_get_blob_data(js, &in_len, argv[0]);
if (in_ptr == -1)
return JS_EXCEPTION;
/* zlib header present → tell tinfl to parse it */
size_t out_len = 0;
void *out_ptr = tinfl_decompress_mem_to_heap(
in_ptr, in_len, &out_len,
TINFL_FLAG_PARSE_ZLIB_HEADER);
if (!out_ptr)
return JS_ThrowInternalError(js,
"miniz: decompression failed");
JSValue ret;
ret = JS_NewStringLen(js, (const char *)out_ptr, out_len);
#ifdef MZ_FREE
MZ_FREE(out_ptr);
#else
free(out_ptr);
#endif
return ret;
}
static const JSCFunctionListEntry js_miniz_funcs[] = {
JS_CFUNC_DEF("read", 1, js_miniz_read),
JS_CFUNC_DEF("write", 1, js_miniz_write),
JS_CFUNC_DEF("compress", 1, js_miniz_compress),
JS_CFUNC_DEF("decompress", 1, js_miniz_decompress),
};
JSValue js_writer_add_file(JSContext *js, JSValue self, int argc, JSValue *argv)
{
if (argc < 2)
return JS_ThrowTypeError(js, "add_file requires (path, arrayBuffer)");
mz_zip_archive *zip = js2writer(js, self);
const char *pathInZip = JS_ToCString(js, argv[0]);
if (!pathInZip)
return JS_ThrowTypeError(js, "Could not parse path argument");
size_t dataLen;
void *data = js_get_blob_data(js, &dataLen, argv[1]);
if (data == -1) {
JS_FreeCString(js, pathInZip);
return JS_EXCEPTION;
}
int success = mz_zip_writer_add_mem(zip, pathInZip, data, dataLen, MZ_DEFAULT_COMPRESSION);
JS_FreeCString(js, pathInZip);
if (!success)
return JS_ThrowInternalError(js, "Failed to add memory to zip");
return JS_NULL;
}
static const JSCFunctionListEntry js_writer_funcs[] = {
JS_CFUNC_DEF("add_file", 1, js_writer_add_file),
};
JSValue js_reader_mod(JSContext *js, JSValue self, int argc, JSValue *argv)
{
#ifndef MINIZ_NO_TIME
const char *file = JS_ToCString(js,argv[0]);
if (!file)
return JS_EXCEPTION;
mz_zip_archive *zip = js2reader(js, self);
if (!zip) {
JS_FreeCString(js, file);
return JS_ThrowInternalError(js, "Invalid zip reader");
}
mz_zip_archive_file_stat pstat;
mz_uint index = mz_zip_reader_locate_file(zip, file, NULL, 0);
if (index == (mz_uint)-1) {
JS_FreeCString(js, file);
return JS_ThrowReferenceError(js, "File '%s' not found in archive", file);
}
JS_FreeCString(js, file);
if (!mz_zip_reader_file_stat(zip, index, &pstat)) {
int err = mz_zip_get_last_error(zip);
return JS_ThrowInternalError(js, "Failed to get file stats: %s", mz_zip_get_error_string(err));
}
return JS_NewFloat64(js, pstat.m_time);
#else
return JS_ThrowInternalError(js, "MINIZ_NO_TIME is defined");
#endif
}
JSValue js_reader_exists(JSContext *js, JSValue self, int argc, JSValue *argv)
{
const char *file = JS_ToCString(js,argv[0]);
if (!file)
return JS_EXCEPTION;
mz_zip_archive *zip = js2reader(js, self);
if (!zip) {
JS_FreeCString(js, file);
return JS_ThrowInternalError(js, "Invalid zip reader");
}
mz_uint index = mz_zip_reader_locate_file(zip, file, NULL, 0);
JS_FreeCString(js,file);
if (index == (mz_uint)-1) return JS_NewBool(js, 0);
return JS_NewBool(js, 1);
}
JSValue js_reader_slurp(JSContext *js, JSValue self, int argc, JSValue *argv)
{
const char *file = JS_ToCString(js,argv[0]);
if (!file)
return JS_EXCEPTION;
mz_zip_archive *zip = js2reader(js, self);
if (!zip) {
JS_FreeCString(js, file);
return JS_ThrowInternalError(js, "Invalid zip reader");
}
size_t len;
void *data = mz_zip_reader_extract_file_to_heap(zip, file, &len, 0);
if (!data) {
int err = mz_zip_get_last_error(zip);
const char *filename = file;
JS_FreeCString(js, file);
return JS_ThrowInternalError(js, "Failed to extract file '%s': %s", filename, mz_zip_get_error_string(err));
}
JS_FreeCString(js, file);
JSValue ret = js_new_blob_stoned_copy(js, data, len);
free(data);
return ret;
}
JSValue js_reader_list(JSContext *js, JSValue self, int argc, JSValue *argv)
{
mz_zip_archive *zip = js2reader(js, self);
if (!zip)
return JS_ThrowInternalError(js, "Invalid zip reader");
mz_uint num_files = mz_zip_reader_get_num_files(zip);
JSValue arr = JS_NewArray(js);
if (JS_IsException(arr))
return arr;
mz_uint arr_index = 0;
for (mz_uint i = 0; i < num_files; i++) {
mz_zip_archive_file_stat file_stat;
if (!mz_zip_reader_file_stat(zip, i, &file_stat))
continue;
JSValue filename = JS_NewString(js, file_stat.m_filename);
if (JS_IsException(filename)) {
JS_FreeValue(js, arr);
return filename;
}
JS_SetPropertyUint32(js, arr, arr_index++, filename);
}
return arr;
}
JSValue js_reader_is_directory(JSContext *js, JSValue self, int argc, JSValue *argv)
{
if (argc < 1)
return JS_ThrowTypeError(js, "is_directory requires a file index");
int32_t index;
if (JS_ToInt32(js, &index, argv[0]))
return JS_EXCEPTION;
mz_zip_archive *zip = js2reader(js, self);
if (!zip)
return JS_ThrowInternalError(js, "Invalid zip reader");
return JS_NewBool(js, mz_zip_reader_is_file_a_directory(zip, index));
}
JSValue js_reader_get_filename(JSContext *js, JSValue self, int argc, JSValue *argv)
{
if (argc < 1)
return JS_ThrowTypeError(js, "get_filename requires a file index");
int32_t index;
if (JS_ToInt32(js, &index, argv[0]))
return JS_EXCEPTION;
mz_zip_archive *zip = js2reader(js, self);
if (!zip)
return JS_ThrowInternalError(js, "Invalid zip reader");
mz_zip_archive_file_stat file_stat;
if (!mz_zip_reader_file_stat(zip, index, &file_stat))
return JS_ThrowInternalError(js, "Failed to get file stats");
return JS_NewString(js, file_stat.m_filename);
}
JSValue js_reader_count(JSContext *js, JSValue self, int argc, JSValue *argv)
{
mz_zip_archive *zip = js2reader(js, self);
if (!zip)
return JS_ThrowInternalError(js, "Invalid zip reader");
return JS_NewUint32(js, mz_zip_reader_get_num_files(zip));
}
static const JSCFunctionListEntry js_reader_funcs[] = {
JS_CFUNC_DEF("mod", 1, js_reader_mod),
JS_CFUNC_DEF("exists", 1, js_reader_exists),
JS_CFUNC_DEF("slurp", 1, js_reader_slurp),
JS_CFUNC_DEF("list", 0, js_reader_list),
JS_CFUNC_DEF("is_directory", 1, js_reader_is_directory),
JS_CFUNC_DEF("get_filename", 1, js_reader_get_filename),
JS_CFUNC_DEF("count", 0, js_reader_count),
};
JSValue js_miniz_use(JSContext *js)
{
JS_NewClassID(&js_reader_class_id);
JS_NewClass(JS_GetRuntime(js), js_reader_class_id, &js_reader_class);
JSValue reader_proto = JS_NewObject(js);
JS_SetPropertyFunctionList(js, reader_proto, js_reader_funcs, sizeof(js_reader_funcs) / sizeof(JSCFunctionListEntry));
JS_SetClassProto(js, js_reader_class_id, reader_proto);
JS_NewClassID(&js_writer_class_id);
JS_NewClass(JS_GetRuntime(js), js_writer_class_id, &js_writer_class);
JSValue writer_proto = JS_NewObject(js);
JS_SetPropertyFunctionList(js, writer_proto, js_writer_funcs, sizeof(js_writer_funcs) / sizeof(JSCFunctionListEntry));
JS_SetClassProto(js, js_writer_class_id, writer_proto);
JSValue export = JS_NewObject(js);
JS_SetPropertyFunctionList(js, export, js_miniz_funcs, sizeof(js_miniz_funcs)/sizeof(JSCFunctionListEntry));
return export;
}

603
bench.ce Normal file
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@@ -0,0 +1,603 @@
var shop = use('internal/shop')
var pkg = use('package')
var fd = use('fd')
var time = use('time')
var json = use('json')
var blob = use('blob')
var os = use('os')
var testlib = use('internal/testlib')
var math = use('math/radians')
if (!args) args = []
var target_pkg = null // null = current package
var target_bench = null // null = all benchmarks, otherwise specific bench file
var all_pkgs = false
// Benchmark configuration
def WARMUP_BATCHES = 3
def SAMPLES = 11 // Number of timing samples to collect
def TARGET_SAMPLE_NS = 20000000 // 20ms per sample (fast mode)
def MIN_SAMPLE_NS = 2000000 // 2ms minimum sample duration
def MIN_BATCH_SIZE = 1
def MAX_BATCH_SIZE = 100000000 // 100M iterations max per batch
// Statistical functions
function median(arr) {
if (arr.length == 0) return 0
var sorted = arr.slice().sort(function(a, b) { return a - b })
var mid = number.floor(arr.length / 2)
if (arr.length % 2 == 0) {
return (sorted[mid - 1] + sorted[mid]) / 2
}
return sorted[mid]
}
function mean(arr) {
if (arr.length == 0) return 0
var sum = 0
for (var i = 0; i < arr.length; i++) {
sum += arr[i]
}
return sum / arr.length
}
function stddev(arr, mean_val) {
if (arr.length < 2) return 0
var sum_sq_diff = 0
for (var i = 0; i < arr.length; i++) {
var diff = arr[i] - mean_val
sum_sq_diff += diff * diff
}
return math.sqrt(sum_sq_diff / (arr.length - 1))
}
function percentile(arr, p) {
if (arr.length == 0) return 0
var sorted = arr.slice().sort(function(a, b) { return a - b })
var idx = number.floor(arr.length * p / 100)
if (idx >= arr.length) idx = arr.length - 1
return sorted[idx]
}
function min_val(arr) {
if (arr.length == 0) return 0
var m = arr[0]
for (var i = 1; i < arr.length; i++) {
if (arr[i] < m) m = arr[i]
}
return m
}
function max_val(arr) {
if (arr.length == 0) return 0
var m = arr[0]
for (var i = 1; i < arr.length; i++) {
if (arr[i] > m) m = arr[i]
}
return m
}
// Parse arguments similar to test.ce
function parse_args() {
if (args.length == 0) {
if (!testlib.is_valid_package('.')) {
log.console('No cell.toml found in current directory')
return false
}
target_pkg = null
return true
}
if (args[0] == 'all') {
if (!testlib.is_valid_package('.')) {
log.console('No cell.toml found in current directory')
return false
}
target_pkg = null
return true
}
if (args[0] == 'package') {
if (args.length < 2) {
log.console('Usage: cell bench package <name> [bench]')
log.console(' cell bench package all')
return false
}
if (args[1] == 'all') {
all_pkgs = true
log.console('Benchmarking all packages...')
return true
}
var name = args[1]
var lock = shop.load_lock()
if (lock[name]) {
target_pkg = name
} else if (name.startsWith('/') && testlib.is_valid_package(name)) {
target_pkg = name
} else {
if (testlib.is_valid_package('.')) {
var resolved = pkg.alias_to_package(null, name)
if (resolved) {
target_pkg = resolved
} else {
log.console(`Package not found: ${name}`)
return false
}
} else {
log.console(`Package not found: ${name}`)
return false
}
}
if (args.length >= 3) {
target_bench = args[2]
}
log.console(`Benchmarking package: ${target_pkg}`)
return true
}
// cell bench benches/suite or cell bench <path>
var bench_path = args[0]
// Normalize path - add benches/ prefix if not present
if (!bench_path.startsWith('benches/') && !bench_path.startsWith('/')) {
if (!fd.is_file(bench_path + '.cm') && !fd.is_file(bench_path)) {
if (fd.is_file('benches/' + bench_path + '.cm') || fd.is_file('benches/' + bench_path)) {
bench_path = 'benches/' + bench_path
}
}
}
target_bench = bench_path
target_pkg = null
if (!testlib.is_valid_package('.')) {
log.console('No cell.toml found in current directory')
return false
}
return true
}
if (!parse_args()) {
$stop()
return
}
// Collect benchmark files from a package
function collect_benches(package_name, specific_bench) {
var prefix = testlib.get_pkg_dir(package_name)
var benches_dir = prefix + '/benches'
if (!fd.is_dir(benches_dir)) return []
var files = pkg.list_files(package_name)
var bench_files = []
for (var i = 0; i < files.length; i++) {
var f = files[i]
if (f.startsWith("benches/") && f.endsWith(".cm")) {
if (specific_bench) {
var bench_name = f.substring(0, f.length - 3)
var match_name = specific_bench
if (!match_name.startsWith('benches/')) match_name = 'benches/' + match_name
var match_base = match_name.endsWith('.cm') ? match_name.substring(0, match_name.length - 3) : match_name
if (bench_name != match_base) continue
}
bench_files.push(f)
}
}
return bench_files
}
// Calibrate batch size for a benchmark
function calibrate_batch_size(bench_fn, is_batch) {
if (!is_batch) return 1
var n = MIN_BATCH_SIZE
var dt = 0
// Find a batch size that takes at least MIN_SAMPLE_NS
while (n < MAX_BATCH_SIZE) {
// Ensure n is a valid number before calling
if (typeof n != 'number' || n < 1) {
n = 1
break
}
var start = os.now()
bench_fn(n)
dt = os.now() - start
if (dt >= MIN_SAMPLE_NS) break
// Double the batch size
var new_n = n * 2
// Check if multiplication produced a valid number
if (typeof new_n != 'number' || new_n > MAX_BATCH_SIZE) {
n = MAX_BATCH_SIZE
break
}
n = new_n
}
// Adjust to target sample duration
if (dt > 0 && dt < TARGET_SAMPLE_NS && typeof n == 'number' && typeof dt == 'number') {
var calc = n * TARGET_SAMPLE_NS / dt
if (typeof calc == 'number' && calc > 0) {
var target_n = number.floor(calc)
// Check if floor returned a valid number
if (typeof target_n == 'number' && target_n > 0) {
if (target_n > MAX_BATCH_SIZE) target_n = MAX_BATCH_SIZE
if (target_n < MIN_BATCH_SIZE) target_n = MIN_BATCH_SIZE
n = target_n
}
}
}
// Safety check - ensure we always return a valid batch size
if (typeof n != 'number' || n < 1) {
n = 1
}
return n
}
// Run a single benchmark function
function run_single_bench(bench_fn, bench_name) {
var timings_per_op = []
// Detect benchmark format:
// 1. Object with { setup, run, teardown } - structured format
// 2. Function that accepts (n) - batch format
// 3. Function that accepts () - legacy format
var is_structured = typeof bench_fn == 'object' && bench_fn.run
var is_batch = false
var batch_size = 1
var setup_fn = null
var run_fn = null
var teardown_fn = null
if (is_structured) {
setup_fn = bench_fn.setup || function() { return null }
run_fn = bench_fn.run
teardown_fn = bench_fn.teardown || function(state) {}
// Check if run function accepts batch size
try {
var test_state = setup_fn()
run_fn(1, test_state)
is_batch = true
if (teardown_fn) teardown_fn(test_state)
} catch (e) {
is_batch = false
}
// Create wrapper for calibration
var calibrate_fn = function(n) {
var state = setup_fn()
run_fn(n, state)
if (teardown_fn) teardown_fn(state)
}
batch_size = calibrate_batch_size(calibrate_fn, is_batch)
// Safety check for structured benchmarks
if (typeof batch_size != 'number' || batch_size < 1) {
batch_size = 1
}
} else {
// Simple function format
try {
bench_fn(1)
is_batch = true
} catch (e) {
is_batch = false
}
batch_size = calibrate_batch_size(bench_fn, is_batch)
}
// Safety check - ensure batch_size is valid
if (!batch_size || batch_size < 1) {
batch_size = 1
}
// Warmup phase
for (var i = 0; i < WARMUP_BATCHES; i++) {
// Ensure batch_size is valid before warmup
if (typeof batch_size != 'number' || batch_size < 1) {
log.console(`WARNING: batch_size became ${typeof batch_size} = ${batch_size}, resetting to 1`)
batch_size = 1
}
if (is_structured) {
var state = setup_fn()
if (is_batch) {
run_fn(batch_size, state)
} else {
run_fn(state)
}
if (teardown_fn) teardown_fn(state)
} else {
if (is_batch) {
bench_fn(batch_size)
} else {
bench_fn()
}
}
}
// Measurement phase - collect SAMPLES timing samples
for (var i = 0; i < SAMPLES; i++) {
// Double-check batch_size is valid (should never happen, but defensive)
if (typeof batch_size != 'number' || batch_size < 1) {
batch_size = 1
}
if (is_structured) {
var state = setup_fn()
var start = os.now()
if (is_batch) {
run_fn(batch_size, state)
} else {
run_fn(state)
}
var duration = os.now() - start
if (teardown_fn) teardown_fn(state)
var ns_per_op = is_batch ? duration / batch_size : duration
timings_per_op.push(ns_per_op)
} else {
var start = os.now()
if (is_batch) {
bench_fn(batch_size)
} else {
bench_fn()
}
var duration = os.now() - start
var ns_per_op = is_batch ? duration / batch_size : duration
timings_per_op.push(ns_per_op)
}
}
// Calculate statistics
var mean_ns = mean(timings_per_op)
var median_ns = median(timings_per_op)
var min_ns = min_val(timings_per_op)
var max_ns = max_val(timings_per_op)
var stddev_ns = stddev(timings_per_op, mean_ns)
var p95_ns = percentile(timings_per_op, 95)
var p99_ns = percentile(timings_per_op, 99)
// Calculate ops/s from median
var ops_per_sec = 0
if (median_ns > 0) {
ops_per_sec = number.floor(1000000000 / median_ns)
}
return {
name: bench_name,
batch_size: batch_size,
samples: SAMPLES,
mean_ns: number.round(mean_ns),
median_ns: number.round(median_ns),
min_ns: number.round(min_ns),
max_ns: number.round(max_ns),
stddev_ns: number.round(stddev_ns),
p95_ns: number.round(p95_ns),
p99_ns: number.round(p99_ns),
ops_per_sec: ops_per_sec
}
}
// Format nanoseconds for display
function format_ns(ns) {
if (ns < 1000) return `${ns}ns`
if (ns < 1000000) return `${number.round(ns / 1000 * 100) / 100}µs`
if (ns < 1000000000) return `${number.round(ns / 1000000 * 100) / 100}ms`
return `${number.round(ns / 1000000000 * 100) / 100}s`
}
// Format ops/sec for display
function format_ops(ops) {
if (ops < 1000) return `${ops} ops/s`
if (ops < 1000000) return `${number.round(ops / 1000 * 100) / 100}K ops/s`
if (ops < 1000000000) return `${number.round(ops / 1000000 * 100) / 100}M ops/s`
return `${number.round(ops / 1000000000 * 100) / 100}G ops/s`
}
// Run benchmarks for a package
function run_benchmarks(package_name, specific_bench) {
var bench_files = collect_benches(package_name, specific_bench)
var pkg_result = {
package: package_name || "local",
files: [],
total: 0
}
if (bench_files.length == 0) return pkg_result
if (package_name) log.console(`Running benchmarks for ${package_name}`)
else log.console(`Running benchmarks for local package`)
for (var i = 0; i < bench_files.length; i++) {
var f = bench_files[i]
var mod_path = f.substring(0, f.length - 3)
var file_result = {
name: f,
benchmarks: []
}
try {
var bench_mod
var use_pkg = package_name ? package_name : fd.realpath('.')
bench_mod = shop.use(mod_path, use_pkg)
var benches = []
if (typeof bench_mod == 'function') {
benches.push({name: 'main', fn: bench_mod})
} else if (typeof bench_mod == 'object') {
for (var k in bench_mod) {
if (typeof bench_mod[k] == 'function') {
benches.push({name: k, fn: bench_mod[k]})
}
}
}
if (benches.length > 0) {
log.console(` ${f}`)
for (var j = 0; j < benches.length; j++) {
var b = benches[j]
try {
var result = run_single_bench(b.fn, b.name)
result.package = pkg_result.package
file_result.benchmarks.push(result)
pkg_result.total++
log.console(` ${result.name}`)
log.console(` ${format_ns(result.median_ns)}/op ${format_ops(result.ops_per_sec)}`)
log.console(` min: ${format_ns(result.min_ns)} max: ${format_ns(result.max_ns)} stddev: ${format_ns(result.stddev_ns)}`)
if (result.batch_size > 1) {
log.console(` batch: ${result.batch_size} samples: ${result.samples}`)
}
} catch (e) {
log.console(` ERROR ${b.name}: ${e}`)
log.error(e)
var error_result = {
package: pkg_result.package,
name: b.name,
error: e.toString()
}
file_result.benchmarks.push(error_result)
pkg_result.total++
}
}
}
} catch (e) {
log.console(` Error loading ${f}: ${e}`)
var error_result = {
package: pkg_result.package,
name: "load_module",
error: `Error loading module: ${e}`
}
file_result.benchmarks.push(error_result)
pkg_result.total++
}
if (file_result.benchmarks.length > 0) {
pkg_result.files.push(file_result)
}
}
return pkg_result
}
// Run all benchmarks
var all_results = []
if (all_pkgs) {
if (testlib.is_valid_package('.')) {
all_results.push(run_benchmarks(null, null))
}
var packages = shop.list_packages()
for (var i = 0; i < packages.length; i++) {
all_results.push(run_benchmarks(packages[i], null))
}
} else {
all_results.push(run_benchmarks(target_pkg, target_bench))
}
// Calculate totals
var total_benches = 0
for (var i = 0; i < all_results.length; i++) {
total_benches += all_results[i].total
}
log.console(`----------------------------------------`)
log.console(`Benchmarks: ${total_benches} total`)
// Generate reports
function generate_reports() {
var timestamp = text(number.floor(time.number()))
var report_dir = shop.get_reports_dir() + '/bench_' + timestamp
testlib.ensure_dir(report_dir)
var txt_report = `BENCHMARK REPORT
Date: ${time.text(time.number())}
Total benchmarks: ${total_benches}
=== SUMMARY ===
`
for (var i = 0; i < all_results.length; i++) {
var pkg_res = all_results[i]
if (pkg_res.total == 0) continue
txt_report += `Package: ${pkg_res.package}\n`
for (var j = 0; j < pkg_res.files.length; j++) {
var f = pkg_res.files[j]
txt_report += ` ${f.name}\n`
for (var k = 0; k < f.benchmarks.length; k++) {
var b = f.benchmarks[k]
if (b.error) {
txt_report += ` ERROR ${b.name}: ${b.error}\n`
} else {
txt_report += ` ${b.name}: ${format_ns(b.median_ns)}/op (${format_ops(b.ops_per_sec)})\n`
}
}
}
}
txt_report += `\n=== DETAILED RESULTS ===\n`
for (var i = 0; i < all_results.length; i++) {
var pkg_res = all_results[i]
if (pkg_res.total == 0) continue
for (var j = 0; j < pkg_res.files.length; j++) {
var f = pkg_res.files[j]
for (var k = 0; k < f.benchmarks.length; k++) {
var b = f.benchmarks[k]
if (b.error) continue
txt_report += `\n${pkg_res.package}::${b.name}\n`
txt_report += ` batch_size: ${b.batch_size} samples: ${b.samples}\n`
txt_report += ` median: ${format_ns(b.median_ns)}/op\n`
txt_report += ` mean: ${format_ns(b.mean_ns)}/op\n`
txt_report += ` min: ${format_ns(b.min_ns)}\n`
txt_report += ` max: ${format_ns(b.max_ns)}\n`
txt_report += ` stddev: ${format_ns(b.stddev_ns)}\n`
txt_report += ` p95: ${format_ns(b.p95_ns)}\n`
txt_report += ` p99: ${format_ns(b.p99_ns)}\n`
txt_report += ` ops/s: ${format_ops(b.ops_per_sec)}\n`
}
}
}
testlib.ensure_dir(report_dir)
fd.slurpwrite(`${report_dir}/bench.txt`, stone(new blob(txt_report)))
log.console(`Report written to ${report_dir}/bench.txt`)
// Generate JSON per package
for (var i = 0; i < all_results.length; i++) {
var pkg_res = all_results[i]
if (pkg_res.total == 0) continue
var pkg_benches = []
for (var j = 0; j < pkg_res.files.length; j++) {
var f = pkg_res.files[j]
for (var k = 0; k < f.benchmarks.length; k++) {
pkg_benches.push(f.benchmarks[k])
}
}
var json_path = `${report_dir}/${pkg_res.package.replace(/\//g, '_')}.json`
fd.slurpwrite(json_path, stone(new blob(json.encode(pkg_benches))))
}
}
generate_reports()
$stop()

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// micro_ops.bench.ce (or .cm depending on your convention)
// Note: We use a function-local sink in each benchmark to avoid cross-contamination
function blackhole(sink, x) {
// Prevent dead-code elimination
return (sink + (x | 0)) | 0
}
function make_obj_xy(x, y) {
return { x, y }
}
function make_obj_yx(x, y) {
// Different insertion order to force a different shape in many engines
return { y, x }
}
function make_shapes(n) {
var out = []
for (var i = 0; i < n; i++) {
var o = { a: i }
o[`p${i}`] = i
out.push(o)
}
return out
}
function make_packed_array(n) {
var a = []
for (var i = 0; i < n; i++) a.push(i)
return a
}
function make_holey_array(n) {
var a = []
for (var i = 0; i < n; i += 2) a[i] = i
return a
}
return {
// 0) Baseline loop cost
loop_empty: function(n) {
var sink = 0
for (var i = 0; i < n; i++) {}
return blackhole(sink, n)
},
// 1) Numeric pipelines
i32_add: function(n) {
var sink = 0
var x = 1
for (var i = 0; i < n; i++) x = (x + 3) | 0
return blackhole(sink, x)
},
f64_add: function(n) {
var sink = 0
var x = 1.0
for (var i = 0; i < n; i++) x = x + 3.14159
return blackhole(sink, x | 0)
},
mixed_add: function(n) {
var sink = 0
var x = 1
for (var i = 0; i < n; i++) x = x + 0.25
return blackhole(sink, x | 0)
},
bit_ops: function(n) {
var sink = 0
var x = 0x12345678
for (var i = 0; i < n; i++) x = ((x << 5) ^ (x >>> 3)) | 0
return blackhole(sink, x)
},
overflow_path: function(n) {
var sink = 0
var x = 0x70000000
for (var i = 0; i < n; i++) x = (x + 0x10000000) | 0
return blackhole(sink, x)
},
// 2) Branching
branch_predictable: function(n) {
var sink = 0
var x = 0
for (var i = 0; i < n; i++) {
if ((i & 7) != 0) x++
else x += 2
}
return blackhole(sink, x)
},
branch_alternating: function(n) {
var sink = 0
var x = 0
for (var i = 0; i < n; i++) {
if ((i & 1) == 0) x++
else x += 2
}
return blackhole(sink, x)
},
// 3) Calls
call_direct: function(n) {
var sink = 0
function f(a) { return (a + 1) | 0 }
var x = 0
for (var i = 0; i < n; i++) x = f(x)
return blackhole(sink, x)
},
call_indirect: function(n) {
var sink = 0
function f(a) { return (a + 1) | 0 }
var g = f
var x = 0
for (var i = 0; i < n; i++) x = g(x)
return blackhole(sink, x)
},
call_closure: function(n) {
var sink = 0
function make_adder(k) {
return function(a) { return (a + k) | 0 }
}
var add3 = make_adder(3)
var x = 0
for (var i = 0; i < n; i++) x = add3(x)
return blackhole(sink, x)
},
// 4) Object props (ICs / shapes)
prop_read_mono: function(n) {
var sink = 0
var o = make_obj_xy(1, 2)
var x = 0
for (var i = 0; i < n; i++) x = (x + o.x) | 0
return blackhole(sink, x)
},
prop_read_poly_2: function(n) {
var sink = 0
var a = make_obj_xy(1, 2)
var b = make_obj_yx(1, 2)
var x = 0
for (var i = 0; i < n; i++) {
var o = (i & 1) == 0 ? a : b
x = (x + o.x) | 0
}
return blackhole(sink, x)
},
prop_read_mega: function(n) {
var sink = 0
var objs = make_shapes(32)
var x = 0
for (var i = 0; i < n; i++) {
var o = objs[i & 31]
x = (x + o.a) | 0
}
return blackhole(sink, x)
},
prop_write_mono: function(n) {
var sink = 0
var o = make_obj_xy(1, 2)
for (var i = 0; i < n; i++) o.x = (o.x + 1) | 0
return blackhole(sink, o.x)
},
// 5) Arrays
array_read_packed: function(n) {
var sink = 0
var a = make_packed_array(1024)
var x = 0
for (var i = 0; i < n; i++) x = (x + a[i & 1023]) | 0
return blackhole(sink, x)
},
array_write_packed: function(n) {
var sink = 0
var a = make_packed_array(1024)
for (var i = 0; i < n; i++) a[i & 1023] = i
return blackhole(sink, a[17] | 0)
},
array_read_holey: function(n) {
var sink = 0
var a = make_holey_array(2048)
var x = 0
for (var i = 0; i < n; i++) {
var v = a[(i & 2047)]
// If "missing" is a special value in your language, this stresses that path too
if (v) x = (x + v) | 0
}
return blackhole(sink, x)
},
array_push_steady: function(n) {
var sink = 0
var x = 0
for (var j = 0; j < n; j++) {
var a = []
for (var i = 0; i < 256; i++) a.push(i)
x = (x + a.length) | 0
}
return blackhole(sink, x)
},
// 6) Strings
string_concat_small: function(n) {
var sink = 0
var x = 0
for (var j = 0; j < n; j++) {
var s = ""
for (var i = 0; i < 16; i++) s = s + "x"
x = (x + s.length) | 0
}
return blackhole(sink, x)
},
// 7) Allocation / GC pressure
alloc_tiny_objects: function(n) {
var sink = 0
var x = 0
for (var i = 0; i < n; i++) {
var o = { a: i, b: i + 1, c: i + 2 }
x = (x + o.b) | 0
}
return blackhole(sink, x)
},
alloc_linked_list: function(n) {
var sink = 0
var head = null
for (var i = 0; i < n; i++) head = { v: i, next: head }
var x = 0
var p = head
while (p) {
x = (x + p.v) | 0
p = p.next
}
return blackhole(sink, x)
},
// 8) meme-specific (adapt these to your exact semantics)
meme_clone_read: function(n) {
// If meme(obj) clones like Object.create / prototypal clone, this hits it hard.
// Replace with your exact meme call form.
var sink = 0
var base = { x: 1, y: 2 }
var x = 0
for (var i = 0; i < n; i++) {
var o = meme(base)
x = (x + o.x) | 0
}
return blackhole(sink, x)
},
}

43
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function mainThread() {
var maxDepth = number.max(6, Number(arg[0] || 16));
var stretchDepth = maxDepth + 1;
var check = itemCheck(bottomUpTree(stretchDepth));
log.console(`stretch tree of depth ${stretchDepth}\t check: ${check}`);
var longLivedTree = bottomUpTree(maxDepth);
for (let depth = 4; depth <= maxDepth; depth += 2) {
var iterations = 1 << maxDepth - depth + 4;
work(iterations, depth);
}
log.console(`long lived tree of depth ${maxDepth}\t check: ${itemCheck(longLivedTree)}`);
}
function work(iterations, depth) {
let check = 0;
for (let i = 0; i < iterations; i++)
check += itemCheck(bottomUpTree(depth));
log.console(`${iterations}\t trees of depth ${depth}\t check: ${check}`);
}
function TreeNode(left, right) {
return {left, right};
}
function itemCheck(node) {
if (node.left == null)
return 1;
return 1 + itemCheck(node.left) + itemCheck(node.right);
}
function bottomUpTree(depth) {
return depth > 0
? new TreeNode(bottomUpTree(depth - 1), bottomUpTree(depth - 1))
: new TreeNode(null, null);
}
mainThread()
$stop()

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var blob = use('blob')
var math = use('math/radians')
function eratosthenes (n) {
var sieve = new blob(n, true)
var sqrtN = number.whole(math.sqrt(n));
for (i = 2; i <= sqrtN; i++)
if (sieve.read_logical(i))
for (j = i * i; j <= n; j += i)
sieve.write_bit(j, false);
return sieve;
}
var sieve = eratosthenes(10000000);
stone(sieve)
var c = 0
for (var i = 0; i < sieve.length; i++)
if (sieve.read_logical(i)) c++
log.console(c)
$stop()

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function fannkuch(n) {
var perm1 = [n]
for (let i = 0; i < n; i++) perm1[i] = i
var perm = [n]
var count = [n]
var f = 0, flips = 0, nperm = 0, checksum = 0
var i, k, r
r = n
while (r > 0) {
i = 0
while (r != 1) { count[r-1] = r; r -= 1 }
while (i < n) { perm[i] = perm1[i]; i += 1 }
// Count flips and update max and checksum
f = 0
k = perm[0]
while (k != 0) {
i = 0
while (2*i < k) {
let t = perm[i]; perm[i] = perm[k-i]; perm[k-i] = t
i += 1
}
k = perm[0]
f += 1
}
if (f > flips) flips = f
if ((nperm & 0x1) == 0) checksum += f; else checksum -= f
// Use incremental change to generate another permutation
var more = true
while (more) {
if (r == n) {
log.console( checksum )
return flips
}
let p0 = perm1[0]
i = 0
while (i < r) {
let j = i + 1
perm1[i] = perm1[j]
i = j
}
perm1[r] = p0
count[r] -= 1
if (count[r] > 0) more = false; else r += 1
}
nperm += 1
}
return flips;
}
var n = arg[0] || 10
log.console(`Pfannkuchen(${n}) = ${fannkuch(n)}`)
$stop()

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var time = use('time')
function fib(n) {
if (n<2) return n
return fib(n-1) + fib(n-2)
}
var now = time.number()
var arr = [1,2,3,4,5]
for (var i in arr) {
log.console(fib(28))
}
log.console(`elapsed: ${time.number()-now}`)
$stop()

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#!/bin/bash
# Run hyperfine with parameter lists
# This will create a cross-product of all libraries × all scenarios
hyperfine \
--warmup 3 \
--runs 20 \
-i \
--export-csv wota_vs_nota_vs_json.csv \
--export-json wota_vs_nota_vs_json.json \
--export-markdown wota_vs_nota_vs_json.md \
--parameter-list lib wota,nota,json \
--parameter-list scen empty,integers,floats,strings,objects,nested,large_array \
'cell benchmarks/wota_nota_json {lib} {scen}'
echo "Benchmark complete! Results saved to:"
echo " - wota_vs_nota_vs_json.csv"
echo " - wota_vs_nota_vs_json.json"
echo " - wota_vs_nota_vs_json.md"

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var time = use('time')
var math = use('math/radians')
////////////////////////////////////////////////////////////////////////////////
// JavaScript Performance Benchmark Suite
// Tests core JS operations: property access, function calls, arithmetic, etc.
////////////////////////////////////////////////////////////////////////////////
// Test configurations
def iterations = {
simple: 10000000,
medium: 1000000,
complex: 100000
};
////////////////////////////////////////////////////////////////////////////////
// Utility: measureTime(fn) => how long fn() takes in seconds
////////////////////////////////////////////////////////////////////////////////
function measureTime(fn) {
var start = time.number();
fn();
var end = time.number();
return (end - start);
}
////////////////////////////////////////////////////////////////////////////////
// Benchmark: Property Access
////////////////////////////////////////////////////////////////////////////////
function benchPropertyAccess() {
var obj = {
a: 1, b: 2, c: 3, d: 4, e: 5,
nested: { x: 10, y: 20, z: 30 }
};
var readTime = measureTime(function() {
var sum = 0;
for (var i = 0; i < iterations.simple; i++) {
sum += obj.a + obj.b + obj.c + obj.d + obj.e;
sum += obj.nested.x + obj.nested.y + obj.nested.z;
}
});
var writeTime = measureTime(function() {
for (var i = 0; i < iterations.simple; i++) {
obj.a = i;
obj.b = i + 1;
obj.c = i + 2;
obj.nested.x = i * 2;
obj.nested.y = i * 3;
}
});
return { readTime: readTime, writeTime: writeTime };
}
////////////////////////////////////////////////////////////////////////////////
// Benchmark: Function Calls
////////////////////////////////////////////////////////////////////////////////
function benchFunctionCalls() {
function add(a, b) { return a + b; }
function multiply(a, b) { return a * b; }
function complexCalc(a, b, c) { return (a + b) * c / 2; }
var obj = {
method: function(x) { return x * 2; },
nested: {
deepMethod: function(x, y) { return x + y; }
}
};
var simpleCallTime = measureTime(function() {
var result = 0;
for (var i = 0; i < iterations.simple; i++) {
result = add(i, 1);
result = multiply(result, 2);
}
});
var methodCallTime = measureTime(function() {
var result = 0;
for (var i = 0; i < iterations.simple; i++) {
result = obj.method(i);
result = obj.nested.deepMethod(result, i);
}
});
var complexCallTime = measureTime(function() {
var result = 0;
for (var i = 0; i < iterations.medium; i++) {
result = complexCalc(i, i + 1, i + 2);
}
});
return {
simpleCallTime: simpleCallTime,
methodCallTime: methodCallTime,
complexCallTime: complexCallTime
};
}
////////////////////////////////////////////////////////////////////////////////
// Benchmark: Array Operations
////////////////////////////////////////////////////////////////////////////////
function benchArrayOps() {
var pushTime = measureTime(function() {
var arr = [];
for (var i = 0; i < iterations.medium; i++) {
arr.push(i);
}
});
var arr = [];
for (var i = 0; i < 10000; i++) arr.push(i);
var accessTime = measureTime(function() {
var sum = 0;
for (var i = 0; i < iterations.medium; i++) {
sum += arr[i % 10000];
}
});
var iterateTime = measureTime(function() {
var sum = 0;
for (var j = 0; j < 1000; j++) {
for (var i = 0; i < arr.length; i++) {
sum += arr[i];
}
}
});
return {
pushTime: pushTime,
accessTime: accessTime,
iterateTime: iterateTime
};
}
////////////////////////////////////////////////////////////////////////////////
// Benchmark: Object Creation
////////////////////////////////////////////////////////////////////////////////
function benchObjectCreation() {
var literalTime = measureTime(function() {
for (var i = 0; i < iterations.medium; i++) {
var obj = { x: i, y: i * 2, z: i * 3 };
}
});
function Point(x, y) {
this.x = x;
this.y = y;
}
var defructorTime = measureTime(function() {
for (var i = 0; i < iterations.medium; i++) {
var p = new Point(i, i * 2);
}
});
var protoObj = {
x: 0,
y: 0,
move: function(dx, dy) {
this.x += dx;
this.y += dy;
}
};
var prototypeTime = measureTime(function() {
for (var i = 0; i < iterations.medium; i++) {
var obj = meme(protoObj);
obj.x = i;
obj.y = i * 2;
}
});
return {
literalTime: literalTime,
defructorTime: defructorTime,
prototypeTime: prototypeTime
};
}
////////////////////////////////////////////////////////////////////////////////
// Benchmark: String Operations
////////////////////////////////////////////////////////////////////////////////
function benchStringOps() {
var concatTime = measureTime(function() {
var str = "";
for (var i = 0; i < iterations.complex; i++) {
str = "test" + i + "value";
}
});
var strings = [];
for (var i = 0; i < 1000; i++) {
strings.push("string" + i);
}
var joinTime = measureTime(function() {
for (var i = 0; i < iterations.complex; i++) {
var result = strings.join(",");
}
});
var splitTime = measureTime(function() {
var str = "a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p";
for (var i = 0; i < iterations.medium; i++) {
var parts = str.split(",");
}
});
return {
concatTime: concatTime,
joinTime: joinTime,
splitTime: splitTime
};
}
////////////////////////////////////////////////////////////////////////////////
// Benchmark: Arithmetic Operations
////////////////////////////////////////////////////////////////////////////////
function benchArithmetic() {
var intMathTime = measureTime(function() {
var result = 1;
for (var i = 0; i < iterations.simple; i++) {
result = ((result + i) * 2 - 1) / 3;
result = result % 1000 + 1;
}
});
var floatMathTime = measureTime(function() {
var result = 1.5;
for (var i = 0; i < iterations.simple; i++) {
result = math.sine(result) + math.cosine(i * 0.01);
result = math.sqrt(number.abs(result)) + 0.1;
}
});
var bitwiseTime = measureTime(function() {
var result = 0;
for (var i = 0; i < iterations.simple; i++) {
result = (result ^ i) & 0xFFFF;
result = (result << 1) | (result >> 15);
}
});
return {
intMathTime: intMathTime,
floatMathTime: floatMathTime,
bitwiseTime: bitwiseTime
};
}
////////////////////////////////////////////////////////////////////////////////
// Benchmark: Closure Operations
////////////////////////////////////////////////////////////////////////////////
function benchClosures() {
function makeAdder(x) {
return function(y) { return x + y; };
}
var closureCreateTime = measureTime(function() {
var funcs = [];
for (var i = 0; i < iterations.medium; i++) {
funcs.push(makeAdder(i));
}
});
var adders = [];
for (var i = 0; i < 1000; i++) {
adders.push(makeAdder(i));
}
var closureCallTime = measureTime(function() {
var sum = 0;
for (var i = 0; i < iterations.medium; i++) {
sum += adders[i % 1000](i);
}
});
return {
closureCreateTime: closureCreateTime,
closureCallTime: closureCallTime
};
}
////////////////////////////////////////////////////////////////////////////////
// Main benchmark runner
////////////////////////////////////////////////////////////////////////////////
log.console("JavaScript Performance Benchmark");
log.console("======================\n");
// Property Access
log.console("BENCHMARK: Property Access");
var propResults = benchPropertyAccess();
log.console(" Read time: " + propResults.readTime.toFixed(3) + "s => " +
(iterations.simple / propResults.readTime).toFixed(1) + " reads/sec [" +
(propResults.readTime / iterations.simple * 1e9).toFixed(1) + " ns/op]");
log.console(" Write time: " + propResults.writeTime.toFixed(3) + "s => " +
(iterations.simple / propResults.writeTime).toFixed(1) + " writes/sec [" +
(propResults.writeTime / iterations.simple * 1e9).toFixed(1) + " ns/op]");
log.console("");
// Function Calls
log.console("BENCHMARK: Function Calls");
var funcResults = benchFunctionCalls();
log.console(" Simple calls: " + funcResults.simpleCallTime.toFixed(3) + "s => " +
(iterations.simple / funcResults.simpleCallTime).toFixed(1) + " calls/sec [" +
(funcResults.simpleCallTime / iterations.simple * 1e9).toFixed(1) + " ns/op]");
log.console(" Method calls: " + funcResults.methodCallTime.toFixed(3) + "s => " +
(iterations.simple / funcResults.methodCallTime).toFixed(1) + " calls/sec [" +
(funcResults.methodCallTime / iterations.simple * 1e9).toFixed(1) + " ns/op]");
log.console(" Complex calls: " + funcResults.complexCallTime.toFixed(3) + "s => " +
(iterations.medium / funcResults.complexCallTime).toFixed(1) + " calls/sec [" +
(funcResults.complexCallTime / iterations.medium * 1e9).toFixed(1) + " ns/op]");
log.console("");
// Array Operations
log.console("BENCHMARK: Array Operations");
var arrayResults = benchArrayOps();
log.console(" Push: " + arrayResults.pushTime.toFixed(3) + "s => " +
(iterations.medium / arrayResults.pushTime).toFixed(1) + " pushes/sec [" +
(arrayResults.pushTime / iterations.medium * 1e9).toFixed(1) + " ns/op]");
log.console(" Access: " + arrayResults.accessTime.toFixed(3) + "s => " +
(iterations.medium / arrayResults.accessTime).toFixed(1) + " accesses/sec [" +
(arrayResults.accessTime / iterations.medium * 1e9).toFixed(1) + " ns/op]");
log.console(" Iterate: " + arrayResults.iterateTime.toFixed(3) + "s => " +
(1000 / arrayResults.iterateTime).toFixed(1) + " full iterations/sec");
log.console("");
// Object Creation
log.console("BENCHMARK: Object Creation");
var objResults = benchObjectCreation();
log.console(" Literal: " + objResults.literalTime.toFixed(3) + "s => " +
(iterations.medium / objResults.literalTime).toFixed(1) + " creates/sec [" +
(objResults.literalTime / iterations.medium * 1e9).toFixed(1) + " ns/op]");
log.console(" Constructor: " + objResults.defructorTime.toFixed(3) + "s => " +
(iterations.medium / objResults.defructorTime).toFixed(1) + " creates/sec [" +
(objResults.defructorTime / iterations.medium * 1e9).toFixed(1) + " ns/op]");
log.console(" Prototype: " + objResults.prototypeTime.toFixed(3) + "s => " +
(iterations.medium / objResults.prototypeTime).toFixed(1) + " creates/sec [" +
(objResults.prototypeTime / iterations.medium * 1e9).toFixed(1) + " ns/op]");
log.console("");
// String Operations
log.console("BENCHMARK: String Operations");
var strResults = benchStringOps();
log.console(" Concat: " + strResults.concatTime.toFixed(3) + "s => " +
(iterations.complex / strResults.concatTime).toFixed(1) + " concats/sec [" +
(strResults.concatTime / iterations.complex * 1e9).toFixed(1) + " ns/op]");
log.console(" Join: " + strResults.joinTime.toFixed(3) + "s => " +
(iterations.complex / strResults.joinTime).toFixed(1) + " joins/sec [" +
(strResults.joinTime / iterations.complex * 1e9).toFixed(1) + " ns/op]");
log.console(" Split: " + strResults.splitTime.toFixed(3) + "s => " +
(iterations.medium / strResults.splitTime).toFixed(1) + " splits/sec [" +
(strResults.splitTime / iterations.medium * 1e9).toFixed(1) + " ns/op]");
log.console("");
// Arithmetic Operations
log.console("BENCHMARK: Arithmetic Operations");
var mathResults = benchArithmetic();
log.console(" Integer math: " + mathResults.intMathTime.toFixed(3) + "s => " +
(iterations.simple / mathResults.intMathTime).toFixed(1) + " ops/sec [" +
(mathResults.intMathTime / iterations.simple * 1e9).toFixed(1) + " ns/op]");
log.console(" Float math: " + mathResults.floatMathTime.toFixed(3) + "s => " +
(iterations.simple / mathResults.floatMathTime).toFixed(1) + " ops/sec [" +
(mathResults.floatMathTime / iterations.simple * 1e9).toFixed(1) + " ns/op]");
log.console(" Bitwise: " + mathResults.bitwiseTime.toFixed(3) + "s => " +
(iterations.simple / mathResults.bitwiseTime).toFixed(1) + " ops/sec [" +
(mathResults.bitwiseTime / iterations.simple * 1e9).toFixed(1) + " ns/op]");
log.console("");
// Closures
log.console("BENCHMARK: Closures");
var closureResults = benchClosures();
log.console(" Create: " + closureResults.closureCreateTime.toFixed(3) + "s => " +
(iterations.medium / closureResults.closureCreateTime).toFixed(1) + " creates/sec [" +
(closureResults.closureCreateTime / iterations.medium * 1e9).toFixed(1) + " ns/op]");
log.console(" Call: " + closureResults.closureCallTime.toFixed(3) + "s => " +
(iterations.medium / closureResults.closureCallTime).toFixed(1) + " calls/sec [" +
(closureResults.closureCallTime / iterations.medium * 1e9).toFixed(1) + " ns/op]");
log.console("");
log.console("---------------------------------------------------------");
log.console("Benchmark complete.\n");
$stop()

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var blob = use('blob')
var iter = 50, limit = 2.0;
var zr, zi, cr, ci, tr, ti;
var h = Number(arg[0]) || 500
var w = h
log.console(`P4\n${w} ${h}`);
for (let y = 0; y < h; ++y) {
// Create a blob for the row - we need w bits
var row = new blob(w);
for (let x = 0; x < w; ++x) {
zr = zi = tr = ti = 0;
cr = 2 * x / w - 1.5;
ci = 2 * y / h - 1;
for (let i = 0; i < iter && (tr + ti <= limit * limit); ++i) {
zi = 2 * zr * zi + ci;
zr = tr - ti + cr;
tr = zr * zr;
ti = zi * zi;
}
// Write a 1 bit if inside the set, 0 if outside
if (tr + ti <= limit * limit)
row.write_bit(1);
else
row.write_bit(0);
}
// Convert the blob to stone (immutable) to prepare for output
stone(row)
// Output the blob data as raw bytes
log.console(text(row, 'b'));
}
$stop()

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var math = use('math/radians')
var N = 1000000;
var num = 0;
for (var i = 0; i < N; i ++) {
var x = 2 * $random();
var y = $random();
if (y < math.sine(x * x))
num++;
}
log.console(2 * num / N);
$stop()

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var math = use('math/radians')
var SOLAR_MASS = 4 * pi * pi;
var DAYS_PER_YEAR = 365.24;
function Body(x, y, z, vx, vy, vz, mass) {
this.x = x;
this.y = y;
this.z = z;
this.vx = vx;
this.vy = vy;
this.vz = vz;
this.mass = mass;
}
function Jupiter() {
return new Body(
4.84143144246472090e+00,
-1.16032004402742839e+00,
-1.03622044471123109e-01,
1.66007664274403694e-03 * DAYS_PER_YEAR,
7.69901118419740425e-03 * DAYS_PER_YEAR,
-6.90460016972063023e-05 * DAYS_PER_YEAR,
9.54791938424326609e-04 * SOLAR_MASS
);
}
function Saturn() {
return new Body(
8.34336671824457987e+00,
4.12479856412430479e+00,
-4.03523417114321381e-01,
-2.76742510726862411e-03 * DAYS_PER_YEAR,
4.99852801234917238e-03 * DAYS_PER_YEAR,
2.30417297573763929e-05 * DAYS_PER_YEAR,
2.85885980666130812e-04 * SOLAR_MASS
);
}
function Uranus() {
return new Body(
1.28943695621391310e+01,
-1.51111514016986312e+01,
-2.23307578892655734e-01,
2.96460137564761618e-03 * DAYS_PER_YEAR,
2.37847173959480950e-03 * DAYS_PER_YEAR,
-2.96589568540237556e-05 * DAYS_PER_YEAR,
4.36624404335156298e-05 * SOLAR_MASS
);
}
function Neptune() {
return new Body(
1.53796971148509165e+01,
-2.59193146099879641e+01,
1.79258772950371181e-01,
2.68067772490389322e-03 * DAYS_PER_YEAR,
1.62824170038242295e-03 * DAYS_PER_YEAR,
-9.51592254519715870e-05 * DAYS_PER_YEAR,
5.15138902046611451e-05 * SOLAR_MASS
);
}
function Sun() {
return new Body(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, SOLAR_MASS);
}
var bodies = Array(Sun(), Jupiter(), Saturn(), Uranus(), Neptune());
function offsetMomentum() {
var px = 0;
var py = 0;
var pz = 0;
var size = bodies.length;
for (var i = 0; i < size; i++) {
var body = bodies[i];
var mass = body.mass;
px += body.vx * mass;
py += body.vy * mass;
pz += body.vz * mass;
}
var body = bodies[0];
body.vx = -px / SOLAR_MASS;
body.vy = -py / SOLAR_MASS;
body.vz = -pz / SOLAR_MASS;
}
function advance(dt) {
var size = bodies.length;
for (var i = 0; i < size; i++) {
var bodyi = bodies[i];
var vxi = bodyi.vx;
var vyi = bodyi.vy;
var vzi = bodyi.vz;
for (var j = i + 1; j < size; j++) {
var bodyj = bodies[j];
var dx = bodyi.x - bodyj.x;
var dy = bodyi.y - bodyj.y;
var dz = bodyi.z - bodyj.z;
var d2 = dx * dx + dy * dy + dz * dz;
var mag = dt / (d2 * math.sqrt(d2));
var massj = bodyj.mass;
vxi -= dx * massj * mag;
vyi -= dy * massj * mag;
vzi -= dz * massj * mag;
var massi = bodyi.mass;
bodyj.vx += dx * massi * mag;
bodyj.vy += dy * massi * mag;
bodyj.vz += dz * massi * mag;
}
bodyi.vx = vxi;
bodyi.vy = vyi;
bodyi.vz = vzi;
}
for (var i = 0; i < size; i++) {
var body = bodies[i];
body.x += dt * body.vx;
body.y += dt * body.vy;
body.z += dt * body.vz;
}
}
function energy() {
var e = 0;
var size = bodies.length;
for (var i = 0; i < size; i++) {
var bodyi = bodies[i];
e += 0.5 * bodyi.mass * ( bodyi.vx * bodyi.vx +
bodyi.vy * bodyi.vy + bodyi.vz * bodyi.vz );
for (var j = i + 1; j < size; j++) {
var bodyj = bodies[j];
var dx = bodyi.x - bodyj.x;
var dy = bodyi.y - bodyj.y;
var dz = bodyi.z - bodyj.z;
var distance = math.sqrt(dx * dx + dy * dy + dz * dz);
e -= (bodyi.mass * bodyj.mass) / distance;
}
}
return e;
}
var n = arg[0] || 100000
offsetMomentum();
log.console(`n = ${n}`)
log.console(energy().toFixed(9))
for (var i = 0; i < n; i++)
advance(0.01);
log.console(energy().toFixed(9))
$stop()

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var nota = use('nota')
var os = use('os')
var io = use('fd')
var json = use('json')
var ll = io.slurp('benchmarks/nota.json')
var newarr = []
var accstr = ""
for (var i = 0; i < 10000; i++) {
accstr += i;
newarr.push(i.toString())
}
// Arrays to store timing results
var jsonDecodeTimes = [];
var jsonEncodeTimes = [];
var notaEncodeTimes = [];
var notaDecodeTimes = [];
var notaSizes = [];
// Run 100 tests
for (let i = 0; i < 100; i++) {
// JSON Decode test
let start = os.now();
var jll = json.decode(ll);
jsonDecodeTimes.push((os.now() - start) * 1000);
// JSON Encode test
start = os.now();
let jsonStr = JSON.stringify(jll);
jsonEncodeTimes.push((os.now() - start) * 1000);
// NOTA Encode test
start = os.now();
var nll = nota.encode(jll);
notaEncodeTimes.push((os.now() - start) * 1000);
// NOTA Decode test
start = os.now();
var oll = nota.decode(nll);
notaDecodeTimes.push((os.now() - start) * 1000);
}
// Calculate statistics
function getStats(arr) {
def avg = arr.reduce((a, b) => a + b) / arr.length;
def min = number.min(...arr);
def max = number.max(...arr);
return { avg, min, max };
}
// Pretty print results
log.console("\n== Performance Test Results (100 iterations) ==");
log.console("\nJSON Decoding (ms):");
def jsonDecStats = getStats(jsonDecodeTimes);
log.console(`Average: ${jsonDecStats.avg.toFixed(2)} ms`);
log.console(`Min: ${jsonDecStats.min.toFixed(2)} ms`);
log.console(`Max: ${jsonDecStats.max.toFixed(2)} ms`);
log.console("\nJSON Encoding (ms):");
def jsonEncStats = getStats(jsonEncodeTimes);
log.console(`Average: ${jsonEncStats.avg.toFixed(2)} ms`);
log.console(`Min: ${jsonEncStats.min.toFixed(2)} ms`);
log.console(`Max: ${jsonEncStats.max.toFixed(2)} ms`);
log.console("\nNOTA Encoding (ms):");
def notaEncStats = getStats(notaEncodeTimes);
log.console(`Average: ${notaEncStats.avg.toFixed(2)} ms`);
log.console(`Min: ${notaEncStats.min.toFixed(2)} ms`);
log.console(`Max: ${notaEncStats.max.toFixed(2)} ms`);
log.console("\nNOTA Decoding (ms):");
def notaDecStats = getStats(notaDecodeTimes);
log.console(`Average: ${notaDecStats.avg.toFixed(2)} ms`);
log.console(`Min: ${notaDecStats.min.toFixed(2)} ms`);
log.console(`Max: ${notaDecStats.max.toFixed(2)} ms`);

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const math = require('math/radians');
function A(i,j) {
return 1/((i+j)*(i+j+1)/2+i+1);
}
function Au(u,v) {
for (var i=0; i<u.length; ++i) {
var t = 0;
for (var j=0; j<u.length; ++j)
t += A(i,j) * u[j];
v[i] = t;
}
}
function Atu(u,v) {
for (var i=0; i<u.length; ++i) {
var t = 0;
for (var j=0; j<u.length; ++j)
t += A(j,i) * u[j];
v[i] = t;
}
}
function AtAu(u,v,w) {
Au(u,w);
Atu(w,v);
}
function spectralnorm(n) {
var i, u=[], v=[], w=[], vv=0, vBv=0;
for (i=0; i<n; ++i)
u[i] = 1; v[i] = w[i] = 0;
for (i=0; i<10; ++i) {
AtAu(u,v,w);
AtAu(v,u,w);
}
for (i=0; i<n; ++i) {
vBv += u[i]*v[i];
vv += v[i]*v[i];
}
return math.sqrt(vBv/vv);
}
log.console(spectralnorm(arg[0]).toFixed(9));
$stop()

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//
// wota_benchmark.js
//
// Usage in QuickJS:
// qjs wota_benchmark.js
//
// Prerequisite:
var wota = use('wota');
var os = use('os');
// or otherwise ensure `wota` and `os` are available.
// Make sure wota_benchmark.js is loaded after wota.js or combined with it.
//
// Helper to run a function repeatedly and measure total time in seconds.
// Returns elapsed time in seconds.
function measureTime(fn, iterations) {
let t1 = os.now();
for (let i = 0; i < iterations; i++) {
fn();
}
let t2 = os.now();
return t2 - t1;
}
// We'll define a function that does `encode -> decode` for a given value:
function roundTripWota(value) {
let encoded = wota.encode(value);
let decoded = wota.decode(encoded);
// Not doing a deep compare here, just measuring performance.
// (We trust the test suite to verify correctness.)
}
// A small suite of data we want to benchmark. Each entry includes:
// name: label for printing
// data: the test value(s) to encode/decode
// iterations: how many times to loop
//
// You can tweak these as you like for heavier or lighter tests.
def benchmarks = [
{
name: "Small Integers",
data: [0, 42, -1, 2023],
iterations: 100000
},
{
name: "Strings (short, emoji)",
data: ["Hello, Wota!", "short", "Emoji: \u{1f600}\u{1f64f}"],
iterations: 100000
},
{
name: "Small Objects",
data: [
{ a:1, b:2.2, c:"3", d:false },
{ x:42, y:null, z:"test" }
],
iterations: 50000
},
{
name: "Nested Arrays",
data: [ [ [ [1,2], [3,4] ] ], [[[]]], [1, [2, [3, [4]]]] ],
iterations: 50000
},
{
name: "Large Array (1k numbers)",
// A thousand random numbers
data: [ Array.from({length:1000}, (_, i) => i * 0.5) ],
iterations: 1000
},
{
name: "Large Binary Blob (256KB)",
// A 256KB ArrayBuffer
data: [ new Uint8Array(256 * 1024).buffer ],
iterations: 200
}
];
// Print a header
log.console("Wota Encode/Decode Benchmark");
log.console("===================\n");
// We'll run each benchmark scenario in turn.
for (let bench of benchmarks) {
// We'll measure how long it takes to do 'iterations' *for each test value*
// in bench.data. The total loop count is `bench.iterations * bench.data.length`.
// Then we compute an overall encode+decode throughput (ops/s).
let totalIterations = bench.iterations * bench.data.length;
// We'll define a function that does a roundTrip for *each* data item in bench.data
// to measure in one loop iteration. Then we multiply by bench.iterations.
function runAllData() {
for (let val of bench.data) {
roundTripWota(val);
}
}
let elapsedSec = measureTime(runAllData, bench.iterations);
let opsPerSec = (totalIterations / elapsedSec).toFixed(1);
log.console(`${bench.name}:`);
log.console(` Iterations: ${bench.iterations} × ${bench.data.length} data items = ${totalIterations}`);
log.console(` Elapsed: ${elapsedSec.toFixed(3)} s`);
log.console(` Throughput: ${opsPerSec} encode+decode ops/sec\n`);
}
// All done
log.console("Benchmark completed.\n");

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//
// benchmark_wota_nota_json.js
//
// Usage in QuickJS:
// qjs benchmark_wota_nota_json.js <LibraryName> <ScenarioName>
//
// Ensure wota, nota, json, and os are all available, e.g.:
var wota = use('wota');
var nota = use('nota');
var json = use('json');
var jswota = use('jswota')
var os = use('os');
//
// Parse command line arguments
if (arg.length != 2) {
log.console('Usage: cell benchmark_wota_nota_json.ce <LibraryName> <ScenarioName>');
$stop()
}
var lib_name = arg[0];
var scenario_name = arg[1];
////////////////////////////////////////////////////////////////////////////////
// 1. Setup "libraries" array to easily switch among wota, nota, and json
////////////////////////////////////////////////////////////////////////////////
def libraries = [
{
name: "wota",
encode: wota.encode,
decode: wota.decode,
// wota produces an ArrayBuffer. We'll count `buffer.byteLength` as size.
getSize(encoded) {
return encoded.length;
}
},
{
name: "nota",
encode: nota.encode,
decode: nota.decode,
// nota also produces an ArrayBuffer:
getSize(encoded) {
return encoded.length;
}
},
{
name: "json",
encode: json.encode,
decode: json.decode,
// json produces a JS string. We'll measure its UTF-16 code unit length
// as a rough "size". Alternatively, you could convert to UTF-8 for
// a more accurate byte size. Here we just use `string.length`.
getSize(encodedStr) {
return encodedStr.length;
}
}
];
////////////////////////////////////////////////////////////////////////////////
// 2. Test data sets (similar to wota benchmarks).
// Each scenario has { name, data, iterations }
////////////////////////////////////////////////////////////////////////////////
def benchmarks = [
{
name: "empty",
data: [{}, {}, {}, {}],
iterations: 10000
},
{
name: "integers",
data: [0, 42, -1, 2023],
iterations: 100000
},
{
name: "floats",
data: [0.1, 1e-50, 3.14159265359],
iterations: 100000
},
{
name: "strings",
data: ["Hello, wota!", "short", "Emoji: \u{1f600}\u{1f64f}"],
iterations: 100000
},
{
name: "objects",
data: [
{ a:1, b:2.2, c:"3", d:false },
{ x:42, y:null, z:"test" }
],
iterations: 50000
},
{
name: "nested",
data: [ [ [ [1,2], [3,4] ] ], [[[]]], [1, [2, [3, [4]]]] ],
iterations: 50000
},
{
name: "large_array",
data: [ Array.from({length:1000}, (_, i) => i) ],
iterations: 1000
},
];
////////////////////////////////////////////////////////////////////////////////
// 3. Utility: measureTime(fn) => how long fn() takes in seconds.
////////////////////////////////////////////////////////////////////////////////
function measureTime(fn) {
let start = os.now();
fn();
let end = os.now();
return (end - start); // in seconds
}
////////////////////////////////////////////////////////////////////////////////
// 4. For each library, we run each benchmark scenario and measure:
// - Encoding time (seconds)
// - Decoding time (seconds)
// - Total encoded size (bytes or code units for json)
//
////////////////////////////////////////////////////////////////////////////////
function runBenchmarkForLibrary(lib, bench) {
// We'll encode and decode each item in `bench.data`.
// We do 'bench.iterations' times. Then sum up total time.
// Pre-store the encoded results for all items so we can measure decode time
// in a separate pass. Also measure total size once.
let encodedList = [];
let totalSize = 0;
// 1) Measure ENCODING
let encodeTime = measureTime(() => {
for (let i = 0; i < bench.iterations; i++) {
// For each data item, encode it
for (let j = 0; j < bench.data.length; j++) {
let e = lib.encode(bench.data[j]);
// store only in the very first iteration, so we can decode them later
// but do not store them every iteration or we blow up memory.
if (i == 0) {
encodedList.push(e);
totalSize += lib.getSize(e);
}
}
}
});
// 2) Measure DECODING
let decodeTime = measureTime(() => {
for (let i = 0; i < bench.iterations; i++) {
// decode everything we stored during the first iteration
for (let e of encodedList) {
let decoded = lib.decode(e);
// not verifying correctness here, just measuring speed
}
}
});
return { encodeTime, decodeTime, totalSize };
}
////////////////////////////////////////////////////////////////////////////////
// 5. Main driver: run only the specified library and scenario
////////////////////////////////////////////////////////////////////////////////
// Find the requested library and scenario
var lib = libraries.find(l => l.name == lib_name);
var bench = benchmarks.find(b => b.name == scenario_name);
if (!lib) {
log.console('Unknown library:', lib_name);
log.console('Available libraries:', libraries.map(l => l.name).join(', '));
$stop()
}
if (!bench) {
log.console('Unknown scenario:', scenario_name);
log.console('Available scenarios:', benchmarks.map(b => b.name).join(', '));
$stop()
}
// Run the benchmark for this library/scenario combination
var { encodeTime, decodeTime, totalSize } = runBenchmarkForLibrary(lib, bench);
// Output json for easy parsing by hyperfine or other tools
var totalOps = bench.iterations * bench.data.length;
var result = {
lib: lib_name,
scenario: scenario_name,
encodeTime: encodeTime,
decodeTime: decodeTime,
totalSize: totalSize,
totalOps: totalOps,
encodeOpsPerSec: totalOps / encodeTime,
decodeOpsPerSec: totalOps / decodeTime,
encodeNsPerOp: (encodeTime / totalOps) * 1e9,
decodeNsPerOp: (decodeTime / totalOps) * 1e9
};
log.console(result);
$stop()

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// cell build [options] - Build dynamic libraries locally for the current machine
//
// Usage:
// cell build Build dynamic libraries for all packages
// cell build -p <pkg> Build dynamic library for specific package
// cell build -t <target> Cross-compile dynamic libraries for target platform
var build = use('build')
var shop = use('internal/shop')
var pkg_tools = use('package')
var fd = use('fd')
var target = null
var target_package = null
var buildtype = 'debug'
for (var i = 0; i < args.length; i++) {
if (args[i] == '-t' || args[i] == '--target') {
if (i + 1 < args.length) {
target = args[++i]
} else {
log.error('-t requires a target')
$stop()
}
} else if (args[i] == '-p' || args[i] == '--package') {
if (i + 1 < args.length) {
target_package = args[++i]
} else {
log.error('-p requires a package name')
$stop()
}
} else if (args[i] == '-b' || args[i] == '--buildtype') {
if (i + 1 < args.length) {
buildtype = args[++i]
if (buildtype != 'release' && buildtype != 'debug' && buildtype != 'minsize') {
log.error('Invalid buildtype: ' + buildtype + '. Must be release, debug, or minsize')
$stop()
}
} else {
log.error('-b requires a buildtype (release, debug, minsize)')
$stop()
}
} else if (args[i] == '--list-targets') {
log.console('Available targets:')
var targets = build.list_targets()
for (var t = 0; t < targets.length; t++) {
log.console(' ' + targets[t])
}
$stop()
}
}
// Detect target if not specified
if (!target) {
target = build.detect_host_target()
if (target) log.console('Target: ' + target)
}
if (target && !build.has_target(target)) {
log.error('Invalid target: ' + target)
log.console('Available targets: ' + build.list_targets().join(', '))
$stop()
}
var packages = shop.list_packages()
log.console('Preparing packages...')
for (var package of packages) {
if (package == 'core') continue
shop.extract(package)
}
if (target_package) {
// Build single package
log.console('Building ' + target_package + '...')
try {
var lib = build.build_dynamic(target_package, target, buildtype)
if (lib) {
log.console('Built: ' + lib)
}
} catch (e) {
log.error('Build failed: ' + e)
$stop()
}
} else {
// Build all packages
log.console('Building all packages...')
var results = build.build_all_dynamic(target, buildtype)
var success = 0
var failed = 0
for (var i = 0; i < results.length; i++) {
if (results[i].library) {
success++
} else if (results[i].error) {
failed++
}
}
log.console(`Build complete: ${success} libraries built${failed > 0 ? `, ${failed} failed` : ''}`)
}
$stop()

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// build.cm - Simplified build utilities for Cell
//
// Key functions:
// Build.compile_file(pkg, file, target) - Compile a C file, returns object path
// Build.build_package(pkg, target) - Build all C files for a package
// Build.build_dynamic(pkg, target) - Build dynamic library for a package
// Build.build_static(packages, target, output) - Build static binary
var fd = use('fd')
var crypto = use('crypto')
var blob = use('blob')
var os = use('os')
var toolchains = use('toolchains')
var shop = use('internal/shop')
var pkg_tools = use('package')
var Build = {}
// ============================================================================
// Sigil replacement
// ============================================================================
// Get the local directory for prebuilt libraries
function get_local_dir() {
return shop.get_local_dir()
}
// Replace sigils in a string
// Currently supports: $LOCAL -> .cell/local full path
function replace_sigils(str) {
return str.replaceAll('$LOCAL', get_local_dir())
}
// Replace sigils in an array of flags
function replace_sigils_array(flags) {
var result = []
for (var i = 0; i < flags.length; i++) {
result.push(replace_sigils(flags[i]))
}
return result
}
Build.get_local_dir = get_local_dir
// ============================================================================
// Toolchain helpers
// ============================================================================
Build.list_targets = function() {
return array(toolchains)
}
Build.has_target = function(target) {
return toolchains[target] != null
}
Build.detect_host_target = function() {
var platform = os.platform()
var arch = os.arch ? os.arch() : 'arm64'
if (platform == 'macOS' || platform == 'darwin') {
return arch == 'x86_64' ? 'macos_x86_64' : 'macos_arm64'
} else if (platform == 'Linux' || platform == 'linux') {
return arch == 'x86_64' ? 'linux' : 'linux_arm64'
} else if (platform == 'Windows' || platform == 'windows') {
return 'windows'
}
return null
}
// ============================================================================
// Content-addressed build cache
// ============================================================================
function content_hash(str) {
var bb = stone(new blob(str))
return text(crypto.blake2(bb, 32), 'h')
}
function get_build_dir() {
return shop.get_build_dir()
}
function ensure_dir(path) {
if (fd.stat(path).isDirectory) return
var parts = path.split('/')
var current = path.startsWith('/') ? '/' : ''
for (var i = 0; i < parts.length; i++) {
if (parts[i] == '') continue
current += parts[i] + '/'
if (!fd.stat(current).isDirectory) {
fd.mkdir(current)
}
}
}
Build.ensure_dir = ensure_dir
// ============================================================================
// Compilation
// ============================================================================
// Compile a single C file for a package
// Returns the object file path (content-addressed in .cell/build)
Build.compile_file = function(pkg, file, target, buildtype = 'release') {
var pkg_dir = shop.get_package_dir(pkg)
var src_path = pkg_dir + '/' + file
if (!fd.is_file(src_path)) {
throw new Error('Source file not found: ' + src_path)
}
// Get flags (with sigil replacement)
var cflags = replace_sigils_array(pkg_tools.get_flags(pkg, 'CFLAGS', target))
var target_cflags = toolchains[target].c_args || []
var cc = toolchains[target].c
// Symbol name for this file
var sym_name = shop.c_symbol_for_file(pkg, file)
// Build command
var cmd_parts = [cc, '-c', '-fPIC']
// Add buildtype-specific flags
if (buildtype == 'release') {
cmd_parts.push('-O3', '-DNDEBUG')
} else if (buildtype == 'debug') {
cmd_parts.push('-O2', '-g')
} else if (buildtype == 'minsize') {
cmd_parts.push('-Os', '-DNDEBUG')
}
cmd_parts.push('-DCELL_USE_NAME=' + sym_name)
cmd_parts.push('-I"' + pkg_dir + '"')
// Add package CFLAGS (resolve relative -I paths)
for (var i = 0; i < cflags.length; i++) {
var flag = cflags[i]
if (flag.startsWith('-I') && !flag.startsWith('-I/')) {
flag = '-I"' + pkg_dir + '/' + flag.substring(2) + '"'
}
cmd_parts.push(flag)
}
// Add target CFLAGS
for (var i = 0; i < target_cflags.length; i++) {
cmd_parts.push(target_cflags[i])
}
cmd_parts.push('"' + src_path + '"')
var cmd_str = cmd_parts.join(' ')
// Content hash: command + file content
var file_content = fd.slurp(src_path)
var hash_input = cmd_str + '\n' + text(file_content)
var hash = content_hash(hash_input)
var build_dir = get_build_dir()
ensure_dir(build_dir)
var obj_path = build_dir + '/' + hash
// Check if already compiled
if (fd.is_file(obj_path)) {
return obj_path
}
// Compile
var full_cmd = cmd_str + ' -o "' + obj_path + '"'
log.console('Compiling ' + file)
var ret = os.system(full_cmd)
if (ret != 0) {
throw new Error('Compilation failed: ' + file)
}
return obj_path
}
// Build all C files for a package
// Returns array of object file paths
Build.build_package = function(pkg, target = Build.detect_host_target(), exclude_main, buildtype = 'release') {
var c_files = pkg_tools.get_c_files(pkg, target, exclude_main)
var objects = []
for (var i = 0; i < c_files.length; i++) {
var obj = Build.compile_file(pkg, c_files[i], target, buildtype)
objects.push(obj)
}
return objects
}
// ============================================================================
// Dynamic library building
// ============================================================================
// Build a dynamic library for a package
// Output goes to .cell/lib/<package_name>.<ext>
// Dynamic libraries do NOT link against core; undefined symbols are resolved at dlopen time
Build.build_dynamic = function(pkg, target = Build.detect_host_target(), buildtype = 'release') {
var objects = Build.build_package(pkg, target, true, buildtype) // exclude main.c
if (objects.length == 0) {
log.console('No C files in ' + pkg)
return null
}
var lib_dir = shop.get_lib_dir()
ensure_dir(lib_dir)
var lib_name = shop.lib_name_for_package(pkg)
var dylib_ext = toolchains[target].system == 'windows' ? '.dll' : (toolchains[target].system == 'darwin' ? '.dylib' : '.so')
var lib_path = lib_dir + '/' + lib_name + dylib_ext
// Get link flags (with sigil replacement)
var ldflags = replace_sigils_array(pkg_tools.get_flags(pkg, 'LDFLAGS', target))
var target_ldflags = toolchains[target].c_link_args || []
var cc = toolchains[target].cpp || toolchains[target].c
var pkg_dir = shop.get_package_dir(pkg)
var local_dir = get_local_dir()
var tc = toolchains[target]
// Build link command
var cmd_parts = [cc, '-shared', '-fPIC']
// Platform-specific flags for undefined symbols (resolved at dlopen) and size optimization
if (tc.system == 'darwin') {
// Allow undefined symbols - they will be resolved when dlopen'd into the main executable
cmd_parts.push('-undefined', 'dynamic_lookup')
// Dead-strip unused code
cmd_parts.push('-Wl,-dead_strip')
// rpath for .cell/local libraries
cmd_parts.push('-Wl,-rpath,@loader_path/../local')
cmd_parts.push('-Wl,-rpath,' + local_dir)
} else if (tc.system == 'linux') {
// Allow undefined symbols at link time
cmd_parts.push('-Wl,--allow-shlib-undefined')
// Garbage collect unused sections
cmd_parts.push('-Wl,--gc-sections')
// rpath for .cell/local libraries
cmd_parts.push('-Wl,-rpath,$ORIGIN/../local')
cmd_parts.push('-Wl,-rpath,' + local_dir)
} else if (tc.system == 'windows') {
// Windows DLLs: use --allow-shlib-undefined for mingw
cmd_parts.push('-Wl,--allow-shlib-undefined')
}
// Add .cell/local to library search path
cmd_parts.push('-L"' + local_dir + '"')
for (var i = 0; i < objects.length; i++) {
cmd_parts.push('"' + objects[i] + '"')
}
// Do NOT link against core library - symbols resolved at dlopen time
// Add LDFLAGS (resolve relative -L paths)
for (var i = 0; i < ldflags.length; i++) {
var flag = ldflags[i]
if (flag.startsWith('-L') && !flag.startsWith('-L/')) {
flag = '-L"' + pkg_dir + '/' + flag.substring(2) + '"'
}
cmd_parts.push(flag)
}
for (var i = 0; i < target_ldflags.length; i++) {
cmd_parts.push(target_ldflags[i])
}
cmd_parts.push('-o', '"' + lib_path + '"')
var cmd_str = cmd_parts.join(' ')
log.console('Linking ' + lib_path)
var ret = os.system(cmd_str)
if (ret != 0) {
throw new Error('Linking failed: ' + pkg)
}
return lib_path
}
// ============================================================================
// Static binary building
// ============================================================================
// Build a static binary from multiple packages
// packages: array of package names
// output: output binary path
Build.build_static = function(packages, target = Build.detect_host_target(), output, buildtype = 'release') {
var all_objects = []
var all_ldflags = []
var seen_flags = {}
// Compile all packages
for (var i = 0; i < packages.length; i++) {
var pkg = packages[i]
var is_core = (pkg == 'core')
// For core, include main.c; for others, exclude it
var objects = Build.build_package(pkg, target, !is_core, buildtype)
for (var j = 0; j < objects.length; j++) {
all_objects.push(objects[j])
}
// Collect LDFLAGS (with sigil replacement)
var ldflags = replace_sigils_array(pkg_tools.get_flags(pkg, 'LDFLAGS', target))
var pkg_dir = shop.get_package_dir(pkg)
// Deduplicate based on the entire LDFLAGS string for this package
var ldflags_key = pkg + ':' + ldflags.join(' ')
if (!seen_flags[ldflags_key]) {
seen_flags[ldflags_key] = true
for (var j = 0; j < ldflags.length; j++) {
var flag = ldflags[j]
// Resolve relative -L paths
if (flag.startsWith('-L') && !flag.startsWith('-L/')) {
flag = '-L"' + pkg_dir + '/' + flag.substring(2) + '"'
}
all_ldflags.push(flag)
}
}
}
if (all_objects.length == 0) {
throw new Error('No object files to link')
}
// Link
var cc = toolchains[target].c
var target_ldflags = toolchains[target].c_link_args || []
var exe_ext = toolchains[target].system == 'windows' ? '.exe' : ''
if (!output.endsWith(exe_ext) && exe_ext) {
output = output + exe_ext
}
var cmd_parts = [cc]
for (var i = 0; i < all_objects.length; i++) {
cmd_parts.push('"' + all_objects[i] + '"')
}
for (var i = 0; i < all_ldflags.length; i++) {
cmd_parts.push(all_ldflags[i])
}
for (var i = 0; i < target_ldflags.length; i++) {
cmd_parts.push(target_ldflags[i])
}
cmd_parts.push('-o', '"' + output + '"')
var cmd_str = cmd_parts.join(' ')
log.console('Linking ' + output)
var ret = os.system(cmd_str)
if (ret != 0) {
throw new Error('Linking failed with command: ' + cmd_str)
}
log.console('Built ' + output)
return output
}
// ============================================================================
// Convenience functions
// ============================================================================
// Build dynamic libraries for all installed packages
Build.build_all_dynamic = function(target, buildtype = 'release') {
target = target || Build.detect_host_target()
var packages = shop.list_packages()
var results = []
// Build core first
if (packages.indexOf('core') >= 0) {
try {
var lib = Build.build_dynamic('core', target, buildtype)
results.push({ package: 'core', library: lib })
} catch (e) {
log.error('Failed to build core: ' + text(e))
results.push({ package: 'core', error: e })
}
}
// Build other packages
for (var i = 0; i < packages.length; i++) {
var pkg = packages[i]
if (pkg == 'core') continue
try {
var lib = Build.build_dynamic(pkg, target, buildtype)
results.push({ package: pkg, library: lib })
} catch (e) {
log.error('Failed to build ' + pkg + ': ')
log.error(e)
results.push({ package: pkg, error: e })
}
}
return results
}
return Build

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// cake file for making a playdate package

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[compilation]
CFLAGS = "-Isource -Wno-incompatible-pointer-types -Wno-missing-braces -Wno-strict-prototypes -Wno-unused-function -Wno-int-conversion"
LDFLAGS = "-lstdc++ -lm"
[compilation.macos_arm64]
CFLAGS = "-x objective-c"
LDFLAGS = "-framework CoreFoundation -framework CFNetwork"
[compilation.playdate]
CFLAGS = "-DMINIZ_NO_TIME -DTARGET_EXTENSION -DTARGET_PLAYDATE -I$LOCAL/PlaydateSDK/C_API"
[compilation.windows]
LDFLAGS = "-lws2_32 -lwinmm -liphlpapi -lbcrypt -lwinhttp -static-libgcc -static-libstdc++"

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var cellfs = {}
// CellFS: A filesystem implementation using miniz and raw OS filesystem
// Supports mounting multiple sources (fs, zip) and named mounts (@name)
var fd = use('fd')
var miniz = use('miniz')
var qop = use('qop')
var wildstar = use('wildstar')
// Internal state
var mounts = [] // Array of {source, type, handle, name}
var writepath = "."
// Helper to normalize paths
function normalize_path(path) {
if (!path) return ""
// Remove leading/trailing slashes and normalize
return path.replace(/^\/+|\/+$/g, "")
}
// Helper to get directory from path
function dirname(path) {
var idx = path.lastIndexOf("/")
if (idx == -1) return ""
return path.substring(0, idx)
}
// Helper to get basename from path
function basename(path) {
var idx = path.lastIndexOf("/")
if (idx == -1) return path
return path.substring(idx + 1)
}
// Helper to join paths
function join_paths(base, rel) {
base = base.replace(/\/+$/, "")
rel = rel.replace(/^\/+/, "")
if (!base) return rel
if (!rel) return base
return base + "/" + rel
}
// Check if a file exists in a specific mount
function mount_exists(mount, path) {
if (mount.type == 'zip') {
try {
mount.handle.mod(path)
return true
} catch (e) {
return false
}
} else if (mount.type == 'qop') {
try {
return mount.handle.stat(path) != null
} catch (e) {
return false
}
} else { // fs
var full_path = join_paths(mount.source, path)
try {
var st = fd.stat(full_path)
return st.isFile || st.isDirectory
} catch (e) {
return false
}
}
}
// Check if a path refers to a directory in a specific mount
function is_directory(path) {
var res = resolve(path)
var mount = res.mount
if (mount.type == 'zip') {
try {
return mount.handle.is_directory(path);
} catch (e) {
return false;
}
} else if (mount.type == 'qop') {
try {
return mount.handle.is_directory(path);
} catch (e) {
return false;
}
} else { // fs
var full_path = join_paths(mount.source, path)
try {
var st = fd.stat(full_path)
return st.isDirectory
} catch (e) {
return false
}
}
}
// Resolve a path to a specific mount and relative path
// Returns { mount, path } or throws/returns null
function resolve(path, must_exist) {
path = normalize_path(path)
// Check for named mount
if (path.startsWith("@")) {
var idx = path.indexOf("/")
var mount_name = ""
var rel_path = ""
if (idx == -1) {
mount_name = path.substring(1)
rel_path = ""
} else {
mount_name = path.substring(1, idx)
rel_path = path.substring(idx + 1)
}
// Find named mount
var mount = null
for (var m of mounts) {
if (m.name == mount_name) {
mount = m
break
}
}
if (!mount) {
throw new Error("Unknown mount point: @" + mount_name)
}
return { mount: mount, path: rel_path }
}
// Search path
for (var mount of mounts) {
if (mount_exists(mount, path)) {
return { mount: mount, path: path }
}
}
if (must_exist) {
throw new Error("File not found in any mount: " + path)
}
}
// Mount a source
function mount(source, name) {
// Check if source exists
var st = fd.stat(source)
var mount_info = {
source: source,
name: name || null,
type: 'fs',
handle: null,
zip_blob: null
}
if (st.isDirectory) {
mount_info.type = 'fs'
} else if (st.isFile) {
var blob = fd.slurp(source)
// Try QOP first (it's likely faster to fail?) or Zip?
// QOP open checks magic.
var qop_archive = null
try {
qop_archive = qop.open(blob)
} catch(e) {}
if (qop_archive) {
mount_info.type = 'qop'
mount_info.handle = qop_archive
mount_info.zip_blob = blob // keep blob alive
} else {
var zip = miniz.read(blob)
if (!zip || typeof zip.count != 'function') {
throw new Error("Invalid archive file (not zip or qop): " + source)
}
mount_info.type = 'zip'
mount_info.handle = zip
mount_info.zip_blob = blob // keep blob alive
}
} else {
throw new Error("Unsupported mount source type: " + source)
}
mounts.push(mount_info)
}
// Unmount
function unmount(name_or_source) {
for (var i = 0; i < mounts.length; i++) {
if (mounts[i].name == name_or_source || mounts[i].source == name_or_source) {
mounts.splice(i, 1)
return
}
}
throw new Error("Mount not found: " + name_or_source)
}
// Read file
function slurp(path) {
var res = resolve(path, true)
if (!res) throw new Error("File not found: " + path)
if (res.mount.type == 'zip') {
return res.mount.handle.slurp(res.path)
} else if (res.mount.type == 'qop') {
var data = res.mount.handle.read(res.path)
if (!data) throw new Error("File not found in qop: " + path)
return data
} else {
var full_path = join_paths(res.mount.source, res.path)
return fd.slurp(full_path)
}
}
// Write file
function slurpwrite(path, data) {
var full_path = writepath + "/" + path
var f = fd.open(full_path, 'w')
fd.write(f, data)
fd.close(f)
}
// Check existence
function exists(path) {
var res = resolve(path, false)
if (path.startsWith("@")) {
return mount_exists(res.mount, res.path)
}
return res != null
}
// Stat
function stat(path) {
var res = resolve(path, true)
if (!res) throw new Error("File not found: " + path)
if (res.mount.type == 'zip') {
var mod = res.mount.handle.mod(res.path)
return {
filesize: 0,
modtime: mod * 1000,
isDirectory: false
}
} else if (res.mount.type == 'qop') {
var s = res.mount.handle.stat(res.path)
if (!s) throw new Error("File not found in qop: " + path)
return {
filesize: s.size,
modtime: s.modtime,
isDirectory: s.isDirectory
}
} else {
var full_path = join_paths(res.mount.source, res.path)
var s = fd.stat(full_path)
return {
filesize: s.size,
modtime: s.mtime,
isDirectory: s.isDirectory
}
}
}
// Get search paths
function searchpath() {
return mounts.slice()
}
// Mount a package using the shop system
function mount_package(name) {
if (name == null) {
mount('.', null)
return
}
var shop = use('internal/shop')
var dir = shop.get_package_dir(name)
if (!dir) {
throw new Error("Package not found: " + name)
}
mount(dir, name)
}
// New functions for qjs_io compatibility
function match(str, pattern) {
return wildstar.match(pattern, str, wildstar.WM_PATHNAME | wildstar.WM_PERIOD | wildstar.WM_WILDSTAR)
}
function rm(path) {
var res = resolve(path, true)
if (res.mount.type != 'fs') throw new Error("Cannot delete from non-fs mount")
var full_path = join_paths(res.mount.source, res.path)
var st = fd.stat(full_path)
if (st.isDirectory) fd.rmdir(full_path)
else fd.unlink(full_path)
}
function mkdir(path) {
var full = join_paths(writepath, path)
fd.mkdir(full)
}
function set_writepath(path) {
writepath = path
}
function basedir() {
return fd.getcwd()
}
function prefdir(org, app) {
return "./"
}
function realdir(path) {
var res = resolve(path, false)
if (!res) return null
return join_paths(res.mount.source, res.path)
}
function enumerate(path, recurse) {
if (path == null) path = ""
var res = resolve(path, true)
var results = []
function visit(curr_full, rel_prefix) {
var list = fd.readdir(curr_full)
if (!list) return
for (var item of list) {
var item_rel = rel_prefix ? rel_prefix + "/" + item : item
results.push(item_rel)
if (recurse) {
var st = fd.stat(join_paths(curr_full, item))
if (st.isDirectory) {
visit(join_paths(curr_full, item), item_rel)
}
}
}
}
if (res.mount.type == 'fs') {
var full = join_paths(res.mount.source, res.path)
var st = fd.stat(full)
if (st && st.isDirectory) {
visit(full, "")
}
} else if (res.mount.type == 'qop') {
var all = res.mount.handle.list()
var prefix = res.path ? res.path + "/" : ""
var prefix_len = prefix.length
// Use a set to avoid duplicates if we are simulating directories
var seen = {}
for (var p of all) {
if (p.startsWith(prefix)) {
var rel = p.substring(prefix_len)
if (rel.length == 0) continue
if (!recurse) {
var slash = rel.indexOf('/')
if (slash != -1) {
rel = rel.substring(0, slash)
}
}
if (!seen[rel]) {
seen[rel] = true
results.push(rel)
}
}
}
}
return results
}
function globfs(globs, dir) {
if (dir == null) dir = ""
var res = resolve(dir, true)
var results = []
function check_neg(path) {
for (var g of globs) {
if (g.startsWith("!") && wildstar.match(g.substring(1), path, wildstar.WM_WILDSTAR)) return true;
}
return false;
}
function check_pos(path) {
for (var g of globs) {
if (!g.startsWith("!") && wildstar.match(g, path, wildstar.WM_WILDSTAR)) return true;
}
return false;
}
function visit(curr_full, rel_prefix) {
if (rel_prefix && check_neg(rel_prefix)) return
var list = fd.readdir(curr_full)
if (!list) return
for (var item of list) {
var item_rel = rel_prefix ? rel_prefix + "/" + item : item
var child_full = join_paths(curr_full, item)
var st = fd.stat(child_full)
if (st.isDirectory) {
if (!check_neg(item_rel)) {
visit(child_full, item_rel)
}
} else {
if (!check_neg(item_rel) && check_pos(item_rel)) {
results.push(item_rel)
}
}
}
}
if (res.mount.type == 'fs') {
var full = join_paths(res.mount.source, res.path)
var st = fd.stat(full)
if (st && st.isDirectory) {
visit(full, "")
}
} else if (res.mount.type == 'qop') {
var all = res.mount.handle.list()
var prefix = res.path ? res.path + "/" : ""
var prefix_len = prefix.length
for (var p of all) {
if (p.startsWith(prefix)) {
var rel = p.substring(prefix_len)
if (rel.length == 0) continue
if (!check_neg(rel) && check_pos(rel)) {
results.push(rel)
}
}
}
}
return results
}
// Exports
cellfs.mount = mount
cellfs.mount_package = mount_package
cellfs.unmount = unmount
cellfs.slurp = slurp
cellfs.slurpwrite = slurpwrite
cellfs.exists = exists
cellfs.is_directory = is_directory
cellfs.stat = stat
cellfs.searchpath = searchpath
cellfs.match = match
cellfs.enumerate = enumerate
cellfs.globfs = globfs
cellfs.rm = rm
cellfs.mkdir = mkdir
cellfs.writepath = set_writepath
cellfs.basedir = basedir
cellfs.prefdir = prefdir
cellfs.realdir = realdir
cellfs.mount('.')
return cellfs

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// cell clean - Remove build artifacts from global shop
var fd = use('fd')
var shop = use('internal/shop')
var build_dir = shop.get_shop_path() + '/build'
if (!fd.is_dir(build_dir)) {
log.console("No build directory found at " + build_dir)
$stop()
return
}
log.console("Cleaning build artifacts...")
// Remove the build directory
try {
fd.rm(build_dir)
log.console("Build directory removed: " + build_dir)
} catch (e) {
log.error(e)
}
log.console("Clean complete!")
$stop()

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// cell clone <origin> <path>
// Clones a cell package <origin> to the local <path>, and links it.
var shop = use('internal/shop')
var link = use('link')
var fd = use('fd')
var http = use('http')
var miniz = use('miniz')
if (args.length < 2) {
log.console("Usage: cell clone <origin> <path>")
log.console("Clones a cell package to a local path and links it.")
$stop()
return
}
var origin = args[0]
var target_path = args[1]
// Resolve target path to absolute
if (target_path == '.' || target_path.startsWith('./') || target_path.startsWith('../')) {
var resolved = fd.realpath(target_path)
if (resolved) {
target_path = resolved
} else {
// Path doesn't exist yet, resolve relative to cwd
var cwd = fd.realpath('.')
if (target_path == '.') {
target_path = cwd
} else if (target_path.startsWith('./')) {
target_path = cwd + target_path.substring(1)
} else if (target_path.startsWith('../')) {
// Go up one directory from cwd
var parent = cwd.substring(0, cwd.lastIndexOf('/'))
target_path = parent + target_path.substring(2)
}
}
}
// Check if target already exists
if (fd.is_dir(target_path)) {
log.console("Error: " + target_path + " already exists")
$stop()
return
}
log.console("Cloning " + origin + " to " + target_path + "...")
// Get the latest commit
var info = shop.resolve_package_info(origin)
if (!info || info == 'local') {
log.console("Error: " + origin + " is not a remote package")
$stop()
return
}
// Update to get the commit hash
var update_result = shop.update(origin)
if (!update_result) {
log.console("Error: Could not fetch " + origin)
$stop()
return
}
// Fetch and extract to the target path
var lock = shop.load_lock()
var entry = lock[origin]
if (!entry || !entry.commit) {
log.console("Error: No commit found for " + origin)
$stop()
return
}
var download_url = shop.get_download_url(origin, entry.commit)
log.console("Downloading from " + download_url)
try {
var zip_blob = http.fetch(download_url)
// Extract zip to target path
var zip = miniz.read(zip_blob)
if (!zip) {
log.console("Error: Failed to read zip archive")
$stop()
return
}
// Create target directory
fd.mkdir(target_path)
var count = zip.count()
for (var i = 0; i < count; i++) {
if (zip.is_directory(i)) continue
var filename = zip.get_filename(i)
var parts = filename.split('/')
if (parts.length <= 1) continue
// Skip the first directory (repo-commit prefix)
parts.shift()
var rel_path = parts.join('/')
var full_path = target_path + '/' + rel_path
var dir_path = full_path.substring(0, full_path.lastIndexOf('/'))
// Ensure directory exists
if (!fd.is_dir(dir_path)) {
fd.mkdir(dir_path)
}
fd.slurpwrite(full_path, zip.slurp(filename))
}
log.console("Extracted to " + target_path)
// Link the origin to the cloned path
link.add(origin, target_path, shop)
log.console("Linked " + origin + " -> " + target_path)
} catch (e) {
log.console("Error: " + e.message)
if (e.stack) log.console(e.stack)
}
$stop()

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// cell config - Manage system and actor configurations
var toml = use('toml')
var pkg = use('package')
function print_help() {
log.console("Usage: cell config <command> [options]")
log.console("")
log.console("Commands:")
log.console(" get <key> Get a configuration value")
log.console(" set <key> <value> Set a configuration value")
log.console(" list List all configurations")
log.console(" actor <name> get <key> Get actor-specific config")
log.console(" actor <name> set <key> <val> Set actor-specific config")
log.console(" actor <name> list List actor configurations")
log.console("")
log.console("Examples:")
log.console(" cell config get system.ar_timer")
log.console(" cell config set system.net_service 0.2")
log.console(" cell config actor prosperon/_sdl_video set resolution 1920x1080")
log.console(" cell config actor extramath/spline set precision high")
log.console("")
log.console("System keys:")
log.console(" system.ar_timer - Seconds before idle actor reclamation")
log.console(" system.actor_memory - MB of memory an actor can use (0=unbounded)")
log.console(" system.net_service - Seconds per network service pull")
log.console(" system.reply_timeout - Seconds to hold callback for replies (0=unbounded)")
log.console(" system.actor_max - Max number of simultaneous actors")
log.console(" system.stack_max - MB of memory each actor's stack can grow to")
}
// Parse a dot-notation key into path segments
function parse_key(key) {
return key.split('.')
}
// Get a value from nested object using path
function get_nested(obj, path) {
var current = obj
for (var segment of path) {
if (!current || typeof current != 'object') return null
current = current[segment]
}
return current
}
// Set a value in nested object using path
function set_nested(obj, path, value) {
var current = obj
for (var i = 0; i < path.length - 1; i++) {
var segment = path[i]
if (!current[segment] || typeof current[segment] != 'object') {
current[segment] = {}
}
current = current[segment]
}
current[path[path.length - 1]] = value
}
// Parse value string into appropriate type
function parse_value(str) {
// Boolean
if (str == 'true') return true
if (str == 'false') return false
// Number (including underscores)
var num_str = str.replace(/_/g, '')
if (/^-?\d+$/.test(num_str)) return parseInt(num_str)
if (/^-?\d*\.\d+$/.test(num_str)) return parseFloat(num_str)
// String
return str
}
// Format value for display
function format_value(val) {
if (typeof val == 'string') return '"' + val + '"'
if (typeof val == 'number' && val >= 1000) {
// Add underscores to large numbers
return val.toString().replace(/\B(?=(\d{3})+(?!\d))/g, '_')
}
return text(val)
}
// Print configuration tree recursively
function print_config(obj, prefix = '') {
for (var key in obj) {
var val = obj[key]
var full_key = prefix ? prefix + '.' + key : key
if (isa(val, object))
print_config(val, full_key)
else
log.console(full_key + ' = ' + format_value(val))
}
}
// Main command handling
if (args.length == 0) {
print_help()
$stop()
return
}
var config = pkg.load_config()
if (!config) {
log.error("Failed to load cell.toml")
$stop()
return
}
var command = args[0]
switch (command) {
case 'help':
case '-h':
case '--help':
print_help()
break
case 'list':
log.console("# Cell Configuration")
log.console("")
print_config(config)
break
case 'get':
if (args.length < 2) {
log.error("Usage: cell config get <key>")
$stop()
return
}
var key = args[1]
var path = parse_key(key)
var value = get_nested(config, path)
if (value == null) {
log.error("Key not found: " + key)
} else if (isa(value, object)) {
// Print all nested values
print_config(value, key)
} else {
log.console(key + ' = ' + format_value(value))
}
break
case 'set':
if (args.length < 3) {
log.error("Usage: cell config set <key> <value>")
$stop()
return
}
var key = args[1]
var value_str = args[2]
var path = parse_key(key)
var value = parse_value(value_str)
// Validate system keys
if (path[0] == 'system') {
var valid_system_keys = [
'ar_timer', 'actor_memory', 'net_service',
'reply_timeout', 'actor_max', 'stack_max'
]
if (!valid_system_keys.includes(path[1])) {
log.error("Invalid system key. Valid keys: " + valid_system_keys.join(', '))
$stop()
return
}
}
set_nested(config, path, value)
pkg.save_config(config)
log.console("Set " + key + " = " + format_value(value))
break
case 'actor':
// Handle actor-specific configuration
if (args.length < 3) {
log.error("Usage: cell config actor <name> <command> [options]")
$stop()
return
}
var actor_name = args[1]
var actor_cmd = args[2]
// Initialize actors section if needed
config.actors = config.actors || {}
config.actors[actor_name] = config.actors[actor_name] || {}
switch (actor_cmd) {
case 'list':
if (array(config.actors[actor_name]).length == 0) {
log.console("No configuration for actor: " + actor_name)
} else {
log.console("# Configuration for actor: " + actor_name)
log.console("")
print_config(config.actors[actor_name], 'actors.' + actor_name)
}
break
case 'get':
if (args.length < 4) {
log.error("Usage: cell config actor <name> get <key>")
$stop()
return
}
var key = args[3]
var path = parse_key(key)
var value = get_nested(config.actors[actor_name], path)
if (value == null) {
log.error("Key not found for actor " + actor_name + ": " + key)
} else {
log.console('actors.' + actor_name + '.' + key + ' = ' + format_value(value))
}
break
case 'set':
if (args.length < 5) {
log.error("Usage: cell config actor <name> set <key> <value>")
$stop()
return
}
var key = args[3]
var value_str = args[4]
var path = parse_key(key)
var value = parse_value(value_str)
set_nested(config.actors[actor_name], path, value)
pkg.save_config(config)
log.console("Set actors." + actor_name + "." + key + " = " + format_value(value))
break
default:
log.error("Unknown actor command: " + actor_cmd)
log.console("Valid commands: list, get, set")
}
break
default:
log.error("Unknown command: " + command)
print_help()
}
$stop()

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#include "cell.h"
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "monocypher.h"
/*
Crypto Module Documentation
This module provides cryptographic functions using the Monocypher library.
All inputs and outputs are Blobs.
Functions:
- keypair() -> { public: Blob(256 bits), private: Blob(256 bits) }
Generates a new random X25519 keypair.
- shared(public_key, private_key) -> Blob(256 bits)
Computes a shared secret from your private key and another's public key (X25519).
Input keys must be 256 bits (32 bytes).
- blake2(data, [hash_size_bytes=32]) -> Blob
Computes the BLAKE2b hash of the data.
Default hash size is 32 bytes (256 bits). Supports 1-64 bytes.
- sign(secret_key, message) -> Blob(512 bits)
Signs a message using EdDSA.
secret_key must be 512 bits (64 bytes).
(Note: If you have a 32-byte seed, extend it first or use appropriate key generation).
Returns a 64-byte signature.
- verify(signature, public_key, message) -> bool
Verifies an EdDSA signature.
signature: 512 bits (64 bytes).
public_key: 256 bits (32 bytes).
Returns true if valid, false otherwise.
- lock(key, nonce, message, [ad]) -> Blob
Encrypts and authenticates a message using XChaCha20-Poly1305.
key: 256 bits (32 bytes).
nonce: 192 bits (24 bytes).
ad: Optional associated data (Blob).
Returns a blob containing the ciphertext followed by the 16-byte MAC.
- unlock(key, nonce, ciphertext_with_mac, [ad]) -> Blob or null
Decrypts and verifies a message.
key: 256 bits (32 bytes).
nonce: 192 bits (24 bytes).
ciphertext_with_mac: Must include the 16-byte MAC at the end.
ad: Optional associated data (Blob).
Returns the plaintext Blob if successful, or null if verification fails.
*/
// Helper to get blob data and check exact bit length
static void *get_blob_check_bits(JSContext *js, JSValue val, size_t expected_bits, const char *name) {
size_t bits;
void* result = js_get_blob_data_bits(js, &bits, val);
if (result == -1) {
return NULL; // Exception already thrown by js_get_blob_data_bits
}
if (bits != expected_bits) {
JS_ThrowTypeError(js, "%s: expected %zu bits, got %zu", name, expected_bits, bits);
return NULL;
}
return result;
}
// Helper to get any blob data (checking it is a stoned blob)
static void *get_blob_any(JSContext *js, JSValue val, size_t *out_bits, const char *name) {
void *result = js_get_blob_data_bits(js, out_bits, val);
if (result == -1)
return NULL;
return result;
}
JSValue js_crypto_shared(JSContext *js, JSValue self, int argc, JSValue *argv)
{
if (argc < 2) {
return JS_ThrowTypeError(js, "crypto.shared: expected public_key, private_key");
}
uint8_t *pub = get_blob_check_bits(js, argv[0], 256, "crypto.shared public_key");
if (!pub) return JS_EXCEPTION;
uint8_t *priv = get_blob_check_bits(js, argv[1], 256, "crypto.shared private_key");
if (!priv) return JS_EXCEPTION;
uint8_t shared[32];
crypto_x25519(shared, priv, pub);
return js_new_blob_stoned_copy(js, shared, 32);
}
JSValue js_crypto_blake2(JSContext *js, JSValue self, int argc, JSValue *argv)
{
if (argc < 1)
return JS_ThrowTypeError(js, "crypto.blake2: expected data blob");
size_t data_bits;
uint8_t *data = get_blob_any(js, argv[0], &data_bits, "crypto.blake2 data");
if (!data) return JS_EXCEPTION;
int32_t hash_len = 32;
if (argc > 1) {
if (JS_ToInt32(js, &hash_len, argv[1]))
return JS_EXCEPTION;
if (hash_len < 1 || hash_len > 64)
return JS_ThrowRangeError(js, "crypto.blake2: hash length must be between 1 and 64 bytes");
}
uint8_t hash[64];
// Use (bits + 7) / 8 to get byte length covering all bits
crypto_blake2b(hash, hash_len, data, (data_bits + 7) / 8);
return js_new_blob_stoned_copy(js, hash, hash_len);
}
JSValue js_crypto_sign(JSContext *js, JSValue self, int argc, JSValue *argv) {
if (argc < 2) return JS_ThrowTypeError(js, "crypto.sign: expected secret_key, message");
uint8_t *sk = get_blob_check_bits(js, argv[0], 512, "crypto.sign secret_key");
if (!sk) return JS_EXCEPTION;
size_t msg_bits;
uint8_t *msg = get_blob_any(js, argv[1], &msg_bits, "crypto.sign message");
if (!msg) return JS_EXCEPTION;
uint8_t sig[64];
crypto_eddsa_sign(sig, sk, msg, (msg_bits + 7) / 8);
return js_new_blob_stoned_copy(js, sig, 64);
}
JSValue js_crypto_verify(JSContext *js, JSValue self, int argc, JSValue *argv) {
if (argc < 3) return JS_ThrowTypeError(js, "crypto.verify: expected signature, public_key, message");
uint8_t *sig = get_blob_check_bits(js, argv[0], 512, "crypto.verify signature");
if (!sig) return JS_EXCEPTION;
uint8_t *pk = get_blob_check_bits(js, argv[1], 256, "crypto.verify public_key");
if (!pk) return JS_EXCEPTION;
size_t msg_bits;
uint8_t *msg = get_blob_any(js, argv[2], &msg_bits, "crypto.verify message");
if (!msg) return JS_EXCEPTION;
int ret = crypto_eddsa_check(sig, pk, msg, (msg_bits + 7) / 8);
return JS_NewBool(js, ret == 0);
}
JSValue js_crypto_lock(JSContext *js, JSValue self, int argc, JSValue *argv) {
if (argc < 3) return JS_ThrowTypeError(js, "crypto.lock: expected key, nonce, message, [ad]");
uint8_t *key = get_blob_check_bits(js, argv[0], 256, "crypto.lock key");
if (!key) return JS_EXCEPTION;
uint8_t *nonce = get_blob_check_bits(js, argv[1], 192, "crypto.lock nonce");
if (!nonce) return JS_EXCEPTION;
size_t msg_bits;
uint8_t *msg = get_blob_any(js, argv[2], &msg_bits, "crypto.lock message");
if (!msg) return JS_EXCEPTION;
size_t msg_len = (msg_bits + 7) / 8;
size_t ad_len = 0;
uint8_t *ad = NULL;
if (argc > 3 && !JS_IsNull(argv[3])) {
size_t ad_bits;
ad = get_blob_any(js, argv[3], &ad_bits, "crypto.lock ad");
if (!ad) return JS_EXCEPTION;
ad_len = (ad_bits + 7) / 8;
}
size_t out_len = msg_len + 16;
uint8_t *out = malloc(out_len);
if (!out) return JS_ThrowOutOfMemory(js);
// Output: [Ciphertext (msg_len)] [MAC (16)]
crypto_aead_lock(out, out + msg_len, key, nonce, ad, ad_len, msg, msg_len);
JSValue ret = js_new_blob_stoned_copy(js, out, out_len);
free(out);
return ret;
}
JSValue js_crypto_unlock(JSContext *js, JSValue self, int argc, JSValue *argv) {
if (argc < 3) return JS_ThrowTypeError(js, "crypto.unlock: expected key, nonce, ciphertext, [ad]");
uint8_t *key = get_blob_check_bits(js, argv[0], 256, "crypto.unlock key");
if (!key) return JS_EXCEPTION;
uint8_t *nonce = get_blob_check_bits(js, argv[1], 192, "crypto.unlock nonce");
if (!nonce) return JS_EXCEPTION;
size_t cipher_bits;
uint8_t *cipher = get_blob_any(js, argv[2], &cipher_bits, "crypto.unlock ciphertext");
if (!cipher) return JS_EXCEPTION;
size_t cipher_len = (cipher_bits + 7) / 8;
if (cipher_len < 16) return JS_ThrowTypeError(js, "crypto.unlock: ciphertext too short (min 16 bytes)");
size_t msg_len = cipher_len - 16;
size_t ad_len = 0;
uint8_t *ad = NULL;
if (argc > 3 && !JS_IsNull(argv[3])) {
size_t ad_bits;
ad = get_blob_any(js, argv[3], &ad_bits, "crypto.unlock ad");
if (!ad) return JS_EXCEPTION;
ad_len = (ad_bits + 7) / 8;
}
uint8_t *out = malloc(msg_len > 0 ? msg_len : 1);
if (!out) return JS_ThrowOutOfMemory(js);
// MAC is at cipher + msg_len
const uint8_t *mac = cipher + msg_len;
if (crypto_aead_unlock(out, mac, key, nonce, ad, ad_len, cipher, msg_len) != 0) {
free(out);
return JS_NULL;
}
JSValue ret = js_new_blob_stoned_copy(js, out, msg_len);
free(out);
return ret;
}
static const JSCFunctionListEntry js_crypto_funcs[] = {
JS_CFUNC_DEF("shared", 2, js_crypto_shared),
JS_CFUNC_DEF("blake2", 1, js_crypto_blake2),
JS_CFUNC_DEF("sign", 2, js_crypto_sign),
JS_CFUNC_DEF("verify", 3, js_crypto_verify),
JS_CFUNC_DEF("lock", 3, js_crypto_lock),
JS_CFUNC_DEF("unlock", 3, js_crypto_unlock),
};
JSValue js_crypto_use(JSContext *js)
{
JSValue obj = JS_NewObject(js);
JS_SetPropertyFunctionList(js, obj, js_crypto_funcs, sizeof(js_crypto_funcs)/sizeof(js_crypto_funcs[0]));
return obj;
}

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#include "cell.h"
// Return the current stack depth.
JSC_CCALL(debug_stack_depth, return number2js(js,js_debugger_stack_depth(js)))
// Return a backtrace of the current call stack.
JSC_CCALL(debug_build_backtrace, return js_debugger_build_backtrace(js,NULL))
// Return the closure variables for a given function.
JSC_CCALL(debug_closure_vars, return js_debugger_closure_variables(js,argv[0]))
JSC_CCALL(debug_set_closure_var,
js_debugger_set_closure_variable(js,argv[0],argv[1],argv[2]);
return JS_NULL;
)
// Return the local variables for a specific stack frame.
JSC_CCALL(debug_local_vars, return js_debugger_local_variables(js, js2number(js,argv[0])))
// Return metadata about a given function.
JSC_CCALL(debug_fn_info, return js_debugger_fn_info(js, argv[0]))
// Return an array of functions in the current backtrace.
JSC_CCALL(debug_backtrace_fns, return js_debugger_backtrace_fns(js,NULL))
static const JSCFunctionListEntry js_debug_funcs[] = {
MIST_FUNC_DEF(debug, stack_depth, 0),
MIST_FUNC_DEF(debug, build_backtrace, 0),
MIST_FUNC_DEF(debug, closure_vars, 1),
MIST_FUNC_DEF(debug, set_closure_var, 3),
MIST_FUNC_DEF(debug, local_vars, 1),
MIST_FUNC_DEF(debug, fn_info, 1),
MIST_FUNC_DEF(debug, backtrace_fns,0),
};
JSValue js_debug_use(JSContext *js) {
JSValue mod = JS_NewObject(js);
JS_SetPropertyFunctionList(js,mod,js_debug_funcs,countof(js_debug_funcs));
return mod;
}

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#include "cell.h"
JSC_CCALL(os_gc, JS_RunGC(JS_GetRuntime(js)) )
JSC_CCALL(os_mem_limit, JS_SetMemoryLimit(JS_GetRuntime(js), js2number(js,argv[0])))
JSC_CCALL(os_gc_threshold, JS_SetGCThreshold(JS_GetRuntime(js), js2number(js,argv[0])))
JSC_CCALL(os_max_stacksize, JS_SetMaxStackSize(JS_GetRuntime(js), js2number(js,argv[0])))
// Compute the approximate size of a single JS value in memory.
JSC_CCALL(os_calc_mem,
JSMemoryUsage mu;
JS_ComputeMemoryUsage(JS_GetRuntime(js),&mu);
ret = JS_NewObject(js);
JS_SetPropertyStr(js,ret,"malloc_size",number2js(js,mu.malloc_size));
JS_SetPropertyStr(js,ret,"malloc_limit",number2js(js,mu.malloc_limit));
JS_SetPropertyStr(js,ret,"memory_used_size",number2js(js,mu.memory_used_size));
JS_SetPropertyStr(js,ret,"malloc_count",number2js(js,mu.malloc_count));
JS_SetPropertyStr(js,ret,"memory_used_count",number2js(js,mu.memory_used_count));
JS_SetPropertyStr(js,ret,"atom_count",number2js(js,mu.atom_count));
JS_SetPropertyStr(js,ret,"atom_size",number2js(js,mu.atom_size));
JS_SetPropertyStr(js,ret,"str_count",number2js(js,mu.str_count));
JS_SetPropertyStr(js,ret,"str_size",number2js(js,mu.str_size));
JS_SetPropertyStr(js,ret,"obj_count",number2js(js,mu.obj_count));
JS_SetPropertyStr(js,ret,"obj_size",number2js(js,mu.obj_size));
JS_SetPropertyStr(js,ret,"prop_count",number2js(js,mu.prop_count));
JS_SetPropertyStr(js,ret,"prop_size",number2js(js,mu.prop_size));
JS_SetPropertyStr(js,ret,"shape_count",number2js(js,mu.shape_count));
JS_SetPropertyStr(js,ret,"shape_size",number2js(js,mu.shape_size));
JS_SetPropertyStr(js,ret,"js_func_count",number2js(js,mu.js_func_count));
JS_SetPropertyStr(js,ret,"js_func_size",number2js(js,mu.js_func_size));
JS_SetPropertyStr(js,ret,"js_func_code_size",number2js(js,mu.js_func_code_size));
JS_SetPropertyStr(js,ret,"js_func_pc2line_count",number2js(js,mu.js_func_pc2line_count));
JS_SetPropertyStr(js,ret,"js_func_pc2line_size",number2js(js,mu.js_func_pc2line_size));
JS_SetPropertyStr(js,ret,"c_func_count",number2js(js,mu.c_func_count));
JS_SetPropertyStr(js,ret,"array_count",number2js(js,mu.array_count));
JS_SetPropertyStr(js,ret,"fast_array_count",number2js(js,mu.fast_array_count));
JS_SetPropertyStr(js,ret,"fast_array_elements",number2js(js,mu.fast_array_elements));
JS_SetPropertyStr(js,ret,"binary_object_count",number2js(js,mu.binary_object_count));
JS_SetPropertyStr(js,ret,"binary_object_size",number2js(js,mu.binary_object_size));
)
// Evaluate a string of JavaScript code in the current QuickJS context.
JSC_SSCALL(os_eval,
if (!str2) return JS_ThrowReferenceError(js, "Second argument should be the script.");
if (!str) return JS_ThrowReferenceError(js, "First argument should be the name of the script.");
ret = JS_Eval(js,str2,strlen(str2),str, 0);
)
// Compile a string of JavaScript code into a function object.
JSC_SSCALL(js_compile,
if (!str2) return JS_ThrowReferenceError(js, "Second argument should be the script.");
if (!str) return JS_ThrowReferenceError(js, "First argument should be the name of the script.");
ret = JS_Eval(js, str2, strlen(str2), str, JS_EVAL_FLAG_COMPILE_ONLY | JS_EVAL_FLAG_BACKTRACE_BARRIER);
)
// Evaluate a function object in the current QuickJS context.
JSC_CCALL(js_eval_compile,
JS_DupValue(js,argv[0]);
ret = JS_EvalFunction(js, argv[0]);
)
// Compile a function object into a bytecode blob.
JSC_CCALL(js_compile_blob,
size_t size;
uint8_t *data = JS_WriteObject(js, &size, argv[0], JS_WRITE_OBJ_BYTECODE);
if (!data) {
return JS_ThrowInternalError(js, "Failed to serialize bytecode");
}
ret = js_new_blob_stoned_copy(js, data, size);
js_free(js, data);
)
// Compile a bytecode blob into a function object.
JSC_CCALL(js_compile_unblob,
size_t size;
void *data = js_get_blob_data(js, &size, argv[0]);
if (data == -1) return JS_EXCEPTION;
if (!data) return JS_ThrowReferenceError(js, "No data present in blob.");
return JS_ReadObject(js, data, size, JS_READ_OBJ_BYTECODE);
)
// Disassemble a function object into a string.
JSC_CCALL(js_disassemble,
return js_debugger_fn_bytecode(js, argv[0]);
)
// Return metadata about a given function.
JSC_CCALL(js_fn_info,
return js_debugger_fn_info(js, argv[0]);
)
static const JSCFunctionListEntry js_js_funcs[] = {
MIST_FUNC_DEF(os, calc_mem, 0),
MIST_FUNC_DEF(os, mem_limit, 1),
MIST_FUNC_DEF(os, gc_threshold, 1),
MIST_FUNC_DEF(os, max_stacksize, 1),
MIST_FUNC_DEF(os, gc, 0),
MIST_FUNC_DEF(os, eval, 2),
MIST_FUNC_DEF(js, compile, 2),
MIST_FUNC_DEF(js, eval_compile, 1),
MIST_FUNC_DEF(js, compile_blob, 1),
MIST_FUNC_DEF(js, compile_unblob, 1),
MIST_FUNC_DEF(js, disassemble, 1),
MIST_FUNC_DEF(js, fn_info, 1),
};
JSValue js_js_use(JSContext *js) {
JSValue mod = JS_NewObject(js);
JS_SetPropertyFunctionList(js,mod,js_js_funcs,countof(js_js_funcs));
return mod;
}

9
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nav:
- index.md
- cellscript.md
- actors.md
- packages.md
- cli.md
- c-modules.md
- Standard Library: library

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# Actors and Modules
Cell organizes code into two types of scripts: **modules** (`.cm`) and **actors** (`.ce`).
## The Actor Model
Cell is built on the actor model of computation. Each actor:
- Has its own **isolated memory** — actors never share state
- Runs to completion each **turn** — no preemption
- Performs its own **garbage collection**
- Communicates only through **message passing**
This isolation makes concurrent programming safer and more predictable.
## Modules (.cm)
A module is a script that **returns a value**. The returned value is cached and frozen (made stone).
```javascript
// math_utils.cm
var math = use('math/radians')
function distance(x1, y1, x2, y2) {
var dx = x2 - x1
var dy = y2 - y1
return math.sqrt(dx * dx + dy * dy)
}
function midpoint(x1, y1, x2, y2) {
return {
x: (x1 + x2) / 2,
y: (y1 + y2) / 2
}
}
return {
distance: distance,
midpoint: midpoint
}
```
**Key properties:**
- **Must return a value** — it's an error not to
- **Executed once per actor** — subsequent `use()` calls return the cached value
- **Return value is stone** — immutable, safe to share
- Modules can import other modules with `use()`
### Using Modules
```javascript
var utils = use('math_utils')
var d = utils.distance(0, 0, 3, 4) // 5
```
## Actors (.ce)
An actor is a script that **does not return a value**. It runs as an independent unit of execution.
```javascript
// worker.ce
log.console("Worker started")
$on_message = function(msg) {
log.console("Received:", msg)
// Process message...
}
```
**Key properties:**
- **Must not return a value** — it's an error to return
- Has access to **actor intrinsics** (functions starting with `$`)
- Runs until explicitly stopped or crashes
## Actor Intrinsics
Actors have access to special functions prefixed with `$`:
### $me
Reference to the current actor.
```javascript
log.console($me) // actor reference
```
### $stop()
Stop the current actor.
```javascript
$stop()
```
### $send(actor, message, callback)
Send a message to another actor.
```javascript
$send(other_actor, {type: "ping", data: 42}, function(reply) {
log.console("Got reply:", reply)
})
```
Messages are automatically **splatted** — flattened to plain data without prototypes.
### $start(callback, program)
Start a new actor from a script.
```javascript
$start(function(new_actor) {
log.console("Started:", new_actor)
}, "worker")
```
### $delay(callback, seconds)
Schedule a callback after a delay.
```javascript
$delay(function() {
log.console("5 seconds later")
}, 5)
```
### $clock(callback)
Get called every frame/tick.
```javascript
$clock(function(dt) {
// Called each tick with delta time
})
```
### $receiver(callback)
Set up a message receiver.
```javascript
$receiver(function(message, reply) {
// Handle incoming message
reply({status: "ok"})
})
```
### $portal(callback, port)
Open a network port.
```javascript
$portal(function(connection) {
// Handle new connection
}, 8080)
```
### $contact(callback, record)
Connect to a remote address.
```javascript
$contact(function(connection) {
// Connected
}, {host: "example.com", port: 80})
```
### $time_limit(requestor, seconds)
Wrap a requestor with a timeout.
```javascript
$time_limit(my_requestor, 10) // 10 second timeout
```
## Module Resolution
When you call `use('name')`, Cell searches:
1. **Current package** — files relative to package root
2. **Dependencies** — packages declared in `cell.toml`
3. **Core** — built-in Cell modules
```javascript
// From within package 'myapp':
use('utils') // myapp/utils.cm
use('helper/math') // myapp/helper/math.cm
use('json') // core json module
use('otherlib/foo') // dependency 'otherlib', file foo.cm
```
Files starting with underscore (`_helper.cm`) are private to the package.
## Example: Simple Actor System
```javascript
// main.ce - Entry point
var config = use('config')
log.console("Starting application...")
$start(function(worker) {
$send(worker, {task: "process", data: [1, 2, 3]})
}, "worker")
$delay(function() {
log.console("Shutting down")
$stop()
}, 10)
```
```javascript
// worker.ce - Worker actor
$receiver(function(msg, reply) {
if (msg.task == "process") {
var result = array(msg.data, x => x * 2)
reply({result: result})
}
})
```
```javascript
// config.cm - Shared configuration
return {
debug: true,
timeout: 30
}
```

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# Cmdline
#### cmds
**array**
[
{
"flag": "l",
"doc": "Set log level."
}
]
#### orders
**object**
#### register_cmd(flag, fn, doc)
#### register_order(order, fn, doc, usage = "")
#### print_order(fn)

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@@ -1,140 +0,0 @@
# Color
#### white
**array**
[
1,
1,
1,
1
]
#### black
**array**
[
0,
0,
0,
1
]
#### blue
**array**
[
0.32941176470588235,
0.43137254901960786,
1,
1
]
#### green
**array**
[
0.47058823529411764,
1,
0.0392156862745098,
1
]
#### yellow
**array**
[
0.984313725490196,
1,
0.16862745098039217,
1
]
#### red
**array**
[
1,
0.1411764705882353,
0.0784313725490196,
1
]
#### teal
**array**
[
0.3764705882352941,
0.9882352941176471,
0.9294117647058824,
1
]
#### gray
**array**
[
0.7098039215686275,
0.7098039215686275,
0.7098039215686275,
1
]
#### cyan
**array**
[
0,
1,
1,
1
]
#### purple
**array**
[
0.6352941176470588,
0.36470588235294116,
0.8901960784313725,
1
]
#### editor
**object**
#### tohtml(v)
#### Arkanoid
**object**
#### Gameboy
**object**
#### Apple
**object**
#### Debug
**object**
#### Editor
**object**
#### normalize(c)

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@@ -1,35 +0,0 @@
# ColorMap
#### makemap(map)
#### Jet
**object**
[object Object]
#### BlueRed
**object**
[object Object]
#### Inferno
**object**
[object Object]
#### Bathymetry
**object**
[object Object]
#### Viridis
**object**
[object Object]
#### sample(t, map = this)
Sample a given colormap at the given percentage (0 to 1).

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# Ease
#### linear(t)
#### in(t)
#### out(t)
#### inout(t)
#### quad
**object**
#### cubic
**object**
#### quart
**object**
#### quint
**object**
#### expo
**object**
#### bounce
**object**
#### sine
**object**
#### elastic
**object**

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# Event
#### events
**object**
#### observe(name, obj, fn)
#### unobserve(name, obj)
#### rm_obj(obj)
#### notify(name, ...args)

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# Gizmos
#### pick_gameobject_points(worldpos, gameobject, points)

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# Mum
#### padding
**array**
[
0,
0
]
#### offset
**array**
[
0,
0
]
#### font
**string**
#### selectable
**boolean**
#### selected
**boolean**
#### font_size
**number**
#### text_align
**string**
#### scale
**number**
#### angle
**number**
#### anchor
**array**
[
0,
1
]
#### hovered
**object**
#### text_shadow
**object**
#### text_outline
**number**
#### color
**array**
[
1,
1,
1,
1
]
#### margin
**array**
[
0,
0
]
#### width
**number**
#### height
**number**
#### max_width
**number**
#### max_height
**number**
#### image_repeat
**boolean**
#### image_repeat_offset
**array**
[
0,
0
]
#### debug
**boolean**
#### make(def)
#### prestart()
#### start()
#### extend(def)
#### text(def)
#### button(def)
#### window(def)
#### image(def)
#### column(def)
#### debug_colors
**object**

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@@ -1,56 +0,0 @@
# Register
#### registries
**array**
[
{},
{
"doc": "Called once per frame."
},
{},
{},
{},
{},
{}
]
#### add_cb(name)
#### appupdate
**object**
#### update
**object**
Called once per frame.
#### physupdate
**object**
#### gui
**object**
#### debug
**object**
#### draw
**object**
#### screengui
**object**

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# Resources
#### replpath(str, path)
#### replstrs(path)
#### scripts
**array**
[
"jsoc",
"jsc",
"jso",
"js"
]
#### images
**array**
[
"png",
"gif",
"jpg",
"jpeg"
]
#### sounds
**array**
[
"wav",
"flac",
"mp3",
"qoa"
]
#### is_image(path)
#### find_image(file)
#### find_sound(file)
#### find_script(file)
#### is_sound(path)
#### is_animation(path)
#### is_path(str)
#### texture
**object**
#### gif
**object**

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# Spline
#### sample_angle(type, points, angle)
#### bezier_loop(cp)
#### bezier_node_count(cp)
#### is_bezier(t)
#### is_catmull(t)
#### bezier2catmull(b)
#### catmull2bezier(c)
Given a set of control points C for a camtull-rom type curve, return a set of cubic bezier points to give the same curve.
#### catmull_loop(cp)
#### catmull_caps(cp)
Given a set of control points cp, return the necessary caps added to the spline.
#### type
**object**
#### bezier_tan_partner(points, i)
#### bezier_cp_mirror(points, i)
#### bezier_point_handles(points, i)
#### bezier_nodes(points)
#### bezier_is_node(points, i)
#### bezier_is_handle(points, i)

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# SpriteAnim
Functions to create Primum animations from varying sources.
#### make(path)
#### gif(path)
Convert a gif.
#### strip(path, frames, time=0.05)
Given a path and number of frames, converts a horizontal strip animation, where each cell is the same width.
#### aseprite(path)
Given an aseprite json metadata, returns an object of animations defined in the aseprite file.
#### validate(anim)
#### find(path)
Given a path, find the relevant animation for the file.

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# Tween
#### default
**object**
#### start(obj, target, tvals, options)
#### make(obj, target, tvals, options)

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# Vector
#### length(v)
#### norm(v)
#### project(a, b)
#### dot(a, b)
#### random()
#### angle_between(a,b)
#### angle(v)
#### rotate(v,angle)
#### equal(v1, v2, tol)
#### reflect(vec, plane)
#### reflect_point(vec, point)

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# actor
#### spawn(script, config, callback)
Create a new actor, using this actor as the master, initializing it with 'script' and with data (as a JSON or Nota file) from 'config'.
#### rm_pawn(pawn)
#### timers
**array**
[]
#### kill()
Remove this actor and all its padawans from existence.
#### interval(fn, seconds)
#### delay(fn, seconds)
Call 'fn' after 'seconds' with 'this' set to the actor.
#### padawans
**array**
[
{}
]

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# ai
#### race(list)
#### sequence(list)
#### parallel(list)
#### dofor(secs, fn)
#### wait(secs = 1)

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# allsprites

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# app
#### die()

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scripts/debug.js:205: [2024-07-03 12:13:11] warn, script: Cannot print the API of something that isn't an object.

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# audio
#### channels
**number**
#### buffer_frames
**number**
#### samplerate
**number**

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# bbox
#### overlap(box1, box2)
#### fromcwh(c, wh)
#### frompoints(points)
#### topoints(bb)
#### tocwh(bb)
#### towh(bb)
#### pointin(bb, p)
#### move(bb, pos)
#### expand(oldbb, x)
#### blwh(bl,wh)
Bounding box from (bottom left, width height)
#### fromobjs(objs)

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scripts/debug.js:205: [2024-07-03 12:13:11] warn, script: Cannot print the API of something that isn't an object.

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scripts/debug.js:205: [2024-07-03 12:13:11] warn, script: Cannot print the API of something that isn't an object.

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# component
#### sprite(obj)
#### edge2d(obj)
#### circle2d(obj)
#### poly2d(obj)
#### seg2d(obj)

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# console
#### print()
#### rec()
#### stdout_lvl
**number**
#### transcript
**string**
#### say(msg)
Write raw text to console, plus a newline.
#### log(msg)
#### pprint(msg, lvl = 0)
#### spam(msg)
#### debug(msg)
#### info(msg)
Output info level message.
#### warn(msg)
Output warn level message.
#### error(msg)
Output error level message, and print stacktrace.
#### panic(msg)
#### stackstr(skip = 0)
#### stack(skip = 0)
Output a stacktrace to console.
#### trace(skip = 0)

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# convert
#### romanize(num)
#### deromanize(str)
#### buf2hex(buffer)

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scripts/debug.js:205: [2024-07-03 12:13:11] warn, script: Cannot print the API of something that isn't an object.

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@@ -1,50 +0,0 @@
# debug
#### fn_break(fn,obj = globalThis)
#### draw_phys
**boolean**
#### draw_bb
**boolean**
#### draw_gizmos
**boolean**
#### draw_names
**boolean**
#### draw()
#### inputs
**object**
#### gif
**object**
#### api
**object**
#### log
**object**

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scripts/debug.js:205: [2024-07-03 12:13:11] warn, script: Cannot print the API of something that isn't an object.

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# dspsound
#### noise()
#### pink()
#### red()
#### pitchshift()
#### noise_gate()
#### limiter()
#### compressor()
#### crush()
#### lpf()
#### hpf()
#### delay()
#### fwd_delay()
#### source()
#### mix()
#### master()
#### plugin_node()
#### midi()
#### mod()

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scripts/debug.js:205: [2024-07-03 12:13:10] warn, script: Cannot print the API of something that isn't an object.

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@@ -1 +0,0 @@
scripts/debug.js:205: [2024-07-03 12:13:11] warn, script: Cannot print the API of something that isn't an object.

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@@ -1,33 +0,0 @@
script:0: [2024-07-03 12:05:54] error, script: ReferenceError :: 'editor' is not defined
at <eval> (<input>)
at <anonymous> (scripts/debug.js:193)
at <anonymous> (scripts/std.js:385)
at cmd_args (scripts/std.js:458)
at <eval> (C eval)
Initializing cpSpace - Chipmunk v7.0.3 (Debug Enabled)
Compile with -DNDEBUG defined to disable debug mode and runtime assertion checks
USE REPORT
scripts/base.js 5.142 ms
scripts/render.js 1.197 ms
scripts/debug.js 521.4 us
scripts/input.js 1.055 ms
scripts/std.js 1.175 ms
scripts/diff.js 194.4 us
scripts/color.js 856.8 us
scripts/gui.js 597.1 us
scripts/tween.js 516.6 us
scripts/ai.js 128.0 us
scripts/physics.js 94.48 us
scripts/geometry.js 189.4 us
scripts/spline.js 253.1 us
scripts/components.js 1.761 ms
scripts/actor.js 185.2 us
scripts/entity.js 2.157 ms
scripts/widget.js 444.3 us
scripts/mum.js 76.63 us
scripts/editor.js 16.03 ms
ENTITY REPORT
scripts/engine.js:501: [2024-07-03 12:05:56] info, script: QUITTING

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@@ -1,33 +0,0 @@
script:0: [2024-07-03 12:13:12] error, script: TypeError :: cannot read property 'doc' of undefined
at <anonymous> (scripts/debug.js:179)
at <anonymous> (scripts/debug.js:223)
at <anonymous> (scripts/std.js:385)
at cmd_args (scripts/std.js:458)
at <eval> (C eval)
Initializing cpSpace - Chipmunk v7.0.3 (Debug Enabled)
Compile with -DNDEBUG defined to disable debug mode and runtime assertion checks
USE REPORT
scripts/base.js 5.200 ms
scripts/render.js 1.284 ms
scripts/debug.js 516.9 us
scripts/input.js 970.4 us
scripts/std.js 1.103 ms
scripts/diff.js 230.1 us
scripts/color.js 1.148 ms
scripts/gui.js 665.1 us
scripts/tween.js 498.5 us
scripts/ai.js 125.5 us
scripts/physics.js 93.55 us
scripts/geometry.js 212.2 us
scripts/spline.js 252.9 us
scripts/components.js 1.780 ms
scripts/actor.js 188.5 us
scripts/entity.js 2.101 ms
scripts/widget.js 452.2 us
scripts/mum.js 70.77 us
scripts/editor.js 17.66 ms
ENTITY REPORT
scripts/engine.js:501: [2024-07-03 12:13:13] info, script: QUITTING

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@@ -1,2 +0,0 @@
# entityreport

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@@ -1,12 +0,0 @@
# esc
Functions and constants for ANSI escape sequences.
#### reset
**string**
#### color(v)

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@@ -1 +0,0 @@
scripts/debug.js:205: [2024-07-03 12:13:10] warn, script: Cannot print the API of something that isn't an object.

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@@ -1 +0,0 @@
scripts/debug.js:205: [2024-07-03 12:13:11] warn, script: Cannot print the API of something that isn't an object.

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@@ -1 +0,0 @@
scripts/debug.js:205: [2024-07-03 12:13:10] warn, script: Cannot print the API of something that isn't an object.

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@@ -1 +0,0 @@
scripts/debug.js:205: [2024-07-03 12:13:10] warn, script: Cannot print the API of something that isn't an object.

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@@ -1,58 +0,0 @@
# game
#### engine_start(s)
#### startengine
**number**
#### timescale
**number**
#### all_objects(fn, startobj = world)
#### find_object(fn, startobj = world)
#### tags
**object**
#### tag_add(tag, obj)
#### tag_rm(tag, obj)
#### tag_clear_guid(guid)
#### objects_with_tag(tag)
#### texture(path, force = false)
#### loadurs()
#### ur
**object**

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@@ -1 +0,0 @@
scripts/debug.js:205: [2024-07-03 12:13:14] warn, script: Cannot print the API of something that isn't an object.

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@@ -1 +0,0 @@
scripts/debug.js:205: [2024-07-03 12:13:10] warn, script: Cannot print the API of something that isn't an object.

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@@ -1,39 +0,0 @@
# gui
#### scissor()
#### text()
#### font_set()
#### scissor_win()
#### input_lmouse_pressed()
#### input_s_pressed()
#### input_w_pressed()
#### input_enter_pressed()
#### controls
**object**

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@@ -1,75 +0,0 @@
# input
#### show_keyboard()
#### keyboard_shown()
#### mouse_mode()
#### mouse_cursor()
#### cursor_img()
#### keycodes
**object**
#### codekeys
**object**
#### mouse
**object**
[object Object]
#### keyboard
**object**
#### state2str(state)
#### print_pawn_kbm(pawn)
#### procdown()
#### print_md_kbm(pawn)
#### has_bind(pawn, bind)
#### action
**object**
#### tabcomplete(val, list)
#### do_uncontrol(pawn)

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@@ -1,108 +0,0 @@
# inputpanel
#### title
**string**
#### value
**string**
#### on
**boolean**
#### pos
**array**
[
20,
460
]
#### wh
**array**
[
100,
100
]
#### anchor
**array**
[
0,
1
]
#### padding
**array**
[
5,
-15
]
#### gui()
#### guibody()
#### open()
#### start()
#### close()
#### action()
#### closeonsubmit
**boolean**
#### submit()
#### submit_check()
#### keycb()
#### caret
**number**
#### reset_value()
#### input_backspace_pressrep()
#### inputs
**object**

View File

@@ -1,84 +0,0 @@
# io
Functions for filesystem input/output commands.
#### exists()
Returns true if a file exists.
#### ls()
List contents of the game directory.
#### cp(f1,f2)
Copy file f1 to f2.
#### mv()
Rename file f1 to f2.
#### rm(f)
Remove file f.
#### chdir()
#### mkdir()
Make dir.
#### chmod(file,mode)
#### slurp(path)
Returns the contents of given file as a string.
#### slurpbytes(path)
Return the contents of a file as a byte array.
#### slurpwrite(path, c)
Write a given string to a given file.
#### save_qoa()
#### pack_start()
#### pack_add()
#### pack_end()
#### mod()
#### dumpfolder
**string**
#### mkpath(dir)
#### extensions(ext)
#### glob(pat)
Glob files in game directory.

View File

@@ -1,42 +0,0 @@
# joint
#### pin()
#### pivot()
#### gear()
#### rotary()
#### damped_rotary()
#### damped_spring()
#### groove()
#### slide()
#### ratchet()
#### motor()

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@@ -1,15 +0,0 @@
# json
json implementation.
#### encode(value, replacer, space = 1)
Encode a value to json.
#### decode(text, reviver)
Decode a json string to a value.
#### readout(obj)
Encode an object fully, including function definitions.

View File

@@ -1,33 +0,0 @@
# listpanel
#### assets
**array**
[]
#### allassets
**array**
[]
#### mumlist
**object**
#### submit_check()
#### start()
#### keycb()
#### guibody()

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@@ -1,10 +0,0 @@
# nota
#### encode()
#### decode()

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@@ -1,20 +0,0 @@
# notifypanel
#### title
**string**
#### msg
**string**
#### action()
#### guibody()

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@@ -1,149 +0,0 @@
# os
#### cwd()
Get the absolute path of the current working directory.
#### env()
Return the value of the environment variable v.
#### sys()
#### system()
#### quit()
#### exit()
#### reindex_static()
#### gc()
#### eval()
#### make_body()
#### make_circle2d()
#### make_poly2d()
#### make_seg2d()
#### make_texture()
#### make_tex_data()
#### make_font()
#### make_model()
#### make_transform()
#### make_emitter()
#### make_buffer()
#### make_line_prim()
#### make_cylinder()
#### make_cone()
#### make_disk()
#### make_torus()
#### make_sphere()
#### make_klein_bottle()
#### make_trefoil_knot()
#### make_hemisphere()
#### make_plane()
#### make_video()
#### platform
**string**
#### user
**string**
#### home
**string**
#### prefpath()
#### openurl(url)

View File

@@ -1,34 +0,0 @@
# performance
#### barecall()
#### unpack_num()
#### unpack_array()
#### pack_num()
#### pack_string()
#### unpack_string()
#### unpack_32farr()
#### call_fn_n()

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@@ -1,33 +0,0 @@
at <anonymous> (scripts/engine.js:198)
at <eval> (C eval)
at get iterations (native)
at <anonymous> (scripts/debug.js:185)
at <anonymous> (scripts/debug.js:223)
at <anonymous> (scripts/std.js:385)
at cmd_args (scripts/std.js:458)
at <eval> (C eval)
USE REPORT
scripts/base.js 5.646 ms
scripts/render.js 1.282 ms
scripts/debug.js 598.0 us
scripts/input.js 1.005 ms
scripts/std.js 1.606 ms
scripts/diff.js 214.2 us
scripts/color.js 989.1 us
scripts/gui.js 931.0 us
scripts/tween.js 631.2 us
scripts/ai.js 130.4 us
scripts/physics.js 100.2 us
scripts/geometry.js 186.1 us
scripts/spline.js 286.5 us
scripts/components.js 2.147 ms
scripts/actor.js 236.0 us
scripts/entity.js 2.627 ms
scripts/widget.js 496.0 us
scripts/mum.js 75.69 us
scripts/editor.js 18.19 ms
ENTITY REPORT
scripts/engine.js:501: [2024-07-03 12:13:09] info, script: QUITTING

View File

@@ -1 +0,0 @@
scripts/debug.js:195: [2024-07-03 12:13:10] warn, script: Cannot print the API of 'physlag', as it was not found.

View File

@@ -1,68 +0,0 @@
# player
#### 0
**object**
[object Object]
#### 1
**object**
[object Object]
#### 2
**object**
[object Object]
#### 3
**object**
[object Object]
#### players
**array**
A list of current players.
#### input(fn, ...args)
#### mouse_input(type, ...args)
#### char_input(c)
#### raw_input(cmd, state, ...args)
#### obj_controlled(obj)
#### print_pawns()
Print out a list of the current pawn control stack.
#### create()
#### pawns
**array**
[]
#### control(pawn)
Control a provided object, if the object has an 'inputs' object.
#### uncontrol(pawn)
Uncontrol a previously controlled object.

View File

@@ -1,33 +0,0 @@
at <anonymous> (scripts/engine.js:198)
at <eval> (C eval)
at get radius (native)
at <anonymous> (scripts/debug.js:185)
at <anonymous> (scripts/debug.js:223)
at <anonymous> (scripts/std.js:385)
at cmd_args (scripts/std.js:458)
at <eval> (C eval)
USE REPORT
scripts/base.js 5.789 ms
scripts/render.js 2.126 ms
scripts/debug.js 709.5 us
scripts/input.js 1.222 ms
scripts/std.js 1.344 ms
scripts/diff.js 233.6 us
scripts/color.js 1.017 ms
scripts/gui.js 747.8 us
scripts/tween.js 625.2 us
scripts/ai.js 173.2 us
scripts/physics.js 124.2 us
scripts/geometry.js 221.7 us
scripts/spline.js 321.3 us
scripts/components.js 2.191 ms
scripts/actor.js 230.6 us
scripts/entity.js 4.996 ms
scripts/widget.js 607.5 us
scripts/mum.js 94.18 us
scripts/editor.js 22.40 ms
ENTITY REPORT
scripts/engine.js:501: [2024-07-03 12:13:09] info, script: QUITTING

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@@ -1 +0,0 @@
scripts/debug.js:205: [2024-07-03 12:13:11] warn, script: Cannot print the API of something that isn't an object.

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@@ -1 +0,0 @@
scripts/debug.js:205: [2024-07-03 12:13:10] warn, script: Cannot print the API of something that isn't an object.

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@@ -1,136 +0,0 @@
# profcache
#### scripts/base.js
**array**
[
5509269
]
#### scripts/render.js
**array**
[
1371390
]
#### scripts/debug.js
**array**
[
590951
]
#### scripts/input.js
**array**
[
1101579
]
#### scripts/std.js
**array**
[
1516994
]
#### scripts/diff.js
**array**
[
242594
]
#### scripts/color.js
**array**
[
1054188
]
#### scripts/gui.js
**array**
[
706472
]
#### scripts/tween.js
**array**
[
518110
]
#### scripts/ai.js
**array**
[
129610
]
#### scripts/physics.js
**array**
[
168777,
32773
]
#### scripts/geometry.js
**array**
[
216535
]
#### scripts/spline.js
**array**
[
284937
]
#### scripts/components.js
**array**
[
1904302
]
#### scripts/actor.js
**array**
[
196303
]
#### scripts/entity.js
**array**
[
2293362
]
#### scripts/widget.js
**array**
[
524872
]
#### scripts/mum.js
**array**
[
81892
]
#### scripts/editor.js
**array**
[
17107128
]

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@@ -1,34 +0,0 @@
# profile
#### now()
#### best_t(t)
#### report(start, msg = "[undefined report]")
#### addreport(cache, line, start)
#### printreport(cache, name)
#### cpu(fn, times = 1, q = "unnamed")
#### ms(t)
#### secs(t)

View File

@@ -1,138 +0,0 @@
# prosperon
#### phys2d_step()
#### window_render()
#### guid()
#### version
**string**
#### revision
**string**
#### semver
**object**
Functions for semantic versioning numbers. Semantic versioning is given as a triple digit number, as MAJOR.MINOR.PATCH.
#### iconified(icon)
#### focus(focus)
#### resize(dimensions)
#### suspended(sus)
#### mouseenter()
#### mouseleave()
#### touchpress(touches)
#### touchrelease(touches)
#### touchmove(touches)
#### clipboardpaste(str)
#### quit()
#### keys
**array**
[]
#### keydown(key, repeat)
#### keyup(key)
#### droppedfile(path)
#### textinput(c)
#### mousemove(pos, dx)
#### mousescroll(dx)
#### mousedown(b)
#### mouseup(b)
#### appupdate(...args)
#### update(...args)
#### physupdate(...args)
#### gui(...args)
#### debug(...args)
#### draw(...args)
#### screengui(...args)

View File

@@ -1,189 +0,0 @@
# render
Draw shapes in screen space.
#### flushtext()
#### camera_screen2world()
#### viewport()
#### end_pass()
#### commit()
#### glue_pass()
#### text_size()
#### text_ssbo()
#### set_camera()
#### pipeline()
#### setuniv3()
#### setuniv()
#### spdraw()
#### setuniproj()
#### setuniview()
#### setunivp()
#### setunim4()
#### setuniv2()
#### setuniv4()
#### setpipeline()
#### screencolor()
#### imgui_new()
#### gfx_gui()
#### imgui_end()
#### imgui_init()
#### poly_prim(verts)
#### make_shader(shader)
#### shader_apply_material(shader, material = {})
#### sg_bind(shader, mesh = {}, material = {}, ssbo)
#### device
**object**
Device resolutions given as [x,y,inches diagonal].
#### init()
#### circle(pos, radius, color)
#### poly(points, color, transform)
#### line(points, color = Color.white, thickness = 1, transform)
#### point(pos,size,color = Color.blue)
#### cross(pos, size, color = Color.red)
Draw a cross centered at pos, with arm length size.
#### arrow(start, end, color = Color.red, wingspan = 4, wingangle = 10)
Draw an arrow from start to end, with wings of length wingspan at angle wingangle.
#### coordinate(pos, size, color)
#### boundingbox(bb, color = Color.white)
#### rectangle(lowerleft, upperright, color)
Draw a rectangle, with its corners at lowerleft and upperright.
#### box(pos, wh, color = Color.white)
#### window(pos, wh, color)
#### text(str, pos, size = 1, color = Color.white, wrap = -1, anchor = [0,1], cursor = -1)
#### image(tex, pos, scale = 1, rotation = 0, color = Color.white, dimensions = [tex.width, tex.height])
#### fontcache
**object**
#### set_font(path, size)

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